@MBirdy88 said:
@wis3boi said:
I found the 4 man flashpoints more fun and interesting myself
Hmmm.... I find with "4 man" content, be it SWTOR, WoW Scenarios, FFXIV lite parties... and ESO ... there is just no way to make real challenge.
Its why raids are so neccessary for MMOs for those that want challenge and difficult progression at the end, which is why I think ESO is setting itself up for a massive failure like GW2 (E.G ... good for the RvRvR niche, but after the playthrough nothing for the majority of PvEs... aka the majority of MMO players.)
anything below 10 gets too easy... not enough roles, responsibility only on a few.
as a small co-op element with freinds... its decent though.
I hear what you're saying and the numbers alone probably added a lot to the difficulty and complexity of WoW raids but you've also got to look at it from a server population point of view. When you have 5 man teams and 10 man - 25 man raids everything takes forever in a game that has a rocky population with people jumping in and out. WoW on the other had has a consistently high population from inception to justify the large raids.
Personally I prefer smaller raids since it makes it easier for people to learn from trial and error in a fight than having to read up and watch raid fights like you do in WoW. And it's also part of the reason the community's a lot nicer, smaller raids make it easier for people to be consistent in attendance which in turn makes it easier for people to bond with their guilds. I found it a lot easier to make a home in my Guild in SWTOR than I have in all my years playing WoW.
Also I found a balanced set of players playing SWTOR i.e. people who seemed to have lives outside the game with work, family and socializing, too many people who raided with me in WoW spent way too much time on that game, made it to every raid, inflexible raiding days, miss one raid and your spot might be gone the next week, etc.
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