Review

Injustice: Gods Among Us Review

  • First Released Apr 3, 2013
    released
  • X360

Injustice provides a complex fighter with some unique twists, but is found wanting in features that have become commonplace in its contemporaries.

When it comes to superheroes-turned-street fighters, DC Comics' stable of superfriends have always received the short end of the stick. While Marvel enjoys the steady success of Capcom's legendary Vs. series, the likes of Justice League Task Force and Mortal Kombat vs. DC Universe have not done DC any favors. Injustice: Gods Among Us, the latest fighter from the house of Mortal Kombat, aims to break this combo with a fighting system that builds upon the lessons of MK, while also introducing a few new tricks. But for all its complexities, Injustice unfortunately falls short when compared to its contemporaries.

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Now Playing: Injustice: Gods Among Us - Video Review

If you are familiar with Mortal Kombat, you will feel right at home in Injustice. Character movement has that same deliberate, staccato style that's distinct from the fighting genre's Japanese-developed counterparts. That style feeds into the satisfying weight and brutality of each attack, whether it's Bane breaking you over his knee or Hawkgirl taking her mace to your face. Controlling these characters feels powerful, and the destruction you bring upon your opponent and the environment add excitement to each fight.

While MK and Injustice have a similar feel, their underlying mechanics are very different. Injustice has three attack buttons and a special trait button. Whether it's flight, healing, or a simple strength boost, these traits are unique to each fighter and play into their particular abilities and histories. The distinctions are clearly apparent, and don't just boil down to slightly altered punches and kicks.

Clashes are another interesting mechanic. When activated, they instantly interrupt a combo, and then both players secretly spend an amount of their super meter. If the fighter who initiated the clash spends more, he regains health proportional to the amount spent; otherwise, he takes damage proportional to what his opponent spent. Clashes can be used only once per round, per character, and only if the initiator is down to his second health bar. The threat of a clash adds an interesting dynamic to the back half of a fight. It forces you to constantly reevaluate how much meter to save and spend based on what your opponent has stored.

While clashes are only a two-time threat, Injustice's interactive backgrounds are a constant hazard. Peppered throughout each stage are items--a missile here, a motorcycle there--for characters to use. Different characters use these items in different ways. Some use these objects as weapons to be smashed over an opponent's head, while others use them as springboards to quickly navigate the arena. These items are a fun way to augment your fighter's arsenal and take stage awareness to a new extreme. Knowing that a combo could put your opponent near a deadly item might make you think twice before launching your assault.

Injustice does not have rounds. Instead, you have two health bars, and when they run out the match is over.
Injustice does not have rounds. Instead, you have two health bars, and when they run out the match is over.

It's too bad that so many characters simply destroy these background objects. A stone tablet that Batman can spring off of to reach the other side of the screen, Superman just smashes. Superman--along with the game's other heavyweights--smashes almost everything he touches. In some stages, it is too easy to smash all of the interactive objects early on simply to deny your opponent their functions. This is especially troublesome for characters with limited mobility options who need these items to compensate for their shortcomings.

The story in Injustice--while grand in scope--is also full of shortcomings. This lengthy tale presents a world where Superman has reached his limit after being tricked into murdering his pregnant wife and unborn child, thereby triggering a nuclear bomb--which was linked to Lois' heartbeat--in the center of Metropolis. It is a premise so ridiculous it borders on parody, but it's presented in all seriousness. The cracks quickly begin to show as this narrative labors under the weight of finding new reasons for characters to stand around punching each other. By the end, you're left wondering how the game could treat this cornball story with such unblinking reverence.

The alternate control option changes the move inputs to a Street Fighter style.
The alternate control option changes the move inputs to a Street Fighter style.

If you're new to fighting games, you'll find Injustice's educational options disappointingly sparse. An extremely basic tutorial runs first-time fighters through the fundamentals, and that's it. There's a practice mode, but any information on fighting game theory or character-specific instructions is left to independent study. The S.T.A.R. Labs missions, Injustice's version of MK's challenge tower, offer some character-specific instruction, but are more of an enjoyable distraction than a way to prepare for real combat.

To further compound the confusion, other, lesser features are left completely unexplained. Tucked away in the controller settings menu are options for release check and alternate control. Both can significantly impact how you play, but you are on your own to figure out how. The largest omission lies in the frame data. This data provides useful insight into the properties of each move, but unless you know what startup frames and block advantage are, it's not going to do you much good. And, once again, the game offers zero insight.

Online, Injustice offers the basics of player and ranked matches, along with the option to practice online with a friend. Player match options let you fight one-on-one, in a king-of-the-hill style or a survival mode. Unfortunately, replay support is a glaring omission. While players in the same lobby can spectate matches, there is no way to record and replay other fights. Replays can offer fantastic insight for players of all skill levels on how to play their favorite fighters, but their absence further compounds Injustice's educational deficiencies. Matches against opponents within a three- or four-bar connection range run without serious delay. However, falling below this connection range can cause some noticeable lag between inputting a command and having it appear in the game.

Leveling up your account unlocks music, concept art, and costumes.
Leveling up your account unlocks music, concept art, and costumes.

Injustice: Gods Among Us is a hard-hitting fighter that plays to the hardcore crowd. Its creative use of background objects coupled with satisfying fighting mechanics make it both fun and distinct from it contemporaries. But for newer players, the minimal instruction modes and disappointing story provide little incentive for your sustained interest. And the absence of replay support is a loss for everyone involved. Injustice is an enjoyable fighter but as a whole, the package is found wanting.

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The Good

  • Brutal presentation makes you feel powerful
  • New mechanics build upon Mortal Kombat's foundation in creative ways
  • S.T.A.R. Labs missions are a fun distraction.

The Bad

  • Minimal educational tools
  • Disappointingly dull story
  • Lacks replay support.
820 Comments  RefreshSorted By 
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Sepehr1395

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Come on what the hell is wrong with you?

Weak story?

Weak tutorial?

Low replay value?

Are you ok?

Injustice:Gods Among Us is an awesome game buy it if you liked Mortal Kombat or if you like DC characters

Thanks for your stupid garbage review

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Djdanieln39

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@Sepehr1395 Amazing part is WEAK STORY ! lol ! i think he did not do any story mode lol !

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Sepehr1395

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Edited By Sepehr1395

@Djdanieln39 @Sepehr1395 Probably,the story mode is a lot stronger than most of fighting games maybe stronger than all of the fighting games

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Sepehr1395

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Edited By Sepehr1395

@Djdanieln39 @Sepehr1395 That was really awesome,I agree

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Djdanieln39

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@Sepehr1395 @Djdanieln39 yeah ! like Mindblowing Story mode on Mortal Kombat !

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Morphine_OD

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Gamespot: Weak story

IGN: Strong story

Me: Strong story


Gamespot: Weak tutorial

IGN: Strong tutorial

Me: Strong tutorial


Gamespot: Lacks replays and frame data

IGN: ...

Me: the **** is frame data?


Seriously, this review is garbage, go and buy the game if you liked MK.

15 • 
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meatz666

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Hey Max, nice review.
I canceled the pre-order a few weeks ago because I was noticing it wasn't going to be a 9.

But something that you said on the review seems unfair to me: "The largest omission lies in the frame data. This data provides useful insight into the properties of each move, but unless you know what startup frames and block advantage are, it's not going to do you much good. And, once again, the game offers zero insight."

I never played a fighting game which came with frame date. MvsC3, for instance, I had to buy a game guide to check this info. Tekken doesn't have wither (although it shows when you are vulnerable and when you're not).

So mentioning that this is "the
largest omission" it's a little bit nitpicking, isn't it? Frame data is, IMO, just for those players who want to get more competitive.

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faceless-mask

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@meatz666 Yeah, most fighting games don't offer that info. But what he's trying to say is, unless you're a fighting game vet and already know what information frame data can provide, you won't know what it's for. And if they don't explain what information it can provide or what the data can be utilized for in the tutorial, then that information becomes useless for newcomers. But I think that they added that feature for the benefit of vets, not newcomers.

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meatz666

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@faceless-mask @meatz666 I believe newcomers don't even know what a frame data is...

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garysingh34

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Certainly feels it should be higher than a 7.

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garysingh34

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mmmm, just seen IGN's review and they said the tutorial support is thorough and full with a number of different modes. Who to believe? Perhaps some users can enlighten us?

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meatz666

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@garysingh34 It's not brainless option, but sometimes I believe someone went on IGN and stole their numbers 0 to 7. Their score are usually a little higher than the rest... But hey, a 7.0 game is a good game. Disgaea 4 has a 7.o too, and I spent like +200 hours on it..

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faceless-mask

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@meatz666 @garysingh34 Exactly. Why people think any game with a score of 9.0 or less is not worth playing is beyond me.

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sirkevlaar

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@faceless-mask Some people place too much emphasis on the number at the end rater than the actual content of the review.

I also believe that seeking independent reviews helps get a better perspective of the game.


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meatz666

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Edited By meatz666

@Sepehr1395 @LiquidGold @faceless-mask @meatz666 @garysingh34 I think Fighting and competitive FPSs are using this "Our focus is the online Multiplayer" excuse a little too much. Games are already expensive. Half-life had a great story mode and competitive mode. I spent $20 on it. Ok, inflation, would be $35. Now I have to pay $60 just for a MP game? I did not play Injustice, but MK9 was the best fighting game "package" I've ever seen. Story, challenges, unlockables, etc

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Sepehr1395

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@LiquidGold @faceless-mask @meatz666 @garysingh34

You are right no one plays fighting games for the story mode

But even if someone does Injustice's story is not bad at all

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LiquidGold

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@faceless-mask @meatz666 @garysingh34 God knows dude its a fighting game we all know what to expect. I certainly didn't get this for the story mode LOL

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LiquidGold

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@garysingh34 The tutorial in the game is by far better than most other fights for what it offers. MK9 semi pro

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ChaosUndivided

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As someone who doesn't play many fighting games anymore this actually looks quite fun and despite the review saying it has a weak story I still want to see it.

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00J

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@ChaosUndivided Pick up a copy, if anything it's polished. The graphics and animation are top notch.

The sound effects are terrific, and i'm just using my small hd t.v. speakers, i can't imagine what it would sound like on a sound system, probably like the world is coming to an end... lol

If you like superheroes at any level this game will make your eyes light up, because the time has been spent to highlight every heroes & villans characteristics.

Plus the levels are just as animated as the characters with NPC's in the background, you are actually fighting in areas that are alive not just static backgrounds.

i think it's better than a 7.0, id say it's a 9.0 simply for the fact that it's a solid game. i think it got a 7.0 because the reviewer doesn't like Superheroes.


9.0 games comparisons

[ Skyrim is a good game too but how it gets a 9.0 and this gets a 7.0 is odd, because Skyrim had so many bugs and issues. I got the playstation 3 version of Skyrim a mistake i still regret and it got to the point that i stopped playing it, choppy stuttering frame rate, saving issues, freezes etc... ]

Halo 4, i did not even buy this one simply because i had enough of Halo from 1 2 and 3... Yet it got a 9.0 it should have gotten at least an 8.0 simply for the fact that it was nothing new.


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Diogladius

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I urge everyone to disregard this review and at least go try it for yourselves. Rent it for a buck out of the red box , play a friends copy and make your own mind up.This site has a nasty habit of scoring games way to low. If you base your final decisions on any of the sites reviews your going to miss out on some gems.

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DARKKNIGHTPRABZ

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@Diogladius DW no one takes gamespot reviews seriously... they shouldnt 70 percent of the time.



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alien33

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7 is not "too low"

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NitroNaruto

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Good review but the 2009 game was MK V/s DC Not MK Alone

Other than that the review seems to be accurate to the games features, i found playing the demo was too rewarding, i wasn't a pro but the game gave me a illusion that i am like one, this can be satisfactory among friends, but will definitely hinder your progress if you want to progress to a more pro level, since you can't replay matches, you are i guess stuck wth whatever little help you find, pro players will be hard to beat now

Overall i will buy the game just for a DC Fighting experience, but i hope the netcode is good, MK 2011 had the worst netcode, couldn't even connect to a game anywhere, here from india

So if the same happens netherrealm can forget me buying their games as long as i live here, certainly over the past Netherralm have kept us less technologically developed countries out of their plans for the game , which sucks

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LiquidGold

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Edited By LiquidGold

Not sure what McGee was expecting, its a fighting game people don't really care to much about the single player story. They just want to load it up, and beat the crap out of each other. whether its you vs comp,friend, or online. If you like fighting you will like this. I don't really care for the rating of this game, even if it got 5 rating. its made by NetherRealm so I know I'm in good hands. If you don't like fighting games don't get. If you do its always good to have another 1 in your collection. Keeps friends busy when they come round. Happy fighting I will see some of you online on xbox live be.Be ready to have you ass handed to you. :)

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Diogladius

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@LiquidGold the thing of it is the story is way better then most fighting games. We start rating fighting games by story games like Tekken and Soulcailbur are doomed.I really enjoyed the Injustice story I kept wanting to see what would happen next just like the MK9 story.

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BuBsay

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You know, I would fully support Gamespot just getting rid of scores altogether and instead focusing on a more in depth written review.


Hell half of the comments are complaining about score in one way or another.

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deactivated-57bcc1891a93a

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@BuBsay I think they're still useful, I've played a few games I wasn't actively looking out for just because a high rating caught my eye. What they need to do is just bring back downvoting to help with filtering lol

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Dudeinator

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Looks interesting, but I'll wait until the GOTY edition or at least until all the DLC characters are bundled and the game's price drops.

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meatz666

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@Dudeinator I'll do the same. You shouldn't wait only if you want to stay on the main competitive side, when a lot of people are playing...

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Twist_of_Cain87

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When was the last time a fighting game's story made sense.

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jvsexy

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@Twist_of_Cain87

Mortal Kombat ! - the latest one released by Netherealm Studios.

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alien33

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Not serious right? The one where Sindel appears out of nowhere and kills 20 fighters in 10 seconds?

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TheZeroPercent

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@jvsexy

I think twist was being sarcastic

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Jestersmiles

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Edited By Jestersmiles

@SIDEFX1 outside of Vf4 and skullgirls Tutoriasl, all other fighting games tutorial suck.

and ttt2

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white_wind

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Gamespot: Disappointingly dull story

IGN: Surprisingly strong story

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meatz666

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@white_wind
1) So, if you liked the game, you say IGN is good. If you didn't, Gamespot is good?
2) Guys, 7 is not a bad grade. I have loads of 7.0s on my collection. 7.0 means it's cool but could be more...

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white_wind

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@SIDEFX1 @white_wind so people bich about IGN giving too many 9s and bich about GS giving too many 8s?

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jvsexy

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@SIDEFX1 @white_wind

The fact that netherealm studios (the creators of Mortal Kombat) will make a dull story is quite hard to believe. I havent played this game though, so those who have played it are in a better situation to comment.


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Assertonsin

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@SIDEFX1 Do you believe everything you see on the internet?

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StarKiller2127

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@SIDEFX1 @jvsexy

I have the game and the story isn't nearly as bad as they make it out to be. it isn't great but it is good and enjoyable. i almost get the feeling the people who reviewed it have never read a DC comic before.

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jvsexy

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@SIDEFX1 okky, but will buy this after some time when prices drop abit. But I usually do trust GS reviews over IGN. Cheers !


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Kyrylo

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Edited By Kyrylo

@white_wind as sad as it sounds, I don't believe in IGN credibility.

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roli1030

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Edited By roli1030

as always...too critical..it's a great fighting game!

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