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Trading of digital goods 'important' for users - Xbox exec

Used game sales are "a problem," but second-hand downloadable market not ruled out as Microsoft's Phil Spencer addresses next-gen rumors, says subscription plans for hardware purchases "should be here to stay."

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The next generation of Xbox may have been absent from the 2012 Electronic Entertainment Expo, but at least Microsoft Game Studios head Phil Spencer was on hand to explain why. In a mid-show interview with GameSpot, the executive answered questions covering a variety of topics facing the company's gaming business, including the next-generation no-show.

Spencer expects the Xbox 360 to loom large for years to come.
Spencer expects the Xbox 360 to loom large for years to come.

Beyond addressing the gorilla on the show floor, Spencer addressed rumors that the next generation of consoles could thwart second-hand game sales. Spencer stopped short of denying the rumors, saying only that it's important consumers have a variety of price windows for the games they want to play. He added that used games are "a problem" because the content creators don't get a cut of those sales, and said that a second-hand market digital goods is important for players, and something Microsoft should try to work into its system.

Spencer also talked about the company's current promotion to sell the Xbox 360 for $99 with a two-year gold subscription plan, and whether that might be the hardware business model of the future. Other topics touched on included possible gamer apathy to the SmartGlass app, the app's potential to replace a standard controller, imposing Kinect connectivity on first-party games, and complaints about the redesigned dashboard.

Why haven't we heard anything about the next generation of Xbox?

Well, with Xbox 360, we're doing really well, we're the No. 1 console globally. As you saw at the briefing, huge brands are showing up on our box, not only games, but you're reaching things like Nike, you see Sesame Street coming, you see large entertainment brands like ESPN with their full suite, a lot of that is because of the scale that Xbox has reached, in terms of the number of households we're in, the number of Live customers we have, the subscriber base that we have.

"I think there are many years ahead of us for 360."

Entertainment at the largest end is about scale, and when you have the number of consoles we have out there, this is a great time for content creators. We look at this and we say, "What a perfect time to be delivering more and more and more diverse content on the platform." I think it's a strength for the industry that you have platforms so strong.

With the shift from Xbox to 360, original Xbox hardware was discontinued months before the 360 came out. Can we expect to see overlap in the life spans this time around?

I think there are many years ahead of us for 360. I thought [Microsoft senior vice preident Yusuf Mehdi] did a nice job on stage of showing our richest functionality, like Bing search, and we'll be localizing that work to make sure it reaches the globe.

Now with price points you guys just expanded to the $99 Xbox program. Is this model something we can expect to see right off the bat in the next generation, or is it a later-in-the-lifespan approach?

If you look at the way we launched this program--and I would still say it's a program that we're evaluating--we specifically launched in Microsoft stores, wanted to watch how that built. And we announced Best Buy and some GameStop engagements. We're learning, it's not something we've done before, and the consumer reception has been strong. I think the model makes sense, if you think about other devices that people own, cell phones and other things. So I think the model feels true to us, but you haven't found that in the gaming space before, in the console space. So we're still looking at it, but I'd say early indications are it's something that should be here to stay.

Last year at E3 we were told that all Microsoft first-party games would have Kinect features built into them. Have you backed off that mandate?

Well I kind of said two things; I've said, I don't want to unnaturally push Kinect into games where I don't think it makes sense, or we haven't found the right creative outlet for what Kinect is. I've also said I do think Kinect will show up in all games, and I still believe that, absolutely. And if you look at what happened at our E3 briefing, I thought it was interesting that you had a series of games that had Kinect showing up through voice.

You think about how it showed up in Splinter Cell, Madden, or FIFA, and you also had very specific Kinect games like Wreckateer and Fable: The Journey that were built from the ground up with Kinect. And they just all mixed together on stage. It's less of a specific Kinect story and more just about all the features that are available for the 360. I still believe that voice, identity, depth, gesture, those are tools that all game developers will find useful.

Spencer addresses the crowd at Microsoft's E3 2012 media briefing.
Spencer addresses the crowd at Microsoft's E3 2012 media briefing.

With your show there was a lot of emphasis on things like Kinect training, multimedia services, and non-games offerings. Do you think Microsoft's E3 presence is targeted toward the mainstream audience or the core gaming audience?

You separate those two things, I'm not sure they're separate. I guess I would call myself a core gamer, but I'm not a core gamer 24 hours a day. I don't have a controller in my hand all the time. I think people through their day whether they're playing games on the phone while they're waiting for the bus, they're sitting at work and it's lunch and they want to play something on their PC, or they go home at night and they want to watch a movie or play Halo or Call of Duty or Assassin's Creed or something, our job is entertaining everybody.

I think it's less about a specific segment, or trying to characterize or classify people as one thing or another. We stand up at E3 and we want to say that we want to bring all the entertainment that people want to the Xbox in a unique way. It's nice to be able to focus, now that we're sitting in such a nice space with our console--young, old, male, female--we can really think about experiences that cover the gamut. I thought our core-gaming focus at our briefing was strong. I mean, I looked at the franchises, I won't just pick the first-party franchises. I thought Splinter Cell looked great. I thought Call of Duty looked great. Tomb Raider was there. Resident Evil was there. The support we get from the third-parties around core franchises is strong.

Judging from what you've seen at this year's show, what do you think the big trends in the industry, beyond Microsoft, are going to be for the next year?

It's a good question. I see a couple things happening. I'm going to pick Assassin's Creed for a second because I think it looks exceptional, and the production value that you see in your high-end games--whether it's Halo, Call of Duty, Assassin's Creed or something like that--it's just incredible. And the number of people that these studios are applying to the franchises, the graphic fidelity, the sound… These are world-class creative properties that people are putting out.

At the same time, something that struck me, I don't know if you've been over to see the war gaming booth, wargaming.net, but it's the World of Tanks team, and it's interesting at E3, you have this at-scale free-to-play game with a booth on the floor, I've been coming to E3 for many years, and you see different business models showing up, you see different teams, it's not a team that even existed, I think that team is in the hundreds, number of people that work on that franchise, so you see these emerging business models and new creative things popping up and having critical success.

I was meeting with my friends at Rovio earlier today, and where they've been able to take their work. E3's been a good place and it seems to be transforming into less about, just three companies building dedicated hardware, and more about all entertainment, which I think is a great thing. It is the Entertainment Expo after all.

A number of users have been upset with the redesigned dashboard, the presence of ads, and finding navigation to be harder, have you heard those concerns, and if so how are you addressing them?

Well, the nice thing about [Xbox] Live is we have a two-way connection with all of our customers and they can give us feedback through the web forums or aliases or through great publications like your own. We're always taking feedback. You make changes and you learn, you follow the output. As a software company, one of the things we've been able to do on the Xbox is in a way reinvent the box two or three times this lifecycle by changing the way it works, we think making it better, but you can always make it better and better. You can always continue to perfect, and we will. Our software roots are strong, and people should expect you'll see constant updates to the operating system and the dash for Xbox 360. We appreciate the feedback. We want it to continue to come.

We have found a lot of users that find a look and feel that's consistent--Windows 8 hasn't launched yet, but you'll see that Metro look showing up on multiple devices--helps people not feel like they have to learn a separate UI for every screen they see, and I think that will pay dividends down the road.

During the press conference, Trey Parker and Matt Stone poked fun at bits of the Xbox experience on connected devices.

While you're in your refrigerator, was that one, while you're driving or something? I thought they were good.

That got one of the bigger rounds of applause from the audience. Is this connectivity and SmartGlass something that you think people are clamoring for right now?

Well, it might be unique to me, I don't think it is, I happen to have 16- and 13-year-old daughters, two daughters, and when we're watching TV together, which is less often than it used to be, the number of screens they have around them while they're doing anything, frankly, in their life… I looked last week and my 13 year old had sent 6,000 texts last month, I mean, how do you do that? But they are active on multiple screens by nature. It is not forced. It's not something because their dad works at Microsoft, it's just who they are. I think what we've done with SmartGlass has actually reached that consumer in the space they already exist. And we're not trying to move them into a place that seems unnatural for them. Having multiple active screens whether it's a laptop or a slate or a phone, whether it's a Microsoft device or a non-Microsoft device, we think there's a definitely younger generation growing up, that is just the way they consume content.

And you can see that if you look at a show like Glee and its rich web presence, or, Game of Thrones isn't really for kids, but you see a lot of shows today that have a pretty rich web presence. SmartGlass allows us to connect these things seamlessly, not simply to mirror the same screen, but to give additional information or functionality, and stay in-sync so when one screen changes they all kind of recognize the change, basically turns any TV you have into a smart TV.

Do you think people that aren't as comfortable with multiple screens are going to feel like they're missing out on the complete experience if they don't have that sort of SmartGlass information?

Our idea is not to drive a requirement that somebody has a second screen…We're not gonna force you to go to the slate, if somebody says I just want to keep going. HBO Go's not something that we do, but I think it's an interesting place to look at how they're doing Game of Thrones, giving you additional information. If you want to go full screen and just watch the show you can go do that. I think what you're actually finding is people will re-watch a second time to just consume the story, and the second time they go through they and dive in the information and I think this kind of technology makes those kinds of scenarios very possible.

"I think the trading of goods and digital goods in that kind of functionality is stuff that is important, and we should work to try to always make that part of the ecosystem."

And eventually could it be just like a controller basically, tilt-sensitive, touch-screen?

Absolutely. That's what you see with the web browser, so the web browser, that functionality there, basically when you go to the web browser you get a touch interface that puts the pointer on the TV screen allowing you to drag and drop and click.

We've heard rumors about the next generation of consoles potentially locking used games, is Microsoft considering this?

We understand that games at multiple price points are important to consumers. I don't think it's really about used games per se, when I as somebody who lives near GameStop and sees what happens there, I think what you find are consumers that want to be able to enter and play games, if they want to buy it day one they know what the price is, and they actually see price windowing that happens and it happens in a way right now that doesn't include the original content creators, which I think is a problem, frankly. Maybe it's because I run studios.

But the people that built Call of Duty or they built Gears of War or they built Halo, I think they should have a way of participating in all the windows of the product that they built. Today that's not possible. But from the consumer standpoint, I think consumers want to be able to enter and play games at multiple price points as well, and I think that's an important part of our ecosystem and should remain an important part of our ecosystem.

But not necessarily be able to pass that off to someone after the fact?

I think the trading of goods and digital goods in that kind of functionality is stuff that is important, and we should work to try to always make that part of the ecosystem. And Live doesn't really support that today. I can't sell you my XBLA game. And that's not really a policy point on our parts, it's just prioritizing the work that we have. But we're less focused on that specific used games and what that means and just thinking about content, the complete ecosystem and content, and prices and making sure that people can play at the prices they want to play.

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svaubel

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Bull crap.

This is why im only looking forward to the Wii U next gen. Ninty doesnt seem hell bent on destroying my consumer rights.

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ClaudiusCaesar

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@svaubel Wii U will NOT run next gen games.

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deactivated-5e90a3763ea91

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@svaubel I have to agree with that. While I think Nintendo has ripped me off in other ways in the past as a consumer, they sure haven't done anything near this stupid and always try to appeal to gamers first and foremost. Microsoft is turning gaming into a commercialized money-grubbing industry. They aren't the only ones, but they are becoming a major offender I think.

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joujou264

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BS! Sony and Nintendo, my cards are on you guys, more on Nintendo, since Sony has also been talking a lot of smack, but not of this articles magnitude.

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Moegitto

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@joujou264 Sony is also considering blocking used games. Sony also recently patented in game commercials, I think Nintendo is the only one that get;s it...

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Guest_1001

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Quick pop quiz for the other commentors: who is more likely to go out of business? A) The multi-million-making videogame developers if you buy used games or B) your local video game store who can generally only afford to pay their staff close to minimum wage if you DON'T buy used games?

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-The-G-Man-

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@Guest_1001 ....all of the above!

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-The-G-Man-

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@Philly1UPer and again, people aren't going to do it. we blow smoke about not buying games all the time, and when has it ever amounted to anything? gamers are perfectly willing to complain about the new Call of Duty and how they're sick of yearly installments, but they're still going to buy it.

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Philly1UPer

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That is such bullshit. Used Games Sales obviously do not effect any publisher/developer if they are making Millions of dollars from week one game sales alone.

They are trying to fight a battle they will lose. You want to block used games? Good luck finding game stores that will sell that piece of shit system then. Walmart will probably sell it....but even then, Some of gamers who come from a not so rich background or gamers in general who don't have 60-70 dollars to drop on brand new game and cant buy the game used wont buy that system.

You want money from used game sales? Tell Gamestop to give you a small slice from those profits, about 10% seems fair enough and if they dont, tell them you wont be shipping anymore games to them then.

Sony, Nintendo and Microsoft and companies like EA and Activision need us to survive, its not the other way around.

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jamesbond015007

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@Philly1UPer I agree completely with you, I need your publicity around more often lol

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megakick

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@Philly1UPer

You sure about that if you have to buy used games I think you need Sony, Nintendo and Microsoft and companies like EA and Activision more then you think. Your stealing from the people who make the video games. What else would you be doing if not playing video games

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famekiller

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@megakick Care to explain your theory on commerse? How is buying something and then selling it later to someone, stealing from the company? You buy a new car, decide to sell it 5 years later for another car, is this stealing from the company? No, that's stupid. I can;t think of any other industry that doesn't allow 2nd trading. Can you?

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-The-G-Man-

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@Philly1UPer why do people think that used game sales are either killing publishers or have no effect whatsoever? it's not black and white.

and that last bit makes it sound like gamers have the self-control to refuse to buy something, which they don't. we eat out of the palm of their hand, no matter how many people say they'll participate in some failed attempt at a boycott

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Yulaw2000

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If they try to cut into our game's resale value then they don't diverse us as customers. Once they have sold a game then they shouldn't be able to get more money when and if it's resold and the fact that they are acting like they should is ridiculous. The Wii U has so far been disappointing but at least they haven't shown the same destructive delusion of entitlement that seems to have infected Microsoft and Sony.

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DCeric

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This is all that needs to happen and people should read this to. Game companies gotta pull the pickles out of there asses. That's all that needs to be done cause game companies are already making enough money they don't need anymore this is just cause they feel like pissing off the customer.

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megakick

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@DCeric

Gamestop makes too much for nothing. Gamestop ruined it for everybody If you want to blame anybody blame GAMESTOP. Smaller companies have been doing second-hand for years but Gamestop ruined it.

Yep EA is making games for you not to make any money. Video games are a hobby for EA.

Maybe you make too much money? Want a pay cut in your allowance?

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Eezyville

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@megakick You sound like a real sheep. Just shifting the blame to someone else without any proof. This is as simple as it gets. Once I buy a game then that media belongs to me. If I want to resell it than I can. I don't see this problem popping up in ANY other business. Not in music, car sells, furniture sells, bike sales, nothing. No other business tries to get more money from their customers when their product is resold.

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-The-G-Man-

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didn't Nintendo say something similar about digital trading a while back?

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megakick

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Did u not read the second-hand DLC? You might be able to get credit for DLC. If this is Done, the right people get the money not greedy GAMESTOP.

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jamesbond015007

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@megakick also puts the small game companies under who are just trying to making a living

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HaloPimp978

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I think if either Sony or MS blocks used game sales the industry will take a hit as in like Crash not like the one in the 80's but I can see people protesting against it without new buying games.

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Llama345

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I had the mistake of buying a few digital games. It is just plain awful. Hey yea bro you can borrow my.... oh wait.

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espviper301

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Destroying the existence of the second-hand gaming market is a direct slap in the face of capitalism. The second-hand gaming market has probably been the sole reason why games haven't exceeded $60 in over a decade. Game developers and vendors have settled on a $60 price point because it closely resides at the market equilibrium. If the second-hand market went away, then these developers and vendors will inherently raise their prices. There are special seats in Hell for these greedy bastards and Satan is keeping them warm.

On a side note, I find it rather distasteful that these companies feel like these systems have to be the mega-hub of entertainment. Those jackasses don't even make systems that can last through all of this abuse they expect. One system that does it all? Question for the forum: Who here would be willing to run their Xbox for 8 - 12 hours EVERYDAY because it is the epicenter of your life? I refuse to believe Microsoft or Sony has got the chops to truly make a super reliable system (no red ring of death or yellow light of fail or whatever the Hell) and sell it at realistic market prices. These guys are jokes and are ruining my 23 year long gaming habit.

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yang4200

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@espviper301 my ps3 run from 7am to 3 in the morning for about 6 year now and i dont see a problem with it?

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Jake518

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@yang4200 @espviper301 I've had my PS3 since the first year it was out. I have had many occasions when it was on for many hours at a time and it's still running strong.

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victorlamy

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@espviper301

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victorlamy

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@espviper301 im pretty sure they can mark the price up whenever they want it's just nobody is stupid enough cuz the market won't accept it

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lucutisborg

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Guys we have a problem here. It is increasingly clear that the Gaming Industry inhabits a universe which, while sharing many characteristics of the one we normal people inhabit (especially the currency), is devoid of a key component: common sense.

Since video games pre-date the internet, the vast majority of gamers and those who pay for games for their kids, see these games as physical merchandise of the entertainment market, akin to board games, card games, DVDs, and other consumables. This means that despite now being available as pure data sold and delivered across the internet, a "game" still constitutes in the psyche of most people (except the gaming industry in their magical monthly revenue stream land) a product which once purchased belongs to the purchaser. Subsequently, we expect that games can be then sold directly by us, at a lower than retail price of course, to friends or second-hand stockists, as and when we please.

In this respect, games are equated to a motor vehicle. When we want something better/newer or when we no longer have use for the old item, we are able to freely sell the item to whoever we want to, at whatever mutually acceptable price. This is our right to property.

The problem comes from the Gaming Industry. To them, games are digital media, just like music or film, and therefore they feel that they maintain ultimate ownership over the product, just because they made it. You see, we customers are now like radio stations are to the music industry: if we are playing a game from EA, then we must pay them royalties in the form of monthly subscriptions.

Now if Ford pushed this world-view, saying that they still owned the car you just bought, and then tried to restrict the free market in second-hand car sales, there would be an outcry and basically it wouldn't get anywhere. But with the digiverse into which Gaming, Inc. is slowly, defiantly, stubbornly and rigidly attempting to force us, this would be perfectly tolerated.

What the Industry fails to realise however is that games are a form of entertainment, and restricting fun is a direct path to failure. Ironically enough the music/film industry isn't trying to restrict sales of CDs or DVDs on the second-hand market. They are instead trying to force us to pay monthly for services such as Netflix. Perhaps the games industry is also headed this way, like Steam but on a monthly fee system which will allow you to play any and all games. When you cancel the subscription however, you have nothing to show for all that cash you spent, and all your money went into the internet ether.

Or maybe the music/film industry is waiting to see if this tied-to-account, non-resale mode of distribution is successful, at which point they too will lock purchased CDs onto particular IP addresses or email accounts -- imaging Origin, except from Warner Bros or Sony Entertainment!

I'm no Apple fan, but this is where Steve Jobs really deserves praise. If he had gone for some ridiculous monthly-fee system for iTunes, then it would never have been the success it was.

The Gaming Industry can try all it wants to force us to give them our hard earned money for nothing in return. With the flick of a switch they can do an EA and deactivate whatever game they want whenever they want, without any reason provided. But they are bringing doom onto themselves.

I don't know what restrictions and monthly fees the next generation of gaming will have, and I don't know whether physical media will even exist for it. But I do know one thing: after this next generation, we'll all be playing games outside in parks and on the neighborhood streets.

People like to own stuff. Maybe the next generation of consoles will help bring communities together again by destroying electronic gaming. "It" and "Hide and Seek" are way more fun than MW anyway!

17 • 
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ClaudiusCaesar

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@lucutisborg That's why iTunes and AppStore are a total failure. ;-)

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ramcool789

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@lucutisborg omg how much time did it take u?!!?!

btw very well written sir!

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lucutisborg

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@ramcool789 Hehe thanks, about 5 mins I think. Not much more than that. :)

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ramcool789

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@lucutisborg 5 min O_O!

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Jake518

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@lucutisborg I completely agree with you about people liking to own stuff. The gaming industry needs to realize that. But don't expect a grown man going outside and playing hide and seek.

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gatsbythepig

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@lucutisborg This is the longest and most well thought out comment I've seen on the net... and more importantly I completely agree.

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Deadly_Nemesis

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@lucutisborg

I hope you're right. We have all been saying it, things need to crash again and greedy hands need to be slapped.

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microsoft and sony need to set up a trade in service like GMG have, it will be a step in the right direction to solve this used game issue

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Unfallen_Satan

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I just came to read about hardware subscription comment. He made his comment on the Xbox experience. Since Xbox Live Gold membership has always been an integral part of Xbox's online multiplayer experience, it's really nothing new. Games for Windows Live has largely been rejected by PC gamers and died. We will do our best too add a few more tons of dirt on it to make sure it never sees the light of day again. He's harm is limited as long as he doesn't try to infect beyond Xbox.

Incidentally, I am installing Windows Live Essentials 2011 so I can keep using Messenger. Very few programs slow down my PC during installation like this one does. And I don't know what other crap it's installing along with Messenger. Bundled services are so offensive. Oops, getting off-topic.

Oh, that reminds me. My Fallout 3 uses GFWL. I've been meaning to do something about that...

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LazyyAmerican

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Yea if this is where gaming is heading...I'll be sticking to the classics as in everything from PS3/360 era below....not interested in the slightest in "Smartglasses" or kinect horse ****.

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damodar_thade

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Still banging the kinect drums,i want to sit back and relax when i game not jump about waving my arms in the air. If i want an active game i'll go outside and play football or go for a jog in the park.

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delete-EasyComeEasyGo

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Hey Brendan Sinclair you could have ask him why are there not any new IP exclusive games would have been better since we are getting Halo 4, Gears of War: Judgment which we already know. And by judging by the way he is talking not blocking used games, he's covering MS AZZ and I don't believe a word he said.

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Getbacktogaming

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NOT LISTENING! Ok, when do we get to see the next Xbox? XD

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linksfire

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"..................................." nuff said.

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JACOBDRAGON666

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i hear crap coming from his mouth yet i see $ symbols oozing from his mouth.

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billlabowski

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All the console manufacturers are trying to be like Steam...kinda pathetic.

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ziproy

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I hope none of you believed a single word that came out of this "man's" mouth.

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deactivated-60889f10c3b8e

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Black Mirror anyone?

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