I'm sure we've all had games that have impacted our views on the video game world. Many have made us go 'wow, why isn't this more popular?' This, at least for me, rings true for many games that I feel have been overshadowed over the years; not because they are terrible, but because for one reason or another they have lacked a certain catalyst that gave them the popularity they deserve. Since gamespot has recently taken to listing off games (mods and other interesting amenities), i decided I would make a list myself. These games (or game series if warranted) are the 5 underderdogs that I feel deserved a little more recognition in the gamming community.
-The Homeworld series:
Rts's have been around for a long while, but rarely have they managed to be anything groundbreaking when it comes to gameplay. Despite it's age, homeworld continues to be an awe inspiring and truly amazing series to play. It was the first game I ever played that added a third dimension of strategy, and even to this day it's artistic shape and graphics, while dated, are beautiful and exhilarating to behold (with the exception of a few ugly blights like intangible planets and wreckage).
Both of it's predeccessors, cataclysm and Homeworld 2, added something new to the simple yet wonderful space battles you commanded. Cataclysm offered new ships and abilities, like the always fun option to kamikaze your vessels and sentinel shields. Homeworld 2 offered to build squadrons to save on build time, as well as hubs that added a layer of complexity to your carriers and mothership
That isn't to say the series was without faults. In both latter games, the research systems were horribly revamped. Cataclysm made a hub research system that was atrocious when compared to the first game, and homeworld 2 made you pay for research, a dangerous prospect when coupled with the how critical resource management was (even in later levels when you had abundant resources). Also, homeworld two severely nerfed frigates, while Cataclysm seemed to leave a few important ship types out (a game without true ion frigates is like halo without the covenant).
To this day I still play the three games. One seldom tires of the seemingly endless feel the space combats offer, and of course there is always mods. I truly believe that had more player taken an interest in this franchise, there would be dozens more games made in the image of this one (instead of just sins of a solar empire). Homeworld is a computer RTS that all gamers should try.
-The parasite Eve Series:
What happens when you take a game like Resident Evil (the original) and mix it with the unbelievable and surreal style of square soft (now square nix)? No, you don't get Silent hill; you get Parasite Eve, a game that has an abundance of soul.
Parasite eve sets you in the shoes of Aya Brea, a somewhat enigmatic Police officer with a troubling family history. A night at the opera forever changes her life; as people spontaneously combust around her, she set out to stop an antagonist known as Eve, a woman who is strangely familiar. Parasite eve 2 takes after this , set around Aya struggling to stop yet another genetic outbreak that turns creatures into horrors.
The first game has more of a gothic horror to it than the sequel, which is more in tune with the survival horror. Aya is terrified that she mightbecome like Eve, and start butchering people by the thousands with no one to stop her. the Game play between the two is drastically different, but the principles are the same: and RPG horror (Square Cnix stays true to it's RPG elements). It works for the most part, as you creatively use a wide assortment of guns and Mitochondria powers (read the storyline to understand, I don't want to unravel too much). PE1 gives you the chance to upgrade and enhance your guns with attributes from other weapons, generally at the cost of the weapon itself. PE2 diversifies it's weapons system by taking away most chances to upgrade your guns, but by compensating with different ammo types and creative supplies and on hand items.
This game, I believe, didn't have much of a chance because it was overshadowed by it's competition, RE and SH. It (the series) is unique enough to try despite it's age (Ps1, in an age of amazing graphics) and fun enough to enjoy with a creative plot and challenging gameplay. What does mar it (besides it's age) are some minor annoyances, but nothing anyone could look over if they have been forgiving of the many flaws in games over the years.
Mario RPG: Legend of the Seven Stars:
If a gamer ever asked 'Who's Mario?' to another gamer, chances are Gamer A would be dragged out of his home (by horses) and beaten with a hose. Mario has been making popular (if not great) games since before I was born, but in a sea of diamonds, Rpg and Mario games alike, this game in particular is an emerald the size of a baby's head. Mario RPG may very well be the best game for the SNES. Heck, it may be the best RPG ever made.
The plot is true to the Mario series, but with a giant twist. After saving the princess from Bowser (again), a large earthquake sends the three flying as a giant sword crashes into Bowser's keep. What at first became a routine rescue mission for Mario has now become a journey across Mario's world with one of the most brilliant and unfolding plots to date.
Mario RPG contains a large assortment of characters, both npc and people to join Mario's cause in search of solutions to their own problems. Each Character is unique, charming and packs a wallop in his or her own right. Gameplay boils down to nothing unfamiliar to RPG games, but in it's own right is rewarding, as you don't just repeat the same moves until the enemy dies. You choose to use items, attack (and if you time right you can critical hit), cower for extra defense or use special abilities (all of which will make you smile). True to any other RPG, there are dozens of side activities to add content, such as yoshi races or the mine cart ride. Every weapon is unique with a different animation. The icing on the cake of all of this is that nothing feels recycled, tacked on or not belonging. Cover it with a fresh coat of polish and this game was the greatest thing to hit the SNES.
Perhaps it's my imagination, but I feel more attention should be paid to a game that quite frankly defined RPGs for me. This game is to Mario games and RPGs what Star Craft is to RTSs.
-The quake series:
Who didn't have a computer class in high school where they spent more time playing Quake 3 than they did doing work? Quake may not be an unknown relic, but when compared to the boots it's big brother set for it, it's easy to see why I added it to the list. Every quake game made FPSs that much greater and that much more poplar, but when mentioning Id software more people than not say "DOOM" or "doom, followed shortly by quake". Give this dogs it's day.
The plot of quake is inconsistent, yes, but normally you don't need an amazing plot to justify mass carnage. Quake1 had a plot similar to doom (which often baffles me), While Quake 2 and 4 have you dealing with the Strogg, and quake 3 being a multiplayer shooter. What is consistent in quake is the variety of eccentric guns that you use to blow up, shoot, decapitate, electrocute and otherwise obliterate your foes. Quake 3 death matches set a standard still held today, where the only goal of the game it to kill everyone and everything.
Quake deserves attention because of what it has contributed to both FPSs and multiplayer deathmatches. It's big brother, the Doom series, while fun all its own, has garnered enough attention. Just for memory sake, grab quake 3 and frag away.
-The Guild War series:
Another common game. We've all seen the arguments online, guild wars vs. Wow. No, I'm not here to take sides or tell you one's better than the other. I've played both and think both are great, but I believe that guild wars has failed to garner the attention it deserves. 5 million people can be wrong, but what about five million and one?
This MMO sets place in three continents, Tyria (which is like Europe), Cantha (Asia), and Elona (north Africa and the Middle East). Each continent offers a different plot and different features. What sets this MMO apart from the others is the quick pace, mandatory coop and pvp. The game doesn't focus on leveling, but dies reward you for your farming abilities with better [looking] armor to craft from resources gathered. You can't solo, but you can use ai henchmen or quickly gather a party to fight your way through the campaigns. The game is quick; it doesn't severely punish you for failing, but requires you to have some skill, it allows you to be creative with skills and it always balances battles to allow your character to win a fight provided you have the right moves to take on the opponents (class differences don't usually mean you will die easily). Since the level cap is only 20, and since the game is so face paced, but offers plenty of content, it really allows you to tailor your style of gaming.
Guild wars isn't perfect, but it is an MMO to consider if you want to try something new. While some might be turned off by what separates it from other MMOs, the sheer joy you can squeeze out of the 100 hours per campaign is definitely worth investing in (I haven't checked recently, but I do believe the price has dropped.)
So these are my five underdogs. If you read all the way through thank you for your time. I'm sure not everyone (if anyone) will agree with the choices I have made, which is why I encourage others to write their own top five underdog list, or just post here what you think should be and why. Remember, an underdog is a game that has been otherwise unnoticed or overshadowed by other games. It can be old, classic or brand new, but it should be worth playing.
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