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This Week in Games: June 23, 2012

Nintendo is confusing people, Sony is evasive, and Microsoft is changing what "Xbox" means. Meanwhile, Electronic Arts just wants to sell you stuff. Also, there's a Need for Speed movie coming.

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Nintendo has been in the news in a big way this week, both with Wii U-related information and with announcements that seem oddly timed given that E3 was only a couple of weeks ago.

One of the challenges Nintendo faces with the Wii U is simply getting people to understand what the system actually is. Plenty of people think it's an expensive add-on for the existing Wii, or that it's just the controller and not a whole new system. Nintendo of America vice president of sales and marketing Scott Moffitt told us at E3 earlier this month that the messaging of the Wii U is "confusing" compared to that of the Wii. He also addressed a handful of other concerns about the system, from its power relative to the Xbox 360 and PlayStation 3, to third-party support, practices to thwart used game sales, ease of connecting with friends online, appealing to the core market, and more. When asked about the system's specifications, Moffitt deftly dodged the question, responding, "Unfortunately I have to give you the bad answer. It just comes back to a company philosophy that we believe the experiences and the gameplay are more important than facts and figures." Especially if those "facts and figures" don't show the system in a great light, we're guessing. "Once the system is available no doubt people will reverse engineer it and take it apart and that info will become known," he continued. "Our focus is to talk about what it can do for gameplay and how it can revolutionize entertainment, rather than focus on tech specs."

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"Do we want to reach out to the core audience? Absolutely," he continued. "They're very much part of our audience and the group of consumers we hope will find the way you can reimagine games on the Wii U. The Wii U could become the preferred way to play those games for some of the core gamers. You can imagine how a game like Call of Duty would work on the Wii U--the GamePad will allow you to declutter the TV and pull gaming items like maps down and not interrupt your interaction and enjoy the cinematic quality of the game on the TV. That's one application that could be exciting and could enhance gameplay for a core gamer."

What do you think? Are you sold on the idea? Do you think Nintendo is truly committed to the core gaming space?

"Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games." - Shigeru Miyamoto

Unfortunately for Nintendo, not everyone sees it that way. According to a Gamasutra article, Take-Two Interactive is in no rush to bring its core franchises to Nintendo's new console. CEO Strauss Zelnick told the publication the company has not announced anything about moving the company's mature titles onto the Wii U, saying he's skeptical about the console. What's he really saying? "No Grand Theft Auto V on Wii U," that's what.

There's some contradiction within the ranks at Nintendo too, if you consider that the majority of shooters that were shown at E3 are targeting the "core" that Moffitt described. Nintendo's own Shigeru Miyamoto told IGN this week that he's concerned about the ubiquity of weapons-based games. "Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games," he said. "I have a hard time imagining--particularly for young generations of gamers--how they sit down and play and interact with that."

Regardless of the ultimate focus of the system, we do know that we'll see it this year. Nintendo has yet to announce a specific price or date, but it's likely to be early November to capitalize on the post-Thanksgiving holiday rush, and at a Wii-like $250 or $299 price point. That said, Amazon Germany caused a stir this week when it listed the console with a December 21 release date for EUR 399.99, which is about $500. Do you believe they're close to the mark? We don't.

While we may not know when the Wii U is hitting, or for how much, we do know that there's a new 3DS hitting this year. Predictably dubbed the 3DS XL, the 46 percent larger supersized handheld was announced this past Thursday. Why this wasn't shown at E3 a couple of weeks ago is anyone's guess. Nintendo seems to be on a huge "have as many mini events as the audience will tolerate" kick lately. The 3DS XL will be released in Japan and Europe on July 28 this year in white, red and black, and silver and black versions. The North American version will be out on August 19 and will come in blue and red. Why no slinky white 3DS XL in the US? Who the hell knows. Add it to the list of no-brainer questions about the device that include "Why didn't they include the second analog stick this time?" Players will pay 18,900 yen ($235) for the device in Japan; North American gamers will pay $199.99. No Euro or UK prices yet.

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Nintendo also announced that both the Wii U and 3DS versions of the upcoming Super Smash Bros. sequel will be developed by Namco Bandai Games. While Kid Icarus: Uprising developer Masahiro Sakurai will be helming the project, Namco Bandai producer Masaya Kobayashi (Ridge Racer series) and director Yoshito Higuchi (Tales series) will be involved as producer and director, respectively. For a look at what they may come up with, check this out.

OK, that's more than enough Nintendo talk. Let's tackle some next-generation moves from the other guys…

Next-Generation Talk: Xbox 720 and PlayStation 4

Id Software boss John Carmack can be added to the list of designers who are not particularly enthused over the prospect of next-generation hardware. Speaking to Games Industry International, Carmack said Microsoft and Sony are too focused on boosting technical power, when they should instead be working on building new experiences for future consoles. "Sony and Microsoft are going to fight over gigaflops and teraflops and GPUs and all this. In the end, it won't make that much difference," he said. "When you get to this, it makes a really big difference in the experience. Nintendo went and brought motion into the gaming sphere and while only having a tenth of the processing power was able to outsell all of them in all of these ways. I think someone has an opportunity to do this here. It takes a whole ecosystem though, but it is almost perfect."

"Nintendo went and brought motion into the gaming sphere and while only having a tenth of the processing power was able to outsell all of them in all of these ways. I think someone has an opportunity to do this here." - John Carmack, id Software

Despite some suggestions that Sony would show new hardware during its 2012 Electronic Entertainment Expo media briefing earlier this month, the company did not utter a word about the PlayStation 4. Explaining the console's absence from the show and Sony's wider thoughts about new hardware to MCV, PlayStation CEO Andrew House said gamers should not expect talk of the PS4 until major advances over the PlayStation 3 can be shown. "The right time to talk about new advances in hardware is when you can demonstrate a significant leap on the current experience, and something that is going to be attractive," he said. "That remains our philosophy. Beyond that we have nothing to say at this point."

This statement from House came around the same time that the Internet was aflutter with news of a purported internal Microsoft document from 2010 that was posted to Scribd (it has since been taken down at the request of Microsoft's lawyers, Covington & Burling), which outlined the tech giant's product roadmap for the Xbox brand. The 56-page document indicated that "Xbox 720" will launch in 2013 at $299 with an updated version of the Kinect, dubbed "Kinect V2." According to the document, this new camera tech will support four-player full-body tracking and allow gamers to sit down while playing. On top of this, "Kinect V2" will be able to adapt to players' living rooms, meaning they will not need to move furniture for an optimal experience. In addition, the document indicated that the new Xbox will boast a Blu-ray optical drive and promises "4x-6x" greater power over the Xbox 360. Speculation from earlier this year pointed to a new Xbox boasting a Blu-ray drive, as well as functionality that would curb used games. No mention was made in the document concerning the possibility of the console blocking, or in any way inhibiting, secondhand titles. The document also claims Microsoft is planning to add support for augmented-reality glasses for the new Xbox. This endeavor will be called "Fortaleza" and is planned to launch sometime in 2014. The glasses will reportedly run on Wi-Fi and 4G connections.

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A Glimpse of the Future? Microsoft Surface and EA's Microtransactions

While the "Xbox 720" (surely not its real name) is still essentially a thing of myth and speculation, with or without documentation that may or may not be legitimate, we did get a much more significant piece of insight into Microsoft's thinking this week in the shape of the Surface announcement on Monday. This new line of tablets, positioned to take on Apple's iPad, serves not only as a demonstration of Microsoft's pervasive, cross-platform strategy for Windows 8, but also as a glimpse at how the company views the Xbox brand. We saw a little of this at E3 with the announcement of Xbox Music, but it's clear now that "Xbox" no longer means "console" at Microsoft. Instead it means "entertainment," and the term will be used across all of its devices--mobile, tablet, desktop, and anything else they come up with.

The first two Surface models unveiled include a Windows RT (RT = RunTime, the stripped-down OS within the Windows 8 suite) edition powered by an Nvidia ARM processor, and an Intel Core processor-driven Windows 8 Pro unit. Both Surface tablets feature a 10.6-inch "HD display" with Corning Gorilla Glass 2.0, as well as a full-size USB port, microSD card port, and multiple configurations of system RAM. Microsoft is also touting built-in kickstands for the Surface tablets, as well as screen covers with built-in keyboards. The cover combos will come in two varieties: the Touch Cover will provide a 3mm-thin gesture-sensing keyboard for typing, while the 5mm-thin Type Cover offers moving keys for those who prefer a standard keyboard feel.

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Interestingly, the Surface could be an early view at something much larger for the Xbox brand. Back in January, we reported on rumors that there would be a tablet component to future iterations of the Xbox hardware. "Given Microsoft's recent efforts at unification across its Windows, Mobile, and Xbox product lines, it seems clear that the 720 or whatever they end up calling it (surely not that) will be the ultimate personification of that strategy," we said. "There are strong signs suggesting that, like with Nintendo's Wii U, a tablet component figures heavily into the new design. That saucy Windows 8 Metro interface (now also seen on the Xbox Dashboard) just begs to be touched. Speculation as to the form it will take has been rife for the past few months, with some even suggesting that the core of the new platform will be akin to a tablet PC that wirelessly connects to a base station, which in turn plugs into your TV. If this is the case, a premium Xbox Next setup could feasibly include a base station, a tablet, a conventional controller of some kind, and the recently discussed high-def evolution of the Kinect."

Hmmm…is Surface an initial taste of this? An appetizer for next year's announcements? What do you think? Could we be seeing the beginnings of a new approach to the whole entertainment space, including games, from Microsoft?

"I think there's an inevitability that happens five years from now, 10 years from now, that, let's call it the client, to use the term, [is free]. It is no different than…it's free to me to walk into The Gap in my local shopping mall." - Peter More, Electronic Arts

Sticking with the futurism theme of this section this week, we got a glimpse of Electronic Arts' vision of the future this week--namely that in five to 10 years, all games will support microtransactions. Speaking to Kotaku, EA COO Peter Moore explained that this business model is similar to real-world retail outlets, like the clothing chain The Gap. "I think, ultimately, those microtransactions will be in every game, but the game itself or the access to the game will be free," he said. "I think there's an inevitability that happens five years from now, 10 years from now, that, let's call it the client, to use the term, [is free]. It is no different than…it's free to me to walk into The Gap in my local shopping mall. They don't charge me to walk in there. I can walk into The Gap, enjoy the music, look at the jeans and what have you, but if I want to buy something I have to pay for it."

Predictably, this drew the ire of…well, just about everyone. Our story had over a thousand comments, many of them objecting to Electronic Arts' approach and seeing it as further proof that the company is out of touch with its audience. This in turn raises the question: Are the folks at EA even aware of the disdain they inspire anymore?

Speaking of EA drawing ire, we'll all have a new Mass Effect 3 ending to complain about next Tuesday. On Friday, BioWare announced that Mass Effect 3 Extended Cut will be released for free on June 26. The Extended Cut will add more cutscenes and content to the game's epilogue, and BioWare has said that the additional scenes will "include deeper insight to Commander Shepard's journey based on player choices during the war against the Reapers."

Let's End on Something Light: A Need for Speed Flick

The screenplay is based on the Need for Speed series but is not based on an individual game, because clearly the wealth of narrative in the Need for Speed universe is just too much to choose from.

After all that future-gazing, let's end on something light. DreamWorks Studios has acquired the feature film rights to EA’s popular video game franchise, Need for Speed, it was announced jointly on Friday by DreamWorks CEO and co-chair Stacey Snider and EA president of studios Frank Gibeau. Brothers George and John Gatins developed the original story, with George writing the feature’s screenplay. The screenplay is based on the Need for Speed series but is not based on an individual game, because clearly the wealth of narrative in the Need for Speed universe is just too much to choose from. EA will produce along with John Gatins and Mark Sourian. Scott Waugh (Act of Valor) is attached to direct, and the project will be fast-tracked at DreamWorks with a target production start date of early next year, for a 2014 release.

So…predictions please! Will we get something along the lines of the crappy storyline in the likes of Need for Speed Carbon or Need for Speed: The Run? Or will we get a The Fast and The Furious type of thing? Let us know what you're expecting in the comments.

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Elem3nt

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So basically Nintendo is going to release outdated hardware again, and let people reverse engineer the system in order to find out the specs, after people have spent millions on it of course. Nice.

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28362g

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@Elem3nt When did it say that?

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RedLegZeff

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Hmm, console blocking huh, interesting terminology. I can just see the halo bros crying out "Don't console block me man!"

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itisnotlogical

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Touch screen and microphone, fair enough. Motion control, nifty idea. But Nintendo seriously needs to quit adding unnecessary doodads and gimmicks to their consoles. There's a phrase that describes having two screens, in addition to motion control and touch control, and it's called "Too damn complicated".

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28362g

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@itisnotlogical No motion controls please. But if they just focus on the touch screen and stuff, then I'm fine with it. Anyway, I'm pretty sure the mic is for social purposes rather than gaming.

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RedLegZeff

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@itisnotlogical It also makes a problem for game designers. Not many outside nintendo were able to make good use of motion controls for a while. Though some of that might have been the wii controls capability to begin with. Well if each game only focuses on a couple things it might work. Maybe ports of ds series.

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raphaelcoelho15

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Sony should wait for PS3 to complete 10 years and should launch The Last Guardian as the last PS3 game and the first PS4 game (like Zelda Twilight Princess in GC and Wii). And, hope it will support HVD (and hope it will be not so expensive but, well i can't count on that). And why Sony don't say nothing about the connectivity between Vita and PS3? I mean, they have everything in their hands but they just don't do anything about it. And, i really want to know if i have to buy both games in Vita and PS3 to cross-play works.

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Manji14

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Motion controls, DLC and 2007 graphics. WHAT A GREAT FUTURE.

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zell1

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I am Seymour, that is all.

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Needles-Kane

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So nintendo is going to pull core gamers by having a "heads down display"? In general, I thought displays of any type always strived for heads up displays so you can keep your eyes close on what's important. Didn't sony do something like this with the psp + ps3 and then drop it because it is completely pointless? This system is almost a complete joke and this time they won't have soccer moms and grandparents rescuing their sales.

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RedLegZeff

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@Needles-Kane it is a major problem if you have to switch gears while gaming and look down at your controller. Mabye if you have both in line of sight, but your eyes will still have to shift focus a long way. Heck it's even a little distracting with some ds games to switch between screens.

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pseudospike

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Prediction: Nintendo will release the WiiU with an bunch of underwhelming games and one must have Mario title. A year will go by with a few great titles released, then the new Xbox and Playstation will release with higher specs, HD SUPPORT and big new games that will be haphazardly ported to WiiU. Then WiiU will hit its stride and release a ton of great games, mostly pre-existing Nintendo franchises, get very popular and make truckloads of cash then another year after that it will be all 3rd party kids games and gimiky titles and sales will stop cold.

Also, that MS tablet looks pretty cool.

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28362g

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@pseudospike I've never seen someone openly say "oh hey here's my prediction!" Am I the only one who thinks we should give something a chance before we start thinking how terrible its going to do?

And why do people care about graphics so much? I've played plenty of games with graphics that were pretty meh and some really good-looking games that weren't worth my money. If a game looks like it's fun, I'll buy it. Graphics will not be the huge selling-point for me.

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pseudospike

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@28362g I agree, but in 2012 or 2013 there is no excuse for a new system that still doesn't support 1080p mode!

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pseudospike

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@28362g Hardware and software are two different things, buttmunch.

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28362g

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@pseudospike There is an excuse. It's called making a good game.

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joujou264

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@pseudospike Wow, Nintendo rant, Nintendo rant, Nintendo rant, Microsoft made a good job with that tablet. You really aren't making yourself seem like you are a fanboy (sarcasm). I don't know if you've noticed, but the Wii wasn't Nintendo's only console. Just like they made a sharp turn in everything with the Wii, they might as well make a sharp turn with the Wii U. But of course, you are going to denie that with opinions that you show me like as if they were fact.

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pseudospike

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@joujou264 I'm not a fanboy, I play everything and love games of all parties...I'm bipartisan when it comes to gaming. I was just making an accurate depiction of what to expect from the big N for the next few years is all.

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Boochie

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@pseudospike Why did you put "HD SUPPORT" in caps? You do know the Wii U will also have

HHHHDDDDDD SUUUUPPOOOOORRRRRTTTT????? ...... right?

And honestly I couldn't give 2 shitz. I'm going to get a WiiU eventually regardless because I can always count on first party Nintendo games always being some of the finest and most engaging. For everything else I want to play in "SUPER HD SUPPORT" I have my gaming pc which is already more powerful than any new console Sony and MS will put out.

Sigh... The broken record keeps turning, but graphics don't make sub-par game play better.

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pseudospike

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@Boochie You consider 720p HD? I feel sorry for you bro. I didn't say I wasn't going to get a WiiU, I always have all the consoles and play everything I can.

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luqmanr

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@pseudospike LOL, you got me, tough guy.

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pseudospike

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@luqmanr It sounds like you're on your... Period.

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luqmanr

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@pseudospike Whoops, my bad, they only say 1080p video outputs. But I don't know. It would've been very disappointing for Nintendo not having 1080p games. But, they did say that the 720p games will be on 60fps. That's a really nice change.

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luqmanr

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@pseudospike Well, maybe you should've researched more. Here, go to Nintendo's website. http://e3.nintendo.com/wiiu/ It clearly stated 1080p outputs. But, the games being showcased at E3 are 720p.

Nope, I won't agree on that with you. Period. Nintendo stated that their console won't have problems with processor power anymore, atleast that's what Reggie Fils-aime stated. It's on an interview, on CES if I'm not mistaken, AND if I didn't misinterpret what he said. Well anyway, the interviews recent, and maybe you should look it up if you're curious about it.

I think, my concerns is whether Nintendo can convince people that their console now is much much more capable, and that it has great 3rd party support. And I think, it's still too early to judge them.

While it's fun to speculate on things. Facts matters the most. So yeah, I won't agree with you. Period.

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pseudospike

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@luqmanr I wasn't aware they stated it will support 1080p. It's native resolution is 720p though, same as current generation consoles, which I remember them saying at E3 and everyone made a big deal about it.

Either way my prediction stands, I'm not too hung up on the specifics of how HD it is really, as long as it has HDMI ports it will be fine...but, again it won't be the high end graphics machine that the new MS and Sony consoles will be, so it's future will be heavily influenced by its gimmicky "tablet controller" just like the Wii. You will have to agree with me on that.

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luqmanr

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@pseudospike I'm confused by your statement. The Wii U will definitely support 1080p. Nintendo stated that.

Current Gen TVs as in Full HD TVs right? The TVs that natively supports 1080p? Why wouldn't it look good on them? I'm really confused right now.

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pseudospike

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@luqmanr You are kind of right, the Xbox and PS3 do scale up the max resolution to 1080p, but that means if the WiiU doesn't support 1080p it won't do the rescaling to 1920 X 1080 and thus won't look as good as it could on current gen TVs. Ha.

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luqmanr

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@pseudospike Dude, what are you talking about. Until now, there's no console that supports 1080p. Wii U will be the first console to support 1080p. 360 and PS3 supports 720p, but they scaled it up. Search for it if you must.

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SaurabhAV

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Now I understand why the Head of the 3DS was so upset during E3 press conference. He had to preview 3 shitty games instead of show off his new updated handheld. I guess they didn't want the 3DS to steal the thunder from the CRAP U

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Zaika

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Advice for Nintendo: Don't alienate your consumers! there's a limit in ideals of having a place in every gamer. (Casual or Hardciore)

As for the next-gen, I think Microsoft and Sony shouldn't rush on it. Why? because if they're not careful, they're gonna screw-up again.

As for Need for Speed flick, I often hear the conventional saying "Movies and videogames don't usually mix" and hide your cash 'cause EA's all written over it.

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ArmageddonBC

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@Zaika EA might charge you at the Theatre to see the true ending opposed to the cinematic version...

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deactivated-58bd60b980002

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@ArmageddonBC

Or the movie will stop cold with a message " if you want to see the end, it will only be 10$"

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Leir_Bag

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I have no loyalty to any developer, but most of my complains go to Nintendo. I like Nintendo very much, but they have been screwing things up. Some of this are things they have been doing since ever but that is getting stronger and more annoying now, and some other stuff are new problems the company has got into.

I've aways hated Nintendo's violence policy. Even when I was a little kid. I finished Metal Gear Solid when I was five, and I never minded the violence. And I'm not constantly chocking my friends, stabbing them in the back and hiding myself on cardboard boxes. When violence is used properly it can increase the experience a lot. Off course Nintendo could keep the "violent for the sake of being violent" games, but even some of them are really good. There is a rating system, you know. Just check the game's box before buying for your little boy/girl.

And the confusing message about hardcore gaming is confusing. The article pretty much nailed that. I've seen Nintendo saying they want to appeal to core gamers again and make a console that everyone can play and enjoy in the same sentence lots of time. These two ideas don't mix. A game made specially for gamers won't be a game for everyone. That's why Dark Souls is one of the best this generation.

For Sony, I just thought it was a mistake not to show the 25 Vita games they had on the conference at E3, games I know that exist beause I searched all of the internet to know more about them. They show have put that and reduced Wonderbook's time to five minutes or less. I think they are handling the next generation like they should. No need toshow anything untill it's actually worth it. I don't care much for Microsoft, and all I can say is that, one more time, what they have shown me didn't impress, except for Halo 4.

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28362g

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@Leir_Bag You finished MSG when you were five? Are you god or something?

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grbolivar

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@28362g My nephew is 3 and she already plays Mario Kart and other games in her DS, all alone, can even put a race in Mario Kart,,, and she's hasn't learned even the vowels yet...

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28362g

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@grbolivar Mario Kart is totally possible at any age. But MSG? You have to be on crack in order to finish that game at any age below 9.

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AnGiTheGamer

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its true that nintendos just confusing people, it seems like nintendo's more confused than I am. They need to figure out how to deal with this because if it keeps on going like this with the wii u, many people are probably not gonna buy it or give up on it. Nintendo's not a bad company but not the best either, I MEAN I STILL HAVE A NINTENDO 64 IN MY HOUSE AND IT WORKS!!!!!!! I never felt like giving it to anyone so it's still in my closet but the fact that it's lasted all this time and is fine proves that nintendos not horrible. Putting Nintendo aside, microsoft seems to be rushing things too fast and it shouldn't be like that. Microsoft, Sony and Nintendo just need to relax a little and not rush things 'cause by rushing things, they wont get the results they wanted.

Sorry for the long writing, got into it and was a little bored.

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g1rldraco7

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Seems the future is coming a little too fast for my taste and should take it's time before it causes chaos.

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riseagainst976

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@g1rldraco7 This. ..at least for the ps3. you can tell it has much life yet

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Maniac_90

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I have a strange feeling that EA's version of a mall may be free to look at, but if you want to walk through it and look around you have to buy special "EA shoes" and wear "EA Super-Seeing-Glasses" to see the products that you can spend more money to buy. Ahh the future looks frien...er...expensive.

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DarthLod

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I am just wondering where these money grubbers think they can get off not allowing you to play used games on a console you paid 300 bucks for? The conceit and greed being shown these days is just flabergasting. It's ok to buy used cd's and used blu-rays, but no....its a horrible crime to buy used games? Where does the gaming industry think they deserve special treatment? Someone needs a logic probe, because these guys don't have it. If all the next gen is only Motion Sensing, Tablet sized controllers, and being locked out if you put a game in your console that is not "yours"....then FORGET IT!!!!!!!!!!! I guess paying 300 bucks for the console still doesn't make it MINE??? Heck, they might as well just have you rent them then. Wait...they would love that idea because they would get even MORE money out of people. This kind of greed needs to be stopped.

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Donut_User

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@DarthLod Speaking as a Game Developer, we don't disagree their should be used games, we think that undercutting new games with a slight price difference by retail is really undercutting a lot of potential profit. We are only talking about games that have been out on the market 1-3 months. Really now the only solution to stop this is to hinder the sale of the used game market, we really can't go after retail, or else there be no game sales.

Oh and yeah, like all software, your licensing our software, not owning it. If you don't like it, don't buy it.

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SDTalyor

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Lets stop the sales of used cars too while we're at it, because every time we buy a used car we are undercutting a new car sale and threatening someones job. Come on! Are you trying to redefine ownership? Do the companies own the products from the factory to the landfill, while we merely pay to use them? I don't think so. and don't give me that crap about "intellectual property" because there is certainly research, design and engineering work done on every automobile that comes out. Games deserve no different treatment. If people aren't buying your game new, try MAKING A BETTER GAME not redefining ownership, or scheming up ways to squeeze every penny out of gamers.

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cachinscythe

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@Donut_User @DarthLod There are a couple potential solutions to this problem. For all the talk of "greed" on the part of game makers, in England companies get a percentage of used game sales back from retailers. The other alternative is to make it illegal to sell a game used in the first 3 months of release.

Not saying I necessarily favor either of the above options. Just trying to think of compromises. Though I know, from experience, that gamers are NOT big on compromise.

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onixevil

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Don't believe any words coming from Sony & Microsoft and 3rd party developers "whether they like it or not" for the announcement the next gen console . They only focus on the money income and profit for them self's . When the other competitor become famous and popular "mean's annoying to them " then at that time when you don't ever think they will announce it neither they will show the early samples it will hit in the market just like that .

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Master_Vexov

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Nintendo srsly needs to push systems with more power, the Wii-U will match systems that came out years ago?; so by the end of the year Wii-U players will be playing currently games, meanwhile in 2years the new xbox(?) and PS4 will be bringing home games with far superior action and visuals. There is plenty of other game types then FPS that the hardware could be used if they only choose to. They don't need to match them in power, but atleast do better then .. systems that been out for 4-6years?. Also, a 46% larger screen 3DS, Nintendo of course releases the 3DS and it doesn't compare to the Vita's visuals, so why not i guess?. While they're at it they should start releasing more add-ons to there systems and die out like Sega. Nintendo's luck is likely to dry out as miscrosoft and playstation have already taken in Motion Capture now, what does Nintendo got?: A new system coming out at the end of this year that will be on par with the 360 and PS3 for only 1-2 years, then its overpowered utterly, but hey.. atleast its got a new type of control for interesting family fun games. I loved Nintendo, but their direction seems about as foolish as EA annoncing its going to Sucker Everyone in the future. It early to say for the Xbox, but I have a CPU..

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ahpuck

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The girl in NFS carbon always scared me with those eyes.

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DarthLefein

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I'm going to hate 2022 games. I will miss the bluray that comes in a case with the full game used for $30.

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KDogKool

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Lost almost all my faith in Nintendo these days

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Dragazzo

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@KDogKool I lost it all 2 days into owning my Wii. All it was was motion control and old titles.

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