
This blog is going to be a theme blog, the whole blog is going to be about BioShock. My goal is to have all the information you need for the game in one convenient location. I will be avoiding spoilers at all costs, as I myself am anticipating this game a ton.
Use this blog to further your knowledge of the game, or send a friend or two to this so that they can learn about BioShock for the first time. Either way, there's a lot of info here, don't pass it up :)
If you have anything you'd like to be added to this blog, let me know, and I'll do my best to put it in, but I doubt there is very much that isn't covered. I plan on keeping this updated until Bioshock's release, and maybe even afterwards. I plan on writing an FAQ for the game after it comes out, so don't be surprised to see some of the content below in the FAQ.
What Exactly is BioShock?
If you want to get technical, BioShock is a first person shooter in development by Irrational Studios, and being published by 2k games, running on a heavily modified version of the Unreal 3 engine, With a release date of August 21st in North America, and August 24th internationally. However, the game is much, much deeper than that. BioShock is a game that focuses on narrative as much as weapons, and story us much as level design. Take games like Half Life, movies like Requiem for a Dream, and books like 1984, throw the ideas and presentation ****from each in a blender, and you've got the overall feel of BioShock.
The game world is open ended, with some areas closed off until certain main story line criteria has been met (for example, you may find a release valve that stops the flooding in a certain area in a quest, thus opening a new part of Rapture to explore.) Your character is upgradable in almost every way. Modifying your weapons with upgrades is one way to help with character growth, as is using Tonics to improve skills. These two features help give BioShock the "Shooter/RPG" label that many go by. The main gameplay is shooting based, but you also have Plasmids, which are genetical enhancements that work like spells. Instead of using mana to cast a fireball, you shoot yourself up with some genetic material called Adam.

Those are the basics. If you've been PC gaming for a while, System Shock or Dues Ex should ring a bell. Both games are cited as being influences on BioShock, which comes to no surprise seeing as Irrational also made System Shock.
What is Rapture?

The underwater city of Rapture is a magnificent place built and populated by the greatest minds of the time. A Russian scientist grew sick and tired of societies moral restraints on arts and science, so he collected the greatest scientists, architects, and artists he could find, and they all moved to this wonderful place free from moral restrictions. Now, somehow, the city is destroyed, and the only survivors are mutated people known as Splicers.

The city has a distinctive art deco ****to it, along with some steam punk elements. Large, open rooms combined with pipe covered doors make this game world familiar, while also being strange at the same time. Because of it's state of decomposition, there are often times leaks in the walls and flooding that gives the player a claustrophobic feeling. The amazing visuals of the game were put to good use in creating this breathtaking world.

Also roaming the halls of Rapture are the Little Sisters, which are what appear to be little girls. They go around collecting a substance known as Adam from the bodies of the dead. Now, these Little Sisters may seem vulnerable, that is until you meet the Big Daddy, the protectors of the Little Sisters. These two creatures of Rapture will not bother you at all during your exploration, but if you mess with either one of them, you can count on a drill in your face from the Big Daddy.

Names to Know

There's a team photo of Irrational Games, and while I thank each and everyone of them, as well as all the hard working members of 2k games, these four stick out for their contributions or participation in the community for BioShock.
Ken Levine - General Manager and Creative Director of BioShock

Many have called this game his opus. It is obvious he cares a lot about this project, and admits everything from utopian books, to social issues of today as influencing his idea of this game. His mind is the reason I wrote this blog.
Elizabeth Tobey (aka 2k Liz/Rapture Mom)

The face of BioShock, she runs the Cult of Rapture website, posts on the forums a lot, and is simply a nice person.
Chris Kline - Lead Programmer for BioShock

This man is the one to turn to with technical questions, he has poured more hours into BioShock than us gamers ever will. Gratitude goes to his hard work,
Alexx Kay - Designer for BioShock

title says it all, some great work and ideas from this guy helped shape this game, plus his picture is so striking I had to post it :D
Friends and Foes
The cast of characters is hard to describe without going into spoiler territory, but I can give you the basics. First I'll start with the enemies...
Splicers

These are the adam-addicted mutants left from the destruction of Rapture. They come in various varieties, including the ceiling crawler, the grenadier, the surgeon, and the teleporter. They're starved for Adam, as their life was brought up around the notion that everything is made better through change, and they're addicted to the change. They'll attack you on sight, and they're easily heard before seen, most often times rambling about the past days, and sometimes screaming things as random as "Where are my eyes?"
Splicers can also be used as a weapon, with the Enrage plasmid (see plasmids section)
Security Bots

Wander around rapture and you may run into a camera or two. These cameras trigger rapture's security team. Mini helicopter-like drones equipped with automatic guns. They'll fly around with the pure purpose of destroying what isn't supposed to be in Rapture (you!) The drones can be hacked at security stations to be your personal security bots.
Bots can be used as a weapon with the Security Beacon plasmid (see plasmids section)
Little Sisters

One half of probably the most recognizable duo in upcoming video games. No, not Jak and Daxter, Ratchet and Clank, or those guys from Army of Two, I'm talking about the Little Sister and Big Daddy. This seemingly innocent little girl-like creature is in fact a genetically built creature who's main purpose is to harvest Adam. She walks around with a syringe-like tool that she uses to extract the Adam, she then swallows the goo in order to process it within her body. The Adam turns into a usable substance called EVE inside her body.
She plays a major role in the game, as Adam is a resource you need to collect to upgrade your character. One of the NPC quest givers is very interested in the Little Sisters, and wants you to save them, however you can harvest the Adam from their body for your own personal gain. The Little Sister will then go off and die without the Adam. This presents the player a mature decision in the game, one which makes this game shine above the rest.
However, more recognizable (and as seen on the box art) is the sworn protectors of the Little Sisters...

The Big Daddy
The staple "enemy" of the game, is in fact one of the few creatures that couldn't care less if you existed. All they care about is making sure that the Little Sister gets no harm. As you can see in one of the videos I recommend, the character will get pushed away from a Big Daddy if they get too close to one of the girls, but as soon as a stray bullet hits someone, all hell breaks loose. There are two confirmed types of Big Daddies, with a third and fourth rumored. The first is the Rosie, which carries a rivet gun:

The second is the Bouncer, who has big round arms and leaps across the screen stunning the player, and possibly pulverizing them.

The Bouncer also may have a giant Drill for an arm.

One feature that the Big Daddies and Little Sisters share are their eyes. They seem to glow green when passive, yellowish when irritated, and red when in danger and ready to fight. Now, no one knows the origin of either of these creatures, at least, no one that doesn't know spoilers, so instead of posting well educated guesses and speculation, I'll leave that to the forums.
Andrew Ryan
The founder and creator of Rapture. He grew up in the Soviet Union, and witnessed the many atrocities of the second world war and communism. It is assumed that this is what lead him to want to build Rapture. Little else is known of him at this time, and what is known treads into spoiler territory.
Tenenbaum
The investor that put money into Adam research. Helped make Adam a staple of Rapturian citizenship.
Audio Logs
You'll find various audio logs throughout the game, which are kind of like diaries, each telling part of a story from a citizen's past. This is one of the many ways that the game puts the player in the game world. There will be no cutscenes, as the actual game world tells more of a story than hours of cutscenes ever would.These audio logs aren't necessary to furthering the game, but may hold interesting stories or hints to side quests.
Radio Messages
One of the sources of quests, I'm guessing that certain NPCs will keep in touch via walky talky radios.
Resources
There are several resources and items you are going to collect or use in you adventure in Rapture. You use ammunition of different types for different weapons/enemy encounters. There's the game-centric Adam, which is used to enhance your character's abilities. There's also Eve, which is like Mana. You inject some more into your arm to regain what you lost after using plasmids.

You also need to keep an eye out for materials that can be used for upgrading your weapons. A tin can might help your gun hold more ammo, or an old belt might help feed bullets faster.
There are also med kits, which heal damage done to you, and can even replenish Eve with a certain tonic.
One last thing to keep an eye out for is money. Rapture Dollars are used in health vendors, as well as ammo and other such things.
Tools of the Trade
As of now, these are the confirmed weapons of BioShock:
- Wrench
- Revolver
- Shotgun
- Tommy Gun
- Crossbow
- Grenade Launcher
- Chemical Thrower
Now, the developers stated that there are 8 weapons in the game, now that leaves one left. They could be counting the Camera, or we may be able to use Big Daddy's Rivet Gun. IT has been confirmed that there are 18 different ammo types and 12 types of weapon upgrades. I'm guessing that means you can change weapon upgrades frequently.
Here's some details on available weapons.
Wrench

I assume you start with this weapon, it's a melee weapon, plan and simple. You can use tonics to improve your effectiveness with this weapon.
Revolver

Just like it looks, there are three ammo types confirmed. There's Armor Piercing and Anti-Personal, and an ammo type that you need to invent. I'm not sure if that's for just the revolver or all gun types, so bear with me.
Shotgun

Your short range partner in crime. Some upgrades we've seen is an electrobolt type attachment to the shotgun.
Tommy Gun

A mid ranged automatic weapon. Looks to be great at crowd control.
Crossbow
(can't find a pic, but can be seen in a gameplay video.)
Your standard crossbow. We've seen an electrobolt type plasmid in use with it like the shotgun
Grenade Launcher

Shoots grenades like you'd expect. We've seen grenades that instantly explode, and then grenades that are on a timer, giving the player time to use telekinesis on the grenade.
Chemical Thrower

Not a lot has been shown of this, I was lucky to find this pic :) We've seen it shoot flames, more is likely to be done with this weapon.
Camera
Same with above, only there is no pic. We do know that the camera can be used to snap pictures of enemies, and upon researching them you learn more about the enemy.
Hacking/Vendors
You can hack various machines to help you throughout your journey. We have seen/read about health machines being hacked to harm splicers who go to use it, hacking item machines to get discounts, hacking security stations to control bots, and hacking safes to get into them. What we have seen of the hacking mechanic is a minigame where you have to guide water through pipes to complete a circuit.

More will be added when more information is available.
Plasmids/Tonics
Plasmids are genetic modifications done to yourself through learning. You learn these from using Adam at a Gene Bank. Cool trivia for you, it used to be called the Plasmi-Quik before some product testing showed that people overlooked it, but when changed to Gene Bank, players knew exactly what it was.

At this time, not all plasmids have been announced, but here's what we have:

Cryo Shards - Freezes enemies, most die in one hit afterwards

Cyclone Trap - Sets a spot on the floor, once if stepped on, turns into a cyclone that throws an enemy around

Electro Bolt - Shock enemies, can jump through water

Enrage - Make enemies attack each other

Incinerate - Burn enemies, deal damage and catch each other on fire

Insect Swarm - send out a bunch of bugs from your arm to occupy an enemy's times.

Security Beacon - make the target a literal target of the security systems

Sonic Boom - Blast enemies back with a gust

Telekinesis - pick up and throw objects

Teleportation - go back to a set point
Note, some pics do not go with the plasmid (sonic boom and teleport) so I used what looked good :)
To be continued!!!
Part #2 i will post tommorow since i cant go over 20,000 characters :(
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