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WeaponXY Blog

My Music Blog

For anyone that wants to see new updates by me on something, you can check out my music blog SongBucket which has a new Song of the Day every day. I try and cover a vast variety of genres, and so far I've posted Indie Rock, Alternative Rock, Blues, Hip-Hop/Rap, Pop, Folk, Classic Rock, and even Techno and Raggae. I'm always open to suggestions, and I will post whatever just as long as I like it and it's not offensive. ;)

Check it out here. I'm hoping to get it moved over to a domain name soon. :)

More Game Ratings, Please

The ESRB has been around since 1994, and was primarily established do to the violent or sexual content of games like Mortal Kombat or Doom. The current ratings that exist are EC for Early Childhood, E for Everyone, E10+ for Everyone 10 and older, Teen for 13 and older, Mature for 17 and older, and Adults Only for 18 and older. For the most part, these ratings have been pretty good and work fairly well for controlling kids getting their hands on violent games. But even still, it hasn't always been enough. Preteens are playing Halo, which I have no problem with. But at the same time, some preteens are playing Grand Theft Auto and God of War III - which I DO have a problem with. There has to be a better way to control who gets what games, and there is.

If we take a look at the European rating system, PEGI, they have a wider range of game ratings. 3, 7, 12, 16, and 18. I think this would work well in America, with games like Halo being allowed for 16 year olds and 18 for games like The Saboteur and God of War III for the extreme violence and nudity. But I'd suggest adding additional ratings to the ESRB of Teen15+, Mature16+, and Mature 18+. Sure people aged 17 in America can see Rated R movies (which can sometimes be pretty bad) and I think that movies should be re-rated as well.

I know that there's a lot of people out there that would disagree (mostly people who are under the age to buy certain games they'd want to play) but I would like to hear your thoughts. Should there be more game ratings added to the ESRB or is it fine the way it is?

Convicted & Awake

This week met the release of Splinter Cell Conviction, a title that was originally supposed to be released back in 2007. I've been following the game's development for the last several years, and was both surprised but overall pleased to hear that they were going back to the drawing board with the game. Hobo Sam sounded interesting on paper, but once I thought about it I realized I wanted a Fisher that was, well, actually Fisher. So once I saw the new Conviction, I was very happy. Sam Fisher wasn't just back and better then ever, he was in a whole new realm of badassity. Playing through the first several campaign missions I got to see exactly how Fisher has changed, and it's leagues better than the past games.

In previous titles, Sam's movement was sometimes sluggish and the game was fairly linear in where you were supposed to go. Now, there are multiple ways in going about completing different aspects of a mission. Sometimes you could bust in a door and quickly take out your enemies, slowly open it and sneak in and take them out silently, or jump through a window and stalk them through various windows. It's such a welcome change of pace to the franchise, and one that I've been waiting years to see. Double Agent was a fairly high letdown, even though I still enjoyed it. Though compared to the stellar Chaos Theory, it was a deperature, and on top of that the story wasn't all that interesting. Sure, we got to see Sam shaken up a bit and start to see his anger begin to develop, but it could have been played out a little better. Shaved head Sam was, well, boring. Now that Sam's hair has grown back and he's more of a Jason Bourne type now, I think it's fair to say now that Sam Fisher is back to being exciting.

Next month, we will finally see the release of the mystery/thriller game Alan Wake, a game that I've been waiting the last 5 years for and following very closely. It seems fairly surreal that the game is so close to release, and I think it'll feel fairly weird finally going out to pick it up or even playing it for that matter. This game has been at the top of my Most Anticipated list for years now, and I can't wait to get my hands on it. Hearing that the game took a lot of inspiration from Stephen King and Lost only excited me more, as I'm especially a fan of the latter and have enjoyed several books by King. The game holds a lot of promise, and soon we will find out of it meets all the expectations that have developed for it. Hopefully I haven't overhyped it.

(PS: Nice to see you all again. Thanks for reading.)

Less GameSpot

I'm going to be on GameSpot less and less as time goes on. I apologize for not commenting on any of your blogs, but I'll try and get on every now and then and read and comment what you guys have written. To everyone that's ever commented on my blogs, or even just read them - thanks for the support. :)

So long, and thanks for all the fish.

PS: I recently renewed my Gold subscription on Xbox Live for 3 more months. If you feel like playing anything with me, add me on Xbox Live! My gamertag is MuzeHQ. Just let me know who you are. ;)

5 Movie Recommendations for All!

So a lot of people have asked me lately what movies they should check out, mostly asking because they want to know some they may have missed. I love watching movies, and I will even sometimes rent a sub-par movie just because I enjoy watching it all the same. (GI Joe: Rise of the Cobra is a good indication of that.) So here is a list of the best movies I've seen recently, and that I highly recommend all to check out.

Moon

Probably the biggest kick in the nads for a movie with absolutely no Oscar nominations, Moon deserved to be in the category for Best Picture. Sure, there were a lot of fantastic movies nominated this year, but Moon was by far my favorite of 2009. Sam Rockwell easily deserved a Best Actor nomination, as he was playing 2 different characters for most of the length of the film. His performance was heartbreaking, touching, and overall just plain excellent. I've always been a fan of Rockwell, and so it was fantastic seeing him in a role that he played so beautifully.

Recommended for: Lovers of good sci-fi, Sam Rockwell, Great stories, as well as ctors playing multiple roles.

Crazy Heart

Jeff Bridges won the Best Actor Oscar for his role as "Bad Blake", a former big-shot country singer that's trying a place in the era of Modern Country where the charts are dominated by young artists. Bridges is one of the finest actors out there, and despite being in some goofy roles now and then (Big Lebowski was fairly goofy but he was still awesome in that) he still gets roles like this one every now and again to remind us that "I'm still here and I still kick some ass." The movie itself came as a surprise to me, as I barely knew anything about it and only walked in knowing that Jeff Bridges and Maggie Gylenhaal were in it and that it was about a musician. Sometimes it's better walking into a film not knowing much about it, because everything gets to be a great little surprise for you. I was even pleasently surprised to see that Bridges was a great musician, and the country that was played in the film reminded me of the legendary artists like Johnny Cash. It's almost as if Bridges was a real musician and this were a documentary.

Recommended for: Anyone who likes Jeff Bridges at all, Country Music (It's GOOD country), Music films in general.

Ponyo

The first Rated-G movie I've seen in many years, probably since a Pixar movie. I'd hear good things about it from friends (mostly from the Anime watching ones) so I figured I'd check it out just to see if it was actually any good. MAN was I surprised! It was one of the best animated movies I've ever seen, and ranks right up there with UP and Toy Story. It was a beautiful film, not just in the animation but also in the story and the characters. The voice cast was also terrific, which included Liam Neeson, Tina Fey Cate Blanchett, Matt Damon, and Betty White in the English version. You rarely come across an animated film this terrific that wasn't made by Pixar, and it was an added bonus that it was entirely in 2D and not in 3D like all successful animated movies seem to be these days. Take it from me also that you don't have to be a kid or a parent to enjoy this movie, I'm a single 20 year old male and I enjoyed it 100%.

Recommended for: Anyone who enjoys a great animated movie, Heartwarming stories, movies about friendship, and great characters.

Fantastic Mr. Fox

Apparently I'm in the target demographic for Wes Anderson films, as I have loved every one of them that I've seen (except Bottle Rocket). His movies always have a big Indie feel, and I love that about them. Fantastic Mr. Fox, in a sense, moves Wes Anderson away from the big Indie feel, but at the same time retains all of the qualities that made his past films so wonderful. This time Anderson developed the Roald Dahl book of the same name into a stop-motion animated film with, ahem, fantastic looking puppets. The adaption was terrific, and I can't say I was entirely surprised by this as Anderson was one of the best choices to adapt a book like that into a film. The voice cast was filled primarily with people from past films. Bill Murray, Jason Schwartzman, Owen Wilson to name a few while others like George Clooney and Meyrl Streep (The principle characters) made their first appearances in an Anderson film. All actors did a terrific job at lending their voices to the movie (surprise surprise with the talent at hand) and it's probably among the best children's book-to-film adaptions there is.

Recommended for: Wes Anderson film lovers, Kids (Some parts may be scary for younger kids, besides it's PG), or anyone that loves a good laugh.

Taking Woodstock

My first thought when hearing about it: "Demetri Martin starring? What the heck? Awesome, but still what the heck?!" From Ang Lee, the director of such films as Brokeback Mountain, Hulk (The bad one), and Crouching Tiger, Hidden Dragon - comes a movie that celebrates not only the Woodstock festival itself but primarily it's organizers and attendees. The film did not feature any recreated performances by any musicians (Would have loved so have seen a good Jimi Hendrix impersonator) but instead kept a singular focus on the Teichbergs and their land that the festival was held on. The son, Elliot, was the main organizer for the event and the person that made it all happen. Elliot ends up taking a lot of flack for what he does, mainly from the town residents who hate him for embracing the hippie culture. Demetri Martin did a very good job at his role as Elliot Teichberg, though some may find him a bit lacking in some areas. Since Martin is primarily a comedian (one of my favorites in fact) some may find it hard to overlook that. But still, he pulls through it all in the end and may go down as one of the comedians that was able to do a great job in a serious role after the likes of Jim Carrey and Robin Williams before him.

People should know however that this IS a Woodstock movie, so there was full frontal nudity, drug use, and sexual themes (obviously with the nudity and all).

Recommend for: Anyone that loved what Woodstock was about, Ang Lee films, or Hippie culture.

Games that hold a special place in the heart Pt. 1

There are certain games that contain special memories for us, rather than playing them with our family members or having an incredibly awesome party based around playing a certain game. These games bring back many happy memories, and when we play them again we're reminded of them in a blissful nostalgia trip. Here are some games that hold a very special place in my heart for the memories they bring back.

Super Mario World

The game that got me into video-games, Super Mario World is one of the biggest games that bring back those happy memories. I used to partner up with one of my brothers in this game, and we'd take our turns tackling the game as fast as we possibly could. Sometimes we'd spend a weekend together conquering the game and trying to beat eachother's scores. Then finding the game's little secrets added to the fun of it all, and sharing those with others made it even better.

Goldeneye

This game helped me get along with my older brothers like no other. It was hard growing up with competitve brothers, but this game allowed us to take it all out on eachother effectively. Halo is the only game since that's allowed us to share the same kind of fun that Goldeneye brought to us. And wouldn't you know it, look what's next on the list!

Halo 2

Though this game was one that my brothers and I have loved playing together, this is also a game that has sealed friendships with people. I went to a Halo 2 tournament at school once and made about a dozen new friends by the end of it, and most of which I still talk to to this day. It was also the game that gave me a reason to get Xbox Live, nd it was one of 3 games that I kept when I sold my Xbox.

Psychonauts

This game doesn't have any happy memories involving friends or family, but it is one of the most fun single player experiences I've ever had. I was completely hooked from the start, and even through some highly frustrating bosses I managed to beat it in the weekend after I purchased it. I've never laughed harder playing a game than this one, and I highly recommend it to everybody who wants to play a fun game.

Tony Hawk's (Series, Only Neversoft Developed Titles)

The entire SERIES of the Tony Hawk's games (Developed by Neversoft) have been games that I've always loved. Even though Proving Ground, the final game from developer Neversoft, got low scores I still enjoyed playing it quite a bit and still do to this day. I had a lot of fun playing each and every one of these games, and I know my family and friends will agree with me on this.

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What are some games that hold a special place in your heart? What kind of memories does playing these games bring back? Share your stories in the comments!

Fake News: Nintendo Unveils 10 New DS's

*FAKE NEWS IS FAKE*

In a Press Release today, Nintendo unveiled its plans to release 10 additional incarnations to its popuiar line-up of handheld systems called the DS, or DualScreen, today. The plans cover the next 2 years, with 5 new stystems launching this year and the other 5 the next. The 3DS will be the first of these new systems, and immedlately afterward another DS system will launch called the "Nintendo XL3DS" which is a larger version of the 3DS. One month later, the "Nintendo 3DSLite" will launch which is a smaller version of both the Large version and the Original. One week later, the "Nintendo DSPad" will launch, which is effectively Nintendo's answer to the Apple iPad, and is both a tablet PC and a gaming system. Though instead of having one screen like the iPad, it will have 2 like the other systems.

The final incarnation of the year is the "Nintendo EmptyBox" which is a white box with Shigeru Miyamoto's face on it, that contains absolutely nothing in the box. Once you drop $200 for it, Nintendo will laugh at you for buying all the stuff that they put out time after time.

The 5 DS systems launching next year will be announced at next year's E3. Nintendo could not be reached for comment, as they are too busy rolling in your money.

Editorial: Bungie Jumping - The Impact of the Halo Franchise On Gaming

B U N G I E J U M P I N G

An editorial on the Halo Franchise by WeaponXY

By now you should all know how much I love lame puns, so I decided to get creative on this Editorial about the Halo franchise. Bungie is responsible for developing 4 total titles to date, from Halo: Combat Evolved to Halo 3: ODST with one additional title on the way - Halo Reach. Bungie has made an incredible impact on the gaming industry. Wherever you stand on, you should agree that it's a landmark series that set the bar for FPS games everywhere in the depth of the story and the characters involved within. You rarely see many gaming franchises that have as expansive of a story as the Halo series.

Bungie wanted gamers everywhere to be emotionally invested in their characters, and to feel a connection to the story that they were telling. They didn't just stop at the games they created themselves, they moved beyond that with the RTS Halo Wars, the books, the comics, and recently the series of anime short-films Halo Legends. There's even a Halo Encylopedia for those that want to know more about the Universe, and you know you're working with a big story when you've got one of those (After all, Star Wars did).

With the release of Bungie's (supposedly) final game in the Halo franchise approaching us this Fall, we've got to take a look back at the series and see how far we've come since we first played Halo: Combat Evolved. It's time for a bit of a nostalgia trip filled with fond memories of teabagging our friends, or that time we successfully got a giant multikill that told all our friends about. Let's have a look.

Spartan 117

What better way to start an Editorial about Halo than to start with it's most important figure - Master Chief. John AKA Spartan-117 AKA Master Chief might be one of the most iconic figures in all of gaming, right next to Mario. I've even met non-gamers that know exactly who he is, from either their kid's wild addiction to the series or just hearing about it from various gamers. Then there's the zinger in all of it - We don't even know what he looks like. Millions of gamers only recognize Master Chief by his green suit, and all we know about him personally is that his name is John (from the books). Did Bungie make a mistake not showing his face? Hardly! The Chief is one of the most mysterious figures in gaming, and him removing the helmet would probably remove all mystery about him. The best guess on his appearance would be pale skin and scarred from many battles fought. No matter what appearance Bungie were to come up with for him, some would be left disappointed. Everyone has an idea of what Chief looks like in their heads, and it's best to leave these people to imagining that.

In game, millions of humans look up to the Master Chief as if he's some sort of diety that's going to be the savior of the planet and kill the entire Covenant threat single-handedly. But, even the Master Chief shows vulnerabilities that gamers can see. In Halo 3, he did every possible thing he could to save Cortana from the evil clutches of the Gravemind. It's this that helps us to understand that though he may have the strength and courage to get any job done, he's still only human. It's obvious in the story that Spartan-117 feels love, and we finally get to fully understand with the third title that he feels it strongly for Cortana. We see glimpses of his compassion in each game, while attempting to save Captain Keyes in Combat Evolved or going to rescue Sergeant Johnson's squad in the third title. If the Chief was a compassionless prick the titles would be a whole lot less interesting. (If given the choice, of course, many gamers would go blasting away all the Marines if it was met without consequences.) But despite Master Chief's vulnerabilities for his love for Cortana, he still manages to pull through in the end because he "never makes a promise he can't keep."

Arby 'N' The Chief

Of course, with the release of Halo 2, we got to see the introduction of a brand new playable character - The Arbiter. Fans were either delighted or outraged by this, and there didn't seem to be much of an inbetween for it. I was happy about it, but a few of my friends were very pissed that there were levels that didn't feature the deep-voiced Spartan they've come to love from the first title. The Arbiter's levels brought in a nice change of pace to the gameplay, and sneaking about with an Energy Sword and taking out Grunts was always a blast. But, even still, many gamers just wanted to play through the entire game as Master Chief. A lot of reviewers and gamers everywhere had two complaints about Halo 2: Too short and The Arbiter. I personally don't know what people expected with the 2nd title, as it's the bridge that holds Halo: Combat Evolved and Halo 3 together, and not exactly something that's supposed to have an ending since another title afterward. I understand the frustration, but despite it all, it still had the same gameplay we all had come to know and love and Bungie was trying to create a fun experience and story to play through.

Then, the Arbiter made yet another appearance in Halo 3, but this time as your ally and not a playable character unless you were playing Co-Op. This pleased many fans of the game, but it did create some frustration in online matches when most decided they would rather play as the Chief. Oi! The important thing to remember, however, is that the Arbiter is an important piece is the story that Bungie established. Elites used to be the biggest enemy of the Humans, but with the 2nd title that all fell apart and they became our closest allies in the fight against the Covenant. Arby 'N' The Chief (Yes, that IS a reference to the YouTube series) became fast friends, and I imagine that in future incarnations to the story they'll remain that way. How many games allow you to fight alongside the enemies you used to be fragging in previous titles?

Prophet? Oh, Profit!

Some people argue that Bungie is putting out new Halo titles and merchandise only for the money, and that they should have stopped a long time ago. Well, obviously they want to make some money! They are, after all, a company that relies on making money in order to make new games and to continue to release new content and updates for their existing titles. Then you have millions of Halo fans worldwide that drool at any kind of announcement regarding a new title or even just a simple Map Pack. Getting frustrated at any game company for wanting to make money is completely pointless, because that is how a business works. Releasing a new Map Pack not only gives fans a something new to experience in their game, it also provides funds for new projects and, of course, for their employee's paychecks and bonuses.

Then, of course, there is some shameless merchandising that has got a tad bit ridiculous. Mountain Dew Game Fuel, Boxers, and various other novelties like keychains and coffee mugs. These kind of things might upset many people, but there are still fans out there that take delight in the fact that their favorite game has such cool merchandise. I remember when I was a kid and I discovered a Sonic the Hedgehog shirt at the store, I was so excited to buy it and wore it as often as I possibly could. Now, I would love to wear a shirt for one of my favorite games all the same as back then because when I'm a fan of something, I like to support it. I've bought a Spartan Action Figure, I drank Game Fuel, I've worn a UNSC Marine wristband, and I will keep doing it because that's what fans do. Just the same, I will continue to buy the Halo titles as long as they're released. I'm a consumer whore, and millions or other Halo fans are.

Finish this Fight

We all know deep down in our hearts that it has to end somewhere, but where? Halo is still going as strong as it did back when the first title was released in 2001. Halo Reach (mentioned in the introduction) is the last title set to be developed by Bungie, before the torch is passed onto 343 Industries, which is supposedly going to develop all future Halo titles. Will we ever see Halo 4? The chances are high that we will, because chances are gamers aren't going to get tired of Master Chief kicking alien ass anytime soon. But if we don't ever get to play as the Chief again, will that be such a loss? Would it be problematic if instead they took a cue from ODST and Reach and instead introduced new characters and environments in each new title? ODST, despite not having the Chief in the game whatsoever, was still very successful and sold millions of copies. Still, it's nowhere near as huge as Halo 3 was. Halo 3 moved 8.1 Million copies to date, and ODST has moved a total of 3 million copies.

Would ODST have sold better if Master Chief has been the main hero in the game instead of a voiceless character? Yes, yes it would. Despite that the ratings for each game has dropped consistently with each new release (from Bungie), each title that has featured Master Chief as the main hero has sold better than the last. ODST so far has moved the least copies of the titles that Bungie has developed. This may possibly mean that Reach may not sell nearly as well as Halo 3 did, but chances are good that it'll sell more copies than ODST did. Since there is going to be a beta for Reach, there's a big chance that many gamers will play it and fall in love with it instantly and be the fans in line at midnight anxiously awaiting to purchase it.

The diehard fans of Halo are the ones that wait in line at midnight, have logged in hundreds of hours to the games online, and brag about their K/D ratio to their friends. They're also the ones that Bungie is the fondest of, as the fans are the reason that they have continued to put out fantastic games time and time again, (also because they made a crapload of money.)

God knows when the Halo franchise will finally come to an end. For all we know, it could last another 2 years, it could last another 20. But, is it time to Finish the Fight?

Back to You...

What is YOUR opinion on the Halo franchise? Is Master Chief as iconic of a figure as Mario? What are your thoughts about each Halo title? Are you tired of all the games? Sound off in the comments!

Impressions: Blur Beta & Just Cause 2 Demo

Blur Beta

Blur is the new racing game from publisher Activision and developed by Bizarre Creations, best known for their Project Gotham Racing series as well as the Geometry Wars games. Blur is a completely new venture into the racing game genre for Bizarre Creations, as they changed up the gameplay well enough from the PGR games to make it more accessible to newcomers. Blur is all about the Power-Ups, as instead of simple events you have intense arcade-$tyle action complete with the Power-Ups reminicsent of the Mario Kart franchise. The Power-Ups add an exciting new edge to the races, and your heart is pounding through the entire race to avoid getting hit and to try and take out those in front of you. You can have up to 3 Power-Ups at a time, and you can switch between them freely and either use them in front or in back of you.

The first game I ever played online I got first place, and in the 2nd game I got last. After that it was usually fairly random which place I got, which just goes to show how much the Power-Ups can change up the gameplay and drastically alter how a race is going. In one match, I was in first place for the first 3 laps, then in the last one a guy hit me with 3 Power-Ups and I fell into 5th place. Regardless of my place at the end, I had fun on each race. That says a lot about how much fun Blur is.

Overall Thought:

Just plain FUN.

Just Cause 2 Demo


I've been excited to play the game since I saw the clip of using a propane tank as a makeshift jetpack. So, naturally, the first thing I did when the demo started up was that. Was it as awesome as I'd hoped? Yes! Yes it was! At the end before it exploded I used the parachute and floated down to a town below while shooting at some bad guys. First thought: This game is BADASS. Did this keep up with me as I played the whole 30 minutes of the demo? Pretty much. Some of the things from the first game were still present, it seems the voice acting has improved a bit but not completely. Also, the vehicles could sometimes spin out of control fairly often for no apparent reason. The latter issue can be fixed by the time the game is released, but since it's so soon it may not be.

Some of my favorite things I got to do in the demo was parachuting, blowing crap up, jumping off cliffs, and using a propane tank as a jetpack. There's plenty of cool new additions and improvements. But the best new addition? The hookshot, which can be used to attach to pretty much anything from fairly far away, is just plain fun to use no matter what you're using it for. I attached a bad guy to a car and then drove off, and suddenly the rope snapped and I saw him flying and he killed a guy on a motorcycle. Ridiculous? Yes? Awesome? Yes. Ridiculously awesome?! HELL YES!

Overall Thought:

Much better than the original. (From what I can tell so far.)


More Impressions coming soon! Also I will be posting a review for Battlefield: Bad Company 2 by this weekend, maybe even tomorrow. ;)

Bad Company 2 Mini-Review

An intense and exciting Multiplayer is finally complimented by an equally fun Campaign.

In the original Battlefield: Bad Company, most gamers were disappointed by the Single Player component and went straight for the Multiplayer. The Story of the original game was simple, several soldiers decide they wanted to hunt for Gold on their missions. Not a very exciting Plot for a game, and it felt more slapped on more than anything. Though the first game was often very funny (because pretty much every line was a joke) it didn't have very much substance. But all that changed in Battlefield: Bad Company 2.

One of the first things that I noticed was the gameplay was much improved, and now selecting weapons, attachments, and Explosives is far easier than it used to be. Another one of the things that I loved was that the Health Injection and Respawning from the original game was done away with and instead replaced with the recharging health that we've seen in games like Call of Duty. Some gamers might see issue with this as now it makes the game more difficult, but most will appreciate the new challenge and probably find it better in the end.

The improvements to the game from the first don't stop with just the a few control tweaks to the gameplay, it goes further than that with the story and the characters involved. Mentioned before, the original game had problems with being too focused on the humor and all the characters (Marlowe excluded) seemed to be more interested in joking around or talking about retirement than what was actually going around. The humor is still present in the new game however it's better timed and executed, I even caught a few jabs at Modern Warfare 2 in there. (Such as "If we'd had snowmobiles it would have been a real race!" "Snowmobiles are for sissies!") The story is also way better this time around, complete with an actual plot! The plot of the game might be too terribly interesting for most, but it's a step in the right direction after the first game was primarily about the Gold and nothing else. Now the Bad Company is in search for a super-weapon that has the cabilities of destroying entire cities in the blink of an eye. Though a few are reluctant to go at first, Marlowe rallies the troops and shows the hero in himself to take down the enemy and save millions of lives. Makes you get the feeling that all these guys are going to be promoted in the next game. If not, that'd be kind of weird.

The multiplayer only further betters the experience of Bad Company 2, with such intense and exciting action that you're constantly in awareness to your surroundings to try and avoid being Sniped or taken out by an RPG or Grenade Launcher. No building is safe in the game to seek refuge from, because seconds later it can be but rubble. There's only 3 Game Modes present if you didn't pick up the Edition that came with the Card, so you'll be left playing those if you rented or couldn't find that Edition. Because I rented it, I was only able to test out those 3 unfortunately. But I can say this, each of the Game Modes were a ton of fun to play regardless of your skill level because even when you're a newbie you can still find your footing fairly quickly with any of the game's many weapons, attachments, vehicles, or turrets.

Battlefield: Bad Company 2 improves on virtually everything about the original title, and it's definitely for the better. EA Games and DICE sure gave Modern Warfare 2 a run for its money, and I can honestly say I may not be playing Modern Warfare 2 so much after I pick up a copy of the game.

Final Score:

9.0

Full review coming soon.

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