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#1  Edited By pupp3t_mast3r
Member since 2008 • 141 Posts

@CasualGamer36x said:

If you had to choose only 2 out of these, which would you choose? Also, let me know the reason if possible. Thanks!

Hitman Absolution

Deus Ex HR

Fifa 12

Borderlands 2

Just Cause 1 and 2

Sleeping Dogs

Mass Effect 1 2 and 3

Tomb Raider

Kingdoms of Amular Reckoning

Dragon’s Dogma

L A Noire

Dishonored

Mass Effect 2 and Dishonored. The first since it felt like the most polished mass effect to date with a brilliant story and allowing you to make choices with real consequences in the game. The second for the freedom the gameplay afforded you as well as the atmosphere of the world. You could tell a lot of work went into making the worlds of both those games feel believable.

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#2 pupp3t_mast3r
Member since 2008 • 141 Posts

@acp_45 said:

I haven’t played the Dragon Age games...

I was wondering if it is worth it.

I don’t see people talk about them as often as The Witcher, TES, Fallout and more recently Dark Souls II.

Considering that Dragon Age Inquisition is coming, should I play through Dragon Age 1&2 or just skip them.?

Highly recommend playing both games even though they play like two different companies designed it. The key factor is over-arching story which comes more into fruition in Dragon Age 2 than in Origins (however Dragon Age: Origins had the better narrative). If you like simplified fast paced gameplay DA2 might be for you but if you prefer tactical combat similar to KOTOR DA:O is definitely the preferred option. Both games however come with an incredibly atmospheric world and I enjoyed both more for the story and impact I was able to have in the games than just their individual gameplay styles.

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#3 pupp3t_mast3r
Member since 2008 • 141 Posts

@wolf503 said:

@The_Stand_In said:

The nemesis system is a really cool concept, but seems like it would be hard to pull off. Then again, Monolith did create F.E.A.R.'s AI and that turned out great so here's hoping.

I reckon it will be hard to pull off and because of that we won't see what actually had to be sacrificed in the game until it's release. I'm just worried that the dynamics of the game won't really be as dynamic as expected. Like with Guild Wars 2, ArenaNet kept boasting dynamic events and a lot of other dynamic elements like the story and how everyone would have a unique story. Come day of release, the dynamic events turned out to be repeatable events that weren't really dynamic to begin with and I ended up with the same story as a couple of other friends who were playing it lol

I hear what you're saying with GW2 but it's worth keeping in mind that when making an MMO experience you can't expect events/quests to be unique. So even though they were boasting this epic gaming experience there's only so much you can do when you've got to create an online world where millions of players are going to be frolicking in (i.e. everyone should have the opportunity to experience an event). Shadow of Mordor doesn't have those restraints since it only needs to worry about a single person going through the game at any given time so hopefully they can pull this off instead of it feeling too scripted or mechanical.

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#4  Edited By pupp3t_mast3r
Member since 2008 • 141 Posts

Surprisingly I've never managed to break any of my controllers for any generation of consoles... o.0 It is surprising given the amount of time I spent on each console as well.

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#5 pupp3t_mast3r
Member since 2008 • 141 Posts

@k41m said:

I want to be clear here, I don't have the time right now to write about everything I have been enjoying about this game. Like I said I just made this topic to try and get people to at least try it before they decide to hate it. I just can't believe the hate this game is getting that's all.

I think the hate's more related to the fact that Elder Scrolls fans probably didn't want anything multiplayer related. So I guess the hate is just fans being disappointed at the next iteration of the Elder Scrolls franchise, it'd be like turning Fallout into a Call of Duty clone (lets hope that never happens). Personally I wasn't going to pick this game up at launch but maybe 6-9 months after it came out to see how it is before passing any judgement.

That said the pricing for the game is pretty standard for MMO's given that almost all decent ones start with a full price and a sub and stay that way on average at least a year or two after release.

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#6 pupp3t_mast3r
Member since 2008 • 141 Posts

@shangtsung7 said:

@pupp3t_mast3r said:

@shangtsung7 said:

@huerito323 said:

@shangtsung7 said:

@huerito323 said:

@shangtsung7: Clearly, interacting with people on the internet is not meant for you. You're always starting crap for no reason. You got anger issues dude.

you're one to talk m8, you've been troll bating me on here ever since i joined, seriously what is your problem with me?

how have I ever trolled you? I've disagreed with you countless times, but I don't call you an idiot or disrespect you in any way. We're all gamers here, it's ok to debate and get our point across, but you take things far too serious and you start insulting people. If you can't handle anyone telling you you're wrong, then maybe you should stay away.

its one thing to disagree with somebodies opinion but you take it to another level m8, you make it a point to place random disagreements towards everything i comment on without even explaining your reason for disagreeing, its obvious you were placing these posts just to see how i would react, in other words "troll bating" and you've been doing it to me since i first joined this site, tbh it borderlines on creepy.

and you guys still haven't answered my question. name ONE game other than SFXTekken which has an AI option in vs mode?

Ok you really need to go into more detail because AI exists in single player for every single fighting game. Depending on the game you can alter the AI either in training mode OR during single player matches. And a couple of games I've done that in are Soul Calibur 3 and MvC3.

Why exactly is it important to have AI in vs mode? So going back to your original post about AI, stages and characters, most fighting games let you alter those in single player modes just not always in VS, but once again I don't see why having it in a VS mode matters?

because contrary to your beliefs m8 there are some of us who get tired of playing the same cheesy characters with the same cheese balling tactics each and every time we go online and thats why i stated earlier in this thread that its a shame all fighting games don't have an AI option in the vs mode.. anyways, let me give you a perfect example- if you've ever played MK9 i'm sure you noticed how boring the online matches are on that game "this is also the reason NOBODY plays the game online anymore" every time you try to find a match you get the same thing, Kung Lao, Smoke, Noob Saibot, Kano, and occasionally Rain, this is because those characters are practically impossible to lose with once you've mastered their op tactics, no bs they are literally op'ed to the point of ruining the game, well.. NOT EVERYONE wants to face ONLY these characters each and EVERY time they decide to play MK9 and the same can be said for other fighting games as well, and THATS why i posted that i wish all fighting games had this option, cause of REPLAY value, see? i was not "trolling" m8 i was just stating my "opinion" and all i was trying to do was correct those who claim that all fighting games DID have an AI option in vs mode which was false, "not true" i wish it were so but it isn't, if it were so i would still be playing MK9, understand? :D

I get what you're saying since I'd have the same crap in MK9, if I played with less experienced friends they'd just choose noob and spam his stupid moves. However my whole point and I'd like to think what the others who replied to you were trying to get across was AI modes and difficulties exist in most fighting games OUTSIDE of vs mode and they basically give you a similar experience to fighting ai on vs mode.

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#7  Edited By pupp3t_mast3r
Member since 2008 • 141 Posts

@MBirdy88 said:

@wis3boi said:

I found the 4 man flashpoints more fun and interesting myself

Hmmm.... I find with "4 man" content, be it SWTOR, WoW Scenarios, FFXIV lite parties... and ESO ... there is just no way to make real challenge.

Its why raids are so neccessary for MMOs for those that want challenge and difficult progression at the end, which is why I think ESO is setting itself up for a massive failure like GW2 (E.G ... good for the RvRvR niche, but after the playthrough nothing for the majority of PvEs... aka the majority of MMO players.)

anything below 10 gets too easy... not enough roles, responsibility only on a few.

as a small co-op element with freinds... its decent though.

I hear what you're saying and the numbers alone probably added a lot to the difficulty and complexity of WoW raids but you've also got to look at it from a server population point of view. When you have 5 man teams and 10 man - 25 man raids everything takes forever in a game that has a rocky population with people jumping in and out. WoW on the other had has a consistently high population from inception to justify the large raids.

Personally I prefer smaller raids since it makes it easier for people to learn from trial and error in a fight than having to read up and watch raid fights like you do in WoW. And it's also part of the reason the community's a lot nicer, smaller raids make it easier for people to be consistent in attendance which in turn makes it easier for people to bond with their guilds. I found it a lot easier to make a home in my Guild in SWTOR than I have in all my years playing WoW.

Also I found a balanced set of players playing SWTOR i.e. people who seemed to have lives outside the game with work, family and socializing, too many people who raided with me in WoW spent way too much time on that game, made it to every raid, inflexible raiding days, miss one raid and your spot might be gone the next week, etc.

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#8 pupp3t_mast3r
Member since 2008 • 141 Posts

Destiny, Dragon Age, Shadow of Mordor, also a couple of RPG's on Kickstarter I'm keeping an eye on like Massive Chalice and Pillars of Eternity!

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#9 pupp3t_mast3r
Member since 2008 • 141 Posts

@shangtsung7 said:

@huerito323 said:

@shangtsung7 said:

@huerito323 said:

@shangtsung7: Clearly, interacting with people on the internet is not meant for you. You're always starting crap for no reason. You got anger issues dude.

you're one to talk m8, you've been troll bating me on here ever since i joined, seriously what is your problem with me?

how have I ever trolled you? I've disagreed with you countless times, but I don't call you an idiot or disrespect you in any way. We're all gamers here, it's ok to debate and get our point across, but you take things far too serious and you start insulting people. If you can't handle anyone telling you you're wrong, then maybe you should stay away.

its one thing to disagree with somebodies opinion but you take it to another level m8, you make it a point to place random disagreements towards everything i comment on without even explaining your reason for disagreeing, its obvious you were placing these posts just to see how i would react, in other words "troll bating" and you've been doing it to me since i first joined this site, tbh it borderlines on creepy.

and you guys still haven't answered my question. name ONE game other than SFXTekken which has an AI option in vs mode?

Ok you really need to go into more detail because AI exists in single player for every single fighting game. Depending on the game you can alter the AI either in training mode OR during single player matches. And a couple of games I've done that in are Soul Calibur 3 and MvC3.

Why exactly is it important to have AI in vs mode? So going back to your original post about AI, stages and characters, most fighting games let you alter those in single player modes just not always in VS, but once again I don't see why having it in a VS mode matters?

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#10 pupp3t_mast3r
Member since 2008 • 141 Posts

I would hold off until Infamous Second Son, but if you're really intent on one of those 3 I'd reccommend Killzone. While the single player isnt anything special the use of abilities and perks in the multiplayer can make for a lot of fun! Out of all the three fps mp shooters out at launch I personally had the most with Killzone's.