Review

Driveclub Review

  • First Released Oct 7, 2014
    released
  • PS4

Yawning at the wheel.

It exists, it's pretty, and you race cars in it. Such an analysis might be terribly reductive, but it's difficult to work up excitement over Driveclub, a simple racing game in which frustration is common and thrills are in short supply. This is racing in its most straightforward and driest form, free of frills, free of celebration, and free of pressing reasons to invest your time in it for the long term.

No, in spite of its attempts to drive competition by way of automated and player-issued challenges, Driveclub is a short-term game, one that gets you onto the track with minimal fuss and tests your command of the vehicle whose wheel you grasp. Select your race, select your vehicle, and take to the track, unlocking new vehicles as you progress. There is no under-the-hood tinkering, and thus less sense of ownership than you would feel in a game like Forza. Of course, driving a shiny red Ferrari is its own intrinsic reward, and Driveclub introduces you to a variety of slick-looking vehicles and puts them to the test on a generous supply of intricate tracks. The single-player tour includes a race aptly called "Punching Above Your Weight," pitting you and your 5000-plus-pound Bentley Continental against considerably lighter Audis and Aston Martins. It's a demanding race, funneling you and your hulking boat through tight turns that require intense focus and a light touch.

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Your initial races won't demand so much of you, but if there's one thing Driveclub's tour has a handle on, it's how to smartly and steadily increase the level of challenge, moving from hot hatches to sports vehicles to performances cars and beyond, all while opening access to serpentine circuits that won't forgive your silly cornering mistakes. (There is no rewind mechanic here; a particularly grave error will have you reaching for the restart option.) When your primary conflict is with the track and its complexities, Driveclub can induce the right kind of tension, the kind you feel when you're about to leave a straightaway and ease into a corner, carefully choosing a sensible driving line and applying just the right amount of brake pressure. It's the anxiety of the approach, followed by the relief of uninterrupted acceleration--that is, if not followed by another grand blunder--that makes for satisfying racing. Eventually, however, your primary struggle is to balance the bizarre contradiction between the weight of your car and the excess amount of grip it demonstrates; whether you're more accustomed to modern simulations or arcade-style racers, it takes time to come to know Driveclub's uber-grippy supercars.

AI racers can and do offer their own kind of challenge, but computer-controlled drivers often behave in irritating ways, causing the game to punish you for its own mistakes. Your opponents are concerned above all else with the prescribed racing line, regardless of which car they drive, favoring the most aggressive possible speeds down the clearest, most obvious route. This lack of adaptability isn't much of a concern early in your tour, but when the cars get faster and the courses get more labyrinthine, AI racers tend to clump up around certain curves and ignore the presence of other vehicles, including your own. AI vehicles prefer collisions to deviations from the line, often smashing into you from behind and sending you careening into the vehicle in front of you, or sliding onto the shoulder, simply because you took the path most appropriate for your car.

I made that club paint job. Don't judge!
I made that club paint job. Don't judge!

A collision or an overturned corner is damaging on its own in any racing game, but in Driveclub, it is even more so. Should you veer too far from the asphalt, or should a collision be too violent, the game penalizes you by temporarily capping your top speed, slowing you down for several crucial seconds. In Driveclub, there is nothing more frustrating than a collision that is clearly not your fault, and the abatement of acceleration that follows. One way to diminish this predicament is to race with others in online events. As of this writing, multiplayer is functional but invites little enthusiasm, particular when competitive drivers edge you off the track to take advantage of the resulting acceleration penalty, or undershoot corners as they grow accustomed to the game's--er--unique handling.

This is the Driveclub experience, by and large, though there are embellishments worth nothing. There are the clubs themselves, for example, which allow a half-dozen friends to come together, design a badge, create a personalized paint job, and invite other clubs to beat their race times--in essence, an elite friends' list with its own leveling system. There's no comparing these clubs with those in Forza Horizon 2, however, a superior game that does a creditable job of making your friends a tangible part of your racing experience rather than just race times with names attached to them. (That Driveclub arrives so soon after Horizon 2's release is not a coincidence that works to Driveclub's advantage.) There are the mini-challenges, too, bite-sized trials that spur you to drift a corner for longer than a clubmate (or a member of another club), or to more accurately follow the official race line for a period of time.

No Caption Provided
Click above for more Driveclub images.

These are nice, basic features, but Driveclub fails to present them with much energy or excitement, and Electronic Arts' Autolog, the community service that ties its driving games together, is more interesting, more prominent from moment to moment, and richer in features. The dull menu music signals Driveclub's dull overall presentation; it's for the best that the soundtrack is turned off by default, allowing you instead to bask in the beautiful roar of your Lotus Exige. The cars and environments are inarguably gorgeous: Norway's snow-capped mountains bring to mind melodramatic sagas and triumphant symphonies, and the lochs and castles featured within Scotland's many pastoral tracks might inspire you to call your travel agent and book a European vacation. They're beautiful places, but in Driveclub, they are as lifeless as postcards; if there any sagas left to tell in those mountains, this game isn't telling them. An occasional small crowd might politely applaud as you rush by, waving flags, or maybe even holding balloons, but a requisite audience or even the occasional fireworks display do not alone a celebration of car culture make.

In fact, it's hard to find any true celebration here. Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary. It's basic racing in basic packaging, beautiful and inert and full of attractive cars. It is not, however, an argument for a new generation of driving, given how it fails to exceed the standards of the old one.

Back To Top

The Good

  • Tour does a great job of ramping up the challenge
  • You race beautiful cars on beautiful tracks

The Bad

  • Bland atmosphere, bland presentation, bland everything
  • Stubborn AI and weird handling lead to frustration

About the Author

Kevin completed Driveclub's single-player tour, led his club to level 17, and participated in all sorts of challenges and races.
2709 Comments  RefreshSorted By 
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majema007

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Every fanboy here is fighting over a review score that shouldn't affect their opinion on whether or not they prefer Driveclub or Forza Horizon 2.


And I'm just here, eagerly waiting for Persona 5 and Bloodborne :/

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gilgalad3

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Edited By gilgalad3

Kevin VanOrd is not the person to review this game, he always searches for novelty which is hard to find in this genre.

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Player1711

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@gilgalad3 I think this bloke was expecting guns to be attached to the cars, exploding environments and anything else that would share characteristics with the Fast & the Furious... Unfortunately not a racing game.

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RabC2102

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@gilgalad3 Sounded like it mate, I couldn't care what it scores, I'll play it and make my own mind up but how pessimistic and uninterested did Kevin sound!.... These scores go to metacritic and can seriously damage a games credibility! LET A RACER REVIEW A RACER!

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SilpheedX

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I think this review is incredibly brave. Not many people have the balls to tell it like it is. I hope he does the same for every review he does.

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riotinto876

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Edited By riotinto876

Never seen a racing game as generic as this one.

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RabC2102

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Worst review I ever watched to be honest... Right from the off the tone of your voice clearly showed your lack of interest... Kevin criticizes the solo play which is like criticizing COD's single player, whats the point... And saying the tracks are lifeless, what you looking for, people running about, cars coming the other way?? It's a racing game! Not GTA! lol Probably best to let somebody that likes car games to review car games from here on. So far on game rankings Driveclub has scored anything from a 5/10 to 9.5/10 which shows 2 things... 1. Nobody knows what to score this game.... & 2. The people that scored it high like a good racing game and the rest couldn't care less which showed in this review... Well i'll get it and think i'll enjoy it coz I love a good race especially online!

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VelvetHammer2000

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Of course the 9.5 was from a play station publication. This game is no where near a 9.5. 5 might be a little harsh(and yes I bought it last night and am about 6 hours in) this game is thin and is no more then a 6. No customization or tuning. Small amount of cars. And the handling is odd. Rubber walls and odd inconsistent penalties for collisions.

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RabC2102

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@velvethammer2000 That's what I was trying to say, it seemed harsh... I've seen plenty of games over the years that have been terrible and still scraped a 5! In regards to the game we all knew there was no tuning and in my opinion that's good as the races will be on an even playing field.

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Sandman338

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@rabc2102 The 9.5/10 was from Playstation Universe, not really an unbiased source.

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RabC2102

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@sandman338 @rabc2102 True.... I was just covering the range... Plenty of reviews in around 8


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deactivated-5f3ec00254b0d

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@rabc2102 That's just... crazy.

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Snakepond1

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Guess Kevin was on the money. Not only is this game bad its servers can't even withstand the load.

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Horndawgie

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Edited By Horndawgie

@Snakepond1 PS+ is a big step up from what it has been but it still lags behind Xbox Live overall in online play. I find it pretty bad that with a year delay they still can't get it right.

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RSM-HQ

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@Metallicwolf29 We need a new WipeOut :(

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ewjiml

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Edited By ewjiml

@Metallicwolf29

Wii U < All other next gen consoles

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bunchanumbers

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Edited By bunchanumbers

@ewjiml @Metallicwolf29 >.

fixed that for you.

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kozzy1234

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Edited By kozzy1234

Floppity Flop Flop Fop


This is what you get when you only go for graphics.

Forza Motorsport 5>>>

Horizon 2 >>


PS4 is still yet to get a good racing game, Xbox one has two great ones.

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sambucca

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@kozzy1234 And yet the Xbox One is still trailing massively behind the PS4 in sales.

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Horndawgie

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Edited By Horndawgie

@kozzy1234 Yup I have both PS3 and X1 right now. I mainly got a PS3 for Gran Turismo 6 and it's great but has dropped below Forza series in terms of AI and sound and graphics. It doesn't even compare to Forza 4 graphics even though Sony nutjobs will tell you otherwise. GT6 has slightly more realistic physics and more content. The sound effects are awful. No damage. That's a fact. I still have and play GT4 on PS2 and really the only upgrade on GT6 is graphics. It still plays the same and sound effects are the same.. and still robotic AI with no damage to cars.


Forza 5 GOTY edition is coming the Friday so I will get that as well. Project Cars looks to be really good. When the PS4 gets GT7 I will probably get that, but please update the game entirely with sound and better AI.


Metacritic GT6 overall score-81

Forza 4- 91


Sorry kids, Forza 4 is a better overall experience as a racing game than GT6 and the people who really matter when it comes to reviews, not childish fanboys with little intellect and no logical thought processes at all, say the same. I know it's true.

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chaazin

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Edited By chaazin

@Horndawgie You sound so retarded comparing a last gen game to a current gen. That is pretty bad for XB1 how a last gen game is almost as good as their current gen.

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Sandman338

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@chaazin @Horndawgie and on the Playstation the last gen game is better than the current gen racer.

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Monsterkillah

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Edited By Monsterkillah

" A collision or an overturned corner is damaging on its own in any racing game, but in Driveclub, it is even more so. Should you veer too far from the asphalt, or should a collision be too violent, the game penalizes you by temporarily capping your top speed, slowing you down for several crucial seconds."

holy crapp dude of course your top speed decreased if u make mistakes, what kind of review is this


"In fact, it's hard to find any true celebration here. Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary. It's basic racing in basic packaging, beautiful and inert and full of attractive cars. It is not, however, an argument for a new generation of driving, given how it fails to exceed the standards of the old one."

This is nonsense and more like personal complain, this game is much better than NFS games and have pretty similar menus races ..MY only complain of the game is that the car options is too few

man gamespot need to use some people who have better knowledge in racing games

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BSford

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ouch! that's gotta hurt sony fans! I'm having a blast in Horizon 2!

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RickPhoenixxx

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Edited By RickPhoenixxx

@Metallicwolf29 Titanfall, FH2 already this year AND Sunset Overdrive and Halo MCC in a lil while? PS4 Suuucks so far hope it gets better.

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RSM-HQ

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Edited By RSM-HQ

@rickphoenixxx Sunset developer is also making Sony exclusives.


Bloodborne is PS4s next major exclusive, I'm confident. That's why a Pre-ordered the special edition :D

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kozzy1234

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Edited By kozzy1234

@Metallicwolf29 PS4 still has yet to come out with that killer app. Xbox one has forza motorsport 5 and Forza Horizon 2 which are the two best racers on the market atm. And both worth buying a xbox one for imo.


As with the PS3 you gotta wait 2 years to get a decent exclusive game for the ps4. Slightly more power doesn't mean much if you have no good games yet

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chaazin

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@kozzy1234 Really? The Last of Us kills XB1 a lone. Sorry. Don't cry because XB1 is falling behind. I preordered Bloodborne, Persona 5, The Order, Silent Hill. What can you preorder on XB1?

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daviz88

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Edited By daviz88

forza 5 was bad as well, fanboy much?

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RSM-HQ

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Edited By RSM-HQ

@kozzy1234 All true, PS4 still awaits worth while exclusives. 2014 is not the year of Sonys console.

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chaazin

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@RSM-HQ @kozzy1234 Lol funny how a system is still winning and The Last of Us is a worth while exclusive. Think before you type.

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RSM-HQ

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@chaazin @RSM-HQ @kozzy1234 Don't know about you but a game I owned on PS3 doesn't cut the ice. Think before you type.


And on that note LoU is not worth buying a console for.


Finally I grabbed a PS4 day one, why would I care on your "winning" sentence. Also had a PS2/ PS3 day one for that matter. Yet I can say it as it is.

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chris120379

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Edited By chris120379

@Metallicwolf29 I would have to agree with u on this one, it's a shame nobody's playing them.

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kozzy1234

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Edited By kozzy1234

@Metallicwolf29 Nope PC has best games, xbox one next
. Once again a sony console is a paper weight until 2-3 years after it comes out. MS already has two fantastic Exclusives. SDame as last gen, MS starts off on fire, Sony starts off very slow until uncharted,etc.. comes out later.

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Monsterkillah

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@kozzy1234 @Metallicwolf29

Forza Horizon 2 is cross gen games it has 360 feel graphics way bellow Driveclub and pretty bad handling

the only good part is the free roam experience thats it

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adnaan

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Edited By adnaan

@Monsterkillah

Describing FH2 in this way clearly tells us you have no idea what you are talking about. I think the majority review sites and user reviews would strongly disagree with your summation of FH2. I've played many racing games over the last 2 decades, and FH2 is hands down the best open world racer ever created, and one of the best looking games this generation, but that's just my opinion.

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SilpheedX

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Edited By SilpheedX

@Monsterkillah

"360 feel graphics way bellow Driveclub"

You're either joking or ignorant!

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kozzy1234

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Edited By kozzy1234

@Monsterkillah @kozzy1234 @Metallicwolf29 They are no thte same games on 360 and xbox one, do some research. Someone sounds like an angry cow. I loved my ps1, ps2 and ps3 but sony always does this, they put out a system and you have to wait 2-3 years for a decent exclusive to come out, its getting pathetic (PS1 and SNES are my fav consoles ever).


Xbox one has the two best exclusives so far this gen, PS4 won't be worth it until an Uncharted, GT or Last Of Us game comes out which sucks.


Driveclub is only slightly better in graphcis, everything else forza horizon 2 destroys it. Gmaeplay, controls, content,etc.. way better on forza horizon 2.


Why are you so mad? Fans and reviewers prefer Forza Horizon 2 and Forza Motorsport 5.

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Monsterkillah

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Edited By Monsterkillah

@kozzy1234 @Monsterkillah @Metallicwolf29

Xbox One exclusive this year :

MCC - remake of old games

Sunset O : not interested, too kiddy for me

Killer Istinct #2 pretty OK games but not system seller

not so great overall

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Sandman338

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@Monsterkillah where is your list of PS4 exclusives?...

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b74kd3th

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User rating of a 5.7 kvo was close

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