Review

Super Smash Bros. for Wii U Review

  • First Released Oct 3, 2014
    released
  • WIIU

Smashtastic.

In some respects, Smash for Wii U is the same game released on the 3DS two months ago: it has the same characters, same premise, and same reverence for gaming history. The fundamental difference is in the depth of the experience. The Wii U Smash has tighter controls, better action, more options for single- and multiplayer, more remixes of classic Nintendo songs, more stages, more customization, stage builders--the list goes on. The Wii U version is the definitive Smash Bros. experience.

At its most basic level, Smash Bros. is what you’d get if you built a game on the premise of settling the classic question, “I wonder who’d win in a fight: Mario or Link?” You and your opponents choose whichever character you like from Nintendo’s staggering roster of 49 fighters and enter the fray. Damage works in a unique and slightly obtuse way. In stark contrast with most fighting games, you don’t have a limited pool of health that depletes as you take damage. Instead, your health counts upwards, and the more hits you take, the further you're sent flying when hit again. The goal of any given match is to knock your opponents off the stage and prevent them from safely returning.

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Now Playing: Super Smash Bros. for Wii U Video Review

This series presents a challenge unique to the Smash Bros. series: recovery. If you are simply knocked from a platform or fall off by accident, it’s usually easy enough to make it back. Every character has at least two jump moves, and almost all of them have an additional emergency technique for covering large distances. Mindlessly knocking around opponents rarely clinches you a victory. Depending upon how well your opponent can predict your movements, it’s entirely possible and often advised to trick adversaries into falling off the stage for an easy knockout. The amazing depth and variety of this system is at the heart of Smash, and its marriage of the ridiculous and the serious, and the casual and the competitive, is what sets it apart from other adversarial games.

The disparity between the portable and console versions of the game is both immediately apparent and stunning, and making the jump to the Wii U version is freeing. On the pint-sized 3DS, some characters are clearly more comfortable to control than others; given the Wii U’s option to use seven different kinds of controllers, most Smash enthusiasts can immediately and competently play as just about anyone. If you struggled to use Mega Man to his fullest potential on the 3DS, you will enjoy the ease with which you can guide him now. Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

Each time you select someone with whom you’re unfamiliar, it’s like being given a brand-new toolbox. You won’t know how to use every move immediately, but they all have a purpose. Your role is to learn when and where to use each skill. As with competitive martial arts, much of the match relies on carefully watching your opponent, maintaining your own balance, and being constantly ready to punish a mistake. At every step in the process, you have some degree of control.

That focus on fine control dovetails perfectly with many of Smash Bros.' new mechanics. Ledge guarding, a staple in Smash 64, Melee, and Brawl, has been removed. This pushes a lot of the combat off the stage, requiring stronger aerial play. While most moves also knock foes farther than they used to, each character generally only has two or three solid "killing moves." That means that knockouts require substantially more skill to execute cleanly, which in turn, translates into a distinct cut between high-level and low-level players. These changes benefit everyone. Casual players are able to survive much longer than they may be used to, making sure they aren’t left out of the game entirely. Professional-level brawlers still have the skill set necessary to dominate the less experienced, but cheap kills amongst one another are less common. This tight balance helps satisfy every kind of fan, without cheapening the experience for any one group. This philosophy defines Smash Bros. for Wii U.

Everyone from Samus to Wii Fit Trainer, Villager to Mario, responds with impressive ease.

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Keeping a competitive game open for the inexperienced, but giving advanced folks the opportunity to spread their wings, is a challenge that requires an enormous number of options and plenty of ways to train and refine skill sets. Super Smash Bros. for Wii U is packed with dozens of challenges, training modes and minigames. These modes aren’t pointless additions. Event matches and challenges have you trying new approaches with characters you aren’t used to--often to teach you something you may have never learned otherwise. The Homerun Contest, for example, has you building up damage over ten seconds before knocking it as far as you possibly can. While it seems a bit odd, it actually helps you build a better understanding of how characters react to receiving damage, and how different techniques affect the trajectory at which you can launch enemies. There several specific distance goals, like R.O.B. having to hit the sandbag between 1600 and 1656 feet. To complete the challenge properly, you must develop a deep understanding of which attacks knock the bag too far away to continue your combo.

Event matches are less structured, but they often pit you against unusual or overwhelming odds and force you to adapt in order to progress. In one of the toughest events, you play as Falco and prevent a stream of Mr. Game and Watches from touching down even once on the stage. While you can approach the goal in a few different ways, you quickly discover that aerial attacks are one of Falco’s best choices, as they allowed you to deal with incoming foes more quickly with less downtime between attacks. There are hundreds of these types of skill tests, and they are designed to help you familiarize yourself with as many characters as you’re willing to learn. Even if you don’t end up ever using Falco, the events still give you enough experience with the game’s 49 characters that you know what your foes are capable of, and can then modify your approach accordingly.

If you have an Amiibo, then you’ve got yet another option to practice. Amiibo work like customizable AI opponents: you can change out numerous attacks, manipulate their names and appearance, and "feed" them equipment to make them stronger. For the most part, they grow by battling other people or Amiibo, and allegedly learn and adapt to better handle other people’s playstyles. I’m far from the best Smash player out there, but I’m better than most, and I struggled to deal with max-level Amiibo figures. When I switched from my typically aggressive style to a more defensive one, the Amiibo would respond either by baiting me to attack or by spamming ranged attacks to try and create an opening so that they could punish me. Amiibos aren’t unbeatable, but their attacks do a lot more damage than yours, and a good chunk of their difficulty seems to come from that. If you don’t have friends around and tire of the single-player options, an Amiibo is a great addition for all but the most talented Smash players, even if they are a little pricey.

For most players, the goal of this single-player training is to test your skills against friends, and that’s where Smash Bros. for Wii U excels. Eight-player matches are phenomenal. Turning item drops up to high and cramming eight players into a relatively small space results in the kind of unbridled lunacy I’ve come to love from Smash Bros. If you prefer the action to be a bit more tame, you can still play standard matches with four combatants, and that’s as great as it’s always been. There are quite a few new stages in which to slug it out, and more than enough to provide a good variety for just about anyone. The most interesting stages, of course, are those that change dramatically over the course of a match. They force players to keep up with the shift, and as long as you’re not looking for serious competition, it’s always hilarious to watch unwitting folks fall off the stage because they weren’t expecting the bottom of the level to suddenly drop away.

All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours.

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In that vein, Yoshi’s Wooly World, Kalos Pokemon League, and Mushroom Kingdom U are standouts. They all have new stage hazards like flaming pillars, or a pool that makes your fighter metallic, or a guy that tries to stuff you in a sack and jump off the level, resulting in an instant death. All of these stages are wonderfully rendered and keep multiplayer matches from losing their luster even after countless hours, though you can always use the Wii U gamepad to create your own levels if you seek even more diversity. There are too many restrictions on size and too few tools available, but drawing ridiculous levels with the touchpad more than makes up for the limitations. Disappointingly, you can’t conduct eight-player matches on custom stages, which is a missed opportunity for even crazier play.

Online multiplayer is an unfortunate stain on an otherwise stellar game. Lag in online Smash Bros. matches is hugely variable. Some online games chug along at a mere five frames or fewer per second or less, rendering the game completely unplayable. Others are almost as smooth as if you were playing locally. Playing with friends with solid Internet connections may help, but even so, there’s no knowing how any given match might perform. Online play is extremely hit-or-miss, with the misses being absolutely maddening.

Poor internet functionality is, thankfully, a blight on an otherwise incredible game. Between the Masterpiece Collections, which are short demos of the classic games that inspired Smash Bros., the many fighters and stages, the deep character customization for fine-tuning your fighters to suit your play style, and the extensive screenshot editing tools, there’s just so much to do. With the Wii U release, Smash Bros. has fully realized its goals. There’s something here for nearly everyone--from young to old, from novice to expert--presented almost without compromise. Super Smash Bros. Wii U invites everyone to join in its undiluted, joyous celebration of the broad community that Nintendo has built over the past forty years.

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The Good

  • Tons of single-player modes that allow you to play and challenge yourself in new ways
  • Brilliantly-tuned mechanics create one of the best fighting game experiences in years
  • Eight-player matches are the right kind of chaotic
  • Great Amiibo integration

The Bad

  • Spotty online performance

About the Author

Dan Starkey can’t remember a time when he wasn’t playing Smash Bros. on a semi-regular basis. He met his best friend through Smash, he’s got entire groups of friends that get together just to chat and play Smash Bros. He feels lucky to have spent around 90 hours so far with a game this superb, holding a Smash party, playing against the CPU, and competing online when he was lucky enough to enter a smooth match.
984 Comments  RefreshSorted By 
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irishrizo

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@meatz and we can all play too! because it will be cross platform online play ^_^

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meatz

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@irishrizo @meatz And you can use your old He-Man action figures as Amiibos.

He-Man in SSB. That would be awesome...

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irishrizo

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Edited By irishrizo

@meatz @irishrizo waiting waiting waiting....

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DWalker131

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Edited By DWalker131

@irishrizo @meatz neither of you should be holding your breath waiting for that to happen lol

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meatz

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Edited By meatz

@DWalker131 @irishrizo @meatz Yeah... Because we are not using irony.

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irishrizo

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cant wait for the X1 version to come out.

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jay_brrgrr

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I want my universe enriching iPhone experience!

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meatz

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@irishrizo I'll wait for the Ouya version.

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RedWave247

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@sorena007 Also, wow. "Wii Spurts Club"? Now there's a bad typo. Must be an X-rated game.

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GamerOuTLaWzz

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@ravewithdavid @Bread_or_Decide @shock_88 And DKC:Tropical Freeze and Unepic

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GamerOuTLaWzz

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@youre_a_sheep @sorena007 Even that is being generous for being a cliche movie with uninspired,tacked on gameplay. Whatever Crap of Us tried to achieve with its gameplay The Evil Within did everything in better.

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kangolkyle

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Fair review. I love Smash, and love Nintendo, but they've got to get that online stuff as tight as everything else they do. Although I'm not sure how to connection-proof a precise fighting game like this...

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PyreofKoL

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@kangolkyle In all fairness, fighting games have generally struggled with online. It's only the last two or so years that it's really smoothed out with, naturally, Street Fighter leading the way. I whole heartedly agree that Nintendo needs to pin that down, though. It's a shame that that keeps putting a blemish on otherwise fantastic games.

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Cozm1kaos

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You guys complaign because polished games like Nintendo releases gets a 9. When a game like Halo MC collection comes out with bugs you still complaign. If you really play games only for graphics then you my friends are not gamers. Just go watch an Anime movie or something. We both know that those games are fuilled with cinamatics anyways =) Solid 9 for a game that you can enjoy in the same household and online is worth it in my opinion, 2D or 3D.

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noah364

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@Cozm1kaos I just watched Avatar. It's my new favorite game, because it has such nice graphics.

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youre_a_sheep

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I was decisively put off by the gimmick for winning in Playstation All-Stars (filling a meter and having to land finishers, thus making victory very fluky), and this platform concept doesn't sound much better. I'd much rather see a Capcom styled 2D fighter with this type of roster.

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FuriousTarts

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@youre_a_sheep This game is literally 100x better than Playstation All Stars. And I've played a good deal of All Stars. You're right, the gimmick for winning in that game was horrid.

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Poodger

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Edited By Poodger

@youre_a_sheep The platform concept is what gives the game so much depth.

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Argle

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@youre_a_sheep you.....have never played Smash game, have you?

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meatz

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@youre_a_sheep Capcom is far from being a good example. Even competitive players like me are getting tired of their overpriced and on-disk dlcs, Or releasing MvC3 and UMvC3 9 months apart.

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RedWave247

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Edited By RedWave247

@youre_a_sheep It wouldn't be Smash Bros anymore, then, and their long established fanbase for the franchise would be up in arms about it.

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meatz

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Edited By meatz

@timmerous @sorena007 @RedWave247 "opinions may vary" should be a disclaimer in any game... lol

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jaoprime

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Edited By jaoprime

@Bread_or_Decide @jaoprime oh my god did i hurt your feelings because i revealed the truth. It doesn't matter how often they make the game. the point i'm making is if it is a old ip with better graphics it is not revolutionary or a new idea, because its a sequel instead of a new ip. That's like me saying microsoft is so revolutionary and innovative because they came out with halo 3, just because it had better graphics than halo 2. At least sony and microsoft try to come out with new ideas unlike nintendo who just keeps making the same sequels. NOW microsoft and sony does the same thing. The only difference is they don't get praised as innovators when they do it and their games don't get higher numbers. I think that these companies need to come out with more new ip's and that goes for all of them. Just because your first party games are good doesn't mean you should be stagnate and forget about new ideas for new games.

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RedWave247

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@sorena007 @Geardudu "If you ask me." Key words there, because YOUR enjoyment of a game may differ from someone else's, such as the person who reviewed it.

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ravewithdavid

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Edited By ravewithdavid

@greek5 @beerswagger He's mad he's not getting this on PS4. Buy a Wii U and be happy dude, while you are spreading poison words on internet instead of gaming, there are people with both consoles having a great time.

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beerswagger

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Nintendo makes great games for 5 year old kid.Anyone else that likes 2d simple cartoon button mashers games are very simple minded..

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B1ank

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@beerswagger That logo doesn't belong here

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Poodger

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Edited By Poodger

@beerswagger Anyone who DOESN'T like it is simple minded. The kind of fat, hairy lazy beer guzzling American you might see watching football and playing call of doody.

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PosiTVEMinD355

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@beerswagger Lmao, you must be a big man because you have "beer" your name. You adult you.

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wcwj26

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Edited By wcwj26

@beerswagger 'Nintendo makes great games for 5 year old kid'...


Is incapable of finishing a Nintendo game.

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Sgt_Crow

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@beerswagger You type like a 5 year old, so you're good to go right?

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irishrizo

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@beerswagger this game is Extremely fun... and its not button mashing if you actually play the game..

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jay_brrgrr

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Edited By jay_brrgrr

Sure it can be a simple button masher, if you don't know how to play it. Oh wait, this is coming from "beerswagger." Lol

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Argle

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Edited By Argle

@beerswagger I would check your grammar before you go around calling people 'simple minded'.

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greek5

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@beerswagger So anybody that likes a fun game is simple minded? You need to get your head out your ass.

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Tavi88

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@beerswagger I'm minded :(

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sorena007

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Gamespot??! more like Nintendospot...last of us got 8 but byonetta got 10 and super kindergarden bros got 9??!! lol

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rennanvale

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@sorena007 Yeah, you can play Smash Bros for 300 hours and you still wnat to play more. You can play TLOU for 12 hours, sell the game e move on.

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PosiTVEMinD355

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@sorena007 Jeez, people still bringing up LoU? I seriously forgot all about that game.

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youre_a_sheep

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@sorena007 The Last Of Us was fortunate to receive an 8, the AI was some of the worst ever and the gameplay lacked any creativity. Hmm, how can I sneak Joel past that group of enemies Ellie is currently strolling in front of magically unseen? If anyone but Naughty Dog puts that game out it gets a 6.

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Geardudu

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@sorena007 You really don't get that a 10 game is not necesserily better than a 8 game, right? I mean, Super Mario Galaxy 2 is a 10/10 platformer. GTA V is a 10/10 open-world action adventure game. They're scored according to what they were trying to achieve on their respective area.

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ravewithdavid

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@Geardudu @sorena007 Anyway Bayonetta and Smash Wii U are much more fun than Last Of Us, by a longshot, people need to deal with it. Decent game though.

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sorena007

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@Geardudu @sorena007 I kinda take it back but you can't say bayonetta is 10/10 game..maximum 7 if you ask me..this super mario smash bros has its own fans and I agree and I loved super mario galaxy..awesome game that was

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timmerous

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@sorena007 @Geardudu Funnily enough 19 publications said it was a 10/10 game including Edge who are renowned for being harsh. So, again, opinions.

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meatz

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Edited By meatz

@sorena007 Polygon gave 9.5. IGN gave 9.8. Must be a pretty damn good kindergarten game.

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mruizinho

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@meatz @sorena007 U know there r more adults playing these kind of games than CoDs.


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sorena007

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Edited By sorena007

@meatz @sorena007 I take it back..if I don't like it doesn't mean it is a bad game..it has a attractive fantasy world in this genre

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RedWave247

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@sorena007 I don't think giving positive reviews to just two games makes them biased.

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sorena007

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@RedWave247 @sorena007 well..can you name more nintendo games that has been released this year?

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RedWave247

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@sorena007 @RedWave247 Sure, let's see:
Sonic Boom: 2/10
Costume Quest 2: 7/10
Bayonetta 2: 10/10
Hyrule Warriors: 8/10
Wii Spurts Club: 6/10
Shovel Knight: 7/10
Mario Kart 8: 8/10
NES Remix: 7/10
Donkey Kong Tropical Freeze: 6/10
Dr Luigi: 6/10

Need I go on?

12 • 
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timmerous

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@sorena007 @RedWave247 Mario Kart "only" got an 8, but Tropical Freeze got a 6, I can remember all the people saying how biased Gamespot were against Nintendo. Guess we just have to accept reviews are not gospel and opinions may vary.

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Intocable

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Edited By Intocable

@freezingtony84 @tomservo51 Yeah, that is awesome.... one day I'll do that too hopefully... :-)

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