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sugarboy79

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Edited By sugarboy79

I'm just so turned off by the fast rolling and jumping in armor. Bloodborne was a fine game but with the return of Miyazaki to the Souls series, I was hoping for the deliberate, strategic combat of Dark Souls and Demon's Souls.

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sugarboy79

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Regardless of the reason it was removed, this feature sounds really tedious. It doesn't sound like much fun to have to rub the characters to buff them...

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sugarboy79

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@zmanbarzel: Was thinking the same thing. I've been playing W3 lately. During the many moments I spend trying to angle the camera just right so that I can loot a sack of grain I'm left wondering how GS considered it to be a perfect game.

Not to mention the moments I'm stuck on a hump in the ground or I suddenly attack an unintended target or I can't dive underwater for no reason, etc.

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sugarboy79

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I wanted to like Witcher 3 but it just didn't click for me. Mostly I found the combat to be really one dimensional and the character development to be uninspiring. Some of the cutscenes were nice, I guess, but that's not why I play RPGs. Maybe I'll try it again when it's GOTY edition is $5.00 on Steam. In the meantime, I have no regrets about sending that one back.

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Edited By sugarboy79

Elder Scrolls Online -- an international source of disappointment since 2014.

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sugarboy79

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I'm sort of surprised HotS isn't on here since it's PC exclusive.

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Edited By sugarboy79

MH4U was my GOTY, full stop.

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@megakoresh: It only seems this way. Once you know the way to the boss you can just run straight there from the nearest bonfire. There are very few bosses that *require* you to kill anything between the nearest bonfire and their fog gate. Bloodborne works this way, too. Dark Souls is very tedious if you do not realize this.

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sugarboy79

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Seriously? They have a copyright on the word 'Fallout'? That's crazy.

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sugarboy79

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How many deaths have occurred in front of Blizzard games at this point? I feel like I only hear about this type of thing with regard to Starcraft, Diablo, and WoW.