Review

Driveclub Review

  • First Released Oct 7, 2014
    released
  • PS4

Yawning at the wheel.

It exists, it's pretty, and you race cars in it. Such an analysis might be terribly reductive, but it's difficult to work up excitement over Driveclub, a simple racing game in which frustration is common and thrills are in short supply. This is racing in its most straightforward and driest form, free of frills, free of celebration, and free of pressing reasons to invest your time in it for the long term.

No, in spite of its attempts to drive competition by way of automated and player-issued challenges, Driveclub is a short-term game, one that gets you onto the track with minimal fuss and tests your command of the vehicle whose wheel you grasp. Select your race, select your vehicle, and take to the track, unlocking new vehicles as you progress. There is no under-the-hood tinkering, and thus less sense of ownership than you would feel in a game like Forza. Of course, driving a shiny red Ferrari is its own intrinsic reward, and Driveclub introduces you to a variety of slick-looking vehicles and puts them to the test on a generous supply of intricate tracks. The single-player tour includes a race aptly called "Punching Above Your Weight," pitting you and your 5000-plus-pound Bentley Continental against considerably lighter Audis and Aston Martins. It's a demanding race, funneling you and your hulking boat through tight turns that require intense focus and a light touch.

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Your initial races won't demand so much of you, but if there's one thing Driveclub's tour has a handle on, it's how to smartly and steadily increase the level of challenge, moving from hot hatches to sports vehicles to performances cars and beyond, all while opening access to serpentine circuits that won't forgive your silly cornering mistakes. (There is no rewind mechanic here; a particularly grave error will have you reaching for the restart option.) When your primary conflict is with the track and its complexities, Driveclub can induce the right kind of tension, the kind you feel when you're about to leave a straightaway and ease into a corner, carefully choosing a sensible driving line and applying just the right amount of brake pressure. It's the anxiety of the approach, followed by the relief of uninterrupted acceleration--that is, if not followed by another grand blunder--that makes for satisfying racing. Eventually, however, your primary struggle is to balance the bizarre contradiction between the weight of your car and the excess amount of grip it demonstrates; whether you're more accustomed to modern simulations or arcade-style racers, it takes time to come to know Driveclub's uber-grippy supercars.

AI racers can and do offer their own kind of challenge, but computer-controlled drivers often behave in irritating ways, causing the game to punish you for its own mistakes. Your opponents are concerned above all else with the prescribed racing line, regardless of which car they drive, favoring the most aggressive possible speeds down the clearest, most obvious route. This lack of adaptability isn't much of a concern early in your tour, but when the cars get faster and the courses get more labyrinthine, AI racers tend to clump up around certain curves and ignore the presence of other vehicles, including your own. AI vehicles prefer collisions to deviations from the line, often smashing into you from behind and sending you careening into the vehicle in front of you, or sliding onto the shoulder, simply because you took the path most appropriate for your car.

I made that club paint job. Don't judge!
I made that club paint job. Don't judge!

A collision or an overturned corner is damaging on its own in any racing game, but in Driveclub, it is even more so. Should you veer too far from the asphalt, or should a collision be too violent, the game penalizes you by temporarily capping your top speed, slowing you down for several crucial seconds. In Driveclub, there is nothing more frustrating than a collision that is clearly not your fault, and the abatement of acceleration that follows. One way to diminish this predicament is to race with others in online events. As of this writing, multiplayer is functional but invites little enthusiasm, particular when competitive drivers edge you off the track to take advantage of the resulting acceleration penalty, or undershoot corners as they grow accustomed to the game's--er--unique handling.

This is the Driveclub experience, by and large, though there are embellishments worth nothing. There are the clubs themselves, for example, which allow a half-dozen friends to come together, design a badge, create a personalized paint job, and invite other clubs to beat their race times--in essence, an elite friends' list with its own leveling system. There's no comparing these clubs with those in Forza Horizon 2, however, a superior game that does a creditable job of making your friends a tangible part of your racing experience rather than just race times with names attached to them. (That Driveclub arrives so soon after Horizon 2's release is not a coincidence that works to Driveclub's advantage.) There are the mini-challenges, too, bite-sized trials that spur you to drift a corner for longer than a clubmate (or a member of another club), or to more accurately follow the official race line for a period of time.

No Caption Provided
Click above for more Driveclub images.

These are nice, basic features, but Driveclub fails to present them with much energy or excitement, and Electronic Arts' Autolog, the community service that ties its driving games together, is more interesting, more prominent from moment to moment, and richer in features. The dull menu music signals Driveclub's dull overall presentation; it's for the best that the soundtrack is turned off by default, allowing you instead to bask in the beautiful roar of your Lotus Exige. The cars and environments are inarguably gorgeous: Norway's snow-capped mountains bring to mind melodramatic sagas and triumphant symphonies, and the lochs and castles featured within Scotland's many pastoral tracks might inspire you to call your travel agent and book a European vacation. They're beautiful places, but in Driveclub, they are as lifeless as postcards; if there any sagas left to tell in those mountains, this game isn't telling them. An occasional small crowd might politely applaud as you rush by, waving flags, or maybe even holding balloons, but a requisite audience or even the occasional fireworks display do not alone a celebration of car culture make.

In fact, it's hard to find any true celebration here. Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary. It's basic racing in basic packaging, beautiful and inert and full of attractive cars. It is not, however, an argument for a new generation of driving, given how it fails to exceed the standards of the old one.

Back To Top

The Good

  • Tour does a great job of ramping up the challenge
  • You race beautiful cars on beautiful tracks

The Bad

  • Bland atmosphere, bland presentation, bland everything
  • Stubborn AI and weird handling lead to frustration

About the Author

Kevin completed Driveclub's single-player tour, led his club to level 17, and participated in all sorts of challenges and races.
2709 Comments  RefreshSorted By 
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christie_

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I doubt that 20% of the people commenting actually played the game. It looks like a fanboys invasion. It's not the best driving game of all times, but 5? Really?


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blackace

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Edited By blackace

@christie_ Mosty gamers can't play it because they can't download the PS+ version. LOL!! The game is obviously pretty bad. Biased fanboy will damage control this to their graves I'm sure. I'm glad I didn't fork over $60 for this mess. At least I can play Horizon 2 online with no issues.

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christie_

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Edited By christie_

@blackace @frozenuxx "Obviously pretty bad"... Says who? Metacritic says the opposite. Anyway, I'll leave this childish comments to you kids. I haven't bought the entire Sony, just the PS4. I couldn't care less about how well it's selling, about the "exclusives" war (by the way, what a great lineup of exclusives the Xbox is showing us!), if it's ahead of the Xbox in sales, and what you both think about it (specially if you haven't even played it). In fact, judging by the lack of maturity in your comments, you both should also start worring about other stuff too, like the size of your man tits, for instance.

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Frozenuxx

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Edited By Frozenuxx

@christie_

Kevin's truth hurts eh? It got a 5, it's not going to change, just get over it. Or you can go to sites where reviews scores are more pleasing to you.

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Melvim911

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Where´s the "Forza Killer"???

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DeepDarkAttic

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LOL...a five?! But Kevin they bought the stars from NASA.

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blackace

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@deepdarkattic LMAO!!! Wasted all that time with the stars and the moon, instead of finishing the fu@#&*$# game.

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BSford

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driveclub got a worse score than alien isolation.... ouch glad I'm not a Sony fan

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blackace

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@bsford Got a worse score then Destiny. They can't get a break. At least Destiny sold millions on it's hype alone. That's all Activision and Sony care about are sales.

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Player1711

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I forgot Microsoft was a charity.

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tiagopati

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Edited By tiagopati

I couldn't agree more with the reviewer... I think this time MS can just sit back and enjoy the fall of Driveclub facing any of their racing sims since (probably) Forza 2 - as even Forza 2 was much but much better than this piece of ****! This was the biggest shot on the foot I've seen a developer take for a long time.

It's a very bad game! I don't think I'd even rate it with a 5! Let's wait for the online - currently unavailable in Europe at least - and try to see if this can give more than the first few hours on it have showed.


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thief_like_me

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It's abundantly clear from the first sentence that this reviewer really doesn't care at all about driving games, so of course he'd find Driveclub to be really boring. Not every racing game needs to have hundreds of cars, an open world, or deep customization features. It's obviously a very pretty game and the track design looks incredible. If the physics are on point too, then this has the potential to be a great racer.

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cuprashoe

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@thief_like_me I love driving games and I got DC today and I'm already bored with it. I either like realistic driving games or really fun one's...Driveclub is neither, Sorry to break it to you but he's right!

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blackace

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@thief_like_me I wonder if you would be saying the same thing about GT7. No, it's not a great racer and the physics are way off from what I've been reading online. The game is way to grippy and if you go off the road for 3 secs the race stops and you get put in the middle of the track. Completely dumb.

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thief_like_me

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I honestly have no idea what you're talking about, I just started playing DC today it handles really well, everything's really tight and responsive. I wish other racing games drove more like it.

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BSford

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Edited By BSford

@thief_like_me lol there are only 50 cars which don't even look that good when compared to forza... and the tracks are ridiculous in that you can practically bounce off the walls throughout the whole track... embarrassing for a game this gen

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deactivated-5f3ec00254b0d

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@bsford @thief_like_me Well, to be fair, F1 games offer very little variety car wise yet that's by far my favourite racing series by a long stretch.

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Croxus

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Yet another disgusting evidence of GS showing their allegiance to MS...

For years now it is known that GS is agressively promoting the MS platform, by undermining the opposition platforms. A typical way to do that is by manipulating the ratings of exclusive titles...

It happens way too often to be considered a coincidence of subjective opinions anymore...

The Sony exclusives are systematically getting negative publicity and the MS exclusives are overhyped.

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bunchanumbers

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@croxus Yet almost constantly there are advertisements for Sony.

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RustedTruck650

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Edited By RustedTruck650

@croxus Yeah, that is clearly seen right from the start when they straight up compare strictly to Forza.

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VelvetHammer2000

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Yes. How dare they compare a driving game to another driving game. Ridiculous.

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RustedTruck650

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@velvethammer2000 Why not compare it to NFS? This was never meant to be a real racing simulator so it's obvious that the comparison with Forza it's nothing more than a flame war-starting review . Even if it was being compared with Sony's own Gran Turismo it'd still be an inaccurate review. So maybe you are the ridiculous one.

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L3Nix

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Edited By L3Nix

@RustedTruck650 @velvethammer2000 It's Driveclubs fault since they claimed it was PS4's Forza killer. Just watch the "All Action Trailer".

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cuprashoe

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@RustedTruck650 @velvethammer2000 It's not a patch on NFS either, I bought DC and trust me it's pretty poor...Looks great though!

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Player1711

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Edited By Player1711

@velvethammer2000 Free roam is different to strictly racing. Very different.

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blackace

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@player1711 @velvethammer2000 Even if you compared this to Forza 5, which ISN'T FREE ROAM, DriveClub still loses by a mile. Kevin doesn't mention anything about open world or free roaming in his review.

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RustedTruck650

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WOW! DAHELL!!!?? Kevin is just mad about Bloodborne not coming out this year. It's ok Kev, just be patience. But jokes aside this review must be part of Gamespot's paid review program or whatever they call it, I mean they gave Assasin's Creed: Black Flag a 9. LOL. We all know where these numbers come from.

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blackace

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@RustedTruck650 AC4 was actually a great game. Everyone gave it 8 and 9 scores.

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Joe_shickler

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AC: 4 rightfully deserves an 8 or higher. They took naval combat from AC: 3 (heavily liked) and made it a main aspect(smart move), plus the story was refreshing and great!

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RustedTruck650

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@joe_shickler The game was more than unfinished it was just boring and very very repetitive with no genuine challenging gameplay.

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ooblah

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In your humble opinion. I thought it was whack. Which is a shame because i was thuper exthighted to play a decent open world pirate game. It was even glitchier than AC3.

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moesuir

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Kevin, why are you reviewing an ugly PS2 game!

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deactivated-5f3ec00254b0d

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Gamespot reviews are the best. 1080p/60fps. You Sonyboys should show some love.

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adnaan

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Having played the game I am totally underwhelmed by the graphics. It just looks bland. Nothing like the stylized free cam trailers we've been subjected to prior to release. I was expected better than FH2 graphics and instead I'm looking at just in the same ball-park graphics. With FH2 being true open-world that is even more disappointing as I was expecting to be blown away by this traditional circuit racer.

Also I can't get used to the jittery camera shake when your driving, I think it's suppose to be realistic but it doesn't work for me in gameplay terms.


Unfortunately for DC, coming from FH2, this is rather underwhelming, and to think Sony marketed this as a "Forza Killer". Even the day/night cycle, while looking really good, doesn't look better than FH2 as you can see towns in the darkness of the night from miles away as they a dynamically lit up with 1000 of lights. Here a link to the official FH2 Photo thread to get an idea of what it looks at during the day/night. http://www.neogaf.com/forum/showthread.php?t=904010


Even more weirdly we have gaming sites like Dualshockers saying that it looks better in motion, seriously!! If I'm not mistaken this sounds like an apologetic stance about the visuals. All games look better in motion, Why do they need to make a point about it.


The reality of the situation is this, brainwashing aside, as it stands on release, FH2 stomps all over this from a great height, in virtually every department save the graphics and even this aspect in my view is up for debate as to which is more beautiful.

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thegroveman

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Edited By thegroveman

Clearly, Microsoft paid Sony to cripple DriveClub to increase sales of Forza Horizon 2.

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cuprashoe

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@thegroveman I've got FH2 and Driveclub and DC is rubbish in comparison!

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djwood84

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Edited By djwood84

WHY DOES VAN ORD REVIEW EVERYTHING NOW? Did you fire anyone with a relevant opinion? Honestly he's more in love with his $10 words than he is with gaming.

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chris120379

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Almost 3,000 comments, nice job fellas.

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moesuir

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https://mlpforums.com/uploads/monthly_08_2014/post-27192-0-40240900-1407876387.gif

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Artorias80

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Gamespot's reviews make no sense. Go back through their review history. None of their stuff makes any sense. There is no rhyme or reason to any of their game history reviews. Usually you can judge a game site based on it's history but gamespot is weird.

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Croxus

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@artorias80

not really, they are not weird at all, the Japanese based companies are trashed regularly and the American based companies are favored, particularly, their sponsors, EA and MS

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Artorias80

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@croxus yeah it sure does seem that way based on the reviews. Microsoft seems really desperate. IGN is getting in on it too. The First feature has had 2 exclusives for Xbox so far and zero PS4 games. Also the developers of certain games have been letting slip that Microsoft has been pushing them to get resolution and framerate up to compete. I guess when you're willing to pay $2 billion for a single game.
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neowarrior793

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what the heck are people expecting from this game? its being given to you for free for lord's sake, if you are expecting forza level of racing then you had WAY too high hopes. its a basic game that's meant to allow people who have a ps4 all to play together socially.

the fact that your getting a ps4 game (even if its only in name alone) shows much high regards then an indie game that yes probably would be more quirky then this but will also be much shorter and probably less content. this game is to cater for thoes who would probably of never bought this game cause they couldn't afford it on their budget or had other games higher on that list.

this is why i dont like kevins review.

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RobDev

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Edited By RobDev

@neowarrior793 why would they review a DEMO that NOBODY can currently access when the FULL GAME is out already? makes no sense. This is why i don;t like your post

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RobDev

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@neowarrior793 eh, no its not. this is the full version of the game. The one you pay for!

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neowarrior793

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@RobDev @neowarrior793 its not a full game dude get your facts right theres 2 version ones free with psn the others a full paid game.

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RobDev

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Edited By RobDev

@neowarrior793 @RobDev so why would the review the FREE DEMO that no one can access yet if the FULL game is available? Who reviews demos anyway?

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foghorn79

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I wonder how you can review a game without really being able to experience it. I have yet been able to play online or get logged into a server.


From the really limited experience I have had with it...meh. Maybe it will grow on me, maybe not. But just maybe, they could have looked at the amount of pre-orders to figure out server capacity.

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Securator

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Edited By Securator

So this is basically like Destiny....

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blprater

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Edited By blprater

Sony is catching a lot of hell right now due to the PS Plus version not being released yesterday due to a claim that the servers are being overloaded.

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