personally would prefer a longer campaign but only three difficulties, seems to me the devs got sloppy and when they saw how short the game is, they though the best way to increase its length without building additional maps / chapter is to slap another difficulty on it....makes you wonder if Diablo 4 will not be finishable in 2 hours, but will have 15 difficulties, with no option to skip any, so that we arre forced to have those 30-40 hours of gameplay, even if half of it is simple boring since its a cakewalk....just my 2 cents, would have welcome greater length and traditional 3 difficulties...
just a comparison, even play FB games where you click to do jobs? I used to...if was an easy way to get past work time in work, now you clicked each job and it has 3 stars so you had to complete it 3 times...but there were many different jobs...after a while funding ceased and the community got smaller, so the devs got sloppier and instead of creating more jobs, they simply put 4, then 5 stars, and you had to do everything too many times over....just a comparison, in my view, D3 could have gone with the 3 difficulties model, since addind more is simply a cheap trick to lengthen the gameplay without really providing any extra additional content...
a new patch repairs part of the combat (adds dodge for ex.) which is big improvement...otherwise the biggst letdown was the non-compact world, I mean sure, you are pirate, you should sail from island to island, but I would still prefer at least one larger mainland, they could have joined the maps of Arborea together for ex...RPG players won't mind the negatives too much as most of the funny conversations make up for it, but I see the mainstream players having issues, like if fo ex. the very first group of sandevils kills them 10 times...overall a typical gothic 1,2,3 experience (remember combat in gothic 3 before patch (hint:boars!)? or the broken quests (hint:chalices)? but it was still good)...
portal and plants vs zombie were great, a good ending song makes credits worthwhile...also try cave story (best freeware game ever) for nice credits (except freeware quality though)
well, those are play for free games for you... EA definitely is not the first or the last to do such a thing, I was a Zynga player (FB game company) for 2 years and I cannot even count the number of times this happened - that conditions have been changed during a promo action...if you read EA terms of service you will notice a line that states that you agree that EA can change its products or terms of those products...you could file a lawsuit, but I doubt it would help, since the ToS cover this, this and many other instances...
a great example for me would be Legacy of Kain Defiance, it got 6.9 on all platforms but heck, I rated it 9 and still consider it one of the best games, great story and fun combat...
a shame dragons are pretty weak and don't level scale enough to your level...meaning at higher levels the dragon although now being elder or ancient are just far easier than lower dragons on lower levels...
what's with all these graphic comparisons lately? especially for games which do not need them at all?...portal was/is really one of those games who are absolutely not about graphics, environments perhaps, but graphics? no way...still I'm sure a lot of people will use this thread to point out how powerful computers/graphics they have...
Planescape torment, The longest journey 1, Arcanum, BG2 Throne of Baal, and especially Albion...those were the games with uber story lines...personal favorite is TLJ, in which you get sucked in slowly, but completely...
I mostly agree, Kane, Conqueror and Andrew Ryan were pretty great villians (never played FF so can't say anything about Sephiroth) thanks to those traits mentioned, I also agree with Dragon age 2 missing a villian is a bad thing and the villain from Bulletstorm being an epic fail...one thing with which I disagree are the Reapers, I thought they were/are great villians and had this mystery thing going on (even the mystery about their motive) so you should have placed them in that category, I loved the explanation they gave "our motives are far beyond the understanding of primitive civilizations such as yours" (ME1 dialogue with Sovereign), sure it was a cheap way for the developers to get by, but at that time, right there when I heard it, it did sound epic enough... As for personal preferences, I loved Kain and ultimately also The elder god from the Legacy of Kain series (humanity or rather the lack thereof); The Dark Savant from the Wizardry series (mystery and a mysterious motive); The Transcendent one from Planescape torment (another mystery); Karras from Thief 2 (talk about presence, this guy had it totally!!) and lastly also Glukkons from Oddworld (humor should be included as the 5th reason!)
thorn3000's comments