Review

The Legend Of Zelda: Breath Of The Wild Review

  • First Released Mar 3, 2017
    released
  • WIIU
  • NS

A breathtaking masterpiece.

From its mysterious opening to its action-packed conclusion, The Legend of Zelda: Breath of the Wild is a revolution for Nintendo's revered series. It's both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts. The game takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game. It's a truly magical work of art that embodies Nintendo's unique talents, and a game that everyone should play regardless of their affinity for the series' past.

More than a typical Hyrule fantasy, Breath of the Wild is a daunting survival game that forces you to think in entirely new ways. You have to be cautious, creative, and resourceful in your efforts to battle the wilderness. Outside of armor, you have to source everything from the field. You earn new weapons by stealing from enemies and prepare restorative meals and elixirs by combining resources found in the environment. Death comes quickly, and whether it's at the hand of a formidable enemy or because you charged unprepared down a treacherous path, you're forced to reconsider almost everything you've learned from past Zelda games. There's so much to see, to accomplish, and to learn that you never feel like you have control over the world. This is a great thing. Where so many games front-load excitement and wonder, Breath of the Wild sustains the thrill of unexpected discoveries throughout.

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Amazement sets in immediately after emerging from a tomb-like cave where the familiar hero Link has spent the last 100 years in hibernation. When he trots to the edge of a cliff and the new, massive Hyrule comes into view, you're faced with the striking scale of the world, which is by far the largest the series has ever seen. You will cross vast plains and towering mountains to achieve your goals, all the while contending with harsh weather and Link's physical limitations. Despite a few instances of frame rate dips, Hyrule is consistently impressive to behold, triggering bliss and excitement in equal measure.

No Caption Provided

You begin your series-standard quest to defeat Ganon and rescue Princess Zelda with little more than a tree branch to defend yourself from roaming goblins. However, it doesn't take long to build up a diverse arsenal. Nearly every enemy carries a weapon or a shield, and if you can beat them, their gear is yours for the taking. This is also a godsend given that every weapon has finite durability. You will blow through dozens if not hundreds of weapons during your adventure, which no doubt feels strange at first, especially since gear often defined your progress in previous Zelda games. It can feel crushing when a particularly cool weapon is destroyed mid-battle, but you learn to move on. There's no shortage of new gear to discover, and though you aren't able to utilize a consistent stable of familiar weapons, you learn to expect that for every one you've lost, there's something better coming down the road.

In practice, the weapon you wield is important but not necessarily as important as how you control it. Enemies are intelligent and utilize wildly different tactics that force you to diligently study every aspect of their behavior. Basic enemies can be toppled through careful use of a shield, but there are harder enemies that will destroy this defense in a single hit. In these cases, it’s imperative that you parry or dodge an attack at just the right time, which will trigger a moment of slow-motion that allows you to unleash a flurry of attacks against your vulnerable foe. These moves are your last line of defense when the going gets tough, and they require precise timing to execute. Given the myriad enemies and weapons you're up against, mastery feels almost unattainable even with substantial practice. However, that also means you are constantly learning in the face of unforeseen challenges.

There are innumerable unexpected events that can happen. The game never teaches you, for example, that holstering your shield after blocking enemy arrows will add them to your inventory. You're never told that grazing an enemy's wooden weapon with a fire arrow by accident will set it ablaze, thus making the fight harder for you in the long run. These occurrences fuel exciting stories between players, which feels like a rarity in a world where games go so far out of the way to ensure that you know how everything works. Even 50 hours in--and after you're capable of bringing down Ganon--there are still intimidating enemies to be found and intricate rules to study. Your power and wisdom grow as you progress, but you never feel totally invincible, which allows even late-game exploration to be feel tense and rewarding.

Beyond weaponry, Link gains access to magical skills known as runes. These include the ability to move metallic objects with a magical tether, which can be useful for, among other tricks, dropping large iron boxes on unsuspecting enemies. Link can also freeze enemies and objects in place for a limited amount of time. When an object is frozen, it absorbs energy rather than reacting immediately to whatever force you lay into it. And when time unfreezes, all that collected force is exerted in an instant. This allows you to move objects that are otherwise too heavy for Link to control, and gives you a chance to strike a defenseless enemy multiple times without fear of reprisal. Runes prove to be a wonderful source of creativity and problem solving, both in combat and when managing puzzles.

The game's four main dungeons are primarily puzzle focused, with only a few enemies sprinkled throughout. They are a bit unusual compared to dungeons in past Zelda games in that you aren't focused on finding keys to open doors. Instead, the goal is to manipulate the dungeon itself, to literally change its form in order to access important areas. It's a wonderful break from tradition, while you still get a challenging boss battle to look forward to at the end. Gone are the oddly charming bosses from Zelda's past; they've been replaced with dark and twisted fiends that are powerful combatants. Like your fights against normal enemies, you have to move and act deliberately, or suffer for your cockiness.

Breath of the Wild's big dungeons are important, but they are almost less of a draw than the smaller shrines that dot the world. There are reportedly 100 of these mini-dungeons strewn across the map, and the vast majority of them feature puzzles that test your understanding and mastery of Link's rune abilities. Some can be completed in a few minutes, but there are plenty more containing extensive, multi-step processes. Compared to roughing it in nature, these brain teasers are an excellent respite, and make great use of Breath of the Wild's impressive physics system. Figuring out what to do is only half the battle. The rest comes down to precise execution. Therefore, solving even simple puzzles can feel immensely rewarding.

When you look across Hyrule in search of your next destination, the faint orange glow of a new shrine is difficult to ignore. They are one of many distractions that cause you to veer off track. Seeking them out won't help you complete the game any faster--not that you should rush through Breath of the Wild in the first place--but they are rewarding opportunities that expose you to the far corners of Hyrule, where you often catch whiffs of something new and mysterious laying in wait.

Somewhat surprisingly, exploration often proves far more challenging than combat or puzzle solving. Link travels primarily on foot, and he can sprint as long as his stamina meter allows before having to catch his breath. Link can also climb vertical surfaces like cliffs and walls now, but again, he's at the mercy of his physical strength. Exploration may be a struggle at times due to Link's limitations and harsh weather that hinders his capabilities, but to avoid long treks is to rob yourself of some of the best moments of discovery in Breath of the Wild, and the sense of satisfaction you feel for overcoming its most foreboding environments. Equipping metal weapons and armor will turn Link into a veritable lightning rod, and if you're climbing a mountain when it starts to rain, you won't be able to climb more than a few feet before losing your grip and sliding back down. Bring a wooden shield to the fiery slopes of Mount Eldin, and watch it set ablaze on your back while Link's health slowly slips away.

Hyrule is a beautiful world to behold from the top of a mountain, but perching Link on high has other benefits. In addition to runes, Link obtains a paraglider early on in the game, which he then carries with him at all times. It's useful when you fall off a tall building or cliff, but it's also a source of levity after taxing fights and daunting hikes. Your reward for scaling a mountain or tower is the opportunity to soar through the sky and cross large tracts of land with your glider. And if you're skillful, you can use your shield as a veritable snowboard to glide down grassy hills and frozen slopes. Granted, Link can surf down hills at any time as long as his shield can handle the wear and tear, but it’s especially gratifying to drop onto a slope after flying over a massive canyon or a dense forest and coast into a town in style.

No Caption Provided

The few towns that exist in the new Hyrule mimic the understated and rural qualities seen in Studio Ghibli's Princess Mononoke. Equally charming are the hikers you meet on trails. These lonely yet upbeat adventurers offer humorous quips, or perhaps a side quest with a quirky premise. You spend so much time fighting to survive, all while under the cloud of your impending fight with the dark and powerful Ganon. By contrast, your interactions with NPCs are opportunities to slow down and help out a friendly stranger in need. Though you have an overarching goal in mind, Breath of the Wild's delightful distractions often prove to be its most memorable moments.

If you've ever hiked deep into the wilderness and found yourself awash in wonderment and perhaps guilt for living a life steeped in modern indulgences, Breath of the Wild's reverence for the natural world will strike a chord. It's the way the rising sun graces blades of grass as you climb a steep hill. It's the flutter of a few well-timed piano notes that dance in your ear and harmonize with your internal childlike amazement. And it's the unwavering delight and excitement that each new discovery brings. It can come when you reveal a new portion of the world map and find a curious landmark, but there's an almost endless stream of smaller discoveries to make as you move about Hyrule.

No matter how gorgeous its environments are, how clever its enemies are, and how tricky its puzzles get, the fact that Breath of the Wild continues to surprise you with newfound rules and possibilities after dozens of hours is by far its most valuable quality. It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience. Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created.

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The Good

  • A beautiful and romantic open world
  • Packed with a wide variety of perplexing puzzles
  • Goofy yet surprisingly human NPCs
  • A delicate soundtrack that expertly punctuates the world's many moods
  • Demanding combat system
  • Survival mechanics that make basic exploration feel wholly rewarding
  • A wealth mysteries and discoveries that last well beyond the main quest

The Bad

  • Occasional frame rate issues

About the Author

Peter spent 60 hours in Hyrule before reluctantly finishing the main quest on Switch. He spent an additional two hours testing the Wii U version. He looks forward to seeing everything Breath of the Wild has to offer, assuming he can unearth its secrets. Nintendo provided a complimentary console and a copy of the game for the purpose of this review.
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Gelugon_baat

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Edited By Gelugon_baat

Perhaps not surprisingly, Gerstmann of Giant Bomb does not like the game's frequent inventory and resource management.

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xolivierx

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Edited By xolivierx

@Gelugon_baat: that's what happens when you try to turn Zelda into an ''open world game''.

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fastharryDOTcom

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all these puzzles....not sure I can handle them. As a 62 year old gamer, who by the way still has his original Robbie NES and has had every ninty system but U, I have only tried a Zelda game one time on my Wii...and could not get it for the life of me. The only reason I am thinking of getting this is I read that puzzles do not dominate the game but exploration does...and I loved Oblivian on my 360 and play Fallout on my ONE S......Think I can handle or would enjoy Zelda?....Keep in mind I have a family and not great amounts of time...which is why I stick to BF1, Halo and Forza games....

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deactivated-5bd1e31726b43

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@fastharrydotcom: The game is gorgeous and really a masterpiece in game design. I would recommend! Puzzles are a lot more intuitive this time around. If you just want to fight people all day long you can do that. The whole premise of the game is that you can really play it however you want.

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fastharryDOTcom

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@Legend_of_Link: thanks!

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cantor2537

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@fastharrydotcom: you need to complete shrines to increase your heart containers (level up essentially). The puzzles are short and fun. If you really don't like puzzles, just watch YouTube videos to find the answer. I was stuck on a shrine for an hour yesterday before I solved it. Very satisfying when you do.

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fastharryDOTcom

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@cantor2537: I can handle short and fun (TWSS)...Thanks!

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Wretch1d

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@fastharrydotcom: Most of the shrines etc have puzzles, they are ok nothing too crazy but you will encounter puzzles

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fastharryDOTcom

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@wretch1d: If I don't do that many can i still get through the game when it comes to fighting?..thanks!

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Wretch1d

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@fastharrydotcom: you need to do four to either get a heart or stamina increase, i havnt gotten too far in but ive noticed some enemies are very strong and even with double the starting hearts some can kill you one hit, but so far thats fine it just means you will have to properly deal with enemies thats actually fun, the down side is stamina, you will need to get stamina increases to explore the world climb mountains etc, not all are puzzles some are combat trials or are very simple id say you will be fine.

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fastharryDOTcom

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@wretch1d: thank you!

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ZeroOriginality

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I've gotta say. Buying the Switch just to play BOTW is totally worth it.

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ConsoleHaven

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I didn't want to believe it. Especially after seeing the Metacritic score variation between critics and 'users'. After playing for a couple of hours Sunday, and early this morning, it's really seeped in. Zelda : Breath of the Wild is a modern day masterpiece. If you're a fan of the Zelda franchise, If you do or don't own a Wii U, buying the Switch simply for Zelda makes perfect sense, as every other release will just be icing on a very delicious, very filling cake. If you own a Wii U and are burned out by Nintendo, I wouldn't say this game will rekindle your love for them, but I would say Zelda is worth purchasing and playing before selling your Wii U (though, I haven't played that version. Most outlets are reporting that it's more than competent).

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Redsyrup

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Edited By Redsyrup

@consolehaven: Those Metacritic scores of 'zero' are coming from community backlash that doesn't like paid reviews. If you've played other Zeldas and other Open World games you'd realize this isn't a Zelda game. You're left reviewing it based on it being an open world game (only). As an open world game it falls behind MGSV and that's saying something. Especially coming from Nintendo, EAD and five years of near infinite resources/development.

IMO it's an 8.5 (Boo-hoo right?) but that 1-1.5 point difference is what separates games from being timeless classics like the NES original, Link to the Past or OoT. I don't get the sense players will be remembering Zelda's Open World Adventures as a new high water mark.

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CreXONe

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@Redsyrup: No it's not coming from community backlash. It's coming from other console's fanbois simply bashing on the underdog. And no, reviews was not payed.

"If you've played other Zeldas and other Open World games you'd realize this isn't a Zelda game." What are that supposed to mean? Many of the Zelda games are different, as this one. Why would they do the exact game each time like Activision do CoD's? Very weird comment.

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Redsyrup

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Edited By Redsyrup

@CreXONe: I don't think you've actually read the positive 'perfect 10' scores on Metacritic (I have). Many are double posts one sentence reviews. Never mind the double posting if you really think a game is a perfect 10 wouldn't you write more than one sentence about it? That flood of fake scores preceded the community backlash which disproves your fanboy theory.

This is a brief BotW analysis on why it shouldn't be considered a 'Zelda' game (I risk sounding like a Zelda nerd but here goes IMHO): BotW is missing key DNA elements of past core titles. Primarily the importance of 'gain new key item to reach new level'. Nintendo essentially flattened the value of all key items and provided them at the outset. There's fewer of them and they feel less rewarding to use because you didn't have to work for them.

The other important fiber of Zelda DNA is in dungeon design and completion which is interwoven with gaining new key items. Here the dungeon design is less creative or toned down to accommodate the 'flat item value'. IMO WW, TP, OoT, Link to the Past even Skyward Sword. Those each had epic dungeons/level designs. Each dungeon stood out on it's own as a unique experience and showcased Nintendo's gifted ability for design.

I know Aonuma has been tinkering with Zelda's DNA since LbW but what's presented here is too far a departure. Slapping Zelda characters, places and names on top of an open world game does not make it a core Zelda title. This is more a kin to Hyrule Warriors and should have been titled something more appropriate like 'Hyrule Adventures' (IMHO).

Edit: I think it's important for you to form your own opinion and for it to be different from my own.

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Metallinatus

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@consolehaven: "Especially after seeing the Metacritic score variation between critics and 'users'."

You should look how many of those user "reviews" are stupid zeroes and ones....

Users reviews are not to be trusted today.

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ConsoleHaven

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@metallinatus: It's a shame, too. User scores on Metacritic are mostly just tens and zeroes. One user gave Zelda a Zero and his review was : I haven't played the game, but I want Nintendo and the Switch to fail so I'm giving this a zero since nobody verifies our scores anyway.

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asmoddeuss

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@consolehaven: Yeah, another one gave it a 0 because he believe Nintendo paid for reviews. He stated that he never played the game and he doesn't plan to. But he gave it a 0 anyway. -.-

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Gelugon_baat

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@consolehaven: You can flag this kind of user reviews when you see them, you ought to know. They will get struck down eventually.

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ConsoleHaven

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@Gelugon_baat: While that might be true, some of these people have dozens of accounts and just slap zeros everywhere.

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ConsoleHaven

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@pasullica: The straight answer is: because it's not true in the real world, it's fiction. Also, Japanese have Almond eyes and big expressive eyes appeal to them.

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CreXONe

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@pasullica: Why do american cartoon heroes have necks 20 feet wide? It's not true in the real world. Americans have 20 feet wide waists.

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@CreXONe: By the way, this comment is hilarious

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CreXONe

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@pasullica: I actually thought you where trolling.

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@pasullica: You've answered your own question.

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CreXONe

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@consolehaven: xD

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Angryduck67

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Maybe the best game I've ever played, and the most essential Zelda since the original on the NES. This is the kind of game you need to play, no matter who you are or what your platforms/preferences/beliefs are about video games, you NEED to play this game. Not only has this game helped me develop an even deeper appreciation for gaming as an art form, but a greater understanding of what means to be a person. There are maybe 2 other games like that I have played in the past 2 decades other than this one.

The game gives you all kinds of funny and unique stories. I needed to get to a point on the map that was somewhat isolated by canyons I didn't want to run through, so I climbed a nearby mountain and paraglided down to just next to there I needed to be, except I landed right next to a crazy mini-boss who chased after me shooting ice arrows and spitting flames at me. I once killed an entire group of bobokins and by grabbing a platform with magnesis and sweeping them into a nearby river, drowning them. I was once charged by a bull who missed, careening right into a group of bobokins, trampling them and starting their weapons on fire by knocking them into flames, which then spread to the grass and started a small forest fire. I'm less than 25% through the game, and these are just a few little incidents that come to mind, and the stuff people are posting online is even more absurd. Everyone needs to know the joy of BotW.

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deactivated-5bd1e31726b43

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@Angryduck67: I was fighting one of those witch creatures that flings lightning at you. I was half way up a tower and was low on health and this guy had my number. A idea popped into my head and i pulled out my ice arrows and froze the guy solid mid air and watched him fall and shatter into pieces when he hit the ground. So many encounters like this that have just won me over. I will keep this game forever just so I can relive this crazy huge adventure whenever I feel like it.

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BludshedX

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Hey! Listen!

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ConsoleHaven

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@BludshedX: Again, Navi?!?

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@consolehaven: =__= ~watch out~

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Edited By Crono21

I was looking forward to this game for a very long time. But I'm not getting a Switch ever, and even though I still have a WiiU i just don't care anymore and will likely trade it in at some point. Nintendo pissed me off with their terrible business practices. I'll basically stick with my 3DS until nobody's making games for it anymore and then that'll be it for Nintendo for me. I play most games on my PC anyway. Before anyone says its "your loss", its not. Because I know full well how good this game is and I don't care. I wont give Nintendo anymore of my money.

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CreXONe

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@Crono21: And the reason for not buying the Switch was? Or the game for Wii U for that matter, since you had a Wii U?

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Lazerbeak2125

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@Crono21: I haven't owned a Nintendo console since gamecube.i decided to buy the Switch cause of all exclusives that I have been missing.(Mario Odessy,Arms,Zelda,Xenoblade,Metriod)I have been wasting time and money on Xbox and PlayStation.I'm ready to do the same with Nintendo now and btw,It's Microsoft who pissed me off in the end.

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@Crono21: I actually understand your point of view. I was also done with Nintendo, and was, contrary to you, going to buy and play Zelda as a last hurrah. I did buy the Wii U for it afterall. I bought the Switch after seeing and holding the one my friend bought. It's a quality tablet / console and while I don't see myself bringing it out of the house all that much, I've enjoyed playing Zelda on and off the 'big' screen. Now, to my point : Zelda truly is a game to be played and cherished for a long time, and since you already own a Wii U, it would be such a waste if you didn't play it. Not to give Nintendo another chance, but to have fun and share the experience many people are having with the game.

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BludshedX

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Edited By BludshedX

@Crono21: Cheer up Charley. Nintendo still loves you.

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Saganage

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I'm pretty much in awe by this game. No game yet has made me feel such a level of wonder, curiosity, and excitement. The scale of the world is mind blowing, and little subtle details are learned every day. Not to mention is downright gorgeous. Thank god I had a micro sd laying around, I think I might fill it up with all the captures I have taken lol.

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deactivated-5bd1e31726b43

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@saganage: Same boat have played for over 5 + hours every day since it came out. I cannot stop taking pictures of the world. I am only one shrine in and am just so happy that this game exists. Work, Zelda, Sleep. Work, Zelda, Sleep.

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@saganage: Yep. First open world game that I feel like exploring the nooks and crannies, instead of bee lining to the main quests. Except for maybe GTA, but it's hard NOT to give in and go on a spree..

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Redsyrup

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Edited By Redsyrup

Anyone else disappointed with the 2GB day one patch? If I focused on physical releases this would really bother me.

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CreXONe

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Edited By CreXONe

@Redsyrup: Nope. Patching problems early is the best way. Instead of struggling the first few weeks of gameplay.

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dctcool

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Edited By dctcool

If I were to judge the game just by playing the first 4-5 hours I'd say this game was a solid 9/10, however the more I delve deeper into this game the more its constantly leaving me in constant awe and wonder.

It's not there yet but at the rate its going it could easily be a 10/10 game for me. So I don't blame all the reviewers for their score, I also don't blame people for being skeptical.

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deactivated-5bd1e31726b43

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@dctcool: It just keeps getting better and better the more you play. Im positive it will get to a 10 in your eyes if your at a 9 after 3 hours. I just finished my first temple and wow was it something else. This whole game is better than I thought it would be. A huge accomplishment by Nintendo.

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ballaShotCaller

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Edited By ballaShotCaller

20-30 hours in, 8 shrines completed out of around 100. Haven't started my second main quest yet. Damn. Technically could be the largest open world game since anything is accessible, it is vertical and there are tons of mountainous regions. One of the best parts is you don't really need a map to know where you are if you've been there. It's not just repeated flat lands like Witcher 3's world (except for Skellige, but that didn't have anything special in the mountains) because the game world is designed so well.

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kazrium

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@ballashotcaller: There are a lot of little details that went into making the game feel very deep imo, for example having your horse have to respect/like you before it will reliably follow your commands. And like you are saying, different areas feel unique, have their own style. And Puzzles, like all Zelda games. are great.

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