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Trading of digital goods 'important' for users - Xbox exec

Used game sales are "a problem," but second-hand downloadable market not ruled out as Microsoft's Phil Spencer addresses next-gen rumors, says subscription plans for hardware purchases "should be here to stay."

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The next generation of Xbox may have been absent from the 2012 Electronic Entertainment Expo, but at least Microsoft Game Studios head Phil Spencer was on hand to explain why. In a mid-show interview with GameSpot, the executive answered questions covering a variety of topics facing the company's gaming business, including the next-generation no-show.

Spencer expects the Xbox 360 to loom large for years to come.
Spencer expects the Xbox 360 to loom large for years to come.

Beyond addressing the gorilla on the show floor, Spencer addressed rumors that the next generation of consoles could thwart second-hand game sales. Spencer stopped short of denying the rumors, saying only that it's important consumers have a variety of price windows for the games they want to play. He added that used games are "a problem" because the content creators don't get a cut of those sales, and said that a second-hand market digital goods is important for players, and something Microsoft should try to work into its system.

Spencer also talked about the company's current promotion to sell the Xbox 360 for $99 with a two-year gold subscription plan, and whether that might be the hardware business model of the future. Other topics touched on included possible gamer apathy to the SmartGlass app, the app's potential to replace a standard controller, imposing Kinect connectivity on first-party games, and complaints about the redesigned dashboard.

Why haven't we heard anything about the next generation of Xbox?

Well, with Xbox 360, we're doing really well, we're the No. 1 console globally. As you saw at the briefing, huge brands are showing up on our box, not only games, but you're reaching things like Nike, you see Sesame Street coming, you see large entertainment brands like ESPN with their full suite, a lot of that is because of the scale that Xbox has reached, in terms of the number of households we're in, the number of Live customers we have, the subscriber base that we have.

"I think there are many years ahead of us for 360."

Entertainment at the largest end is about scale, and when you have the number of consoles we have out there, this is a great time for content creators. We look at this and we say, "What a perfect time to be delivering more and more and more diverse content on the platform." I think it's a strength for the industry that you have platforms so strong.

With the shift from Xbox to 360, original Xbox hardware was discontinued months before the 360 came out. Can we expect to see overlap in the life spans this time around?

I think there are many years ahead of us for 360. I thought [Microsoft senior vice preident Yusuf Mehdi] did a nice job on stage of showing our richest functionality, like Bing search, and we'll be localizing that work to make sure it reaches the globe.

Now with price points you guys just expanded to the $99 Xbox program. Is this model something we can expect to see right off the bat in the next generation, or is it a later-in-the-lifespan approach?

If you look at the way we launched this program--and I would still say it's a program that we're evaluating--we specifically launched in Microsoft stores, wanted to watch how that built. And we announced Best Buy and some GameStop engagements. We're learning, it's not something we've done before, and the consumer reception has been strong. I think the model makes sense, if you think about other devices that people own, cell phones and other things. So I think the model feels true to us, but you haven't found that in the gaming space before, in the console space. So we're still looking at it, but I'd say early indications are it's something that should be here to stay.

Last year at E3 we were told that all Microsoft first-party games would have Kinect features built into them. Have you backed off that mandate?

Well I kind of said two things; I've said, I don't want to unnaturally push Kinect into games where I don't think it makes sense, or we haven't found the right creative outlet for what Kinect is. I've also said I do think Kinect will show up in all games, and I still believe that, absolutely. And if you look at what happened at our E3 briefing, I thought it was interesting that you had a series of games that had Kinect showing up through voice.

You think about how it showed up in Splinter Cell, Madden, or FIFA, and you also had very specific Kinect games like Wreckateer and Fable: The Journey that were built from the ground up with Kinect. And they just all mixed together on stage. It's less of a specific Kinect story and more just about all the features that are available for the 360. I still believe that voice, identity, depth, gesture, those are tools that all game developers will find useful.

Spencer addresses the crowd at Microsoft's E3 2012 media briefing.
Spencer addresses the crowd at Microsoft's E3 2012 media briefing.

With your show there was a lot of emphasis on things like Kinect training, multimedia services, and non-games offerings. Do you think Microsoft's E3 presence is targeted toward the mainstream audience or the core gaming audience?

You separate those two things, I'm not sure they're separate. I guess I would call myself a core gamer, but I'm not a core gamer 24 hours a day. I don't have a controller in my hand all the time. I think people through their day whether they're playing games on the phone while they're waiting for the bus, they're sitting at work and it's lunch and they want to play something on their PC, or they go home at night and they want to watch a movie or play Halo or Call of Duty or Assassin's Creed or something, our job is entertaining everybody.

I think it's less about a specific segment, or trying to characterize or classify people as one thing or another. We stand up at E3 and we want to say that we want to bring all the entertainment that people want to the Xbox in a unique way. It's nice to be able to focus, now that we're sitting in such a nice space with our console--young, old, male, female--we can really think about experiences that cover the gamut. I thought our core-gaming focus at our briefing was strong. I mean, I looked at the franchises, I won't just pick the first-party franchises. I thought Splinter Cell looked great. I thought Call of Duty looked great. Tomb Raider was there. Resident Evil was there. The support we get from the third-parties around core franchises is strong.

Judging from what you've seen at this year's show, what do you think the big trends in the industry, beyond Microsoft, are going to be for the next year?

It's a good question. I see a couple things happening. I'm going to pick Assassin's Creed for a second because I think it looks exceptional, and the production value that you see in your high-end games--whether it's Halo, Call of Duty, Assassin's Creed or something like that--it's just incredible. And the number of people that these studios are applying to the franchises, the graphic fidelity, the sound… These are world-class creative properties that people are putting out.

At the same time, something that struck me, I don't know if you've been over to see the war gaming booth, wargaming.net, but it's the World of Tanks team, and it's interesting at E3, you have this at-scale free-to-play game with a booth on the floor, I've been coming to E3 for many years, and you see different business models showing up, you see different teams, it's not a team that even existed, I think that team is in the hundreds, number of people that work on that franchise, so you see these emerging business models and new creative things popping up and having critical success.

I was meeting with my friends at Rovio earlier today, and where they've been able to take their work. E3's been a good place and it seems to be transforming into less about, just three companies building dedicated hardware, and more about all entertainment, which I think is a great thing. It is the Entertainment Expo after all.

A number of users have been upset with the redesigned dashboard, the presence of ads, and finding navigation to be harder, have you heard those concerns, and if so how are you addressing them?

Well, the nice thing about [Xbox] Live is we have a two-way connection with all of our customers and they can give us feedback through the web forums or aliases or through great publications like your own. We're always taking feedback. You make changes and you learn, you follow the output. As a software company, one of the things we've been able to do on the Xbox is in a way reinvent the box two or three times this lifecycle by changing the way it works, we think making it better, but you can always make it better and better. You can always continue to perfect, and we will. Our software roots are strong, and people should expect you'll see constant updates to the operating system and the dash for Xbox 360. We appreciate the feedback. We want it to continue to come.

We have found a lot of users that find a look and feel that's consistent--Windows 8 hasn't launched yet, but you'll see that Metro look showing up on multiple devices--helps people not feel like they have to learn a separate UI for every screen they see, and I think that will pay dividends down the road.

During the press conference, Trey Parker and Matt Stone poked fun at bits of the Xbox experience on connected devices.

While you're in your refrigerator, was that one, while you're driving or something? I thought they were good.

That got one of the bigger rounds of applause from the audience. Is this connectivity and SmartGlass something that you think people are clamoring for right now?

Well, it might be unique to me, I don't think it is, I happen to have 16- and 13-year-old daughters, two daughters, and when we're watching TV together, which is less often than it used to be, the number of screens they have around them while they're doing anything, frankly, in their life… I looked last week and my 13 year old had sent 6,000 texts last month, I mean, how do you do that? But they are active on multiple screens by nature. It is not forced. It's not something because their dad works at Microsoft, it's just who they are. I think what we've done with SmartGlass has actually reached that consumer in the space they already exist. And we're not trying to move them into a place that seems unnatural for them. Having multiple active screens whether it's a laptop or a slate or a phone, whether it's a Microsoft device or a non-Microsoft device, we think there's a definitely younger generation growing up, that is just the way they consume content.

And you can see that if you look at a show like Glee and its rich web presence, or, Game of Thrones isn't really for kids, but you see a lot of shows today that have a pretty rich web presence. SmartGlass allows us to connect these things seamlessly, not simply to mirror the same screen, but to give additional information or functionality, and stay in-sync so when one screen changes they all kind of recognize the change, basically turns any TV you have into a smart TV.

Do you think people that aren't as comfortable with multiple screens are going to feel like they're missing out on the complete experience if they don't have that sort of SmartGlass information?

Our idea is not to drive a requirement that somebody has a second screen…We're not gonna force you to go to the slate, if somebody says I just want to keep going. HBO Go's not something that we do, but I think it's an interesting place to look at how they're doing Game of Thrones, giving you additional information. If you want to go full screen and just watch the show you can go do that. I think what you're actually finding is people will re-watch a second time to just consume the story, and the second time they go through they and dive in the information and I think this kind of technology makes those kinds of scenarios very possible.

"I think the trading of goods and digital goods in that kind of functionality is stuff that is important, and we should work to try to always make that part of the ecosystem."

And eventually could it be just like a controller basically, tilt-sensitive, touch-screen?

Absolutely. That's what you see with the web browser, so the web browser, that functionality there, basically when you go to the web browser you get a touch interface that puts the pointer on the TV screen allowing you to drag and drop and click.

We've heard rumors about the next generation of consoles potentially locking used games, is Microsoft considering this?

We understand that games at multiple price points are important to consumers. I don't think it's really about used games per se, when I as somebody who lives near GameStop and sees what happens there, I think what you find are consumers that want to be able to enter and play games, if they want to buy it day one they know what the price is, and they actually see price windowing that happens and it happens in a way right now that doesn't include the original content creators, which I think is a problem, frankly. Maybe it's because I run studios.

But the people that built Call of Duty or they built Gears of War or they built Halo, I think they should have a way of participating in all the windows of the product that they built. Today that's not possible. But from the consumer standpoint, I think consumers want to be able to enter and play games at multiple price points as well, and I think that's an important part of our ecosystem and should remain an important part of our ecosystem.

But not necessarily be able to pass that off to someone after the fact?

I think the trading of goods and digital goods in that kind of functionality is stuff that is important, and we should work to try to always make that part of the ecosystem. And Live doesn't really support that today. I can't sell you my XBLA game. And that's not really a policy point on our parts, it's just prioritizing the work that we have. But we're less focused on that specific used games and what that means and just thinking about content, the complete ecosystem and content, and prices and making sure that people can play at the prices they want to play.

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hunter8man

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Not this garbage again. Too bad no one has the balls to just come out and say what it really is: just another excuse to get more money from gamers.

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mark_hoben

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If I buy a car and sell it used, the 'content creators' in Detroit don't get a cut of that subsequent sale - and that's true about EVERY other other retail transaction in the marketplace. A console that locks out pre-owned games would be an unprecedented restriction on consumer choice.

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blackace

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@mark_hoben

If they lock out used games, I won't be buying anywhere near as many games as I would normally. I won't pre-order any of them. I'll just wait for sales and price drops before I buy a game. Game companies will lose a lot of my money.

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fgjnfgh

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I think what they are trying to do with Xbox smart glass is experimenting it on the current xbox and build a total new console based on this feature. The new xbox will be based on a developed smart glass. Thats why we didn't hear anything regards the new xbox. They want to see how this feature goes so they could improve it on the next gen xbox.

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ClaudiusCaesar

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I don't like MS, but I have to admit they are going in the right direction. The future is a home experience like the smartphone and tablet: a smartTV. They want make the Xbox into "smartTV". And yes, core gamers are not the focus anymore, there are WAY MORE smartTV consumers than core gamers.

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GeneralTrouble

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I've spoken about used games before but just had an idea. You basically have three categories of customer.

1. People who buy the game full price and keep it.

2. People who buy the game full price then trade it.

3. People who buy the game used.

So with digital downloads here's what you could do. Say a new release in the shops costs £40, Sony/Microsoft etc sell it via download for £20 with a one month time limit after which you lose access to all features. If you like the game, multiplayer, etc then you can decide to pay an extra £15/20 and they send you a hard copy or give unlimited access. Those that don't like it have only paid the same amount they would have if they'd bought it for £40 and traded it for £20.

This means the developers will get paid from all three categories of customer, instead of just two as they do now. Customers will also not pay more than what they do now.

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digi-demon

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@GeneralTrouble Creating and selling physical media is costly - manufacturing, logistics, sales etc.

Them [publisher] selling digital code to you costs them virtually nothing once infrastructure is in place - a win-win but only for the 'publishers' imo

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blackace

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@GeneralTrouble

That would be renting a game and not buying it. We already have that with GameFly. Why would anyone need to download it? How would you be able to trade it? You'd have to pay full price first. Many people but used games at 1/2 the price and are still able to trade them.

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GeneralTrouble

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@blackace You're not reading my post properly. The main issue is developers getting paid for their work. That's what the industry (not you or I) are moaning about. Yes, in essence it would be a rental then if you liked it you pay up to have it in complete form. People who buy and sell in the used game market have to wait 3-6 months before a game becomes available at say the £20 price. If they don't like it they will only get £5 or less trading it back. It's an ever decreasing amount when you trade in. So, someone buying second hand for £20 = developer get's nothing. Someone buying it on temp download will still only pay the £20 = Developer gets the money.

It also means we don't have to pay full whack to find out a game is crap and then be stuck with it.

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vaibhavp

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I myself do not buy used games though I do trade in new bought games to further buy new games so I can play all the time. that said you cannot compare used cars sales with used games sale. reason is no one wants to buy a used car. you know its detoriorated and may stall or some problem may arise. in games you do not care. its game you are interested in. physical copy may be old. no matter. on top of that gamestores do not reorder new copies if they have used in stock. so used copy can get used over and over. also store people give utmost priority to used games. you don't have much incentive to buy new when used is cheaper and only available one. in cars you have all incentive to buy new one. showroom guys will never recommend old, neither will stock dry out, nor will old be as good as new.

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digi-demon

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@vaibhavp Used car comment - words spoken like a non-driver

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SirNormanislost

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@vaibhavp Ofc people want to buy used cars have you never been on EBay? Or looked in your local paper? They may be detoriorated or may stall etc BUT their cheaper then a new car which is the whole point of them (infact my friend bought a beautiful Honda prelude at the weekend owned by some old granny so it had hardly been driven and say in her garage for years meaning it was in great condition) Also used games suffer the same issues they can be scratched, missing booklets Or used CD keys which have made second PC games pretty useless for years since you can't play online with them

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SirNormanislost

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Sat in her garage^^ stupid predictive txt

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deactivated-5f9e3c6a83e51

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Uh, arent second hand game sales used games?

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SirNormanislost

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@sonicare Yeah but that money goes to the shop selling them not the developers

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joujou264

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This man needs to get back into reality, I mean seriously, dude, your daughter is addicted to texting, get her some help, 200 texts a day is NOT normal nowadays. And don't get me started on his Kinect, used games banning, and any other bullshit dreams he has. He should really lay of the dollar bill cigerates, the ink is getting in his head.

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spoonybard-hahs

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"This man needs to get back into reality, I mean seriously, dude, your daughter is addicted to texting, get her some help, 200 texts a day is NOT normal nowadays."

No, 200 texts a day was normal three years ago. Now it's like four or five hundred.

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R2BDSi

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Microsoft is not the #1 company globally >.<

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mrwags

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If his daughter sent 6000 text messages last month he needs to spend more time with his girls.

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cjf187x

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@mrwags Agreed. I remember growing up (I'm 27) and being encouraged to go outside and play, and participate in sports. Now, people use the "well they grow up with technology" as an argument to justify this.

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Cruisemissile

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With all the crapware they call a game being released, it seem's pirating may be more attractive than paying full price to allot of people and with this BS on used games, more people are likely to pirate instead of paying full price.

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ClaudiusCaesar

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@Cruisemissile "pirating may be more attractive than paying full price" if you are a THIEF. If full price is too much for a game, just don't buy it and don't play it.

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Cruisemissile

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@ClaudiusCaesar I haven't pirated anything ive been paying these full prices for games for quite a while or not buying at all.

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digi-demon

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@ClaudiusCaesar Buying a full price can be a risk - imo buying used is the only valid cheaper alternative.

No trade-ins would kill new game sales.

Waiting for price drops can take some time and piracy is a definate no-no no in my books - no matter the reasons.

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Conscrumptured

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@ClaudiusCaesar Is that really supposed to convince them not to? You telling them they shouldn't?

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deadpeasant

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I wonder if there are any legally minded people out there who can explain why products like cars and the like can be resold by the original buyer without any intervention from the car company but with software and games they are considered still the property of the company even when the customer buys it.

There must be some divide there where the customer either owns or doesn't own the product. Can anyone answer this?

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Tyberis1

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@deadpeasant

As far as I know, the almighty dollar is the only thing someone keeps getting a cut of over and over no matter who it goes to, and only the government gets that. Once you have a bill of sale you own that property. Sell it to who ever you like. You have to pay the taxes on the amount of the sale. Well you "should"....hehe. I'm not sure how or why game companies think they get a cut on used items. A bit of a god complex on their part. The only thing that game companies can enforce is that the property is only usable by a single consumer at a time.

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Lexicar

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@deadpeasant It's a bad comparison because the difference on an extremely oversimplified level is really more along the lines of cars you buy vs cars you rent. With a lot of software(Anti-virus etc) you really just pay for use for a finite time prescribed in whatever EULA you agreed to.

The main problem is that, globally, the laws on IP, Copyright and digital property are a mess and not just because the world can't agree on a unified legal system. You would think multinationals making their money through IP and media would work to change this but they won't do anything because they can also profit from the ambiguity.

I am willing to bet one of the major reasons that the vast majority of IP disputes are settled outside of court is because of fear of causing a precedent. Just look at the legal mess between Microsoft and Motorola.

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deadpeasant

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@Lexicar I see thanks for clearing that up for me! Well hopefully common sense will prevail in the end. Fingers crossed! :)

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skindizer

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Yep, many things to consider with the upcoming next generation of consoles... who knew 20 years ago that the humble games console would become the multi-faceted multimedia outlet it is today, huh?

More strings to their bows are welcome in my opinion, and I do enjoy the simplicity of plugging my movies hard drive into my Xbox or putting a blu-ray movie into my PS3 when I want to kick back with some cinema, but it's when things get forced down your throats in the form of overblown ads or the potential locking out of used games that I start to get antsy about where this whole multimedia trip is going. And while I do enjoy having the option of buying a used game, I resent the fact that repeated sales of said used game only go to the retailer... even a small percentage of Intellectual Property royalties going back to the game studios would assist in keeping the games industry fertile and allow the likes of smaller independent studios to put out more creative product. What I really don't want to see is a world in which the big name franchises squeeze out the little guys! Who's with me...?

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deactivated-59930af094f34

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@skindizer

Totally agree. And I would add that as an advertising professional - the way ads have been approached disgusts me (from an implementation standpoint), And knowing that the revenue gained from the impressions they sold to just my exposure to each ad (based on my usage patterns) more than covers my XBL fee deeply angers me. Not to mention the selling of our data to 3rd party vendors. I am glad they are making money, as they should, but at this point the service is payed for by the content/ad/other revenue streams within LIVE. It should be free.

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Klokateer

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To Microsoft: I do NOT want touch screen. I do NOT want every damn game to be a Kinect game. I do NOT care about trading digital goods. I DO want to buy used games. GameStop can kiss my ass with the BS they pull. Also, you make your money off the original purchase dipsh*t, like everybody else, so stop being a bunch of greedy scum-sucking a-holes. Keep pissing people off and Germany might not be the only country your products get banned in. The more I hear, the less interested I get in the next X-Box.

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AZN_style

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With the way that Console gaming seems to be heading, i'll stick with playing games on the PC if i want to keep gaming. Then if on PC they start pulling the same moves, well their are plenty of things to do outdoors...

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famekiller

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I was thinking, If they want to ban 2nd hand sales then they have to allow the consumer to return the product if they don't like it. No questions asked. It's that simple! I don't normally sell from my collection but i do buy 2nd hand games on the cheap. It might persuade me not to buy next-gen. I still think the whole idea sucks big balls though.

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I blame all this crap on Gamestop. They have been ripping off gamers for years and making a huge profit doing so. $55 for a used game, is a complete joke.

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ji_long

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"but you'll see that Metro look showing up on multiple devices--helps people not feel like they have to learn a separate UI for every screen they see, and I think that will pay dividends down the road."

Putting the terrible metro UI on more devices is not going to make it suck less. I shouldn't have to pay 60$/year have ads that are obscenely loud and take up more space than my games.

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steelmouth

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You can tell this guy is not a X360 person else he would know there is only one question that we interested in

WHERE THE HELL ARE THE DAMN 1st PARTY EXCLUSIVES?

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Darnasian

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@steelmouth On the PC and 360 alike XD...wait they even got more...Windows 8 gonna run 360 games!

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projectpat72988

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This is just terrible really. All this talk about next gen consoles blocking used games/rental games is just awful. It really is concerning me because its almost starting to seem like its going to happen with the way everytime its brought up the person being asked gives some annoying incoherent response that completely lacks an actual answer. I love his long mumbo jumbo say absolutely nothing at all way of avoiding the question all together...that means Microsoft is in fact considering this. There is no way in HELL that I am going to pay full price for any game that I simplye want to try. That and the fact SO SO many games these days are not WORTH paying $60 for when I am going to beat them in 3 days. If this happens I will need to retire from gaming all together because that is just one thing I am not going to support. I will buy DLC...but I am not going to get forced into paying full price just to freaking try a game and then be stuck with it if it sucks. I just hope a lot of people feel the way I do because if Microsoft and freinds think this will make them money. You can bet your ass they are going to do it. Hopefully they see that this would cause many people to stray away from gaming...but sadly its like theres nothing people wont buy into...and 10 years down the road this will be the norm and no one will think twice about the days when you could rent a freaking video game.

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Darnasian

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@projectpat72988 You know you can always wait for a fking GOTY Edition and/or some price drops...

Good things come for those who wait...or something like that

GOTY Edition considering the game has DLC...if not GOTY then Gold or Ultimate or whatever Edition they come up with

Or if it doesn't have any DLC there are always huge price drops after a while ..like 4 months or so...

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projectpat72988

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@Darnasian What do GOTY editions have to do with what I said? Not having a choice to try a game before you buy it and pay full price..Most games take literally 3 years to drop to 20 dollars new, if they even get that low when right now you can try out a brand new game for a fraction of the price. Who is going to wait 4 months for maybe a $10 price drop?...Not being able to rent a game or buy a short game used.... I can wait all I want it wouldn't change those things if they decided to do this. Its a terrible move and would be the most anti consumer move of all time in just about every single industry. Want to promote pirating and make pirates out of honest consumers? This is the way to go.

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Darnasian

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@projectpat72988 Are you dead or what? You want to try the game? Yeah right! Like there is no fking thing called internet or youtube where you can watch clips of gameplay or more stuff about a game and then judge if it's worth or not

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Darnasian

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@WolfwoodX89 @projectpat72988 This applies only for digital distribution fans

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WolfwoodX89

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@projectpat72988 @Darnasian You should really take up PC gaming. I havn't bought a game on PC for more than $20 in a very long time, and I havn't missed any AAA titles I was interested in. Steam, GOG, and other similar services are the way to go. I'm totally fine with digital distribution as long as the savings from eliminating physical production are passed down to me.

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projectpat72988

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@xKLIPSx oh look, a retard

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xKLIPSx

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Edited By xKLIPSx

@projectpat72988 in australia a new game is about $85, so STFU and buy the game. i wish in my country the games are $60 you idiot

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xKLIPSx

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@projectpat72988 in australis a new games about $85, so STFU and buy the game. i wish in my country the games are $60 you idiot

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