Review

Super Smash Bros. for Wii U Review

  • First Released Oct 3, 2014
    released
  • WIIU

Smashtastic.

In some respects, Smash for Wii U is the same game released on the 3DS two months ago: it has the same characters, same premise, and same reverence for gaming history. The fundamental difference is in the depth of the experience. The Wii U Smash has tighter controls, better action, more options for single- and multiplayer, more remixes of classic Nintendo songs, more stages, more customization, stage builders--the list goes on. The Wii U version is the definitive Smash Bros. experience.

At its most basic level, Smash Bros. is what you’d get if you built a game on the premise of settling the classic question, “I wonder who’d win in a fight: Mario or Link?” You and your opponents choose whichever character you like from Nintendo’s staggering roster of 49 fighters and enter the fray. Damage works in a unique and slightly obtuse way. In stark contrast with most fighting games, you don’t have a limited pool of health that depletes as you take damage. Instead, your health counts upwards, and the more hits you take, the further you're sent flying when hit again. The goal of any given match is to knock your opponents off the stage and prevent them from safely returning.

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Now Playing: Super Smash Bros. for Wii U Video Review

This series presents a challenge unique to the Smash Bros. series: recovery. If you are simply knocked from a platform or fall off by accident, it’s usually easy enough to make it back. Every character has at least two jump moves, and almost all of them have an additional emergency technique for covering large distances. Mindlessly knocking around opponents rarely clinches you a victory. Depending upon how well your opponent can predict your movements, it’s entirely possible and often advised to trick adversaries into falling off the stage for an easy knockout. The amazing depth and variety of this system is at the heart of Smash, and its marriage of the ridiculous and the serious, and the casual and the competitive, is what sets it apart from other adversarial games.

The disparity between the portable and console versions of the game is both immediately apparent and stunning, and making the jump to the Wii U version is freeing. On the pint-sized 3DS, some characters are clearly more comfortable to control than others; given the Wii U’s option to use seven different kinds of controllers, most Smash enthusiasts can immediately and competently play as just about anyone. If you struggled to use Mega Man to his fullest potential on the 3DS, you will enjoy the ease with which you can guide him now. Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

Each time you select someone with whom you’re unfamiliar, it’s like being given a brand-new toolbox. You won’t know how to use every move immediately, but they all have a purpose. Your role is to learn when and where to use each skill. As with competitive martial arts, much of the match relies on carefully watching your opponent, maintaining your own balance, and being constantly ready to punish a mistake. At every step in the process, you have some degree of control.

That focus on fine control dovetails perfectly with many of Smash Bros.' new mechanics. Ledge guarding, a staple in Smash 64, Melee, and Brawl, has been removed. This pushes a lot of the combat off the stage, requiring stronger aerial play. While most moves also knock foes farther than they used to, each character generally only has two or three solid "killing moves." That means that knockouts require substantially more skill to execute cleanly, which in turn, translates into a distinct cut between high-level and low-level players. These changes benefit everyone. Casual players are able to survive much longer than they may be used to, making sure they aren’t left out of the game entirely. Professional-level brawlers still have the skill set necessary to dominate the less experienced, but cheap kills amongst one another are less common. This tight balance helps satisfy every kind of fan, without cheapening the experience for any one group. This philosophy defines Smash Bros. for Wii U.

Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

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Keeping a competitive game open for the inexperienced, but giving advanced folks the opportunity to spread their wings, is a challenge that requires an enormous number of options and plenty of ways to train and refine skill sets. Super Smash Bros. for Wii U is packed with dozens of challenges, training modes and minigames. These modes aren’t pointless additions. Event matches and challenges have you trying new approaches with characters you aren’t used to--often to teach you something you may have never learned otherwise. The Homerun Contest, for example, has you building up damage over ten seconds before knocking it as far as you possibly can. While it seems a bit odd, it actually helps you build a better understanding of how characters react to receiving damage, and how different techniques affect the trajectory at which you can launch enemies. There several specific distance goals, like R.O.B. having to hit the sandbag between 1600 and 1656 feet. To complete the challenge properly, you must develop a deep understanding of which attacks knock the bag too far away to continue your combo.

Event matches are less structured, but they often pit you against unusual or overwhelming odds and force you to adapt in order to progress. In one of the toughest events, you play as Falco and prevent a stream of Mr. Game and Watches from touching down even once on the stage. While you can approach the goal in a few different ways, you quickly discover that aerial attacks are one of Falco’s best choices, as they allowed you to deal with incoming foes more quickly with less downtime between attacks. There are hundreds of these types of skill tests, and they are designed to help you familiarize yourself with as many characters as you’re willing to learn. Even if you don’t end up ever using Falco, the events still give you enough experience with the game’s 49 characters that you know what your foes are capable of, and can then modify your approach accordingly.

If you have an Amiibo, then you’ve got yet another option to practice. Amiibo work like customizable AI opponents: you can change out numerous attacks, manipulate their names and appearance, and "feed" them equipment to make them stronger. For the most part, they grow by battling other people or Amiibo, and allegedly learn and adapt to better handle other people’s playstyles. I’m far from the best Smash player out there, but I’m better than most, and I struggled to deal with max-level Amiibo figures. When I switched from my typically aggressive style to a more defensive one, the Amiibo would respond either by baiting me to attack or by spamming ranged attacks to try and create an opening so that they could punish me. Amiibos aren’t unbeatable, but their attacks do a lot more damage than yours, and a good chunk of their difficulty seems to come from that. If you don’t have friends around and tire of the single-player options, an Amiibo is a great addition for all but the most talented Smash players, even if they are a little pricey.

For most players, the goal of this single-player training is to test your skills against friends, and that’s where Smash Bros. for Wii U excels. Eight-player matches are phenomenal. Turning item drops up to high and cramming eight players into a relatively small space results in the kind of unbridled lunacy I’ve come to love from Smash Bros. If you prefer the action to be a bit more tame, you can still play standard matches with four combatants, and that’s as great as it’s always been. There are quite a few new stages in which to slug it out, and more than enough to provide a good variety for just about anyone. The most interesting stages, of course, are those that change dramatically over the course of a match. They force players to keep up with the shift, and as long as you’re not looking for serious competition, it’s always hilarious to watch unwitting folks fall off the stage because they weren’t expecting the bottom of the level to suddenly drop away.

All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours.

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In that vein, Yoshi’s Wooly World, Kalos Pokemon League, and Mushroom Kingdom U are standouts. They all have new stage hazards like flaming pillars, or a pool that makes your fighter metallic, or a guy that tries to stuff you in a sack and jump off the level, resulting in an instant death. All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours, though you can always use the Wii U gamepad to create your own levels if you seek even more diversity. There are too many restrictions on size and too few tools available, but drawing ridiculous levels with the touchpad more than makes up for the limitations. Disappointingly, you can’t conduct eight-player matches on custom stages, which is a missed opportunity for even crazier play.

Online multiplayer is an unfortunate stain on an otherwise stellar game. Lag in online Smash Bros. matches is hugely variable. Some online games chug along at a mere five frames or fewer per second or less, rendering the game completely unplayable. Others are almost as smooth as if you were playing locally. Playing with friends with solid Internet connections may help, but even so, there’s no knowing how any given match might perform. Online play is extremely hit-or-miss, with the misses being absolutely maddening.

Poor internet functionality is, thankfully, a blight on an otherwise incredible game. Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there’s just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There’s something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years.

Back To Top

The Good

  • Tons of single-player modes that allow you to play and challenge yourself in new ways
  • Brilliantly-tuned mechanics create one of the best fighting game experiences in years
  • Eight-player matches are the right kind of chaotic
  • Great Amiibo integration

The Bad

  • Spotty online performance

About the Author

Dan Starkey can’t remember a time when he wasn’t playing Smash Bros. on a semi-regular basis. He met his best friend through Smash, he’s got entire groups of friends that get together just to chat and play Smash Bros. He feels lucky to have spent around 90 hours so far with a game this superb, holding a Smash party, playing against the CPU, and competing online when he was lucky enough to enter a smooth match.
984 Comments  RefreshSorted By 
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G_Vakarian

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Edited By G_Vakarian

@Hells_rebelion

How much time is Nintendo putting into recycling the same old material? It should be extremely polished it's like the 6th time they made it. People complain about CoD or AC but they change far more with every installment then Nintendo has since the N64.

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The_evil_Nemesi

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@g_vakarian @Hells_rebelion That's just plain wrong

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bmidget

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@g_vakarian @Hells_rebelion CoD and AC are yearly iterations, literally the same game with a few minor differences and always a minor graphical upgrade.


Consider the difference between Mario Sunshine and Mario Galaxy, then Mario 3D World. They all have Mario in the title, but they are vastly different from each other.


CoD, AC aren't even in the same ballpark as Nintendo's flagship franchises. They are more akin to Mario Party, which generally receives the same yearly iterative releases.

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bmidget

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@g_vakarian @Hells_rebelion

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RoachRush

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Edited By RoachRush

@g_vakarian The difference between those franchises and Nintendo's franchises is

1. Nintendo doesn't make annual releases, so people don't get franchise fatigue.
2. Because of the time gap, Nintendo actually releases a polished, finished product.
3. Nintendo also doesn't bullshit people into buying DLCs for a half-finished game.

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bunchanumbers

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Edited By bunchanumbers

@g_vakarian @Hells_rebelion Its the 4th time they made it.

6 • 
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The_evil_Nemesi

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@PosiTVEMinD355 @Hells_rebelion @chaos-commander That is exactly like how I feel too! I mean I'm happy for XBox One owners if a good game is released for their console. (Sunset Overdrive)

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PosiTVEMinD355

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@The_evil_Nemesi @PosiTVEMinD355 @Hells_rebelion @chaos-commander Same here. I liked Sunset Overdrive and was happy when LBP3 was released. Why is it so hard to like a game on another platform. Lmao it's too funny. We've reached the point where gamers are like Football fans. Fighting over which team is better

2 • 
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The_evil_Nemesi

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@PosiTVEMinD355 @The_evil_Nemesi @Hells_rebelion @chaos-commander Instead of actually enjoying the football.

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G_Vakarian

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Edited By G_Vakarian

Nintendo games always seem to get overrated too many oldschool gaming fanboys working on these sites. Nintendo's Wii is a joke and Wii U a slightly upgraded joke. Gamespot needs to hire younger reviewers who are more in touch with current gaming.

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thecman25

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@g_vakarian im sorry but this is so true

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JoSilver

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Edited By JoSilver

@g_vakarian I DON'T AGREE WITH THE OPINONS OF THE PEOPLE ON THIS WEBSITE, IF ONLY THEY HAD THE SAME OPINON AS ME!

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DanCStarkey

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@g_vakarian Dude... I'm in my early 20s my PC and my Xbox One are the systems I play the most often. What do you want, me to change my opinion so that it matches yours?

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The_evil_Nemesi

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@g_vakarian Did you read the review? How young do you think Starkey is lol does he need to be 14?

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CaptainCrispy

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Edited By CaptainCrispy

@g_vakarian cheesy wheezy, is the Wii U for just for kids or not now? Tr0ll one way and then the other when needs suit.. I would be surprised to hear, mr 'more in touch with current gaming' that you have even played on a WiiU for any length of time...

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Hells_rebelion

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@g_vakarian They're not a joke at all, you're just spoiled. Nintendo has a place in gaming and it always will, these games aren't only nostalgia driven either. They actually put time into every little detail to make it an extremely polished game and something fun for everyone. I do believe they could work on their friend connectivity and online presence though.

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PosiTVEMinD355

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@g_vakarian Dude, you need to stop. Half the comments below are yours. Being b,utthurt wont change a thing

22 • 
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grin89

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Why'd they get rid of ledge guarding

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Poodger

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Edited By Poodger

@grin89 It was a low skill technique with a high success rate. The game, competitively speaking, is better without it.

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darkfiercelink

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@Romeric87 I would say get a wii u first since the witcher won't come out till Feb 24th nxt year, you can always save up till then to upgrade ur graphic card but that really depend on if you getting the wii u for other games or just sbbu

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chaos-commander

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How just how this is like the 5th copy and paste smash bros makes no sense only this time there's amiibos cough* cough* micro-transactions how is this ok.

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Hells_rebelion

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Edited By Hells_rebelion

@chaos-commander Amiibos aren't just for SSB either... I don't smell what you're smellin my friend. Also who cares? It's still amazing.

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PosiTVEMinD355

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@Hells_rebelion @chaos-commander Lol, these anti-Nintendo saps are grasping at straws. It's too damn funny. You'd think anyone would be happy that a good game is released smh

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PosiTVEMinD355

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@chaos-commander How the hell are amiibos microtransactions? Last time I checked, they aren't even necessary to play the game

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The_evil_Nemesi

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@chaos-commander Call of duty?

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bbq_R0ADK1LL

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I just do not understand.

Maybe it's the childlike cartoonish character models, maybe it's the fact that everything is so small & fast I can't see what's going on on the screen. Maybe I was born to old for this. I have a friend who's a Nintendo fan & I'm sure I'll jump in for a game to give it a go but I've tried Smash Bros or some other clone in the past & it's really not my thing.

I get that other people like stuff that I don't. I'm OK with that. I still don't get what makes this a 9. I don't like to get hung up on numerical scores but there needs to be some justification for a high score like that. How is the balancing? Is there a good range of characters? Does poor online multiplayer really not matter that much?

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FuriousTarts

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@bbq_R0ADK1LL Online is great, the reviewer has a bad connection.

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ArabrockermanX

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Edited By ArabrockermanX

@bbq_R0ADK1LL The only clone was PSA and that game was horrible. SSB isn't for everyone, it may be a light fighting game but it still has a lot of the fast paced action with a dash of chaos.


What makes this a 9 is the amount of work that goes into this game and the execution. Little to no glitches (at least I haven't ran into any and I'm already over 10 hours playing in the last 24 hours :x)


As for character range, no fighting game competes with this.... The character range in this game is great, all of the new comers with exception of 3 clones(BTW the only clones in the game) play very unique. I haven't been able to just pick characters at random because it is taking awhile to learn some of the new comers.


The online multiplayer isn't poor it is okay from my experience with online(I won multiple online tournaments on the ps3 so and I would definitely not consider Brawl's online passable).


Balancing, you are asking a Gamespot reviewer to spot something that takes months to figure out... The spread on this game is pretty close from early information but honestly we won't know much about the balance for a few months(and even then it takes time to figure out).


Stage selection is great with far more tournament legal stages than in the past for competitive play and more gimmicks for casual.

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Poodger

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@bbq_R0ADK1LL The online isn't poor. That was a miscalcualtion on the review's part. The game is pretty well balanced, and should have a pretty good competitive scene. Born too old? What does that even mean? In my experience, usually the people most afraid of colorful cartoony games are the teenagers of the world. Adults don't care.

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aricav96

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Edited By aricav96

@bbq_R0ADK1LL The problem with the reviews, and this is merely an opinion of mine based on the handful that I've read, is that their numerical score is mostly based on what they represent to their franchise in itself. So, for example, this Smash is a step forward (or so it has been said, I haven't played it) for the franchise, and thus deserves a good score.

I'm not really into Smash but I do realize that friends of mine who are really seem to be enjoying the new experience. How justifiable is that? Well, I guess it's a bit biased, but then again, it's not like the numerical scores are given for a specific contest and whatnot. The only problem surfaces when people totally new to any given game see a favorable (or unfavorable) score and are drawn towards it (or driven away) only to find it's not what they expected. That much, unfortunately, is difficult to solve, to say the least..

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FredWallace18

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@bbq_R0ADK1LL I think that lots of people get hung up on games needing to be a "deep" experience, with thick plot, artistic visuals, and a lengthy campaign (I'm not saying you are). This game is a 9 because it is really, really fun. That's what games are mostly for, ultimately.


Other fighting games may lose points in this regard because of poor balancing, lack of characters, lack of stages, lack of modes, or lack of replay-ability. Smash has none of these issues.


Poor online is not a huge issue in Smash. While people play Call of Duty as a serious level-gaining machismo experience, people play Smash as a party game. It's great to have friends over and get to yell at them because Donkey Kong jumped off the edge holding Kirby. This would lose it's glamour online.


It might not be your thing ultimately. I couldn't get into Mass Effect but I recognize it's merit and high reviews. This might not be yours, but it deserves that 9.

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greaseman1985

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@bbq_R0ADK1LL Maybe you should try reading the review.

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VegasDawg

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Edited By VegasDawg

Off topic: Quick quesition, Resident Evil 4 is on sale for 6.50$, I already played it on game cube any reason to buy it on 360? Price is not big deal but my HDD is almost full and I already have 50 games in back log, BUT RE4? It's a masterpiece.

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GamerOuTLaWzz

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@VegasDawg Not really since RE4 is the game that destroyed the franchise, the 360 version has nothing new and the fact they call it HD version is a joke since it looks more dated than REmake and RE:0 on game cube.

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gino_pachino

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greatness await

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wrestlemaniaw

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@gino_pachino for WII U...

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ecurl143

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Great timing by Nintendo. Two really high scoring games in a month and just before the Xmas break!

I dunno if Nintendo have fired there last salvo but sales should do well this quarter I reckon.

The Wi-U is not something that interests me personally. There's just too much choice and awesome games on the other next gen consoles to pull me away.


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wcwj26

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@ecurl143 Hopefully the Wii U will be cheaper again by the time Zelda swings around. Maybe then would be a good time for a rethink.

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ravewithdavid

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@ecurl143 hopefully PS4 will turn things interesting next year with Final Fantasy Type-0 and 15, It'll be amazing, but at the moment Wii U is doing its job right for me.

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Romeric87

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An enjoyable read and what seems like a very fair review. Hmm... Should I buy an updated graphics card or a Wii U? It's getting tough not owning one!

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Poodger

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@Romeric87 I recently just bought both. A Wii U (for this game) AND a gtx 970. Yay for adult jobs :D

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Romeric87

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Edited By Romeric87

@Poodger @Romeric87 Unfortunately, I can't really justify both. It's a shame you've forced me to clarify this but I am in fact an adult and I have held more than one "adult jobs." However, I am a student now. Students don't get much cash - part time work will be paying for this. Think I'll wait for a Wii U price drop - it's not just the Witcher 3 I'm upgrading for!

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bdiddytampa

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@Poodger ikr, I actually won an XB1 from a Gamespot giveaway and went to my local game exchange store and traded it in for a brand new 3D World Wii U bundle straight up, even trade. Couldn't be happier lol, so I didn't have to decide between a GPU or a console, GS made the choice for me :-D Have fun with your new GPU, those 970s are rockin cards.

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meatz

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Edited By meatz

@Romeric87 Which card do you currently have? That'll be the deciding factor for you, I believe.

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Romeric87

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Edited By Romeric87

I've got a GTX650 at the moment. It's not the ti. Was probably going to get a GTX970. And yes, I have the Witcher 3 on preorder. Tough decision!

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PseudopsiaKite

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Edited By PseudopsiaKite

@Romeric87
Depends on what you got currently. My card is good enough to hold out for another generation.

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sds3387

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@ravewithdavid @greek5 @beerswagger I have both! Although admittedly my Wii U has been getting most of the action lately with Bayonetta 2 and now this.

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meatz

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Edited By meatz

@sds3387 @ravewithdavid @greek5 @beerswagger I have PC + Wii U, and I'm loving this combo. If I had to pick just one platform, it would be a tough choice this holiday.

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