TEX-MEX / Member

Forum Posts Following Followers
127 371 123

TEX-MEX Blog

Happy 4th of July!!!!

Haze New Artwork and Screens Scaled.







THQ reports record $1 billion net sales In its annual report filed today, THQ reported a record of more than USD 1 billion in net sales - up 27 per cent from 2006.

Net income more than doubled from USD 32 million in 2006 to USD 68 million in 2007. THQ reported diluted earnings per share of USD 1.01, up from USD .49 in 2006.

This is the 12th consecutive year of revenue growth for the company, which sold over 8 million units of Disney-Pixar's Cars and 4 million units of WWE Smackdown vs. Raw 2007 last year.

THQ intends to increase owned IP from 20 per cent of revenues to 33 per cent of revenues in fiscal year 2008, and expects that 40 to 50 per cent of its overall revenues in 2008 will come from titles released for the newest generation of systems. Last year, titles for the newest generation of systems represented only 16 per cent of revenues.

Upcoming fiscal year 2008 titles include Frontlines: Fuel of War, Juiced 2: Hot Import Nights, MX vs. ATV: Untamed, Stuntman: Ignition, Company of Heroes: Opposing Fronts, and a sequel to Cars entitled Cars: Mater-National. A sequel to Saint's Row has been announced for fiscal 2009.

Soul Calibur director explains new direction As reported back in May, Soul Calibur is punching its way to Wii in a new adventure-based game dubbed Soul Calibur Legends. Many thought the game was being toned down with the new 'adventure game' focus but Namco's making the game as brutal as ever by placing an emphasis on weapon-based combat that uses the Wii Remote.

Speaking exclusively to CVG, director Jin Okubo told us, "Many people have already experienced the sword play and action of Soul Calibur, but we really wanted to expand its potential - and that's why we decided to go in a new direction. We'd like to make Legends appeal even to people who have never played a game in the Soul Calibur series."

Advertisement:
So how can we expect the Remote to be used? "By swinging the Wii Remote as players please, in-game characters will perform the exact sword actions that players are thinking of," Okubo added. "The Nunchuk is mainly used for body movement, but by shaking the Nunchuk it's also possible to block incoming attacks, evade dangerous situations, and to perform other unique moves. And there are various moves that can only be pulled off by combining Nunchuk and Wii Remote actions."

Look out for the full interview in the coming days where Okubo talks further on the control system, the characters we'll be seeing, the game's new direction and game modes other than adventure. We'll also have a batch of new and exclusive screens too!

Source

More New Lair Images View the rest here







Fireworks Ok enough game news now fireworks.

Have you ever wondered how this magic works? What is launched into the sky to make these beautiful displays? In this article, you will learn all about aerial fireworks.

Basic Components
Just about everyone in the United States has some personal experience with fireworks, either from Fourth of July or New Year's Eve celebrations. For example, you have probably seen both sparklers and firecrackers. It turns out that if you understand these two pyrotechnic devices, then you are well on your way to understanding aerial fireworks. The sparkler demonstrates how to get bright, sparkling light from a firework, and the firecracker shows how to create an explosion.



Firecrackers have been around for hundreds of years. They consist of either black powder (also known as gunpowder) or flash powder in a tight paper tube with a fuse to light the powder. Black powder, discussed briefly in How Rocket Engines Work, contains charcoal, sulfur and potassium nitrate. A composition used in a firecracker might have aluminum instead of or in addition to charcoal in order to brighten the explosion.

Sparklers are very different from firecrackers. A sparkler burns over a long period of time (up to a minute) and produces extremely bright and showery light. Sparklers are often referred to as "snowball sparklers" because of the ball of sparks that surrounds the burning portion of the sparkler.



See this Question of the Day for a discussion of oxidizers -- potassium nitrate is a very common one. The fuel is charcoal and sulfur, as in black powder. The binder can be sugar or starch. Mixed with water, these chemicals form a slurry that can be coated on a wire (by dipping) or poured into a tube. Once it dries, you have a sparkler. When you light it, the sparkler burns from one end to the other (like a cigarette). The fuel and oxidizer are proportioned, along with the other chemicals, so that the sparkler burns slowly rather than exploding like a firecracker.

It is very common for fireworks to contain aluminum, iron, steel, zinc or magnesium dust in order to create bright, shimmering sparks. The metal flakes heat up until they are incandescent and shine brightly or, at a high enough temperature, actually burn. A variety of chemicals can be added to create colors. See Lights and colours for a good explanation of the chemistry and physics of color in fireworks.

Aerial Fireworks
An aerial firework is normally formed as a shell that consists of four parts:

* Container - Usually pasted paper and string formed into a cylinder
* Stars - Spheres, cubes or cylinders of a sparkler-like composition
* Bursting charge - Firecracker-like charge at the center of the shell
* Fuse - Provides a time delay so the shell explodes at the right altitude


These are small shells, about the size of a peach, that you can buy at roadside stands in some states. The sphere is the shell, and the small cylinder below is the lifting charge that shoots it out of the launch tube. The green fuse lights the lifting charge, which in turn lights the shell's fuse. Shells that you see at a show are typically the size of a cantaloupe or even larger.

The shell is launched from a mortar. The mortar might be a short, steel pipe with a lifting charge of black powder that explodes in the pipe to launch the shell. When the lifting charge fires to launch the shell, it lights the shell's fuse. The shell's fuse burns while the shell rises to its correct altitude, and then ignites the bursting charge so it explodes.


A simple shell used in an aerial fireworks display. The blue balls are the stars, and the gray is black powder. The powder is packed into the center tube, which is the bursting charge. It is also sprinkled between the stars to help ignite them.

Simple shells consist of a paper tube filled with stars and black powder. Stars come in all shapes and sizes, but you can imagine a simple star as something like sparkler compound formed into a ball the size of a pea or a dime. The stars are poured into the tube and then surrounded by black powder. When the fuse burns into the shell, it ignites the bursting charge, causing the shell to explode. The explosion ignites the outside of the stars, which begin to burn with bright showers of sparks. Since the explosion throws the stars in all directions, you get the huge sphere of sparkling light that is so familiar at fireworks displays.

Multibreak Shells
More complicated shells burst in two or three phases. Shells like this are called multibreak shells. They may contain stars of different colors and compositions to create softer or brighter light, more or less sparks, etc. Some shells contain explosives designed to crackle in the sky, or whistles that explode outward with the stars.

Multibreak shells may consist of a shell filled with other shells, or they may have multiple sections without using additional shells. The sections of a multibreak shell are ignited by different fuses. The bursting of one section ignites the next. The shells must be assembled in such a way that each section explodes in sequence to produce a distinct separate effect. The explosives that break the sections apart are called break charges.

The pattern that an aerial shell paints in the sky depends on the arrangement of star pellets inside the shell. For example, if the pellets are equally spaced in a circle, with black powder inside the circle, you will see an aerial display of smaller star explosions equally spaced in a circle. To create a specific figure in the sky, you create an outline of the figure in star pellets, surround them as a group with a layer of break charge to separate them simultaneously from the rest of the contents of the shell, and place explosive charges inside those pellets to blow them outward into a large figure. Each charge has to be ignited at exactly the right time or the whole thing is spoiled.

Picture Section Funny Pics



Chicks Todays special Vida Guerra


New Halo 3 Gamepro Scans!!!!







































QUOTE OF THE MONTH OR PROBABLY THE REST OF THE YEAR UNTIL HALO 3 COMES OUT SEPT. 25 ALRIGHT
IF YOU HAVE PLAYED GEARS OF WAR ALOT YOUR GOOD YOU PROBABLY GET THIS ALOT LOL

Chainsawing is for noobs.
Frag Tagging is for noobs.
GETTING chainsawed is for noobs.
Getting tagged is for noobs.
Shotguns are for noobs.
Pistols are for noobs.
Lancer is for noobs.
Boom shots are for noobs.
Active reloads are for noobs.
Melees are for noobs.
Killing any amount of people in any way with any weapon is for noobs.

Odin Sphere Impressions and other stuff

I feels good to be back in my old gaming groove...buying new games, trying out new things, reading up on the latest news...yup, I'm back alright. I've been playing a couple things lately, and, well, I thought I'd mention what I think of them so far. So without further ado, here are my thoughts on a couple of games...

I purchased Odin Sphere about a week ago, and while I haven't had a lot of time with it lately (I'm still working on Gwendolyn's Epilogue right now), I'm fairly pleased with what I'm playing so far. Basically, Odin Sphere is kind of an RPG that's generally plays out in real time. In most areas, you fight enemies to advance through each area, and you'll have to be careful not to be hit at the wrong time: some blows will knock you to the ground, and others accumulate and dish out the damage in a short period of time. Also, be sure not to attack too much: if you deal too many blows, your POW meter will run out, and you'll be stunned for a time, leaving you vulnerable to attack. In fact, the game really encourages hit-and-run tactics, so instead of attacking everything wantonly, just be sure to be careful and avoid being hit: some enemies will deal a ton of damage to you. Really, the game feels like it's just a regular RPG translated to an real-time action format: you're going to get hit, that's inevitable, so be sure to stock up on healing items and food to help you out.


Thankfully, you can block most blows to reduce the damage you receive, and you also have a robust item system to help you out. In addition to finding and buying stuff like healing items and equipment, the game also presents you with an "alchemy" system: You have objects called "Materials" which, when combined with other items, can produce some helpful potions to use or consume. Healing tonics, napalm, damage reducers...there's a lot of stuff you can use to help you out in battle. You can also plant seeds in the game, which, when given enough energy and time, can produce a wide variety of fruit and items for you to use. Like sheep trees. (And I'm not kidding about that.) You also can bring some of these items in money to a village in the game, where you can use them to make foods that increase your HP levels and such. All three of these features make item management pretty important, and considering how your inventory space is very limited, it's necessary to decide how you're going to use your items. Do you make a healing potion to imbibe in battle, or do you bring your stuff to a cafe and make a tasty dish to increase your HP? Stuff like that really helps make the game more complex and interesting.


Of course, the game looks gorgeous due to its well-drawn, exquisitely detailed artwork. There's been a lot of love and care put into it, and it's so nice to see the artists' results come to fruition in a game like this. The designs look pretty unique and interesting, too, and some of the game's sprites are just huge, especially the bosses. They can take up over half the screen sometimes! The soundtrack on the whole is pretty good as well - while most tracks are primarily for mood and setting (and are thus functional and not particularly memorable), the main theme is particularly haunting and beautiful, and gives the game the epic tone it needs. You'll hear some variations on this theme as the game goes on, all of which sound wonderful.


Speaking of epic, the game's storyline really exudes this presence and importance to it. I mean, you have five characters to play as, all with interconnecting storylines and relationships, which can get pretty involved at times. Thankfully, the game's localization was really well done, as I don't find the script to be awkward or embarrassing to listen to - it's just "epic," like it needs to be. It's fairly mature and captivating, what with all its complexity and plot twists, even if it is sort of a fairy tale to begin with. The English voice acting is pretty good: occasionally it sounds a little weird and forced, but most of the time it's pretty natural, and I've never once thought it was melodramatic. Each actor uses just the right amount of emotion in his or her lines to give it that little touch. You can switch to the Japanese tracks if you want (a good addition to the game), but I still think the English acting is decent, so I really haven't cared to try out the Japanese tracks much.


A few things annoy me a bit: one of them is the constant load times you face. I don't really care about load times in games that much, and to be fair, most of them are rather brief in Odin Sphere. But it's the frequency of them that bothers me the most. You just see a loading screen so often, and in almost everywhere you go, and I feel that those help to break the flow of the game a little. The worst offenders are the cafe and restaurant in the Pooka village - you have to wait at least 15 seconds before you can enter one small area. Maybe it's all the data that needs to be loaded in there, but it does get frustrating to wait for so long. Also, in each action area of the game, sometimes you need to backtrack to a shop or some other area before you face a boss. The backtracking gets a little tiring and long, and occasionally I wind up going in the wrong direction, wasting even more time before I get to the shop. It's not a big deal, but it is there, so be careful. Finally, there is some slowdown in the game, some of it very noticeable. Since I grew up with the SNES and some of its slowdown-laden games, it's not a big deal to me, but some people will likely get ticked off by it.

Overall, though, I'm liking it so far. It's plenty challenging, but it's pretty fair as well - as long as you think straight and don't mash the attack buttons repeatedly, you'll be fine. But would I recommend it to others? If you're a big JRPG nut, go out and buy it now, I'm sure you'd like it with its storyline and its well-developed item system. Fans of 2D games will love the artwork and design of it, so I'd say they should go pick it up too. If you like more modern 3D games, though...I'm not so sure. The game's marketing here definitely is appealing to the niche gamer (I don't know of many game boxes that mention the dual language option besides this one), so it's definitely not for everyone. And some people will get annoyed by the sometimes limiting action sequences and the overall lack of inventory space, but keep in mind - it's just a real-time action RPG. If you want to try something new...go ahead and buy it. It's 40 bucks right now, not too bad a price for a new game.

My Top 10 Anticipated Games

As you may notice, there are no PS3 games on the list, please don't thumbs down because I don't usually play alot on my PS3. Its just for show,lol.

10. Guitar Hero 2 (Xbox 360) Even though this is a remake of the PS2 version, this is still a great game with added achievements and extra tracks.









9. Star Wars: The Force Unleashed Very little is known about this game, but it has been rumored to be the next great Star Wars game, and that is enough to have me excited.







8. Super Paper Mario With the unique ****of gameplay, and the name Paper Mario, this game had to make my list.







7. The Legend of Zelda: Phantom Hourglass Any Zelda game is great, and this game related to The Wind Waker looks like no exception.











6. Blue Dragon This Japanese influenced RPG coming to the 360 with a unique game ****is a must buy.







5. Halo 3. But this game will be great no matter what anyone says.








4. Super Mario Galaxy I have heard that the controls for this game are phenomenal and innovative. Combine that with Mario and you have an awesome game.









3. Super Smash Bros. Brawl The Smash Bros. series is great, and it is only going to get better when you mix it with online multiplayer. This game is going to be awesome.







2. Mass Effect I want Mass Effect so bad it isn't funny. This RPG with it's uniqe conversation gameplay has me dying to get my hands onto this game.









1. Metroid Prime 3: Corruption I am dying to play an awesome first person shooter on the Wii. This game I believe has the potential to define it all. I just hope they get this game right.







2D Gaming Is NOT dead yet!!

Whenever you hear or talk about 2D Video Games, you might not
always think about them in the context of their Flat Two Dimensions: hand-drawn anime, cartoon, or cel shaded characters that typically are limited to moving in various forward, backwards, upwards & downwards directions.

Whenever the subject of 2D Fighting Games comes up, many gamers think of old-school titles like "Street Fighter 2," "Mortal Kombat," "Samurai Shodown," "Killer Instinct" & "King Of Fighters." The subject of 2D Fighting Games often brings back nostalgic memories of the fun we as gamers had playing the various ****c titles.

The jump to the 3D Format for Fighting Games (and 3D Video Gaming in general) was/is inevitable. Slowly by surely, games like Virtua Fighter, Battle Arena Toshinden, Tekken, & Soul Calibur helped to kick off the 3D Fighting Game Revolution, both in the Arcades & on Home Consoles. 3D offered multi-directional movement, more room to maneuver about, newer gameplay strategies and of course, more realistic graphics. Does this make 2D Fighting Games obsolete?

Some say yes, but I (as well as many others in the 2D Fighting Game Community) say NO.

Most opponents of 2D Fighting Game usually mention the inferior visual quality when comparing 2D to 3D Fighters. Others are tired of 2D Titles, constantly recycling old ideas from previous games & trying to pass them off as new. Some of them seem to forget that 3D Fighters have also adopted those same recycling tactics, in terms of the constant sequels/upgrades that they attempt to pump out from time to time.

The easiest & most honest way to address this whole "2D versus 3D"/"The Decline Of 2D Gaming" Debate, is to state that it really all depends on the personal preference of the gamer involved. Some gamers like 2D over 3D for old-school gameplay reasons, while others prefer 3D over 2D for some of the reasons listed above. Still other fans (like me) like both 2D & 3D Fighting Games. For example, I personally like the Gameplay involving Old-School Joystick & Button Sequences that 2D games offer, but I also like being able to create my custom characters in certain 3D Video Games, as well. But those are just a couple of reasons out of many.

On the "GameBoy Advance" & the "Nintendo DS" handhelds, 2D Games continue to thrive quite well, whether it's an Old-School Platform-Hopping Game, or a Side-Scrolling Action-Adventure, or a Scrolling Shooter. Even the "PlayStation Portable" (Sony PSP) has had 2D Old-School Collections, & Updated Re-Makes from Capcom, like "Street Fighter Alpha 3" & "DarkStalkers," appear on that Handheld.

SNK continues to make its 2D "King of Fighters" Titles in the Arcades, a Series that is still popular with many Fighting Game Fans. The "Metal Slug" Saga is yet another Old-School 2D offering from SNK that makes regular rounds in the Arcades before being ported to the various Home Systems & Handhelds.

Even during the times when the 2D Giants, Capcom & SNK seemed to faulter, other smaller, lesser known Video Game Companies, tried their best to pick up the slack in their own way, so to speak. International Games System (I.G.S) has given gamers 2D titles like "Knights of Valour." Dimps Corporation has managed to churn out a few impressive "Rumble Fish" 2D Fighting Game Titles, both in the Arcades & on Japanese PlayStation 2s.

In summary, what does this all really mean? Well, simply put: 2D Video Gaming has definitely declined over the years, yes: but 2D Gaming itself (whether Fighting Games, or otherwise) is certainly NOT dead.

This was written from a good friend of mine named: "GAME-QUEST-EX". We both agree on 2D games.

Thanks fro reading.

Different Attitudes About Female Characters In Video Games.

Let's face it: in today's world of MultiMedia Entertainment, Sex & Violence do help to sell Video Games, or at least help in attracting attention to them. The Male Demographic that Game Companies tend to target, are the groups of gamers that like, or don't mind, Sexy Female Characters, who are typically playing the support-role, or just plain "Eye-Candy" in popular Video Games.

Personally, I like strong & attractive female characters in Video Games, if they are protrayed in an interesting, and quite frankly, a relevant manner within a Video Game, and as long as they are not just the Girlfriend/Lover/Mistress of the main Male Character, not just meant to stand by their side, for the sake of looking pretty.

The "Role" of Female Characters in Video Games has been debated before, in several ways. The most popular types of "debates" among many male video gamers, usually occur in the form of The "Top 10 Hottest/Sexiest Females In VideoGames," or something along the lines of their looks & their sex-appeal.

There is another side to all of this: certain male gamers do not like Female Characters playing the lead in the video games that they buy, or want to buy. Oh, they are okay with a secondary role for a woman in a game title, as long as she's hot-looking & not the main focus of the storyline. I'll give you what I personally consider to be an odd, real-life example.

Years ago, I worked in a small Video Game Store. One of our more frequent male customers at the time (an occassional Big Spender), came into the store one day, looking for new PlayStation 2 titles to buy. I showed him a few games, including "Rouge Ops," NightShade," & "The Operative: No One Lives Forever." At that time, our store happened to have gotten in those games as Brand New, so that's why I showed them to our customer; no other reason.



He almost instantly said "NO!" I asked him why didn't want any of the games, and he said something to the effect that "It Got B!tches On The Cover. I don't Play Games With B!tches In Them," or something like "I Don't Play With B!tches In My Game." The overall "Quality" of these PS2 Games, wasn't even in question, because he had not read any reviews on any of them, or heard any negative buzz about them. Heck, he didn't even read the back of the game boxes.

I thought he was joking, as some of our customers did with us, sometimes. I asked him to clarify exactly what he meant. He then pointed out to me that each of the Sony PlayStation 2 Games that I showed to him, all had Artwork of Female Characters, posted on their front covers. He said that was the way he knew he personally wouldn't like those particular PS2 titles, in the first place.

To him, Female Characters on the front cover, equals Female Characters as the main characters, and this customer of ours, did not like to play video games with any lead Female Characters in it. He even refused to look at the back of the box to read the storyline, and or, the gameplay features. "Naw, Men: I Don't Like B!tches In My Games."

No, this was NOT an issue of his Sexuality either, so please don't get any funny ideas. He just didn't seem to think that any Female Characters would make an entertaining game experience for him, I guess. His real reasons for thinking like that could be cultural, social, or personal. Or maybe he was just ignorant as a combination of of all of these other factors. Plus, using the term "B!tches" more than once, to describe Female Video Game Characters, wasn't really helping his position/explanation on this matter (or at least it wasn't for me, anyway).

Either way, I was both suprised & amused at his attitude towards female characters in video games. But ultimately, I can't really speak for him on this topic. I can just observe, and maybe respond with my own personal opinions.

I could go on with disscussions on other Video Games like the "Rumble Roses," and the "Dead Or Alive," Series, both of which have strong emphasis on the Sexy Female Character Designs & Suggestive Mature themes, but you get the point by now (or at least I hope you do, otherwise I'm just spinning my wheels here for nothing).

People's Attitudes (especially Male Gamers Attitudes) towards Female Video Game Characters, will typically start with how visually appealling they look, and probably evolve (or de-evolve) from there.

It's ultimately all in the Eye (and the Mind) of the Beholder.

3-D Graphics = Better Gaming?

As the technology for video games advanced, the ability to create better graphics grew and grew. Over time, this eventually made it possible to have the games in full 3-D. Designers claim that it makes it that they can make better games. However, some people say by adding the extra dimension, you take away from the gameplay.

The first time that games had a 3-D look, they would use 2-D graphics that are in an angle so it gave the illusion of a 3-D game. The problem with these games is that even though the game looks in 3-D, you still moved in 2-D. This made it that just moving in a straight line was a challenge. As a result, some people got frustrated playing the game.

When companies started making 3-D games, they use it to make virtual reality games. Using sensors and special goggles, they wanted to make you feel that you were playing the game from the inside. This setup often made people that were passing by want to look, see, and even try them out. However, once they were inside the machine, they found that it was more confusing than engaging. Because you are seeing everything in 3-D, walking forward was most people's first instinct. Since you had to use a controller in order to move, a steep learning curve fought the player. Add to it the awkward movement and imprecise aiming, and most people left the machine feeling disappointment.

Once true 3-D finally became a part of gaming, new possibilities opened up for developers. Older games that felt like that they belonged in 3-D are now possible. Games like Doom that used pseudo 3-D can be done in true 3-D in games like Quake. However, this can cause developers to become lazy. They figure if they just make the game look great, then we do not have to work so hard on the rest of the game. By making the pretty games, it resulted in a new group of people that call themselves "Graphic Whores." By just looking at the game's graphics, they decide whether it is a good game or not. This is a risky way to judge games. Since graphics are just one part of a game, that is not enough information. You need to examine the entire game to know if it is a good game or not. Games that are graphics only are what people sometimes called a "cardboard cake." With all the frosting and decorations on the outside, they are very pretty to look at. However, once you cut into them, you will find that there is nothing there. Without careful examination, graphics whores could end up buying a polygonal cake.

One problem that resulted in video games moving to 3-D is that people started disliking anything that is in 2-D. When Capcom started bringing their Nintendo and Sega games to the PlayStation, one franchise that they brought was Mega Man. Because the series was still in 2-D, Sony was originally against it. The reason that Sony did not wanted Mega Man was that it did not fit into their image of what the PlayStation is like. What they were really saying is that they do not want any games that are in 2-D. However, they said that they were looking forward to Resident Evil. Wanting to get Mega Man on the PlayStation, Capcom decided to use Sony's own words against them. Looking closely at Resident Evil, Capcom saw that there was many things about the game that were in 2-D, especially all the backgrounds. With that in mind, Capcom told Sony that if you think about it, Resident Evil does not fit into their image of what the PlayStation is like, either. Worried that they were going to lose Resident Evil, Sony reluctantly allowed Capcom to make Mega Man for the PlayStation.

Many people think to themselves that if 3-D games are better than 2-D, then how a system as the Game Boy exists today. With its weak processor and flat, 2-D graphics, how can it compete with systems like the PlayStation? The answer is it does not. Modern systems like the PlayStation and the Xbox like to make a big about the graphics. Because games on the Game Boy cannot compete visually on the same level, developers have to resort to using something that some games have stopped focusing on--actual gameplay. By concentrating on how the game plays like, they focus on the most important of the game--the actual game itself. Even if the game looks like it from the 1980's, the quality is still able to shine through the ancient look.

Many people would say that the best game in a series is in 3-D. However, based on game sales and fan requests, the opposite is true. Here is a list of several series and their most popular game.
  • Super Mario: Super Mario Bros. 3: 8-bit
  • Mega Man: Mega Man 2: 8-bit
  • Legend of Zelda: Link to the Past: 16-bit
  • Sonic the Hedgehog: Sonic CD: 16 bit
  • Castlevania: Symphony of the Night: 32-bit, but still in 2-D
Final Fantasy is the one series that people will argue over which the best game is. While people will say that Final Fantasy VII is the best game in the series, for many people, not only was VII their first Final Fantasy game, but it was also the first role-playing game they ever played. If you were to talk to those that were playing long before the PlayStation, they would say that Final Fantasy VI, a 16-bit game, and not VII, a 32-bit game, is the best.

You have to remember that you have to look at the entire game when deciding want game to play. While the graphics is important, it is only a small part of the game in comparison to the big picture. Only if the gameplay is already good should you use graphics to decide what to play. Before we can like looking at a game, we have to remember that we have to like playing it. Otherwise, we will be bored to tears playing the game. At that point, we will not care what we are seeing.

Gaming, Politics, & Whinning Liberal Adults

Ok so we all know about whats going on in the world and it's effects on gaming so what do you think? The Uk has banned Manhunt 2, and New York has passed a new bill about selling violent video games. Honestly I think these liberals don't have enough trust in the people, and don't understand us, and lack a sense of humor. Yes manhunt 2 is a gore fest and we love it because of that. But all these liberals think that it will harm the young minds of kids and cause civil unrest. I don't think anyone is going to go on a killing spree because they saw it on a game. If that were the case I would have gone on a killing spree because thats what I hear about on the news, in movies, and in most rap songs. Manhunt 2 received an Adult only rating. But giving it a rating like that will only make it more underground and cause more and more kids to get it because it seems even more hardcore to them now.

As for the bill passed in New York, it's not the stores that sell the M rated games to kids it's that parents buy the games for them. Then complain about the contents of that same game. Every retailer explains to adults about the material in the game, and why it's rated whatever rating it has. I don't think we should punish everyone for irresponsible parenting.

And for those of you who keep up with the news. They have also been complaints 37 to be exact because of a ad by EA for Burnout Dominator. Here is a link to the ad in question: http://www.gamepro.com/sony/ps2/games/news/images/118908-1.jpg
People have been complaining about the slogan and image. This is one of those things that will cause civil unrest. I see worse stuff on the internet in pop up ads, banner ads etc. I really see nothing wrong with that ad. Would you go out and cause mayhem just by taking a look at that? I think the ad is good marketing and funny. Making complaints about it once again is just making it more underground and you are helping EA sell because we are just going to go out and get the game to piss off all those liberals.

I think the real problem is that they adults who are complaining, and the politicians need to stop using video games as a scape goat for all the insecurities, and problems of the world around us. If violent video games will motivate youngsters to go out and do violent acts then the violence in the news, tv shows, movies, and songs will motivate me to do the same things they broadcast. It's not fair to blame one part of the bigger entertainment industry, the better part at that. These people also need to trust us to make the right decisions, because if you don't we are just going to make the wrong ones. These people are sending a worse message by doing all this. all this will do is make me rebel by going out and buy the thing you hate the most just to see the look on your face.
  • 40 results
  • 1
  • 2
  • 3
  • 4