BORDERLANDS
Review by WeaponXY

The Good:
Graphics give the game it's own distinct personality and identity in a crowded market of games, Unique combination of FPS gameplay with RPG elements are spot on and just plain fun, Loot is a delight to collect, Because of the "bazillion guns" you never want to miss an opportunity and getting a new badass weapon, Some hilarious moments, Ending revelation about a certain character is very funny.
The Bad:
Story isn't all that interesting, Ending is a little disappointing, Enemy characters regain health whenever you have to respawn.
Whenever I first heard about this game, it was back whenever it still had it's normal appearance. At first glance, I thought it looked a lot like the game Fallout 3 and I didn't really give it too terribly much interest at that point. I heard more and more about it as time went on, but whenever I heard about it's change in graphics I really began to take an interest in it. Suddenly the game was given way more distinct of a personality, and Gearbox Software's RPGFPS had my full interest.

How the game originally appeared.
The game kicks off with all the characters are riding on a bus, all of which who have just arrived on the planet Pandora, to the song "Ain't No Rest for the Wicked" by the band Cage the Elephant. This song gives you a great introduction to the game, and sets the mood perfectly for the rest of the game because it seems everyone on planet Pandora is a little bit wicked and out to earn some money. Each character cl@ss has their own distinct abilities and special skills, and it's rather difficult to pick from just one since they all seem to be good characters to choose from. For me, I picked the Siren named Lilith (I changed her name to Zoe early on in the game) for my first playthrough of the game. I haven't gotten the change to try out and other cl@ss just yet, but I did enjoy playing with this cl@ss quite a bit as the Siren's Phasewalking ability helped me out in some difficult boss battles. I managed to get to Level 35 in my playthrough, and a good thing about the game is that it's fairly easy to Level Up since most Quests seem to give you a good amount of Experience for completing them. On top of getting some good XP, most quests will additionally give you some money or a new gun to play with. Speaking of guns, one of my favorite weapons I came across in the game was called the "Boomstick" which gave a rapid fire of 6 explosive shells that could quickly take down an unshielded enemy. Nice!
Along the way in the game you'll run into a bunch of interesting characters, mostly all of which are fairly interesting and have some amusing dialogue. One thing that disappointed me about these kind of things though is that when you accept or complete a Quest, there isn't any dialogue for it and you're left reading the screen. It would have been nice if there was a cutscene for completing each quest, but I can see why the designers left it that way. While exploring the world, you begin to realize that walking gets incredibly old very fast, so luckily not long into the game you get to use the "Catch-A-Ride" Stations to get a vehicle. Luckily for you, these vehicles can shoot Rockets and Machine Guns for taking

out enemies, and if you don't feel like shooting at them you can just run them over, which amusingly splatters enemies instantly.
The gameplay of Borderlands seems to take a few cues from various popular games, especially that of Call of Duty. There's the famous "Aiming down the Sight" mechanic, along with clicking down the left thumbstick in order to sprint. But there are a few more implementations to the gameplay mechanics beyond this, which really set it apart so much that it doesn't even feel like the controls were as borrowed anymore. Of course, the RPG elements in the game and various abilities set it apart from games like Call of Duty and Halo, and implementations like the Loot System and Leveling Up make you think you're not even really playing an FPS anymore. By far my favorite thing about the gameplay was the RPG elements of it, and the Loot System (Borrowed from games like Diablo) was a fantastic idea. Because of the Loot, you'll never want to avoid taking a look at a certain gun you've come across again. Then, of course, you'll always find yourself picking up money just in case you come across one of the game's many vending machines and want to buy a new weapon, shield, ammo capacity upgrade, or any other various things.
I mentioned above that the new graphics were what got me interested in the game, and it's rightly so. The game looks very good on an HDTV, and if it weren't for its distinctive art $tyle most gamers (like me) may not have even given it a second look. In early screenshots of the game, the graphics looked good, but it would have come off as a bit drab since the game's world hosts a lot of desert scenery and some rather uninteresting looking landscapes. Luckily, the designers implemented some very interesting buildings and locations that cut into the landscape and add even more personality into the game. One of the most interesting locations I saw in the game was a fortress complete with a huge saw-blade outside for cutting into the ground, and admittedly I half expected I was going to have to destroy it. Not all of the locations and buildings in the game are too terribly interesting or distinctive, but each town you visit in the game seems to offer its own little quirks and characters, and most of them have cool shops and bases. Another one of my favorites was a bunch of platforms rising above the bottom of a cliff to find a boss on a Heavy Turret overlooking it all.

Boss Battles are always very fun to play.
The sound design and voice acting (when it was implemented) were all wonderfully done, and each character's voice sounds like the actual voice these people would have if they were real. All of the sounds for the weapons and gun fire all sound fantastic, and oftentimes just plain awesome! Some of my favorite moments in the sound design came from the creepy voice acting of the Psychos, who would chase after me saying "Time to play! Time to play!" If it weren't for such chilling dialogue from these characters, I may have been a lot less threatened by them. Good Voice Acting is always complimented well by great dialogue, so it was great that each character said things that created plenty of laugh-out-loud
moments. "He ran off with it, along with a few pairs of my unmentionables," and who can forget the Clap-Trap robots amusing lines including "Oh God! I'm leaking! There's oil everywheeeere!" and "C'mon everybody! Check me out! I'm dancin'! I'm dancin'!" Okay, so the Clap-Traps might get a tad bit annoying after a while, but they were amusing in your first encounters with them.
The ending of the game seems to roll by rather abruptly, and the final boss battle is tough but still a tad bit disappointing. I don't want to spoil anything, but from a game as seemingly interesting as this one you were starting to expect that there was going to be a very interesting ending. Luckily for us, a sequel has been hinted at by Gearbox, so hopefully they can continue on the ideas from the first game and hopefully give you a much better ending. But, this does deserve mentioning that there is an incredibly amusing reveal about a certain character that will make most gamers laugh out loud, and it'll be rather interesting to see how that develops in future titles.
Overall, this is a game that I will advise no gamers to overlook. I have recommended this game to many people, and I will continue to do so to anyone that enjoys a good First Person Shooter or Role Playing Game. This unique blend of genres set it apart in a crowded market of both, and the "Concept Art" $tyle of graphics just make it even more distinctive. Borderlands is one game you do not want to miss.
Overall Score:
9.0
Check out the regular review here.
(Reviews for Mass Effect 2 and Dragon Age Origins are coming within the next few days. Hold tight!)
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