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noodles227

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I bought two of the warbonds but not anymore. At least not with actual money. Love the game but most added weapons have been absolutely useless if you play on a difficulty higher than 5. Even most of the standard weapons are unfeasible at higher difficulties. The sickle is the only exception.

That and it's sorta distasteful now. $10 dlc packs released every few weeks in a paid for game. It's not the worst since the game is very generous in that you find currency pretty easily in game. I did buy one of the warbonds using that. Still kinda lame though, just make the weapons useful.

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noodles227

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The role playing going on in the game is fun but in reality, aren't the devs just adjusting the numbers on the fly depending on how well the playerbase is doing? Or maybe its coded in already to where they don't have to touch anything. But it's not like people actually did anything. Players are just playing then when it hits 100% its complete and the devs don't put more planets on the map.

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Edited By noodles227

@gatsbythepig: We should be happy that gamespot actually makes a distinction between men and women. Since it seems to be more common these days to just pretend like everyone is exactly the same.

I think the final girl thing originally comes from the idea that a woman, generally being weaker and slower physically is able to overcome some monster or male killer. Which I guess makes it cooler or more memorable in some cases.

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@hardwenzen: I think it makes sense. It's often easier to kill a bile titan than it is to kill a single charger mixed with a horde of regular enemies. I'd rather be chased down by three bile titans at once than three chargers.

The fact that you can also bait titans into killing their own with the acid makes them even easier. Along with their size, being able to shoot them from the whole map away if you wanted.

Spawn rate changes I can see someone not liking but using the recoiless at or expendable at to one shot them sounds good to me. I mean if you are gonna have two or three chargers then 6 bile spewers all out at once, I think a 1AT rocket kill is sensible considering you won't be able to reload in time to hit the others.

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@chubby170: Because like in many games playing at different difficulties changes how you approach the game. This game in particular playing at medium or lower you can pretty much be asleep and complete it by yourself. Higher difficulties require the use of different abilities and such depending on the mission, need more teamwork, etc.

But if you dislike the whole concept that much alright then. Just giving the reason why choosing a different difficulty does matter. In pretty much every video game really. I only specifically called it out for Helldivers since you are required to complete lower difficulties first so i thought you may not have gotten to the better ones.

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@chubby170: I'm assuming this is a joke. If not though excluding the possibility that you really just don't vibe with it, did you only play solo and at a low level? If you did I can see it being boring that way. Or if you didn't dig into the various stratagems and weapon drops.

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SCATHING review. Love to see it lol

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Edited By noodles227

@mogan: You can get a good guess of the playerbase split by looking at steam and the in game player count. Hover over the map in the ship, add up all the players from the different sectors. Then subtract the current steam player count and you have a rough estimate of PS5 numbers.

If the in game counter is to be believed, there are significantly more players on steam over PS5. Of course it's likely not precise, and people are probably idling on steam trying to connect in the first place. But then again that's happening on PS5 too I'd imagine.

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I remember during state of plays, people would moan and groan about it appearing. A lot of podcasters/youtubers were kinda meh on it too. Now it comes out and everybody seems to have magically changed their mind lol. 350k people on steam right now. Last week I think it was just 150s.

Anyway good that people are enjoying it. It's nice when players get excited about a game that's not just another 3rd person, story driven game with a lot of cutscenes. Those games also aren't bad but you know, we all know what those games are about now.

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@phili878: Even if it is "dead" in half a year I don't see why people get so hung up over it. People buy $60 games, play them for three days, uninstall, then never play again. But when it's multi-player or "live service" now people want it to last forever or it's trash, despite whatever fun they may have had with it for the past months or even years.

I feel like media and such somehow propagates that idea. People want content just for the sake of getting it, whether they actually care about it or not.