




THQ reports record $1 billion net sales In its annual report filed today, THQ reported a record of more than USD 1 billion in net sales - up 27 per cent from 2006.
Net income more than doubled from USD 32 million in 2006 to USD 68 million in 2007. THQ reported diluted earnings per share of USD 1.01, up from USD .49 in 2006.
This is the 12th consecutive year of revenue growth for the company, which sold over 8 million units of Disney-Pixar's Cars and 4 million units of WWE Smackdown vs. Raw 2007 last year.
THQ intends to increase owned IP from 20 per cent of revenues to 33 per cent of revenues in fiscal year 2008, and expects that 40 to 50 per cent of its overall revenues in 2008 will come from titles released for the newest generation of systems. Last year, titles for the newest generation of systems represented only 16 per cent of revenues.
Upcoming fiscal year 2008 titles include Frontlines: Fuel of War, Juiced 2: Hot Import Nights, MX vs. ATV: Untamed, Stuntman: Ignition, Company of Heroes: Opposing Fronts, and a sequel to Cars entitled Cars: Mater-National. A sequel to Saint's Row has been announced for fiscal 2009.
Soul Calibur director explains new direction As reported back in May, Soul Calibur is punching its way to Wii in a new adventure-based game dubbed Soul Calibur Legends. Many thought the game was being toned down with the new 'adventure game' focus but Namco's making the game as brutal as ever by placing an emphasis on weapon-based combat that uses the Wii Remote.
Speaking exclusively to CVG, director Jin Okubo told us, "Many people have already experienced the sword play and action of Soul Calibur, but we really wanted to expand its potential - and that's why we decided to go in a new direction. We'd like to make Legends appeal even to people who have never played a game in the Soul Calibur series."
Advertisement:
So how can we expect the Remote to be used? "By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of," Okubo added. "The Nunchuk is mainly used for body movement, but by shaking the Nunchuk it's also possible to block incoming attacks, evade dangerous situations, and to perform other unique moves. And there are various moves that can only be pulled off by combining Nunchuk and Wii Remote actions."
Look out for the full interview in the coming days where Okubo talks further on the control system, the characters we'll be seeing, the game's new direction and game modes other than adventure. We'll also have a batch of new and exclusive screens too!
Source
More New Lair Images View the rest here





Fireworks Ok enough game news now fireworks.
Have you ever wondered how this magic works? What is launched into the sky to make these beautiful displays? In this article, you will learn all about aerial fireworks.
Basic Components
Just about everyone in the United States has some personal experience with fireworks, either from Fourth of July or New Year's Eve celebrations. For example, you have probably seen both sparklers and firecrackers. It turns out that if you understand these two pyrotechnic devices, then you are well on your way to understanding aerial fireworks. The sparkler demonstrates how to get bright, sparkling light from a firework, and the firecracker shows how to create an explosion.

Firecrackers have been around for hundreds of years. They consist of either black powder (also known as gunpowder) or flash powder in a tight paper tube with a fuse to light the powder. Black powder, discussed briefly in How Rocket Engines Work, contains charcoal, sulfur and potassium nitrate. A composition used in a firecracker might have aluminum instead of or in addition to charcoal in order to brighten the explosion.
Sparklers are very different from firecrackers. A sparkler burns over a long period of time (up to a minute) and produces extremely bright and showery light. Sparklers are often referred to as "snowball sparklers" because of the ball of sparks that surrounds the burning portion of the sparkler.

See this Question of the Day for a discussion of oxidizers -- potassium nitrate is a very common one. The fuel is charcoal and sulfur, as in black powder. The binder can be sugar or starch. Mixed with water, these chemicals form a slurry that can be coated on a wire (by dipping) or poured into a tube. Once it dries, you have a sparkler. When you light it, the sparkler burns from one end to the other (like a cigarette). The fuel and oxidizer are proportioned, along with the other chemicals, so that the sparkler burns slowly rather than exploding like a firecracker.
It is very common for fireworks to contain aluminum, iron, steel, zinc or magnesium dust in order to create bright, shimmering sparks. The metal flakes heat up until they are incandescent and shine brightly or, at a high enough temperature, actually burn. A variety of chemicals can be added to create colors. See Lights and colours for a good explanation of the chemistry and physics of color in fireworks.
Aerial Fireworks
An aerial firework is normally formed as a shell that consists of four parts:
* Container - Usually pasted paper and string formed into a cylinder
* Stars - Spheres, cubes or cylinders of a sparkler-like composition
* Bursting charge - Firecracker-like charge at the center of the shell
* Fuse - Provides a time delay so the shell explodes at the right altitude

These are small shells, about the size of a peach, that you can buy at roadside stands in some states. The sphere is the shell, and the small cylinder below is the lifting charge that shoots it out of the launch tube. The green fuse lights the lifting charge, which in turn lights the shell's fuse. Shells that you see at a show are typically the size of a cantaloupe or even larger.
The shell is launched from a mortar. The mortar might be a short, steel pipe with a lifting charge of black powder that explodes in the pipe to launch the shell. When the lifting charge fires to launch the shell, it lights the shell's fuse. The shell's fuse burns while the shell rises to its correct altitude, and then ignites the bursting charge so it explodes.

A simple shell used in an aerial fireworks display. The blue balls are the stars, and the gray is black powder. The powder is packed into the center tube, which is the bursting charge. It is also sprinkled between the stars to help ignite them.
Simple shells consist of a paper tube filled with stars and black powder. Stars come in all shapes and sizes, but you can imagine a simple star as something like sparkler compound formed into a ball the size of a pea or a dime. The stars are poured into the tube and then surrounded by black powder. When the fuse burns into the shell, it ignites the bursting charge, causing the shell to explode. The explosion ignites the outside of the stars, which begin to burn with bright showers of sparks. Since the explosion throws the stars in all directions, you get the huge sphere of sparkling light that is so familiar at fireworks displays.
Multibreak Shells
More complicated shells burst in two or three phases. Shells like this are called multibreak shells. They may contain stars of different colors and compositions to create softer or brighter light, more or less sparks, etc. Some shells contain explosives designed to crackle in the sky, or whistles that explode outward with the stars.
Multibreak shells may consist of a shell filled with other shells, or they may have multiple sections without using additional shells. The sections of a multibreak shell are ignited by different fuses. The bursting of one section ignites the next. The shells must be assembled in such a way that each section explodes in sequence to produce a distinct separate effect. The explosives that break the sections apart are called break charges.
The pattern that an aerial shell paints in the sky depends on the arrangement of star pellets inside the shell. For example, if the pellets are equally spaced in a circle, with black powder inside the circle, you will see an aerial display of smaller star explosions equally spaced in a circle. To create a specific figure in the sky, you create an outline of the figure in star pellets, surround them as a group with a layer of break charge to separate them simultaneously from the rest of the contents of the shell, and place explosive charges inside those pellets to blow them outward into a large figure. Each charge has to be ignited at exactly the right time or the whole thing is spoiled.
Picture Section Funny Pics



Chicks Todays special Vida Guerra



Log in to comment