B U N G I E J U M P I N G
An editorial on the Halo Franchise by WeaponXY
By now you should all know how much I love lame puns, so I decided to get creative on this Editorial about the Halo franchise. Bungie is responsible for developing 4 total titles to date, from Halo: Combat Evolved to Halo 3: ODST with one additional title on the way - Halo Reach. Bungie has made an incredible impact on the gaming industry. Wherever you stand on, you should agree that it's a landmark series that set the bar for FPS games everywhere in the depth of the story and the characters involved within. You rarely see many gaming franchises that have as expansive of a story as the Halo series.
Bungie wanted gamers everywhere to be emotionally invested in their characters, and to feel a connection to the story that they were telling. They didn't just stop at the games they created themselves, they moved beyond that with the RTS Halo Wars, the books, the comics, and recently the series of anime short-films Halo Legends. There's even a Halo Encylopedia for those that want to know more about the Universe, and you know you're working with a big story when you've got one of those (After all, Star Wars did).
With the release of Bungie's (supposedly) final game in the Halo franchise approaching us this Fall, we've got to take a look back at the series and see how far we've come since we first played Halo: Combat Evolved. It's time for a bit of a nostalgia trip filled with fond memories of teabagging our friends, or that time we successfully got a giant multikill that told all our friends about. Let's have a look.
Spartan 117
What better way to start an Editorial about Halo than to start with it's most important figure - Master Chief. John AKA Spartan-117 AKA Master Chief might be one of the most iconic figures in all of gaming, right next to Mario. I've even met non-gamers that know exactly who he is, from either their kid's wild addiction to the series or just hearing about it from various gamers. Then there's the zinger in all of it - We don't even know what he looks like. Millions of gamers only recognize Master Chief by his green suit, and all we know about him personally is that his name is John (from the books). Did Bungie make a mistake not showing his face? Hardly! The Chief is one of the most mysterious figures in gaming, and him removing the helmet would probably remove all mystery about him. The best guess on his appearance would be pale skin and scarred from many battles fought. No matter what appearance Bungie were to come up with for him, some would be left disappointed. Everyone has an idea of what Chief looks like in their heads, and it's best to leave these people to imagining that.
In game, millions of humans look up to the Master Chief as if he's some sort of diety that's going to be the savior of the planet and kill the entire Covenant threat single-handedly. But, even the Master Chief shows vulnerabilities that gamers can see. In Halo 3, he did every possible thing he could to save Cortana from the evil clutches of the Gravemind. It's this that helps us to understand that though he may have the strength and courage to get any job done, he's still only human. It's obvious in the story that Spartan-117 feels love, and we finally get to fully understand with the third title that he feels it strongly for Cortana. We see glimpses of his compassion in each game, while attempting to save Captain Keyes in Combat Evolved or going to rescue Sergeant Johnson's squad in the third title. If the Chief was a compassionless prick the titles would be a whole lot less interesting. (If given the choice, of course, many gamers would go blasting away all the Marines if it was met without consequences.) But despite Master Chief's vulnerabilities for his love for Cortana, he still manages to pull through in the end because he "never makes a promise he can't keep."
Arby 'N' The Chief
Of course, with the release of Halo 2, we got to see the introduction of a brand new playable character - The Arbiter. Fans were either delighted or outraged by this, and there didn't seem to be much of an inbetween for it. I was happy about it, but a few of my friends were very pissed that there were levels that didn't feature the deep-voiced Spartan they've come to love from the first title. The Arbiter's levels brought in a nice change of pace to the gameplay, and sneaking about with an Energy Sword and taking out Grunts was always a blast. But, even still, many gamers just wanted to play through the entire game as Master Chief. A lot of reviewers and gamers everywhere had two complaints about Halo 2: Too short and The Arbiter. I personally don't know what people expected with the 2nd title, as it's the bridge that holds Halo: Combat Evolved and Halo 3 together, and not exactly something that's supposed to have an ending since another title afterward. I understand the frustration, but despite it all, it still had the same gameplay we all had come to know and love and Bungie was trying to create a fun experience and story to play through.
Then, the Arbiter made yet another appearance in Halo 3, but this time as your ally and not a playable character unless you were playing Co-Op. This pleased many fans of the game, but it did create some frustration in online matches when most decided they would rather play as the Chief. Oi! The important thing to remember, however, is that the Arbiter is an important piece is the story that Bungie established. Elites used to be the biggest enemy of the Humans, but with the 2nd title that all fell apart and they became our closest allies in the fight against the Covenant. Arby 'N' The Chief (Yes, that IS a reference to the YouTube series) became fast friends, and I imagine that in future incarnations to the story they'll remain that way. How many games allow you to fight alongside the enemies you used to be fragging in previous titles?
Prophet? Oh, Profit!
Some people argue that Bungie is putting out new Halo titles and merchandise only for the money, and that they should have stopped a long time ago. Well, obviously they want to make some money! They are, after all, a company that relies on making money in order to make new games and to continue to release new content and updates for their existing titles. Then you have millions of Halo fans worldwide that drool at any kind of announcement regarding a new title or even just a simple Map Pack. Getting frustrated at any game company for wanting to make money is completely pointless, because that is how a business works. Releasing a new Map Pack not only gives fans a something new to experience in their game, it also provides funds for new projects and, of course, for their employee's paychecks and bonuses.
Then, of course, there is some shameless merchandising that has got a tad bit ridiculous. Mountain Dew Game Fuel, Boxers, and various other novelties like keychains and coffee mugs. These kind of things might upset many people, but there are still fans out there that take delight in the fact that their favorite game has such cool merchandise. I remember when I was a kid and I discovered a Sonic the Hedgehog shirt at the store, I was so excited to buy it and wore it as often as I possibly could. Now, I would love to wear a shirt for one of my favorite games all the same as back then because when I'm a fan of something, I like to support it. I've bought a Spartan Action Figure, I drank Game Fuel, I've worn a UNSC Marine wristband, and I will keep doing it because that's what fans do. Just the same, I will continue to buy the Halo titles as long as they're released. I'm a consumer whore, and millions or other Halo fans are.
Finish this Fight
We all know deep down in our hearts that it has to end somewhere, but where? Halo is still going as strong as it did back when the first title was released in 2001. Halo Reach (mentioned in the introduction) is the last title set to be developed by Bungie, before the torch is passed onto 343 Industries, which is supposedly going to develop all future Halo titles. Will we ever see Halo 4? The chances are high that we will, because chances are gamers aren't going to get tired of Master Chief kicking alien ass anytime soon. But if we don't ever get to play as the Chief again, will that be such a loss? Would it be problematic if instead they took a cue from ODST and Reach and instead introduced new characters and environments in each new title? ODST, despite not having the Chief in the game whatsoever, was still very successful and sold millions of copies. Still, it's nowhere near as huge as Halo 3 was. Halo 3 moved 8.1 Million copies to date, and ODST has moved a total of 3 million copies.
Would ODST have sold better if Master Chief has been the main hero in the game instead of a voiceless character? Yes, yes it would. Despite that the ratings for each game has dropped consistently with each new release (from Bungie), each title that has featured Master Chief as the main hero has sold better than the last. ODST so far has moved the least copies of the titles that Bungie has developed. This may possibly mean that Reach may not sell nearly as well as Halo 3 did, but chances are good that it'll sell more copies than ODST did. Since there is going to be a beta for Reach, there's a big chance that many gamers will play it and fall in love with it instantly and be the fans in line at midnight anxiously awaiting to purchase it.
The diehard fans of Halo are the ones that wait in line at midnight, have logged in hundreds of hours to the games online, and brag about their K/D ratio to their friends. They're also the ones that Bungie is the fondest of, as the fans are the reason that they have continued to put out fantastic games time and time again, (also because they made a crapload of money.)
God knows when the Halo franchise will finally come to an end. For all we know, it could last another 2 years, it could last another 20. But, is it time to Finish the Fight?
Back to You...
What is YOUR opinion on the Halo franchise? Is Master Chief as iconic of a figure as Mario? What are your thoughts about each Halo title? Are you tired of all the games? Sound off in the comments!
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