Review

Super Smash Bros. for Wii U Review

  • First Released Oct 3, 2014
    released
  • WIIU

Smashtastic.

In some respects, Smash for Wii U is the same game released on the 3DS two months ago: it has the same characters, same premise, and same reverence for gaming history. The fundamental difference is in the depth of the experience. The Wii U Smash has tighter controls, better action, more options for single- and multiplayer, more remixes of classic Nintendo songs, more stages, more customization, stage builders--the list goes on. The Wii U version is the definitive Smash Bros. experience.

At its most basic level, Smash Bros. is what you’d get if you built a game on the premise of settling the classic question, “I wonder who’d win in a fight: Mario or Link?” You and your opponents choose whichever character you like from Nintendo’s staggering roster of 49 fighters and enter the fray. Damage works in a unique and slightly obtuse way. In stark contrast with most fighting games, you don’t have a limited pool of health that depletes as you take damage. Instead, your health counts upwards, and the more hits you take, the further you're sent flying when hit again. The goal of any given match is to knock your opponents off the stage and prevent them from safely returning.

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Now Playing: Super Smash Bros. for Wii U Video Review

This series presents a challenge unique to the Smash Bros. series: recovery. If you are simply knocked from a platform or fall off by accident, it’s usually easy enough to make it back. Every character has at least two jump moves, and almost all of them have an additional emergency technique for covering large distances. Mindlessly knocking around opponents rarely clinches you a victory. Depending upon how well your opponent can predict your movements, it’s entirely possible and often advised to trick adversaries into falling off the stage for an easy knockout. The amazing depth and variety of this system is at the heart of Smash, and its marriage of the ridiculous and the serious, and the casual and the competitive, is what sets it apart from other adversarial games.

The disparity between the portable and console versions of the game is both immediately apparent and stunning, and making the jump to the Wii U version is freeing. On the pint-sized 3DS, some characters are clearly more comfortable to control than others; given the Wii U’s option to use seven different kinds of controllers, most Smash enthusiasts can immediately and competently play as just about anyone. If you struggled to use Mega Man to his fullest potential on the 3DS, you will enjoy the ease with which you can guide him now. Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

Each time you select someone with whom you’re unfamiliar, it’s like being given a brand-new toolbox. You won’t know how to use every move immediately, but they all have a purpose. Your role is to learn when and where to use each skill. As with competitive martial arts, much of the match relies on carefully watching your opponent, maintaining your own balance, and being constantly ready to punish a mistake. At every step in the process, you have some degree of control.

That focus on fine control dovetails perfectly with many of Smash Bros.' new mechanics. Ledge guarding, a staple in Smash 64, Melee, and Brawl, has been removed. This pushes a lot of the combat off the stage, requiring stronger aerial play. While most moves also knock foes farther than they used to, each character generally only has two or three solid "killing moves." That means that knockouts require substantially more skill to execute cleanly, which in turn, translates into a distinct cut between high-level and low-level players. These changes benefit everyone. Casual players are able to survive much longer than they may be used to, making sure they aren’t left out of the game entirely. Professional-level brawlers still have the skill set necessary to dominate the less experienced, but cheap kills amongst one another are less common. This tight balance helps satisfy every kind of fan, without cheapening the experience for any one group. This philosophy defines Smash Bros. for Wii U.

Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

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Keeping a competitive game open for the inexperienced, but giving advanced folks the opportunity to spread their wings, is a challenge that requires an enormous number of options and plenty of ways to train and refine skill sets. Super Smash Bros. for Wii U is packed with dozens of challenges, training modes and minigames. These modes aren’t pointless additions. Event matches and challenges have you trying new approaches with characters you aren’t used to--often to teach you something you may have never learned otherwise. The Homerun Contest, for example, has you building up damage over ten seconds before knocking it as far as you possibly can. While it seems a bit odd, it actually helps you build a better understanding of how characters react to receiving damage, and how different techniques affect the trajectory at which you can launch enemies. There several specific distance goals, like R.O.B. having to hit the sandbag between 1600 and 1656 feet. To complete the challenge properly, you must develop a deep understanding of which attacks knock the bag too far away to continue your combo.

Event matches are less structured, but they often pit you against unusual or overwhelming odds and force you to adapt in order to progress. In one of the toughest events, you play as Falco and prevent a stream of Mr. Game and Watches from touching down even once on the stage. While you can approach the goal in a few different ways, you quickly discover that aerial attacks are one of Falco’s best choices, as they allowed you to deal with incoming foes more quickly with less downtime between attacks. There are hundreds of these types of skill tests, and they are designed to help you familiarize yourself with as many characters as you’re willing to learn. Even if you don’t end up ever using Falco, the events still give you enough experience with the game’s 49 characters that you know what your foes are capable of, and can then modify your approach accordingly.

If you have an Amiibo, then you’ve got yet another option to practice. Amiibo work like customizable AI opponents: you can change out numerous attacks, manipulate their names and appearance, and "feed" them equipment to make them stronger. For the most part, they grow by battling other people or Amiibo, and allegedly learn and adapt to better handle other people’s playstyles. I’m far from the best Smash player out there, but I’m better than most, and I struggled to deal with max-level Amiibo figures. When I switched from my typically aggressive style to a more defensive one, the Amiibo would respond either by baiting me to attack or by spamming ranged attacks to try and create an opening so that they could punish me. Amiibos aren’t unbeatable, but their attacks do a lot more damage than yours, and a good chunk of their difficulty seems to come from that. If you don’t have friends around and tire of the single-player options, an Amiibo is a great addition for all but the most talented Smash players, even if they are a little pricey.

For most players, the goal of this single-player training is to test your skills against friends, and that’s where Smash Bros. for Wii U excels. Eight-player matches are phenomenal. Turning item drops up to high and cramming eight players into a relatively small space results in the kind of unbridled lunacy I’ve come to love from Smash Bros. If you prefer the action to be a bit more tame, you can still play standard matches with four combatants, and that’s as great as it’s always been. There are quite a few new stages in which to slug it out, and more than enough to provide a good variety for just about anyone. The most interesting stages, of course, are those that change dramatically over the course of a match. They force players to keep up with the shift, and as long as you’re not looking for serious competition, it’s always hilarious to watch unwitting folks fall off the stage because they weren’t expecting the bottom of the level to suddenly drop away.

All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours.

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In that vein, Yoshi’s Wooly World, Kalos Pokemon League, and Mushroom Kingdom U are standouts. They all have new stage hazards like flaming pillars, or a pool that makes your fighter metallic, or a guy that tries to stuff you in a sack and jump off the level, resulting in an instant death. All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours, though you can always use the Wii U gamepad to create your own levels if you seek even more diversity. There are too many restrictions on size and too few tools available, but drawing ridiculous levels with the touchpad more than makes up for the limitations. Disappointingly, you can’t conduct eight-player matches on custom stages, which is a missed opportunity for even crazier play.

Online multiplayer is an unfortunate stain on an otherwise stellar game. Lag in online Smash Bros. matches is hugely variable. Some online games chug along at a mere five frames or fewer per second or less, rendering the game completely unplayable. Others are almost as smooth as if you were playing locally. Playing with friends with solid Internet connections may help, but even so, there’s no knowing how any given match might perform. Online play is extremely hit-or-miss, with the misses being absolutely maddening.

Poor internet functionality is, thankfully, a blight on an otherwise incredible game. Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there’s just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There’s something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years.

Back To Top

The Good

  • Tons of single-player modes that allow you to play and challenge yourself in new ways
  • Brilliantly-tuned mechanics create one of the best fighting game experiences in years
  • Eight-player matches are the right kind of chaotic
  • Great Amiibo integration

The Bad

  • Spotty online performance

About the Author

Dan Starkey can’t remember a time when he wasn’t playing Smash Bros. on a semi-regular basis. He met his best friend through Smash, he’s got entire groups of friends that get together just to chat and play Smash Bros. He feels lucky to have spent around 90 hours so far with a game this superb, holding a Smash party, playing against the CPU, and competing online when he was lucky enough to enter a smooth match.
984 Comments  RefreshSorted By 
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thegoofyboy

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Am I the only one that went: "What, no surround sound?" when I first started playing? How is this acceptable for a top tier game in 2014? Mario Kart and Mario 3D World sound tracks were amazing in surround, Smash would've been awesome. Great game, but it should've been surround.


And for people that will respond that the Wii U doesn't support surround, you're wrong. It doesn't support Dolby Digital or DTS, but it does have 5.1 PCM sound, which is even better that the other 2 because it is not compressed.

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donutking7

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@Stillwind04 @donutking7 well the key word is relatively, not as near as much fun as on any other system (including tabletop) but more fun than say, having my root canal done in my living room. Basically we would get really bored with it and never play it again. Although I have not thought about stoned Nintendo gaming. Nope still doesn't justify the money spent on the system.

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dianosblade

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So another great Wii U game, they're smashing it atm and at least with this you know it's not going to crop up on PC or other consoles in a few months

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franzito

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Edited By franzito

Perhaps is the game with the biggest roster ever!?

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Vojtass

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Edited By Vojtass

WiiU has some pretty good games. :)


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mekentosh

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I want my Pink Gold Metal Baby Mario.

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fatee

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Time to finally buy my "next" gen console to augment my PC.
Wii U seems to be the platform of choice for couch co-op.
I like.

19 • 
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shalashaska88

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Damn right. Im starting to think the WiiU to be the perfect console for PC gamers. So many excellent exclusives

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ParanoidPaal

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@fatee PC + Wii U is the perfect combination :p

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Brando008

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Been playing this since Friday with my housemates, and it's an absolute blast. Guess we're gonna hold off the N64 and Brawl for a while :)

3 • 
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asmoddeuss

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Supa Smasha Brotha :D , getting this on Friday.

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chieflion

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I'm getting a Wii U to prepare for Zelda, this and Mario Kart will appease me till then.


Dragon Age is Amazing!


Ubisoft blows!

I needed to get these things off my mind. Thank you internet.

2 • 
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spikepigeo

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Edited By spikepigeo

Is awareness of the Wii U really that bad that they have to put it in the title?


Melee, Brawl... for Wii U.

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Bread_or_Decide

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@spikepigeo The names this gen have been weird. 3D WORLD despite the fact that it's not in 3D. Mario Kart 7 and 8...nintendo has never used numbers before. And then the for 3DS and for Wii U on Smash Bros is definitely a little too on the nose.


I think the misnaming of the Wii U made them want to be so straight forward no one can confuse the new games with the old ones.

THIS IS EIGHT DAMMIT...EIGHT.


And of course this all goes back to how awful and confusing the name Wii U was and still is.

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Porphyriaa

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@spikepigeo It's cause it's for 3ds as well genius.

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WolfGrey

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@Porphyriaa @spikepigeo

Other games don't do that so no excuse really.

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bunchanumbers

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@WolfGrey @Porphyriaa @spikepigeo Its for the parents without a clue. Gamers might know but Nintendo did this so parents who want the Wii U version for their kids don't accidentally buy the 3DS version because they see its $20 cheaper.

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PosiTVEMinD355

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Edited By PosiTVEMinD355

A lot of salt here. There's enough sodium chloride to flavor the entire earth's food supply.

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bigruss51

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Edited By bigruss51

I'm not buying a console for a few games. Give me the new Zelda and more rpgs and I might reconsider.

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FBohler

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So you'll be buying a PS4 maybe in 3 or 4 years, I'm almost sure the greatness will arrive 'till then.

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Bread_or_Decide

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@bigruss51 And yet millions have purchased ps4 and x1 to play merely a few games. And most of them are broken.

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bigruss51

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Edited By bigruss51

@Bread_or_Decide @bigruss51 I am not among those millions

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SpiderLuke

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There are way more than a few worth playing even moreso than a lot of the other current gen systems.

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Alucard_Prime

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@DanCStarkey Cool, that sounds fair..... in any case I am a fan of this game and I'm glad it turned out great. Thanks for replying:)

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bmidget

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I like this review, though I think a couple important points are left out:


- Online lag is no frikkin' different than any other fighter. Not sure why we should throw on the hate when it's the equivelent to best-in-class modern fighter online games. The thing is, this game works peer-to-peer for its networking. The server matches you up, but in order to get the most out of the connection, it's literally each console talking directly to each other. The speed problem — like every other fighter — is the user's connection. There's literally no way around it except perhaps grading each user's connection and using that grade as part of the matchup algorithm.


- I'm a developer and I can't even imagine what kind of project it is to put together a game like this. 49 fighters, folks, and a game that works for competetive and casual alike. It's nothing short of genius, and if you think it's no big deal, think again. A game like this will continue to offer new strategy ideas and hard-core competetive play for years. Any development house would kill for the chance to make a game with so much polish and foresight and careful execution rather than just being told to release the next game one year from now no matter what.

13 • 
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DanCStarkey

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@bmidget I get that it's tough to do... but that's not my problem. I review what's there, and that lag... whoooooa boy. As a critic, my job rarely involves trying to understand why there's a technical problem, I just dock it for what's there.


But yeah this game is mindblowing. It's scope, it's polish, it's just soooo good.

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bmidget

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@DanCStarkey @bmidget I think the heart of the problem is Nintendo takes away your choice online. They match you up, and you play someone. You don't get to see a list of people and their latency scores. You say "play online" and Smash does the rest for you. Inevitably, this will lead to frustration because who you play is out of your control.


Having small children myself, I wish there was a way to do lobbies without all these stupid dickheads and their ridiculous language problems. I can't help but think a simple lobby system is the real answer to Nintendo's online gaming woes.

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FLEEBS

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@DanCStarkey @bmidget Why doesn't your name say "Staff?"

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DanCStarkey

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@FLEEBS @DanCStarkey @bmidget I'm a freelancer. I write for a lot of people so I'm not technically "Staff". I can't moderate comments or edit an article after it's been published. I just suggest games I think I'd be able to do a solid review for, and they tell me which ones they have the budget to let me review.

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FLEEBS

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@DanCStarkey @FLEEBS @bmidget I see. Thanks for the response and the solid Smash review.

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crazynotstupid

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@bmidget I don't understand. Why is fighting games' online multiplayer so very bad ? I tried playing ultra street fighter 4 with a friend about a month back and it was unplayable. And yet I play league of legends everyday with 9 other players without any issues whatsoever. Mind you my connection is pretty average. But why can LOL work with that and USF4 on steam can't ?

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ArabrockermanX

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@crazynotstupid @bmidget It is because of how fighting games work.


With shooters/racers you can sprinkle on magic pixie dust(your system predicts movement of laggy opponent(s) ). This is why the game has all sorts of weird behavior when you are in a round with major lag issues.


With fighters it isn't that easy they are played frame by frame basically so predicting movements isn't an option.


They could start using dedicated servers (especially on ps4/xb0ne where you pay for online) and that would improve the experience a lot.

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Tremblay343

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Edited By Tremblay343

"fighting game"

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judaspete

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@Tremblay343 I don't get why people don't consider Smash a fighting game. It's about characters fighting, isn't it? If you want to be specific, it's an "arena fighting game". Maybe people get confused because there just aren't many of those anymore. God I miss Power Stone.

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Metallinatus

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Edited By Metallinatus

@judaspete @Tremblay343 You got the wrong idea there.... let me fix it for you:


Obviously people get confused because Smash is another Nintendo gem that makes everybody that don't own a Nintendo jealous of those who do.

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ArabrockermanX

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@judaspete @Tremblay343 I'm a SSB addict and I don't really consider it a fighting game... I mean it is but it plays completely different from everything else(which is a good thing).

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thecman25

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Edited By thecman25

Brilliantly-tuned mechanics create one of the best fighting game experiences in years. Mortal kombat says otherwise

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ArabrockermanX

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Edited By ArabrockermanX

@thecman25 Mortal Kombat has been in the gutter for years now... It is great for MK fans but that's about it.

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revolution2k6

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Edited By revolution2k6

@thecman25 LOL Mortal Kombat is 6.5 outta 10 tier TRASH

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thecman25

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@revolution2k6 @thecman25 that mario picture isnt helping out your comment

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Gelugon_baat

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Edited By Gelugon_baat

http://video.gamespotcdn.com/d5/2014/11/25/Gameplay_SuperSmashBrosWiiU_Online_20141125_600.mp4

The chugging parts start at 1:55.

(Notice the Ouroboros-like icon at the bottom right.)

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bunchanumbers

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@Gelugon_baat looks like someone there is killing the fun with slow internet. Its a shame too.

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YuJoo

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Why did Sonic have to be such a crappy game!? This year would have been flawless for Nintendo.

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Shion90

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Edited By Shion90

@YuJoo Yoshi's New Island ?

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bdiddytampa

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@meatz you may be kidding, but you speak the truth brotha

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