Review

Injustice: Gods Among Us Review

  • First Released Apr 3, 2013
    released
  • X360

Injustice provides a complex fighter with some unique twists, but is found wanting in features that have become commonplace in its contemporaries.

When it comes to superheroes-turned-street fighters, DC Comics' stable of superfriends have always received the short end of the stick. While Marvel enjoys the steady success of Capcom's legendary Vs. series, the likes of Justice League Task Force and Mortal Kombat vs. DC Universe have not done DC any favors. Injustice: Gods Among Us, the latest fighter from the house of Mortal Kombat, aims to break this combo with a fighting system that builds upon the lessons of MK, while also introducing a few new tricks. But for all its complexities, Injustice unfortunately falls short when compared to its contemporaries.

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Now Playing: Injustice: Gods Among Us - Video Review

If you are familiar with Mortal Kombat, you will feel right at home in Injustice. Character movement has that same deliberate, staccato style that's distinct from the fighting genre's Japanese-developed counterparts. That style feeds into the satisfying weight and brutality of each attack, whether it's Bane breaking you over his knee or Hawkgirl taking her mace to your face. Controlling these characters feels powerful, and the destruction you bring upon your opponent and the environment add excitement to each fight.

While MK and Injustice have a similar feel, their underlying mechanics are very different. Injustice has three attack buttons and a special trait button. Whether it's flight, healing, or a simple strength boost, these traits are unique to each fighter and play into their particular abilities and histories. The distinctions are clearly apparent, and don't just boil down to slightly altered punches and kicks.

Clashes are another interesting mechanic. When activated, they instantly interrupt a combo, and then both players secretly spend an amount of their super meter. If the fighter who initiated the clash spends more, he regains health proportional to the amount spent; otherwise, he takes damage proportional to what his opponent spent. Clashes can be used only once per round, per character, and only if the initiator is down to his second health bar. The threat of a clash adds an interesting dynamic to the back half of a fight. It forces you to constantly reevaluate how much meter to save and spend based on what your opponent has stored.

While clashes are only a two-time threat, Injustice's interactive backgrounds are a constant hazard. Peppered throughout each stage are items--a missile here, a motorcycle there--for characters to use. Different characters use these items in different ways. Some use these objects as weapons to be smashed over an opponent's head, while others use them as springboards to quickly navigate the arena. These items are a fun way to augment your fighter's arsenal and take stage awareness to a new extreme. Knowing that a combo could put your opponent near a deadly item might make you think twice before launching your assault.

Injustice does not have rounds. Instead, you have two health bars, and when they run out the match is over.
Injustice does not have rounds. Instead, you have two health bars, and when they run out the match is over.

It's too bad that so many characters simply destroy these background objects. A stone tablet that Batman can spring off of to reach the other side of the screen, Superman just smashes. Superman--along with the game's other heavyweights--smashes almost everything he touches. In some stages, it is too easy to smash all of the interactive objects early on simply to deny your opponent their functions. This is especially troublesome for characters with limited mobility options who need these items to compensate for their shortcomings.

The story in Injustice--while grand in scope--is also full of shortcomings. This lengthy tale presents a world where Superman has reached his limit after being tricked into murdering his pregnant wife and unborn child, thereby triggering a nuclear bomb--which was linked to Lois' heartbeat--in the center of Metropolis. It is a premise so ridiculous it borders on parody, but it's presented in all seriousness. The cracks quickly begin to show as this narrative labors under the weight of finding new reasons for characters to stand around punching each other. By the end, you're left wondering how the game could treat this cornball story with such unblinking reverence.

The alternate control option changes the move inputs to a Street Fighter style.
The alternate control option changes the move inputs to a Street Fighter style.

If you're new to fighting games, you'll find Injustice's educational options disappointingly sparse. An extremely basic tutorial runs first-time fighters through the fundamentals, and that's it. There's a practice mode, but any information on fighting game theory or character-specific instructions is left to independent study. The S.T.A.R. Labs missions, Injustice's version of MK's challenge tower, offer some character-specific instruction, but are more of an enjoyable distraction than a way to prepare for real combat.

To further compound the confusion, other, lesser features are left completely unexplained. Tucked away in the controller settings menu are options for release check and alternate control. Both can significantly impact how you play, but you are on your own to figure out how. The largest omission lies in the frame data. This data provides useful insight into the properties of each move, but unless you know what startup frames and block advantage are, it's not going to do you much good. And, once again, the game offers zero insight.

Online, Injustice offers the basics of player and ranked matches, along with the option to practice online with a friend. Player match options let you fight one-on-one, in a king-of-the-hill style or a survival mode. Unfortunately, replay support is a glaring omission. While players in the same lobby can spectate matches, there is no way to record and replay other fights. Replays can offer fantastic insight for players of all skill levels on how to play their favorite fighters, but their absence further compounds Injustice's educational deficiencies. Matches against opponents within a three- or four-bar connection range run without serious delay. However, falling below this connection range can cause some noticeable lag between inputting a command and having it appear in the game.

Leveling up your account unlocks music, concept art, and costumes.
Leveling up your account unlocks music, concept art, and costumes.

Injustice: Gods Among Us is a hard-hitting fighter that plays to the hardcore crowd. Its creative use of background objects coupled with satisfying fighting mechanics make it both fun and distinct from it contemporaries. But for newer players, the minimal instruction modes and disappointing story provide little incentive for your sustained interest. And the absence of replay support is a loss for everyone involved. Injustice is an enjoyable fighter but as a whole, the package is found wanting.

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The Good

  • Brutal presentation makes you feel powerful
  • New mechanics build upon Mortal Kombat's foundation in creative ways
  • S.T.A.R. Labs missions are a fun distraction.

The Bad

  • Minimal educational tools
  • Disappointingly dull story
  • Lacks replay support.
820 Comments  RefreshSorted By 
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JustPlainLucas

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Obligatory comment discrediting your review and questioning your aptitude, followed by generic vulgar insult of your mother or similar parental/guardian figure.

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Darkmoone1

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Edited By Darkmoone1

@JustPlainLucas

I won't fanboy rage over a silly number, but I find in my eyes that this is a score I cannot agree upon. I will probably still go out to buy this game based on my own research.

And no insults......sorry it's not in me.

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JustPlainLucas

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Edited By JustPlainLucas

@Darkmoone1 @JustPlainLucas That's fine. He, nor any other reviewer writes to make you happy. They write what they think of the game. He likes the game, which is why the 7.0 is considered "good". People really need to let these scores go.

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superbuuman

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@JustPlainLucas Gamespot sccore for RE6 will continue to be brought up *forever*..lol

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JustPlainLucas

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@Darkmoone1 @JustPlainLucas Hehe, seems someone below just HAD to bring it up again!

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Darkmoone1

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@JustPlainLucas @Darkmoone1

You know what I totally agree. People need to start thinking for themselves and decide if the game is worth it to them. Look at this Resident Evil 6 stupidity. People need to let go of that because the ship has sailed a long time ago and soon this will as well.

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Drilbit777

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@JustPlainLucas LOL, pretty much describes every gamespot score that people disagree with.

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SoreThumbsBill

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Edited By SoreThumbsBill

@JustPlainLucas

Welcome to the internets,

Now learn to #dealwithit

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JustPlainLucas

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Edited By JustPlainLucas

@SoreThumbsBill @JustPlainLucas Learn to #sarcasm

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kagento

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@JustPlainLucas @SoreThumbsBill No toast?

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JustPlainLucas

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Edited By JustPlainLucas

@SoreThumbsBill @JustPlainLucas Read it again. It says "sandwiches"/

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SoreThumbsBill

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Edited By SoreThumbsBill

@JustPlainLucas @SoreThumbsBill

But I have a doctorate in sarcasm!

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ritjos71

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Edited By ritjos71

@Strider8009 there are people that are influenced to buy or not buy a game because of what game reviewers say, if that weren't true then these guys probably shouldn't have jobs, same with movie critics. Given that premise when somebody plays the game and disagrees with a bad review, I think it's easy to understand their frustration.

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Stebsis

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@ritjos71 Then those people, who're only interested in a game and buy because of score and can't think for themselves, are idiots. Those idiots need to learn that review in the end has a lot of opinion over what kind of story etc. is good, and also factual things that game actually does/doesn't do right that opinion can't change, like AI or balance. Review to me just tells what the game is like, I usually couldn't care less about reviewers opinion, I just look what works and what doesn't work, and I at least can pick out facts from opinions, and if I'm not bothered by the bad things and like the good things, I'm more likely to buy it because what the game does, not what the score says.

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ritjos71

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Edited By ritjos71

@Stebsis @ritjos71 In some cases it's people that have limited cash, and have to decide between multiple choices. So they trust the opinions of people that are paid to have them.. I don't think that makes them idiots. Some people just look at the score, but even in the case that they actually paid attention to the review and listened to the reviewers points, he just made it seem like this game has a bad story (which it absolutely does not) and it doesn't teach you how to play the game. (Which I think it does better the most fighting games I've played in the past.) I think this guy dropped the ball, but that's just my opinion.

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MindwalkerX

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I can understand the lack of tutorials, but, story mode as a negative seriously?

I guess, MvC 3 "story mode" set your standarts too high.

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larkin-54

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@MindwalkerX just because most fighters story modes are shitty doesnt mean we have to settle for all fighters having shitty story modes.

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kagento

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Edited By kagento

@larkin-54 @MindwalkerX Can you recall any good stories in a fighting game? Fighting games is one of those genres where story has never been important to genre enthusiasts.

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EllieStranger

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This guy gave SF X Tekken an 8.5


He's nothing but a retarded crapcom fanboy.

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Drilbit777

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Edited By Drilbit777

@Strider8009 Well how do you give a proper score to a fighting game?

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jpnelson82

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Edited By jpnelson82

You can't win with a game like this. Super fans of a particular hero will argue that if only their hero had their magic tech from comic book XXX they'd win. You can write a story, but it's still about the question, if Comic book character X fought Character Y, who would win. Still, it should give the writers of "The Big Bang Theory" some fresh storylines.

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ritjos71

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@jpnelson82 it's not a who would win game, the story told by the game clearly states that superman is the most powerful.

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Stebsis

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Edited By Stebsis

@Strider8009 @Stebsis @mouse314 I wasn't talking about disagreeing, I was talking about what mouse said, that gamespot(or gamestop not really sure which you really meant but I assume it was a typo) hates this game, when they give it a good score. If you say that they give it a bad score because 7 is somehow bad, then you're not disagreeing, you're being just wrong, because 7 is a good score on GS, they don't hate the game.

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BlessTheMusic

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Also if you want it to have a higher score just go read IGN's review. They gave it an 8.2.

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Drilbit777

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Edited By Drilbit777

@hellfiresage @Drilbit777 I meant in terms of content like extras modes and stuff. All Marvel 3 had was Arcade, trials, training, online, gallery, and thats it. Sure fighting game enthusiasts will play it for a long time but it isn't worth $60 especially since Capcom ripped off people with Ultimate MVC3 only 9 months later.

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Drilbit777

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@hellfiresage @Drilbit777 Good point

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BlessTheMusic

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Edited By BlessTheMusic

Well people are probably gonna flip shit over this one. inb4 Feedbackula.

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meleekill989

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This fighting game's story is it's weak point??

... wait for it...

SURPRISE!

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Oroine

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@meleekill989 The story might be it's weak point, but I still wanna play the story mode for the story. Weird huh? playing a fighting game for the story, rather than muliplayer

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larkin-54

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@Oroine @meleekill989 Yeah you are rather strange, and edgy too might i add.

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Stebsis

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Edited By Stebsis

@Fandango_Letho Wha... I don't even... what!? Not sure if trolling or just really stupid. How is 7 below(or bellow?) average game if the scores are from 1-10? As you can see below the score it says good. 7 is above average

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LightEffect

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@Fandango_Letho 8 is not average, with their rating system a 5 is considered average, but I would say 6 is a better average. This game is still very much worth playing if you are a fan of fighting games or super heroes.

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Drilbit777

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Gamespot gave Marvel vs Capcom 3 a 8.5 even though the story is non existent and doesn't have have that many modes while Injustice got a 7 for a dull story and having a ton content that surpasses Marvel 3.


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Superzone

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@Drilbit777 Street Fighter X Tekken got an 8.5 as well, and that game SUCKED. Features outside of Arcade Mode and Online were non-existent and the story was laughably stupid. There is NO WAY this game should score lower.

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blazin640

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@Drilbit777 its a score. Get over it. You like the game, thats all that matters. Your opinion is what matters.

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mruizinho

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Edited By mruizinho

@Drilbit777 Thats why its called injustice.

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mouse314

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@Drilbit777 the story is great the reviewer didn't read the prequel comics or didn't understand the subtext to the saga he just didn't get it.

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ritjos71

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@mouse314 @Drilbit777 I think the story was very solid, for both some one who read those comics or not. It clearly explained why all the heroes had followed superman off the deep end. I think this writer prefers the MvC games with no story, because he just doesn't enjoy comic book stories. Since as far as comic story lines go(especially dc ones) this is pretty mild in it's ridiculousness.

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Drilbit777

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@mouse314 @Drilbit777 I've seen some of Injustices story mode and I think it looks really good. Netherrealms really did a good job of appealing to DC fans and fighting game fans. Marvel 3 wasn't a bad game, it was just so barebones in its modes and got old after the novelty wore off. Its a game thats more fun to watch than play.

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Edited By Stebsis

@mouse314 @Drilbit777 And why should you know all those things to be able to play and enjoy the story? Even games like Batman Arkham games introduce you to the characters, give background info on them etc. even though they don't really dumb down the history of Batman.

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Edited By frylock616

@Drilbit777


Go cry about it.

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frylock616

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Its just DC vs MK but without MK.

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IndianaPwns39

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One of those games I'll just have to play for myself. Other critics are saying the story is great, but this one makes it a point that the story is poor.

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uglypinkmoose

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looks fun to play with friends which is the only time I really get into fighting games

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mouse314

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it has 84 in metacritic is great game why gamestop why you hate what i love?

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Stebsis

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Edited By Stebsis

@mouse314 Yeah, how dare they call the game good! They must hate it because they give it a good score

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LightEffect

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Edited By LightEffect

@mouse314 Because you called them Gamestop instead of Gamespot.

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mouse314

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@LightEffect @mouse314 lol is all my fault i must be banish to the phantom zone now im sorry.

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CharlieSpot

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Edited By CharlieSpot

@mouse314 @LightEffect No harm, no foul. Most of the time when you say you work at GameSpot people ask "Which one? The one in the mall?"

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LightEffect

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@mouse314 @LightEffect Haha is an easy mistake, but really they don't hate this game at all! A 7 is a good score, everyone on Gamespot seems to think that if it isn't 8 or higher it sucks, when that is not true.

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