Review

Injustice: Gods Among Us Review

  • First Released Apr 3, 2013
    released
  • X360

Injustice provides a complex fighter with some unique twists, but is found wanting in features that have become commonplace in its contemporaries.

When it comes to superheroes-turned-street fighters, DC Comics' stable of superfriends have always received the short end of the stick. While Marvel enjoys the steady success of Capcom's legendary Vs. series, the likes of Justice League Task Force and Mortal Kombat vs. DC Universe have not done DC any favors. Injustice: Gods Among Us, the latest fighter from the house of Mortal Kombat, aims to break this combo with a fighting system that builds upon the lessons of MK, while also introducing a few new tricks. But for all its complexities, Injustice unfortunately falls short when compared to its contemporaries.

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Now Playing: Injustice: Gods Among Us - Video Review

If you are familiar with Mortal Kombat, you will feel right at home in Injustice. Character movement has that same deliberate, staccato style that's distinct from the fighting genre's Japanese-developed counterparts. That style feeds into the satisfying weight and brutality of each attack, whether it's Bane breaking you over his knee or Hawkgirl taking her mace to your face. Controlling these characters feels powerful, and the destruction you bring upon your opponent and the environment add excitement to each fight.

While MK and Injustice have a similar feel, their underlying mechanics are very different. Injustice has three attack buttons and a special trait button. Whether it's flight, healing, or a simple strength boost, these traits are unique to each fighter and play into their particular abilities and histories. The distinctions are clearly apparent, and don't just boil down to slightly altered punches and kicks.

Clashes are another interesting mechanic. When activated, they instantly interrupt a combo, and then both players secretly spend an amount of their super meter. If the fighter who initiated the clash spends more, he regains health proportional to the amount spent; otherwise, he takes damage proportional to what his opponent spent. Clashes can be used only once per round, per character, and only if the initiator is down to his second health bar. The threat of a clash adds an interesting dynamic to the back half of a fight. It forces you to constantly reevaluate how much meter to save and spend based on what your opponent has stored.

While clashes are only a two-time threat, Injustice's interactive backgrounds are a constant hazard. Peppered throughout each stage are items--a missile here, a motorcycle there--for characters to use. Different characters use these items in different ways. Some use these objects as weapons to be smashed over an opponent's head, while others use them as springboards to quickly navigate the arena. These items are a fun way to augment your fighter's arsenal and take stage awareness to a new extreme. Knowing that a combo could put your opponent near a deadly item might make you think twice before launching your assault.

Injustice does not have rounds. Instead, you have two health bars, and when they run out the match is over.
Injustice does not have rounds. Instead, you have two health bars, and when they run out the match is over.

It's too bad that so many characters simply destroy these background objects. A stone tablet that Batman can spring off of to reach the other side of the screen, Superman just smashes. Superman--along with the game's other heavyweights--smashes almost everything he touches. In some stages, it is too easy to smash all of the interactive objects early on simply to deny your opponent their functions. This is especially troublesome for characters with limited mobility options who need these items to compensate for their shortcomings.

The story in Injustice--while grand in scope--is also full of shortcomings. This lengthy tale presents a world where Superman has reached his limit after being tricked into murdering his pregnant wife and unborn child, thereby triggering a nuclear bomb--which was linked to Lois' heartbeat--in the center of Metropolis. It is a premise so ridiculous it borders on parody, but it's presented in all seriousness. The cracks quickly begin to show as this narrative labors under the weight of finding new reasons for characters to stand around punching each other. By the end, you're left wondering how the game could treat this cornball story with such unblinking reverence.

The alternate control option changes the move inputs to a Street Fighter style.
The alternate control option changes the move inputs to a Street Fighter style.

If you're new to fighting games, you'll find Injustice's educational options disappointingly sparse. An extremely basic tutorial runs first-time fighters through the fundamentals, and that's it. There's a practice mode, but any information on fighting game theory or character-specific instructions is left to independent study. The S.T.A.R. Labs missions, Injustice's version of MK's challenge tower, offer some character-specific instruction, but are more of an enjoyable distraction than a way to prepare for real combat.

To further compound the confusion, other, lesser features are left completely unexplained. Tucked away in the controller settings menu are options for release check and alternate control. Both can significantly impact how you play, but you are on your own to figure out how. The largest omission lies in the frame data. This data provides useful insight into the properties of each move, but unless you know what startup frames and block advantage are, it's not going to do you much good. And, once again, the game offers zero insight.

Online, Injustice offers the basics of player and ranked matches, along with the option to practice online with a friend. Player match options let you fight one-on-one, in a king-of-the-hill style or a survival mode. Unfortunately, replay support is a glaring omission. While players in the same lobby can spectate matches, there is no way to record and replay other fights. Replays can offer fantastic insight for players of all skill levels on how to play their favorite fighters, but their absence further compounds Injustice's educational deficiencies. Matches against opponents within a three- or four-bar connection range run without serious delay. However, falling below this connection range can cause some noticeable lag between inputting a command and having it appear in the game.

Leveling up your account unlocks music, concept art, and costumes.
Leveling up your account unlocks music, concept art, and costumes.

Injustice: Gods Among Us is a hard-hitting fighter that plays to the hardcore crowd. Its creative use of background objects coupled with satisfying fighting mechanics make it both fun and distinct from it contemporaries. But for newer players, the minimal instruction modes and disappointing story provide little incentive for your sustained interest. And the absence of replay support is a loss for everyone involved. Injustice is an enjoyable fighter but as a whole, the package is found wanting.

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The Good

  • Brutal presentation makes you feel powerful
  • New mechanics build upon Mortal Kombat's foundation in creative ways
  • S.T.A.R. Labs missions are a fun distraction.

The Bad

  • Minimal educational tools
  • Disappointingly dull story
  • Lacks replay support.
820 Comments  RefreshSorted By 
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themagicbum9720

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Edited By themagicbum9720

Minimal educational tools. does that mean the reviewer is too stupid to figure out controls on his own or something? bad reviewers will be bad.

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speedfreak48t5p

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@themagicbum9720 If someone like me who has never played a fighting game before saw injustice and was thinking of giving the game a shot. that lack of education tools is a major problem. The reviewer should mention it.

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JustPlainLucas

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@themagicbum9720 No, Maxwell is the resident fighter reviewer at GS. He knows how to play fighting games. He mentions a lack of educational tools for the people who aren't as good at fighting games like the rest of you. Being a reviewer sometimes means having to relay information that doesn't pertain to you.

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EllieStranger

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@JustPlainLucas @themagicbum9720 Just because he's the resident fighter reviewer of a website, doesn't make him good.

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JustPlainLucas

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@themagicbum9720 @JustPlainLucas @EllieStranger If you're going to tell me to learn something, at least hashtag it. #jeez


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themagicbum9720

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@JustPlainLucas @EllieStranger @themagicbum9720 you all took my comment too srs. bad reviewer will be bad. lrn2playfighters.

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JustPlainLucas

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@EllieStranger @JustPlainLucas @themagicbum9720 I'm far from a skilled enough race car driver, but if I'm reviewing a car and it's missing a fifth gear, better damn expect me to mention it.

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SynfulBlood

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@EllieStranger @JustPlainLucas @themagicbum9720 You're right. It doesn't make him good at fighting games, but it means he at least knows how to play them.

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badwedgie00

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Edited By badwedgie00

I wish they had included more playable characters (perhaps in future DLC) such as Darkseid, the Female Furies, or other Olympians such as Zeus, maybe even system-specific ones like Cole McGrath for the PS3 or Samus Aran for Wii-U. BTW, if you can't figure things out for yourself in-game, there's always the Internet, and you can always buy the guide. What I would like to see in the future is Marvel vs. DC Comics -- Hulk vs. Superman, Wolverine vs. Static Shock.

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Travis888

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Gonna have to disagree with the reviewer. I thought that story mode was the best part of the game and it was cool to see how it tied back in to the comics. If you played the tutorial at the beginning of the game, it taught you every single fighting mechanic that you can use. Not to mention every time you hit pause it gives you a list of special moves and move list. And the replay value is great as well: 240 missions, story, multiple battle ladders, tons of content to unlock, and a solid multiplayer.

But whatever. I'm sure you'll get a lot of fodder for Feedbackula.

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Drilbit777

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@Travis888 Plus it gives frame data on all the moves which helps out competitive players which Marvel 3 didn't do.

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CloudStrife213

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Edited By CloudStrife213

Sometimes I wonder if Gamespot is just doing this to piss us off so they will get more rage comments for Feedbackula.

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SHEETBIKE

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@CloudStrife213 Believe me, I couldn't get that to happen if I tried. Besides, there's always more than enough rage about the place to cover an episode anyway.

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yeah_28

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OMG THIS IS JUST LIKE WITH RE6 !!!!


lol

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Drilbit777

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@yeah_28 Except that Injustice didn't get a bad score like RE6 did.

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strawberry9

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@Drilbit777 @yeah_28 RE6 was quite shit. Sorry.

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charlesdao

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@Syrlink @strawberry9 @Drilbit777 @yeah_28 aaaaaaaaa.... it was....

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Syrlink

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@strawberry9 @Drilbit777 @yeah_28 nope..no matter how bad it was it wasn't as bad as the score they gave it...anyway, I don't care about the score but it was BS.

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yeah_28

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Edited By yeah_28

@Drilbit777 @yeah_28 haha of course, but you know how times are today, if the score is bad or not is purely subjective, some people act like 8 is bad.


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Drilbit777

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@Oroine @yeah_28 @Drilbit777 People flip their shit if their game gets a 8.5 instead of a 9.

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Oroine

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Edited By Oroine

@yeah_28 @Drilbit777 can't please everyone. either the score is too high or too low.

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philMcCrevis

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Edited By philMcCrevis

i think this game is awesome...score is low. this is a solid 8 Mr Maxwell so get your chit together :) if a publication can give D3 an 8.5 then you can manage an 8 for a title this great.


Boo Gamespot :)

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sirdukefillion

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Edited By sirdukefillion

@philMcCrevis I agree but it more of a 9 for me.

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larkin-54

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Edited By larkin-54

@EllieStranger though how i wish they could

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EllieStranger

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Sorry that Injustice actually has content that justifies the $60 sticker price whereas "amazing" fighters like MVC3 and SFXTekken have no side content to speak of.

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Drilbit777

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@EllieStranger To be honest Marvel 3 and SF X Tekken were pretty good gameplay wise (despite all the SF X Tekken haters), its just the content that made the game so barebones.

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EllieStranger

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Edited By EllieStranger

@Drilbit777 @EllieStranger They're arcade games with arcade quality content. They are not worth $60.

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Wolfenoshadow

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Edited By Wolfenoshadow

Hahahahaha Aquaman thinks he's people...

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Darkmoone1

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I went through the story and found it quite entertaining. =/

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Oroine

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@Darkmoone1 How long is the story mode? How many chapters?

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ritjos71

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Edited By ritjos71

@Oroine @Darkmoone1 12 chapters 4 battles each, it takes maybe 5 hours at most.

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SoreThumbsBill

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@ritjos71 @Oroine @Darkmoone1

That's pretty good for a fighter. It takes about 20 minutes to beat a Capcom fighter with your fav. character.

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rayankawash123

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this reviewer is GARBAGE .f*** u gamesh*t , I only take advice from IGN . I still haven't forgiven you for RE6 and now this ?

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alastor529

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Edited By alastor529

@rayankawash123 IGN?...
I mean gamespot can be questionable sometimes, but lets's not get too carried away..I mean IGN!?! lmao

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dangermouse2k

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@rayankawash123 And yet here you are...

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Drilbit777

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Edited By Drilbit777

@rayankawash123 Seriously let it go. I didn't agree with their score but at least I enjoyed the game and just took it as their opinion. I swear I thought we were done with RE6.

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kagento

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Edited By kagento

@Drilbit777 @rayankawash123 Thank you! :)

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Mejikojin

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@rayankawash123 You still on that RE6 tangent you obviously have to know if your a real RE you should know that a 6 is more then what that game deserved



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gMcR

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@rayankawash123 IGN? Seriously?

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SoreThumbsBill

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@gMcR @rayankawash123

Remember kids, you can't spell ignorant without IGN

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kagento

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@rayankawash123 Jesus, are we still on that chapter? Let it go already.

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fullframework

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@kagento @rayankawash123 Judging from the amount of butthurt that RE6 review has generated, the people who still defend RE6 have probably lost the ability to poop at this point.

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JustPlainLucas

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@kagento @rayankawash123 Right? The only thing worse than a reviewer lowballing a game is a fanboy unable to see that the game just isn't any good.

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kagento

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@Drilbit777 @JustPlainLucas @kagento @rayankawash123 I found RE5 disappointing, but ok. Having played all games in the main series im sure ill pick up RE6 when it falls really cheap but... after RE5 I hoped that if they ever did a new RE they wouldn't follow the same path. Ah well, Im not expecting much more than some entertaining hours...

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JustPlainLucas

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@Drilbit777 @JustPlainLucas @kagento @rayankawash123 I tried to play through it but just couldn't take Sheeva anymore. Plus, the daylight setting just threw the entire atmosphere off.

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Syrlink

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Edited By Syrlink

@JustPlainLucas @Drilbit777 @kagento @rayankawash123 Your reaction just proved that people should take reviews seriously...not that i do....for the record I love RE6 as well.

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Drilbit777

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@JustPlainLucas @Drilbit777 @kagento @rayankawash123 What did you think of RE5, since that was polarizing among RE fans too.

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JustPlainLucas

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@Drilbit777 @JustPlainLucas @kagento @rayankawash123 I'm sure if I played the game myself with an open mind (or bottle of liquor, HAHA), I might enjoy it for what it is. It's just that everything that I've heard about the game does not align to my tastes.

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Drilbit777

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Edited By Drilbit777

@JustPlainLucas @Drilbit777 @kagento @rayankawash123 Nah, I was a disappointed but when I played the game myself I actually enjoyed it and just took it with a grain of salt.

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JustPlainLucas

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@Drilbit777 @JustPlainLucas @kagento @rayankawash123 That's fine. I'm sure you didn't lose any sleep over the review, though.

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Drilbit777

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Edited By Drilbit777

@JustPlainLucas @kagento @rayankawash123 I liked Resident Evil 6........

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