Assassin's Creed II - Impressions

Picked this up today after I traded in Batman: Arkham Asylum and Skate 2 (I regret the former already) so I could get it for $20. I'm only a few hours in, but I can safely say already that this game improves upon everything from the first in every possible way. My favorite thing about the original was climbing all of the buildings, and there are updated mechanics for it in the sequel that make it even more fun to do. I think my favorite things so far are all the new Assassination Techniques as well as being able to upgrade your equipment. I just recently was able to purchase updgrades on the town I'm in, and I'm really excited to do that because I love seeing how game worlds change whenever the player introduces something new.
This sequel may go down as one of the Most Improved Sequels of all time. The first title was good, but it was flawed in many areas. It's as if Ubisoft really listened to all the feedback and tried to intergrate as many improvements as they could. The only complaints I have found so far are that sometimes whenever I'm Free Running on rooftops, sometimes I will want to go one direction and it will send me in the completely wrong way. This has happened sometimes whenever guards were chasing me, and on several occasions caused me to fail some missions. I'm glad there are good checkpoints in the missions though, because if you had to start all over then there'd be millions of pissed off gamers out there. :P
Borderlands - Impressions

I'm getting pretty close to finally completing this game (I've been putting it off for a while now) and I'm pretty excited to see how the story develops. I think this may be one of my favorite new IP's of the last several years, and I'm sure that it could probably have a few sequels. The idea to add loot to the mix was a brilliant move, and really what makes it stand out from FPS games, which as we know is a heavily crowded market. Another fantastic thing that I love are the graphics, which really give Borderlands some added personality that makes it shine. Gearbox had a ton of really great ideas for the game, and I'm glad they were all implemented as well as they were. I've been playing as Lilith (the Siren) and I've really been enjoying playing as her a lot. I'm always happy to change things up a bit in games whenever I get to play as a Female character, it's something I've been missing ever since I stopped playing Perfect Dark so much. I think I may even play through the game several times just to see how each character's different abilities change up how you play through the game.
Call of Duty: Modern Warfare 2 - Mini-Review

This is going to be hard to compact into a Mini-Review, but I'll try and get straight to the point with what I bring up. Whenever I first got my hands on the original Modern Warfare, I was blown away with the incredible moments of the game. This got me to wondering, "How can they EVER top this?!" All there is to say is, they topped it in EVERY possible way! Time and time again during the Campaign, there are moments that leave you breathless and amazed. Infinity Wards has some serious cajones for some of the stuff they pulled off (such as the airport level) and I'm really glad that they had them to do the stuff they did. I don't want to spoil anything major about the story, but I'll just say that I was really happy to see some returning characters in the Campaign, including one that literally made me stand up and shout "YEESSS!" Soap MacTavish's triumphant return was especially nice since we finally got to see his face, and he is one of the most bad*** Video-Game characters out there.
Then we've got the Multiplayer, which is why millions of users of Xbox Live have accounts. The Multiplayer was another thing that I was wondering how they were going to improve it, and once again I was extremely satisfied with the new additions. Blowing up a UAV never gets old, neither does throwing a knife at someone and hitting them in the face. All the new Weapons, Perks, and Gametypes are all terrific additions and I'm thrilled to see how Infinity Ward was able to change up some of the previous perks from the original title to make them more fair than they used to be. The Martyrdom Perk is now a Death Streak perk, and you only get it whenever you're a Level 27 or so, and that little change really helps out a lot whenever you're in a game. The Multiplayer is now way more intense than ever before, and you never know quite what to expect from an opposing player with the new Kill Streak Rewards. (Getting an Auto-Turret next to the Headquarters is oh-so-satisfying.)
Infinity Ward is a rare breed of a company. Any sequel they put out, they always (ALWAYS) make it bigger and better than before. From Call of Duty, to Call of Duty 2, to Modern Warfare, to now, they've topped what they've done before time and time again. I can't even imagine what they've got planned for their next installment in the franchise, but I know for sure that it's going to be incredible.
Coming Soon: Full Reviews for Grand Theft Auto IV: The Ballad of Gay Tony, Borderlands, and Assassin's Creed II.
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