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SimCity sells 1.1 million in two weeks

Despite launch marred by various server issues, EA's latest city-building game is "biggest SimCity launch of all time."

326 Comments

SimCity has sold over 1.1 million copies since its rocky launch March 5, publisher Electronic Arts announced today. Sales at that level make this year's entry the "biggest SimCity launch of all time."

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Of the 1.1 million SimCity sales, about 54 percent were digital copies purchased through Origin or other download services, EA said. Origin digital sales alone made up 44 percent of all copies purchased.

"SimCity is one of the storied brands in gaming, and Maxis delivered a game re-envisioned and engineered for the online age," EA chief operating officer Peter Moore said in a statement.

Some may contest that claim, as SimCity server woes made the game unplayable for many during the game's North American and European launches earlier this month.

As recompense for SimCity's hobbled launch, EA announced earlier today that gamers can download one free PC digital copy of any of the following titles if they have a registered copy of the game by March 25: Battlefield 3, Bejeweled 3, Dead Space 3, Mass Effect 3, Medal of Honor: Warfighter, Need for Speed: Most Wanted, Plants vs. Zombies, or SimCity 4: Deluxe Edition.

SimCity's arrival helped Origin set a new record for peak concurrent users at 1.3 million "and rising," according to EA. By comparison, competitor Valve's Steam service has 4.8 million concurrent players right now and a peak concurrent userbase of 5.7 million.

EA also revealed several other SimCity statistics for the game's first two weeks. Since launch, players have logged more than 15 million hours of online gameplay and built more than 5.7 million original cities. In all, players have created 780 million buildings and SimCity mayors together have built enough road and railroad tracks to circle the globe 40,000 times, EA said.

SimCity will launch on Mac later this year. For more, check out GameSpot's review of SimCity.

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MegaPhilX2

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Edited By MegaPhilX2

Does that count those who would like a refund but can't get it?

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G4mBi7

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@MegaPhilX2 Actually in addition to the free games that we are getting. A lot of people did get issued refunds or additional compensation. It depends on how you go about it when you call origin support. If you treat them like human beings instead of taking your frustration out on them, they would help you. The people who posted the a lot of oh i can't get a refund chat logs treated the customer support agent like shit, what motivation or incentive does he have to want to help you at all? get real. . Little person taking out his frustration over the phone on a person who is just handling clean up, you want to protest or complain, go protest at their HQ or something.

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MegaPhilX2

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@G4mBi7 @MegaPhilX2
Although I haven't heard about people getting refunds (Proof?), the customer support agents feeling butthurt is no excuse. The customer is always right. It works like that in any business. Why would the videogames industry or EA be immune to that rule and ban people or deny refunds?

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G4mBi7

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Edited By G4mBi7

@MegaPhilX2 @G4mBi7 I'm not defending the bad launch or how EA handled the clean up. All i am saying is that all the chat logs i read about a customer support agent not wanting to give a refund was after the customer treated the person like shit. If someone treated you like shit, then asked you for help. You would tell them to F**k off, you not getting a refund is the way the customer service agents tells you to F**K off and it is well deserved. I say you in general, i don't mean you specifically.

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G4mBi7

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@MegaPhilX2 @G4mBi7 No they don't. That what you don't seem to understand, they don't have to help you at all! They have to listen to you until you hang up, but they don't have to help you. Then helping you is a choice they make. Same thing when you call in AT&T for a better deal, they don't have to give it you, it is their choice. If you treat someone like shit, they won't help you.

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G4mBi7

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@MegaPhilX2 @G4mBi7 The customer is right? That makes it right to treat someone else like shit? NO, gtfo you self entitled kid. You want help, ask for it nicely, treat others the way you want to be treated! Refunds over digitally distributed media are a choice, not a right. We all know this when we go buy a video game, whether a hard copy or soft copy. We aren't blind to that fact, you want someone's help, treat them as if they were you best friend. We aren't talking about EA. We are talking about Customer Service Reps that are just as human as you or i that are left to clean up a mess they didn't create. It isn't like it was their idea to make the game only online.

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megakick

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1.1million suckers

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GSGuy321

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Perhaps 1.1 million now, but the long term effects of all the bad publicity will eventually be the cross to bear.

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Saidrex

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@GSGuy321 They don't care, success of game is measured in profit, in their opinion game was success, money earned and f*ck bad publicity, people are stupid and will buy next game anyway.

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Stonecutters908

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Edited By Stonecutters908

@GSGuy321 Count me as part of that cross. I'm done with EA for now. There are games this year I want like FIFA14 and Battlefield 4 that I won't be getting. I've had enough. If this is the way EA continues to do business, then I will continue to skip their games. SimCity has been a bitter disappointment on multiple levels.

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GSGuy321

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@Stonecutters908 Same here bro. I was down to DP3 & FIFA in 2012 (both on PC). But this was the straw that broke the camel's back. I'm done supporting EA altogether now (I'm going to even skip perennial juggernaut FIFA). EA is a true example of what happens to the product and the consumer when corporations become all about money.

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Sardinar

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Edited By Sardinar

Seeing how much marketing they did, and how much they've played off gamers' nostalgia - this is not surprising. Nevertheless, it's another mediocre EA greed ridden game.

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Chico_Azteca

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WHY

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Superfunk2000

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David Hannum said something about this once.

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SandRunneR

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I bet half of those buyers are pirates! :O Not. Sorry for the hate, that's just my attitude towards anything SimCity/Maxis/EA nowadays. My point is, these are good numbers, but they would have been much larger if not for their decision to make it always-online. They hurt their sales more that pirates ever could.

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RealFabioSooner

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@SandRunneR I'd wager these even aren't good numbers on their own. You can't compare the new game's sales directly with the older ones released 10+ years ago. The market is way bigger, the spending is way higher, and for this particular game the marketing campaign was huge. I'm sure EA expected something from 2-3 millions or more right at launch and 4-5 million until the end of the year, and they're stuck at 1 million right now with a lot of bad blood and bad word of mouth souring future sales.

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SandRunneR

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Edited By SandRunneR

@RealFabioSooner Exactly. These are good numbers... But not nearly as good as they should have been for such a high profile game which should be breaking records right now. Also, the sales are already plummeting pretty hard.

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G4mBi7

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Edited By G4mBi7

@SandRunneR @RealFabioSooner If they expected that many sales, do you not think they would have have prepared more servers lol. They obviously weren't expecting that much in the first place.

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Metronoid

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Edited By Metronoid

@SandRunneR Truth, piracy is only 0,1% of gamers, I would say that even used games are worst than piracy.

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Avatar image for G4mBi7
G4mBi7

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@Metronoid @SandRunneR Just like 80% of statistics is made up right? :D

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Metronoid

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Already ordered one.

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atopp399

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Good for them. I am not one of those sales. Had they allowed offline play they would have had a lot more and not had to give away 1.1 million free games.

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Avatar image for RealFabioSooner
RealFabioSooner

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It may be the best for the series *at launch*, but with the marketing involved, the 10-year waiting period and all, it's undoubtedly WAY less than they expected.

And most important of all, it will sell *way less* over time, while I'm sure previous SimCity entries sold well on word of mouth for months and years later.

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airboard360

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For some reason I'm not surprised. People are probably attracted to this game simply because of all the press it's been receiving, good or bad. They probably think it's some interesting mystery about what could possibly be so bad about it. Kind of depressing really.

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RealFabioSooner

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Edited By RealFabioSooner

@airboard360 I don't think it's that. We're used to visiting gaming sites and therefore grow accustomed to the idea that this is par for the course for any gamer. It's not. Not even 10% of regular game buyers access gaming portals. They just see the regular advertising elsewhere, think "What? FINALLY a new SimCity? Man, I love this back in the day!" and go buy it.

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Granpire

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Edited By Granpire

@airboard360 I think it has more to do with people nursing their nostalgia than the press. More likely they're ignoring it, or choosing to ignore it.

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Granpire

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I hate it when people say to vote with our wallets. It doesn't work, because there will always be fools who will pay for things like this blindly.

1.1 million of them, apparently...

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RealFabioSooner

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@Granpire It doesn't prove that voting with our wallets doesn't work. It only proves that people vote with their dollar the same way they vote on elections: without thinking it through.

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Granpire

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Edited By Granpire

@RealFabioSooner @Granpire True enough. But it's so frustrating to see such an incredible number of players pick up a mediocre game based on nothing but brand power.

This is why the gaming press exists, and so many people completely ignore the resources available to them.

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