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I wonder if the following things have been attempted

Just a stroke of randomness. I wonder if someone has tried to make any of the following ideas.

Video game strip club:

Oh capitalism you never fail to find a new demographic to appeal to. I frankly wouldn't be surprised to see a 'club' where all the workers dressed like famous video game characters. Hey, they've made gamer razors and 'gamer grub'. As video games become an ever popular pastime more and more companies will be trying to work that angle to get just a bit more money out of consumers, and let's face it, the same concept has been applied for other genres. Sports, careers, and other sad, sad costumes have been attempted to accomplish the same goal, getting money out of drooling men. Now don't get me wrong; to each his own, but if I ever see Rikku on any stage other than a cosplay stage then I will certainly know that video games have become completely mainstream. That line is already being drawn with games like guitar hero, madden and other mentionables.

Computer waterbed:

This sounds stupid, but if it's been made before then I want one. The concept is somewhat simple in nature. A waterbed needs a powerful heater to run at optimum comfort, while a computer needs a powerful cooling unit to run at optimum efficiency. So we take the waterbed and we hook it up to the overpowered, over clocked computer and see what happens. The pump pushes the heated water from the computer to the surface of the waterbed while it sucks the cooler water at the bottom of the bed into the computer-cooling unit to be heated. The end result is a hardcore gamer living the lap of luxury with a warm bed and a cool comp. Of course, this would require very detailed measurement and parameters just to get within the range of perfection. The waterbed would have to be large enough and the comp. Would have to push out enough heat without burning a hole into the chassis of the comp.

Cold fusion comp:

Okay this would obviously be a stupid idea, but the computer could sustain itself with a cold fusion generator. Provided you aren't irradiating the user, who wouldn't want a computer that does this?

Please feel free to post more wacky ideas and inventions that would be both moronic and awesome.

Just beat fallout 3

Well I finished the main quest of broken steel. I toyed around with the idea of making a melee character until my saved file decided to load her with epilepsy. So I think I'll hold off on the extra dlc (MZ, OA, and the pitt) and give Fallout 3 a break for a while. It had a lot to discover (freakin bobbleheads took forever), and some odd stuff to do (hello Harold, meet fire), but I'm kinda burned on the experience for right now. I think I'll enjoy sins of a solar empire for a while, least until something good goes on sale.

In life related news I'm starting class soon, which gives me another chance at developing social bonds. I think I should pick up a copy of persona 4 to get a few pointers on the matter (and maybe play bully again for a second opinion). Everything seems to be coming together and I should have a car/comp peripherals soon.

Still no word on a girlfriend, but right now I'm feeling optimistic (a first), and for ****s and giggles I think I'll write a fallout fanfic revolving around a trio of vault 101 escapees. Something along the lines of a timid nerdy guy, a bullying tomboy and a charismatic leader (cliche, yes, but the best stories are based in the classics).

An abstract personification of life's greatest question

Gather round ye all and I will regal you with a tale or yore. This is not a tale of heroism with ghouls and goblins and the like, but one of something more. This is a tale of the soul, of heartache and loss that touches the species of man at the roots. In time much will be made clear as the tale unfolds.

Long ago there lived a young lady who was revered and beloved by all. She was modest and bashful, reserved and always wore a smile that would light the darkest caves. Many men desired her heart and all men desired her hand, for she was truly a gem worthy of only the most honorable. Her name was Innocence.

As it were, Innocence was in the series of courting with all sorts of men. Many were vile and abominable, and others were silver tongued and devilish, but not what she wanted. The only man that came close to winning her was a strapping young lad who bore the name of chivalry. Hr was brave and robust, but always courteous and gentle in heart. He loved Innocence like no man before him, and because of his inexplicable desire to make her happy he never once pushed her to acts unspeakable.

As time wore on the two bonded more and more, and their love was simply undeniable. Chivalry was bound to become a cunning warrior and lord of all he saw fit, while Innocence was meant to pursue her dreams of nurturing her empathic gifts. They would rule over the world of men and women and there would be no malice.

That was until one fateful day. Innocence was planning what was soon to be the greatest wedding in all the world. She had waited so patiently for this, but there was one thing she did not count on.

With a loud knocking the door to her kingdom banged curious to see who would be knocking at such a late hour, innocence turned off her vision of tell and answered the would be guests. It was her sisters, insecurity and decadence of all people. They had wanted to be with her sister in her last hours of being single.

The night wore on as the three sisters shared tales and wine. Innocence was stunned at the wisdom the two came to impart upon the youngest of the three. Decadence, while plump with the joys of life, had been unhappily divorced for three years and was living without a commitment in the world. Insecurity was far too terrified of losing all she held dear, including her immodest beauty, to the apathy of a man that she did not allow her own husband to be close to her, leaving a stale relationship and a bleak kingdom.

The more the sisters warn Innocence, the more terrified she became. She drank wine to help overcome her fears and tried dearly to get her sisters to leave, but she was timid and they were not. The sisters spoke of what men really wanted, and what she so rightfully deserved from life that in but one night Innocence was no longer happy with chivalry.

Instead she courted dangerous, apathy and obnoxious without chivalry even knowing. One day after fencing practice Chivalry could no longer stand to be apart from Innocence and he went to see her, but she was not to be found in her home. Searching far and wide, under every bridge and through every cave, chivalry finally found his beloved, but her voracious and insecure ideals were not what made her the woman chivalry loved. This new girl was so wrought with the fear of loneliness that she courted any man that would be with her, and she was so excited about what life had to offer that she was not the modest girl chivalry knew.

Innocence greeted her beloved with open arms and a loud hello that echoed in the kingdom. She pecked and smooched and kissed her beloved, but he brushed her aside, not wanting to be apart of what she had become.

It was only days later that chivalry was overcome with grief that he had to see her one last time. When he entered her realm all the peasants were dressed in black and all the nobles were weeping bitterly, for a loss so great had occurred that chivalry refused to accept. He ran to her chambers but it was too late; there she lay lifeless and cold. A cup of poisoned wine lay on the floor. In fury and grief chivalry drew his sword and fell on it, never standing to see the world again or what it would become without his beloved innocence. As he lay there his kingdom festered; and men such as apathy and lust had to reestablish order under their rule lest all be lost. Her sisters along with her cousin libido claimed innocence's kingdom and the entire village people suffered under the harsh new reign.

And from that day there was no more chivalry. Women in every nation and tongue asked where chivalry had gone, and men of all calibers had to bitterly inform them that he died with innocence. They were subsequently buried together under a gravestone that read 'only the sweetest flower can claim the sweetest fruit'.

More games I would like to see more of

Because I deliver what I promise.

Gang War RTS:

Perhaps this game can be accomplished even in a humble mod or a reduced price game, but I think a game like company of heroes and dawn of war could be formatted to a gritty setting similar to GTA. The concept I scribbled is somewhat simple; you're the leader of one of several L.A. gangs (or the polices to add depth and a unique faction). You're currently on a vendetta against the rival gangs for parts of L.A. and you and your gang don't like competition.

There would be three resources you gain from capturing 'turfs', which are the capture points of the game: rep, money and narcotics. Rep comes from capturing residential turfs while money comes from capturing businesses to push product and influence on. Narcotics is a resource that's subject to change but would be more or less the resource used to employ special moves like a junkie ambush; it can also be sold or given away for one of the other two resources. The difference of the cop faction is that they gain similar resources for keeping the peace as opposed to conquring turfs, and narcotics would be renamed contraband which could be swapped in for special abilities like swat teams and helicoptor cover.

Instead of a trditional 'base'; you're forces would be generated from your 'hood', which would be a citidel-like structure (or police hq for cops). One faction that excelles in soliciting drugs to kids (and gets a bonus when capturing school turfs) could recruit from other spots, but most of the forces would be from the hood. It can be upgraded with cash to include a meth lab for more narcotics, black market and other dubious addons that would inheretly help your gang reach superiority.

There would be three campaigns . The first one would be a hood's rise to power over east L.A. The second would be another gang's counter attack and the final campaign would be the police marching in now that the factions have weakend themselves through violence and pacifying the violent gangs. I do thoroughly enjoy making rough drafts on universal concepts but am nor bery good at character development or microstory telling, so anyone with ideas can post on each gangs reason for fighting.

And to answer the question, yes I am a sick bastard for thinking of this concept.

Space horrors:

System shock, Dead space and Doom 3: oh my! Perhaps the greatest strength that the reat unkown has for horror content is that it is just that; the great unkown. From the republic or Star wars having a navy to repel unkown life to the huns conquering asia and europe, the greatest threats life face are the unkown ones. The Uac barely saw it coming when all hell literally broke loose and the ishumara had no chance against the terrors of the artifact. You can't fight a force with a nature you can't comprehend, so the wave can be all consuming.

I'd like to see something like this: you're a tourist/pilot/explorer/doctor/soldier who's ship is landing on a supposdely safe and friendly space station. When something strange turns up in your cargo hold you're brought into security to have a 'chat' with a guard. Upon opening one of your ships crates, all hell breaks loose on the station and a new strain of nanites designed to fight cancer begins breaking down and rebuilding the genetic structures of all the living things on the station. You survive but have no idea as to why and being the last person alive on the station you have to escape with little more at your disposal than what the guard that was interrogating you had (his nano card and pistol) and whatever skills you decide to begin with (depending on what persona you take).

I want some character development, but nothing more complex than what was seen in bioshock. The main reason for your character getting better is the nanites you accquire of dead specialists, which because of the nanites they previously had before the outbreak come back as unique boss abominations. For example if you kill head doctors that look like cyborgs with enormous syringes, then you can uprgrade skills related to your health and resistance to ststus altering affects.

This will be a shooter no doubt. I want to see the basics such as pistol and shotgun which should be in every SH (survival horror, not silent hill even if there's a pun there) as well as tranqs, blow torches and homemade goodies. Bear in mind there shouldn't be and military stuff since this is a trading and/or science station. Nanites are an attractive perspective because they have the ability to actually reprogram the human body. Since space always has that empty feeling it can provide some very unsettling corridor crawls.

Grand theft speeder:

I would frakin love a cross between a criminal underworld and a futuristic setting such as starwars if it could be pulled off the right way. This idea is half derived from a very old gamespot poll and reading the star craft Ghost novel. We always imagine the future as one of two things: a wonderland of limitless abilities where humanity has put aside most of its current differences and now works towards a common good (such as star trek, star wars and mass effect), and more commonly used is one where all hope for humanity has been sucked out of the universe like marrow from a chicken bone (such as warhammer, star craft, battlestar,and gears).

Rarely have I seen what humanity is truly like in development. We come a long way in terms of philosophy and technology, but greed is still greed, lust is still lust, pride is still pride, and sin is still sin. We can make them efficient, undesireable or change the intended goal (greed for gold changes into greed for cash) but their esscence never changes. Star craft ghost was close to what I imagined the future of humanity to be like, where there has been no change in how the government conducts itself. Ofcourse the problems of that universe were somewhat of a hyperbole when compared to ours; the nation isn't divided into junkies and 'old money'. This makes it perfect for a setting like a grand theft: speeder game since the GTA universe is a hyperbole of our world. Stealing hoverbikes and assassinating alien leaders could be an interesting plot. I would love to have an apartment in the sky and use blasters.

Of course, it does have to be a little more than just GTA with a third dimension and futuristic weapons. Bully is an example of this. At times it was like GTA light, but it ultimately was it's own game and the similarities were hardly noticable because it didn't jsut replicate GTA; it became it's own game. That's why I loved it, because it had it's own personality, not just a child game with an identity crisis.

Apocoplyse civ builder cont.:

So you've picked out a set of ruins, found a group of survivors settled in, built walls and are now living in the closest thing to luxury a wasteland can offer; now what? How about trade with other survivors? How about disastors such as mutants unexploded bombs developing, aftershocks and radioactive dust clouds? I want to give this idea more and more until someone reading this finally get's up and starts typing code like there's no tomorrow, because I really want to see these concepts blossom.

Games I would like to see more of

We've come to an age where gaming is starting to blend in elements as well as concepts. System shock, Bioshock and fallout 3 showed us that gunning and character development can coexist, while far cry 2, STALKER and infamous showed us that sandbox gaming is here to stay. The following is a list of games I would like to see become reality for one reason or another.

Apocolypse civ builder:
Building a society has been frequented in games like sim city, civilization and even the total war series. We've done the concept of turning nothing into a flourishing civilization. Furthermore, we have done the concept of Armageddon over and over, but only from the view of a lone survivor (fallout, STALKER, Doom, ect) or army (stormrise, Star Craft, ect.). I want to see a game come to life where the player has to rebuild the ashes of society from what it once was. It can be as innovating as a mayor picking ruins and gathering people, to getting supplies (scavenging and farming), defense (mutants, raiders, aliens if they caused the end), building a social structure, and so on. I don't want this to be a strategy game though where the main focus is on fighting, but rather on survival and rebuilding. For example, I'd love to have the option of people getting rattled by ghouls outside the city walls, as well as seeing unrest because taxes are too high.
Maybe this idea isn't as feasible as others, but I always thought it was ludicrous that in the face of extinction mankind would still be focused on fighting and not rebuilding. For once I want to be the leader of the fledgling town and not just the hired gun going out to kill something. A game like this could test the resourcefulness of the player since the republic/dictatorship/monarch that you have will only have what's left of humanity to work with.

WW1:
Alright so Americans didn't get involved with the war until it was almost over, but it was still one of the bloodiest wars on earth. With it game machine guns, trench warfare and what was arguably the end of nationalism. Hundreds dies for a few feet of territory as family rivalries threatened Europe.
The simple fact is, WW2 has been done in virtually every scope. We've seen it from the perspectives of a soldier (Call of duty, Medal of honor, Brothers in arms), a commander (Men of War, Company of heroes, Hearts of iron, Officers, ect), a spy (death to spies, sniper elite, velvet assassin), in multiplayer (Day of defeat, Red orchestra, RUSE), from the skies (Blazing angels, pacific storm, battlestations pacific), from the seas, in paranormal forms (Wolfstein, ect.), in alternate realities (Red alert), and even with aliens (Stalin v. Martins). I can safely say that the theme has been done and that Normandy has been secured dozens, if not hundreds of times.

This would generally not be a problem since WW2 is a highly pivotal point in history, except that that it overshadows many of the 'smaller' wars seen in history, WW1 included. There's so much untapped potential that I fell sad that the only game I can find to WW1's name is necrocision (think Wolfstein with bad graphics and acting and you're kinda close). Why don't we have more trench battles and sights from the war to end all wars? Is it taboo, boring, or otherwise unusable? Would charging the enemy with bayonets as a British soldier be that bad?

Star Craft ghost:
No joke, where's nova blizzard?

Games that reward social interaction/ punish inactivity:
This is more of a byproduct of my anger towards the dozens of crappy guilds that exist in games simply for the sake of existing. I myself am tired of seeing nonparticipating clan members who's sole purpose is to fill space on clan rosters until they are kicked for inactivity. I guess what I'm asking for is a concept similar to games like persona integrated into actual social activities in multiplayer. You can only better your character by developing social attachments with other people or working with them in a group, and if you don't maintain them you're skills and abilities dwindle. This would, I hope, discourage people from joining guilds and not participating in them. I'd love to see an mmo pull this off.

More on the way...maybe.

Top 10 reasons why I want a nerdy girlfriend

10. I'd love to talk wow with a girl who understands what I'm saying.

9. I'd love to write a fanfic with someone I like.

8.http://www.splitreason.com/product/457

7. The ability to tease her on her nerdom (especially if she's an 'in the closet nerd' or an anime nerd)

6. Because nerdy girls are almost always more timid/modest than nonnerdy girls

5. Because I don't think a nonnerdy girl would dress up like rikku from x-2 for me

4. Less likelyhood of her friends stopping me from hanging out with her (not saying nerdy girls have no friends; it's just a long story involving highschool)

3. So I can have another source to trade games with other than gamstop (what crappy tradein prices they have)

2. we could go to e3 together and neither of us would be suffering (a guy can dream)

1. Because at this rate I think only a nerdy girl would want a nerdy guy.

I'm giving my two week notice wednesday

Hey all; this is me announcing that on this coming wednesday I submit that my time, sweat and dignity isn't worth 8.50 an hour. I'm a patient man, but I'm not a fool. I shouldn't be reprimanded and stay 20 minutes after my shift is up for trivial things, and I shouldn't be worked like a horse, or so I've told myself. It's not worth it, and even in this economy I will not sell myself down the creek. My boss says there's dozens of guys hunting my job, they can have it.

back in the saddle/off the horse

If you're reading this then there's a 90% chance I'm off my game hiatus. After I buy sins of a solar empire and a few games by relic I'm going to hold onto my cash for a while and plan my next move; either get a car or buy that coolant device my computer desperatly needs. I'm not giving up on searching for myself, but it only takes one engaging conversation with a cute girl at gamestop to know that I'm a gamer.

Am I an addict?

I've been playing video games since I was 5 years old. I still remember playing sonic the hedgoge 2 and Mega man x. I've enjoyed the company of dozens of consoles and hundreds of games over the span of my life in all gneres of gaming and cultures. From the well known Halo to the less known STALKER and beyond. If you can name a game or a console, chances are I have an attitude, opinion or experience of playing it.

Most people that know me know that I'm not a social person. I've spent more of my life playing games than hanging out with friends or enjoying the company of close companions. I regret it more days than not and am still hoping that one day I can remedy this even thought it's taken up much of my youth. I've had friends, but between social anxiety disorder and video game obsession I haven't commited heavily to social activities.

Having said that I still don't know if I'm a video game addict. I've tried to discover wether or not I am by stopping my games. I haven't played a game in months, but I'm still not very social and I still don't know if I'm an addict.

Video game addiction is characterized by one of two things: playing video games for an excessive amount of time (the word excessive varies from more than 2 hours a day to more than 12 hours depending on who you ask), or using video games as a method of coping/escaping problems in life (playing them to not feel bad about one thing or another).

I can say video games are an important, even obsessive aspect of my life, but can I say that they are a life-consuming, addictive substance? While I haven't played a single game in a long while, it hasn't stopped me from watching reviews of games, reding up on them and indulging in my curiosity of whats new in the world of gaming. It also hasn't stopped me from purchasing games; one of the reasons I stopped was because a lack of funds that has now been remedied. Neither is a real substitiue for actual gaming, but it causes concern as the potential problem in question still drowns my life in a never ending flood of obsession (steam has made many. many offers I couldn't refuse)

So here I am, a 19 something guy without a gf, a close friend or an active social life and I'm still searching my soul for the internal problem that has caused that. I've deprived myself of the one thing I've loved since I was 5 in an attempt to find out what it would take to become 'normal' and I'm still fruitless in my endeavors. I feel like I just wandered the desert for water. I've proven I can go without playing video games, but not that I can go without having video games and now I don't know if I'm an addict or not.

Games I couldn't bring myself to enjoy very much cont.

Same as before, but some of these games I cared for even less.

Tomb Raider: anniversary:

The way to a man's wallet is through his pants (serously, why are back pockets so cumbersome?). After much inner debacle as to wether I wanted to get this game, and playing the demo several times, I finally threw caution to the wind and bought tomb raider. The end result is perhaps the second least played game on my steam account. for the few that don't know, tomb raider follows the adventures of lara croft, who is... ample in many aspects of the word, ego included. Only after buying the game did I realize that the demo wasn't that great, and neither was what little of the game I played. It wasn't bad; it delivered what it promised, a tomb raider in tight clothing shooting animals and climbing ruins, but it certainly wasn't my game. Any feelings of attachment I tried to develop internally regarding lara croft or her situation was dashed at the reminder that she was just a hunk of pixels to oggle at. I could place myself in her world, and I couldn't enjoy the game. It was difficult, which I had no problem with, but it was frustarating to watch lara miss the same cliffs over and over. I pressed the buttons and timed, and in no way am I blaming the game if I suck, but it wasn't pleasant.

dark messiah of might and magic:

In many ways it does feel like ubisoft's spite child in the face of elder scrolls, but this game just coulnd't compel me to finish it. It wasn't the story, even though the game did try to cope for some abscence of character development with sex appeal. It was the feeling of being weak that did it for me. I hacked, slashed, kicked and blocked the same evil guard over and over in many scenarios, but he really can take a beating. Even when incinerated he gets back up and charges at me despite seeing his allies impalled on convieniently placed spikes. He ignores arrows in him, fireballs hurled, and anything short of water, spikes or a dramatic stab in slomo won't silence this defiant opponent. sometimes he'd run, but he always came back to finish his attack or let me finish him and despite blocking in the same manner he never changed his tactics, which is odd since he's powered by the same engine that makes alien soldiers flank and brutally murder me. No i love difficult games, even if they're unfair, but give me a practical way to kill enemies please. kicking them into deathtraps isn't the way a hero normally goes about his butcher.

Assassin's creed:

Now I'm sure I'm going to be hated for saying this, but I was horribly offended by the way this game ended. *SPOILERS* you're going to make your own religion out of a mgic orb and the bible/koran is fake because such power exists?*ENDSPOILERS*. I don't want to start a religious debate, that's the last thing I want right now, but I couldn't help get a sense of offense by the ending, and not just because of my previous statement. It went from being a realistic yet stiff and repetative show of a secret assassin to a, well, fairytale. Call me nitpicking given how the story is told, but there's a big difference between science and magic and when you strive for realiism and then veer away from it you can't expect my persona to follow. In addition, the game's missions were extremely repetative, as was the combat which was sad to say. Maybe it was me, I could have divesified my attacks, but I don't believe I could've done much more. Once more, if he's a man, even a skilled swordsman, he shouldn't be able to take on 20 guards at once, especially if he's trained in the art of subterfuge.

Project gotham racing 3:

I will admit that I'm not an avid fan of racing games, but I couldn't bring myself to enjoy PGR3. I'm not sure why, maybe it's a game with an accquired taste, but PGR3 wasn't well rubbed on my pallet. The graphics were beautiful and living the career of a professional driver was something I've loved to entertain since driver (I know it's a cop game). This game was bought around the time I had enough disposable income to accquire a decent flow of games, and sadly I didn't have much time to devote to it, which is one of the the contributing factors to it not being memorable. I hate rushing gameplays because then it feels like a chore and not something I'd do for fun, but that's sadly what happened in this case.

the simpsons roadrage:

Of all the games I've put on this list, this is the only game I can say I actually don't like. Simpson's roadrage was a insult to crazy taxi, the simpsons, video games, and several other aspects of the universe. Sure it had a few laughs, but underneath those laughs was a cadre of disappointing gaming. I hit so many invisible walls that I felt like a mime. Eventually the game boiled down to repeating the same annoying process with no reason or ambition to differentiate from picking up the same people over and over again. The plot was rather insipid, consisting of a few story missions and the opening clip, and the unlockables weren't worth the effort. What was most insulting was that this game donned the red 'ps2 greatest hits' color when I received it.

I hate the thought of slandering art and to an extent the time and effort the designers put into these games, but something had to be said and there's few better placed than the one where no one really cares. That's all for now, I hope no one hates me now. Thanks for reading.