I think he's absolutely right. I don't play games to be told a story. Most are terrible anyway. Make great gameplay, put it in a solid context (i.e. game world), voila, wonderful game. See -- Starcraft 2, Dark Souls, and many more.
"-both real-money and in-game--have negatively impacted the game."
It's somewhat vindicating to hear this, yet, how can they possible ever fix it? The fun of rogue-likes is finding gear in a randomly generated environment. D3 barely has randomly generated environments and, since the beginning, it was always better to gear up through the AH than from drops. Soooooo, what's the point of playing your game?
Criticizing the game for only adding a handful of new units to multiplayer just shows the reviewer doesn't understand this game at all. Multiplayer is balanced on a razor's edge and good players have shown time and again that they are capable of turning the smallest things to their advantage.
Overhauling the game wholesale by adding a bunch of units just for the fun of it would almost certainly break the game. There's way too much happening around the world, competitively to take that risk and the players and the fans wouldn't want it anyway.
I'm not rising to the defense of the game -- I haven't played it -- but hearing such a naive criticism bothered me.
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