Review

Halo: The Master Chief Collection Review

  • First Released Nov 11, 2014
    released
  • XONE

That which is fleeting and that which endures.

For the better part of this new century, a game with "Halo" in the title has been one of the best places to romp around with friends, test your mettle against stiff challenges, and compete for glory on the online stage. Halo: The Master Chief Collection brings four of those games together in one package, and it does so with a crisp, organizational flair that makes it immediately inviting. Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, and Halo 4 are laid out in such a way that no matter what mode you're angling for, it's easy to find your way to it, tweak the options just so, and set off down memory lane. Where that road may lead you, however, remains uncertain.

If you're undertaking one of the four campaigns, then you're in for a treat. Every mission is available right from the start, so you can head straight to the places you best remember, or start an adventure over from the beginning. It's like traveling through time or unearthing a time capsule, depending on your age, and it can take a little while to get your bearings as you calibrate to the particulars of each game. But once you're well acquainted, the thrills of yesteryear come rushing back. These are campaigns that stand the test of time well and invite replaying, whether it be on a harder difficulty level or just to mess around with vehicle physics on that one level you remember so well.

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Outside the contained worlds of each game's campaign, however, The Master Chief Collection does not fare as well. Getting attuned to the many classic and anniversary varieties of competitive multiplayer can be disorienting initially, even if you have strong memories of each one. Once you have your bearings, the thrills of combat against your fellow player start to blossom, but getting that far is nearly impossible in the game's current state. Serious matchmaking issues often prevent you from even getting into a game, let alone the type of game you'd prefer. If you manage to get into a match, a host of other problems await, and upon completing a match, you're as likely to crash to the Xbox One dashboard as you are to be placed in another match. Fixes are on the way, according to developer 343 Industries, but as it stands now, The Master Chief Collection does not successfully deliver on its promises.

But what promises they are! To revisit the Halo 2 battlegrounds that brought so many people to Xbox Live? To relive the sprawling vehicular battles of Halo 3? To finally play classic Halo: Combat Evolved multiplayer online on a console? These are heady prospects for anyone who's been a fan of Halo over the years, though to actually experience them is something short of pure nostalgic glee. Loading into a multiplayer match can demand some abrupt memory recalibrations, as you pick up a bubble shield for the first time in over six years or try to dual wield a weapon and realize you cannot.

And the adjustments run deeper than that. From movement speed to weapon handling and balance, from audio cues to health systems, there are a host of things you need to compensate for when switching from game to game in a multiplayer session. It can be frustrating because one of the powerful draws of competition is the process of learning from your mistakes, adopting new tactics, and then meeting with newfound success. This progression is disrupted when hopping from game to game, but substantially smoother if you stick with one particular game for a while, say, a run of Team Slayer BR in the Halo 2: Anniversary playlist. Once you get that foothold, once you can remove the training wheels that you had to begrudgingly put back on, then you can begin to experience what made these games great.

Halo multiplayer has always had a few throughlines, regardless of the changes that helped evolve the series into what it is today. The balanced interplay of the limited array of weapons meant that you could develop strategies for every match-up and adjust your tactics accordingly. Head-on assault, stealth, misdirection, running for another gun, or hopping in a vehicle were all potential options, and they all coalesced to create dynamic battlefields that felt both immensely variable and fundamentally understandable. This sense of control and order amidst the chaos of online combat was crucial to the success of each of these games in its time, and it holds up firmly even now.

Good to see you too, Sarge.
Good to see you too, Sarge.

The multiplayer component of a game, however, is more tied to a moment in time than the campaign is due to its dependence on player population. A recently released game generally has more players regularly online representing a broader spectrum of skills, which leads to a more welcoming environment where people feel like they are finding fair matches. Years after a game's release, the population is whittled down significantly, and any newcomer is likely to feel the sting of the sharpened warriors who still remain. Furthermore, as time passes, players tend to gravitate towards a few preferred game modes, meaning that less popular options will end up essentially unplayable. How The Master Chief Collection will fare in this regard remains a big question, one that is all the more impactful given the sheer range of options that are potentially available. What is the fate of Halo 3 Oddball in a world that vastly prefers Team Slayer?

Though 343 Industries is attempting to manage this question by giving players a small, cultivated list of lobby choices, they are currently struggling to simply get players into games at all. Serious matchmaking issues have rendered online multiplayer extremely difficult to play in the three days since launch. At best, I was able to play three or four matches in one hour; at worst, I played zero. The matches I did play were often underpopulated or lopsided, and when they were over, there was little likelihood of being placed in a lobby for a subsequent match. 343 is posting frequently about server-side updates they are making to try to improve the situation, including one update that completely removed the option for Halo 4 matchmaking. How long will it be until you can reliably join a match within five minutes? When will the full roster of playlists be returned? Only time will tell, but until that time arrives, The Master Chief Collection is a huge disappointment for those who want to test their skills in online competition.

"Look, it's one of those hats that angels wear!"

If, however, the campaigns are your aim, then you're in luck. The four grand adventures of Master Chief, gathered here with the aforementioned organizational prowess, are still a treat to play through in a variety of ways. Setting off from the start or hopping from mission to mission; trying for a timed speed run or heaping on the skulls to make things tougher; ticking up the difficulty level for a solo or cooperative challenge; all are different ways to romp through these campaigns and each has its own appeal.

Take Halo: Combat Evolved Anniversary. Released just three years ago, it was the first of Master Chief's jaunts to get the Anniversary treatment. Remastered visuals and audio were crafted to exist alongside the original assets, and you could switch between them with the press of a button. In The Master Chief Collection, seeing the flat-textured landscapes of the halo's surface spring to life with verdant foliage and sparkling rivers is a delight, and the increased color saturation makes your ugly Covenant foes seem all the more sinister. Though the remastered look is a great way to play, it's fun to switch between the two in different environments to see how drastic the difference is. And it's not always the more modern version that looks best, thanks to the alien elegance of the original Forerunner structures.

"Elegant" could be a charitable way to describe the even pace with which this first incarnation of Master Chief runs around these levels, or you could take a harsher view and call it "slow and plodding." Moving at the speed of 2001 can be initially off-putting, but of course, everything else in this world is designed around Chief moving the way he moves, and this internal consistency helps the adjustment process. As you learn to use the three prongs of Master Chief's arsenal--guns, grenades, and melee attacks--all over again, the balance between you and your enemies starts to become clear. Their individual and group tactics are at once formidable and deconstructible, encouraging you to both respect their power and figure out new ways to dismantle them in each new situation. This balance scales nicely as you add skulls, increase the difficulty, or team up with another player.

The foundations of Halo's gameplay were established in Combat Evolved, and Halo 2 elaborated on them with a lengthier campaign and a new playable protagonist. Though the story of when humanity first encountered a halo in CE is more highly regarded than Master Chief and the Arbiter's dual adventure in Halo 2, the sequel's campaign still delivers plenty of exciting moments that make it worth playing. The lesser (or perhaps just more convoluted) narrative benefits greatly from the addition of new cutscenes from Blur Studio, the animation house that contributed some excellent sequences to Halo 4. Blur's work here is a tremendous improvement, bringing new life not just to the characters and storyline, but to the world itself. Though they cover the same scenes and same dialogue (you can switch between to two on the fly to double check), they are crafted with a cinematic flair that the originals lacked. There's also some new content packed in for good measure, through in-game terminals and new cutscenes, that offer clues about the next release in the Halo series, Halo 5: Guardians.

The Anniversary treatment generally does right by Halo 2 as it does by CE, though there are a few caveats to be aware of. Lighting is a huge area of improvement, for the most part, bringing depth and contrast to levels to make them feel more vibrant. Still, there are times when the saturation goes a bit too far: under aerial bombardment from the Covenant, you may find your screen whited out to the point of blindness and deep in the twisting tunnels of a Forerunner structure, you might resort to swapping to the original visuals (again, with the push of a button) or upping the brightness on your TV to get your bearings.

As for the audio side of the remastering, a quick switch reveals just how much fuller and majestic the updated orchestration is. Crossing a suspension bridge in a tank and blasting Covenant vehicles out of the sky is a thrill either way, but it's amped up when you're blasting the robust new remastering of that excellent soundtrack. There are drawbacks, however, some of which will depend on your taste in weapon audio. The galloping clatter of the submachine gun has been replaced with a brasher, more metallic sound that I found more bland than the original, and while the original sniper rifle sounded like every shot rang out from a mountain top, the new one is a more perfunctory blast. Sounds like these made me wish for the option to pick and choose between remastered and original, but no such option exists.

No Caption Provided

Halo 3 is pointedly not an Anniversary edition, though both it and Halo 4 (and the two Anniversary editions) have been updated to run at 1080p resolution and 60 frames per second. You'll miss Blur's H2A handiwork when you watch Halo 3's cutscenes, but when it comes to playing the game, you're in for a treat. Halo 3's campaign really feels like the one in which Bungie nailed what it meant to be Halo. The through lines are still there from the beginning, including the balance of weapons, the enemy tactics, and the frequency and flexibility of vehicular combat. In Halo 3, the campaign flows deftly between diverse environments, giving you an array of ways to tackle a given situation.

The key here is replayability; this array of options isn't really necessary, or even fully exploitable, on one playthrough. Playing by yourself, with a friend, with some weird modifiers, or on a tougher difficulty level all provide different scenarios you have to figure out and all bring different options to the fore. A stiff challenge might make you experiment with creative new solutions, or a lighter one might urge you to try daring stunts where solid tactics would work just fine. In cultivating this flexibility, Halo 3 delights in your successes, punishes your failures, motivates you to be better, and inspires you to be creative, which are some of the best things a video game can do.

Halo 3 brought the first Halo trilogy to a close, and never is this more apparent than when playing Halo 4. The 2012 release signals a new start in a number of ways: Master Chief can now sprint for the first time and use the mobility-enhancing armor abilities introduced in Halo: Reach. For a man used to going one speed, it feels significantly different and more modern, a distinction that also becomes clear in multiplayer matches. Halo 4 introduces new enemies that challenge Master Chief with their maddening ability to shield each other, and also introduces new allies, who challenge Master Chief by not treating him like the unimpeachable hero warrior of the past. Seeing commanders talk brusquely and disrespectfully to the Chief is as much a signal of the new era as anything, and it's delivered with the best characterization, dialogue, and cinematography that the series has seen to date.

Drive it like you stole it, because you totally stole it.
Drive it like you stole it, because you totally stole it.

Though the action is peppier thanks to the new locomotion options, the core tenets of combat design that sustained the Halo series for so long are still in full effect. The new complement of weapons, abilities, and enemies carry the torch of diversity and flexibility proudly through the transition; Halo 4 was the first Halo developed entirely by 343 Industries and not Halo's creators, Bungie. It's also the best-looking game in the Collection, and though you can see its age relative to more recent releases, it's still a vivid, attractive game.

And it's a testament to the quality of Halo games throughout the years that Halo: The Master Chief Collection is an attractive package, despite the massive problems with online multiplayer. It's not a game that demands to be played, not in the way that a new game or a new entry in a beloved series might. Instead, it's a game that makes a strong case to be owned, to be put on your digital shelf for when you've got an old friend coming by, or are hankering to revisit familiar battlegrounds. And even if you don't have much experience with all the games contained herein, the way that they're all arranged in an immensely accessible way makes it easy to fire it up, play a few rounds or take on a few levels, and then put it down until the next time the mood strikes you. The Master Chief Collection is inviting, illuminating as it does the enduring appeal of the Halo series: to create worlds that are epic showpieces and elaborate playgrounds, places to triumph and places to play.

Halo: The Master Chief Collection is featured on our list of the best Xbox co-op games.

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The Good

  • Core combat formula is engaging throughout every campaign
  • New Halo 2: Anniversary cutscenes are fantastic
  • Slick, intuitive menu organization

The Bad

  • Online multiplayer barely works

About the Author

A fan of Halo since its Macworld unveiling, Chris has played countless hours of Halo over the years. For this review, he played sizable chunks of each campaign using code provided by Microsoft. Once servers went live, he spent he better part of three days trying to get into online matches.
2962 Comments  RefreshSorted By 
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deactivated-57aa19ab947c7

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While we are acknowledging things that barely work aren't very good, Gamespot, I think this is a good time to have a talk about your video player...

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loafofgame

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Edited By loafofgame

@tony_at_home I've never had any problems with their player. Of course, I do get paid by GS to say that. ;-P But honestly, I've never had any problems.

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deactivated-57aa19ab947c7

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@loafofgame @tony_at_home

Even if you've never had any problems with it- it's still taking up more of your computer's resources than it should, especially compared to other media players, namely the Youtube version- eve though they both use Flash as a base.

Just open up a developer console, and you can actually see that the gamespot CBSi player is actually receiving the video data in image format. Basically it has the performance quality of 100 gifs being strung together. The requests are detected as images. Then go to youtube and open a developer console, and you can see the requests properly beind detected as media from the google player.

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loafofgame

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@tony_at_home I'm sorry, you make a fair point. I was just being annoying. I just got a new pc and I've got fast internet (don't know if that matters, because I'm pretty much a noob when it comes to this), so I guess that's why everything's fine with me.

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93ChevyNut

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Edited By 93ChevyNut

@tony_at_home No kidding. Every time they link to a youtube video, it works every time. When they use their own player, it's hit or miss.

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irishrizo

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Edited By irishrizo

GameSpot 5/10 video player review .. I usually have to wait til these videos are in YouTube lol

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Coren_Larken

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@irishrizo Really? I haven't had a problem on any PC I've used on the site.

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ramtracker42

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I would rate this a 9/10 just because I dont play multiplayer, as long as the campaigns are solid, and they look to be great. This coming from a PS guy.

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greaseman1985

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Edited By greaseman1985

@ramtracker42 it seems like the reviewer based his rating almost entirely on multiplayer, it really does not match his review.

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Bgrngod

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@greaseman1985 @ramtracker42 If he is one of the Halo fans who is bonkers crazy about the MP, then the score seems accurate. I'm not a big fan of the MP since Halo 2, so it's easy to see past it.

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93ChevyNut

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@ramtracker42 Agreed. I've never really played the Halo series but the MCC SP is way too valuable to ignore.

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93ChevyNut

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Edited By 93ChevyNut

Is it asking too much to have an offline and online score? I think that would be far more beneficial to gamers than a single score that tries to reflect both. It's like men's pants sizes: A number for waist and a separate number for inseam. That makes so much more sense than women's pants sizes which is just a single number.

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uncha1n3d

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Edited By uncha1n3d

Im shocked Gamespot didnt touch on the performance issues of the game. Halo 1 has many issues with judder and framerate with the updated graphics. It was a lazy xbox 360 port. Halo 2 runs better(apparently), and Halo 3 AND 4 have fluctuating framerate and it drops frames when the action gets crazy. Although a great package, I find the whole thing to be very inconsistent

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greaseman1985

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@uncha1n3d I have had zero performance issues.

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TheExxorcist

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Edited By TheExxorcist

Your not.the first person to say that... Although I wouldn't know from experience...

but I will take your word for it.

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ramtracker42

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Edited By ramtracker42

WOW 6/10 ... I cant believe it, the multiplayer is dead, I expect this from PSN, Sony has major problems with this, but MS has a better online, surprised!! ... what's going on with these new games? .. everything is broken this year or just bad. Destiny, bad decisions ruined this, Driveclub, a mess, AC unity, a mess, the only good games are GTA5 remastered, Sunset OD, and TLOU remastered.


2014 cant be gone any faster in my book for gaming.

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Mr3lefturns

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@ramtracker42 Another guy mistaking problems with a game for that of Xbox Live. They are two different things. They are having some issues with matchmaking. Once you are in a match it works fantastic. It has nothing to do with Xbox Live.

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Sajius

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Edited By Sajius

Totally disagree with rating the MCC this low because of multiplayer issues. While I agree that 343 should have properly tested the multiplayer/matchmaking system out of the gate and that the performance of that aspect is unacceptable, the game doesn't deserve such a low score because of that alone. If this game was multiplayer only, then sure. But the MCC has all of the entire campaigns, as well as all of the local co-op (which is the exclusive reason I bought this game, to couch co-op with a buddy who I've been playing Halo with for over a decade). Also, this site's rating system doesn't make sense. When multiplayer only games release with issues, they still get good/great scores because the review mentions something like "When this gets fixed, it will be great!" But when a game that is only half multiplayer, but also includes 4 full game's single player campaigns that can be played with a friend, it scores low? Kinda odd. Either way I have been having tons of fun with this game and couch co-op. This will keep us busy playing through the campaigns on legendary for the new few months.

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nichous77

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Edited By nichous77

After you've waited 20 minutes between each round of multiplayer for a few hours, you may start agreeing with the 6/10 rating. I hope it's fixed with an update, but these issues remind me way too much of BF4

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greaseman1985

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@nichous77 Just because you're frustrated with bad servers does not mean you give the game a low score. You (and the reviewer) have obviously forgotten the concept of a review.

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dino7c

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Edited By dino7c

@greaseman1985 @nichous77 they released a broken game and charged full price for it...score is fair

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greaseman1985

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@dino7c @greaseman1985 @nichous77 Game works perfectly, there is zero problems with the game. There are problems with servers.

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Edited By Sajius

@dino7c @greaseman1985 @nichous77 I may not agree with the score, but everything is subject to opinion. If you want to say the score is fair because the multiplayer of the game is broken, then no problem, and I'm not arguing that even if I don't agree with it. However, what doesn't make sense to me is how multiplayer only games that have launched with worse issues have received higher scores by Gamespot. That's what is odd to me about this review.

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Sajius

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@nichous77 "but these issues remind me way too much of BF4" You kinda just proved my point buddy. BF4 got an 8/10.

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stickybun

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@Sajius This collection quite simply does not deserve "Fair". I am not happy about the MP not working the way it should but those 4 campaigns alone are amazing. 343 and other studios need their hands slapped when it comes to releasing games that have issues… but we also need to be fair. Nowhere did I read about DriveClub's online issues in that review, at least I don't remember reading about them. They definitely weren't in Battlefield 4's review. It's not fair that they would draw the line in the sand with this game.

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Sajius

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@stickybun @Sajius Exactly! It's completely inconsistent. If they are going to rate certain aspects of certain games negatively, fine. If they are going to rate entire games negatively because of one aspect, fine. But at least be consistent about it lol. Either way, at the end of the day reviews are just opinions by someone with a larger medium (websites) to reach more people and should be taken as that. I for one love reliving the glory days with the new coat of paint. It's been so fun to look over a huge open area in Halo:CE and toggle the graphics back and forth and say to each other "Wow we actually played through this game when it looked like this!"

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TheExxorcist

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Oh... trust me, that's the main reason DC got hammered on the score... gamplay itself got an easy 5/6 points

Multiplayer broken got 1/4 points... cause it was still there, but on a rare occasion. ..

total score was 6/10 on DC

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RickPhoenixxx

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In any case, Chris will not be getting a Christmas gift basket from 343 this year..or any other one.

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blackciti

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6/10 just because of multiplayer? Damn. I thought scores are to reflect the ENTIRE game? I thought they were gonna say both the campaign and multi are not that great but based on the review the camp is really good but the multi sucks somewhat until the rectify the situation. Idk, I'm not a reviewer but I don't think a 6 is good enough. I thought at least an 8.

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RickPhoenixxx

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Edited By RickPhoenixxx

You really open up a can of worms when you start scoring a game/game collection's merit on it's online aspect above all else. For instance, when Titanfall's online goes kaput competely does it retroactively get a 1 out of ten?
Do some games get a pass? Is the ratio 50% campaign scoring, 50% online matchmaking scoring? Halo would theoretically be hit harder than other games since it's online aspect dwarfs the campaign part. But yes, we need something better than Chris's "Yeah this is a great Collection release and all but the online was broken the first few days so.....6"

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TheExxorcist

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Just like DriveClub friend...

low score due to broken MP...

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Mr3lefturns

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@TheExxorcist Then, how do you explain BF4? That game was one of the worst launches in quite some time. It took several months to get it playable. 8/10.

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Bread_or_Decide

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@rickphoenixxx Titanfall's online worked on day one.

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Edited By Forcecaster

@rickphoenixxx It will be disqualified.

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RickPhoenixxx

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@Forcecaster @rickphoenixxx lol it will be my new drink coaster.

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Jock_Nerd

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Always add +2 to Gamespot scores, and that's what it is. ;)

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TheExxorcist

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Edited By TheExxorcist

Cool... so GTAV Reboot gets an 11/10

Good call

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stickybun

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Soooo… While I agree with taking away points for a broken multiplayer… I don't agree with Gamespot's inconsistent way in which they do it. For example… Battlefield gets an 8? The MP was crap out of the gate and took months to fix. Campaign was terrible and short.

I don't remember Driveclub's online issues (that were as bad or worse) even being mentioned in that review. - correct me if I'm wrong.


All I ask is for consistency.


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pelvist

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@stickybun Dark souls was full of bugs and the PC port was so half assed but PTDE still managed to get 9/10 here. Iron Front Liberation came out a few month earlier and got a 2/10 and the reason ...because it had bugs. I would never score any Halo game higher than a 6 in the first place and thats my opinion just like this review is someone elses.

That said this is a pretty hefty flop considering everything you get in the MCC its still nowhere near as sweet as the Driveclub flop and The Order has flop written all over it too, cant wait for that. Either way these here are games everyone has played before. If you like Halo you should know what you are getting and I doubt any Halo fan will be left disappointed.

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streissguth

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@stickybun everyone brings up BF4 but i had it from launch on ps4 and never had issues.

did BF4 have problems on xbox live? PSN worked Great!

and MCC definitely has issues, so how are they the same?

maybe they should have released it on the PS4= no server problems.

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Mr3lefturns

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Edited By Mr3lefturns

@streissguth @stickybun Yes but, I've been playing MCC and I haven't had issues either so, your point makes no sense. Its a well documented fact that BF4 was a launch disaster. They don't release an official apology just for kicks. I bought the game and it was unplayable.

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loafofgame

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Edited By loafofgame

@stickybun The Driveclub reviewer mentioned that online play was functional. Online issues in BF4 weren't mentioned, because the reviewer did not have them. Reviewers sometimes get to play before the game actually becomes widely available, which means they probably get to play in a more manageable environment, not entirely representative of the experience on release (I think that was the case with BF4, but don't take my word on it). This has been mentioned several times, but GS could do a better job when it comes to the accessibility and visibility of that kind of information, because I only remember it being addressed, but I don't remember when and where. I'm not entirely sure, but I believe GS has tried to take the differences in the online experience into consideration from BF4 onwards. But some of these issues can also differ from player to player.

Anyway, people shouldn't rely on just one review. Everybody can make mistakes and one experience can never reflect everybody's experience. And reading several reviews isn't enough either. People should put a little bit more effort into researching stuff like this and shouldn't expect one reviewer to have all the answers. I honestly believe that if people put more effort in, they'll start caring less about scores. Right now, scores are being valued way too much, if you ask me.

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stickybun

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@loafofgame @stickybun I don't care about scores. I care about consistency.

Halo MCC's MP is a hot mess right now. I'm all for letting developers have it with both barrels because it's a horrible trend in gaming right now… But there needs to be a standard that all games are reviewed on. It's only fair. It's confusing as hell to the reader not to have a review held to the same standard across the board.

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loafofgame

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Edited By loafofgame

@stickybun But that's partly my point. Consistency is often relative to the person overlooking the situation. What is consistent in your eyes might not be so in someone else's. I feel reviews across the board are consistent enough to be valuable. No review ever discusses every aspect of a game and with the BF4 and Driveclub review the argument is that the reviewers did in fact not experience any problems at the time of reviewing. Is that inconsistent on the part of the reviewers or do videogames themselves have some inconsistencies that we need to take into account? All I'm saying is that several reviews and some additional information (and the will power to not buy a game on the day of release) should never lead to a horribly bad purchase. At least, not in my experience. I don't think it's reasonable to expect you can get all your information from one review. And in my opinion it shouldn't be that confusing when you put a little effort into your research. But well, maybe that's just me.

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ramtracker42

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@stickybun


Driveclub got a 6/10 because of all the problems just like this game.

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RickPhoenixxx

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Edited By RickPhoenixxx

@stickybun The answer I believe..is separate scoring.
Also, I wanna know if they review a game good or bad on how good or bad it is, not if the online works great, so so, bad ect

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stickybun

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@rickphoenixxx Separate scoring? OK… well again. Treat all games with the same approach when you review it.

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RickPhoenixxx

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Edited By RickPhoenixxx

@stickybun @rickphoenixxx I dunno, maybe a final combined score at the end? Just score the two parts separately at first and let people see your review process more in depth. THAT way a person who just plays one part mostly will know what they are in for.

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loafofgame

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@rickphoenixxx I think (and this is only speculation) that GS has been changing their scores from scoring separate sections, to .1, to .5, to only whole numbers, because they want to take attention away from scores as a whole, without sacrificing the traffic that comes in through sites like metacritic. It wouldn't surprise me if they end up with GB's star system, which is even more vague and shows the (in my eyes) true irrelevance of scores. If you want to know whether or not you'll like the game, read the actual review and preferably more than one.

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Edited By Forcecaster

@rickphoenixxx If a reviewer will feel like he/she will not even poke a game with a stick if the MP is broken they can even give it a 2 or 3. So I guess this is still depends on their oppinion. For Chris this situation is bad, probably the hardcore fans will gladly wait a few minutes to get into the game.

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RickPhoenixxx

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@Forcecaster @rickphoenixxx Dead Rising 3's PC review was a 3 on here, that was criminal.

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InFI_Chronos

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Actually I have played the halo 2 anniversary multiplayer and classic and while its a hassle to get in a game once you do its awesome. It's exactly how I remembered it and even more fun now that us in 60fps 1080p. If you liked halo2 mp then you won't be disappointed. The disappointment comes from actually trying to get in a game. I have been playing customs with a bunch of friends and its a blast.

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Bread_or_Decide

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WHOA

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