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Nintendo believes Wii U messaging issues corrected

Director of product marketing Bill Trinen admits mistakes were made highlighting Wii U as a brand new console, believes GamePad experiences may lure Xbox 360, PS3 gamers to new platform.

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Nintendo made mistakes conveying the fact that the Wii U is a brand new console, director of product marketing Bill Trinen told GameSpot in an interview this week during the company's New York City media event. The executive explained that upon displaying the console from the first time last year, the company was inundated with questions of, "Is this an accessory for the Wii, or a new system?"

The problem didn’t get better quickly for Nintendo. CNN's (since-corrected) preview of the device at E3 2012 mistook the system for a simple Wii peripheral. And just a week prior, Nintendo of America president Reggie Fils-Aime appeared on Late Night with Jimmy Fallon to hype the technology, but the unquestioned gamer Fallon was obviously confused.

Bill Trinen.
Bill Trinen.

Fast forward three months to today, and Trinen now believes these marketing flubs are all but a memory. He said new marketing material for the Wii U will prominently feature the system and the GamePad, helping eradicate whatever issues consumers may have understanding what makes up the new system.

Elsewhere in the interview, Trinen confirmed there will be no multi-GamePad supported titles until 2013, explained why he believes the Wii U launch lineup will be the best Nintendo has ever had, and defended the Wii U’s generous four-month "launch window" period.

When I played Wii Sports in 2006, I immediately "got it." What game or application are you looking to with the Wii U to replicate this experience?

I think, particularly when you talk about Wii, what was beautiful about Wii Sports was anybody could look at it and say 'Oh, tennis' or golf or boxing and understand that. And you have that kind of instant 'Wow, this is different.' The thing that we're finding with Wii U that is similar but unique is that people are picking up the GamePad and people are having similar kinds of moments, where it’s like 'Wow. This is different, I didn't think I could do this with a game.' What's different from Wii Sports is that we're finding different people are finding that moment in different games. Obviosuly, in terms of showing off some of the breadth and possibilities with the Wii U GamePad, NintendoLand is really geared to do that. To show different ways you can use the GamePad.

"The thing that we're finding with Wii U…is that people are picking up the GamePad and having moments, where it’s like 'Wow. This is different, I didn't think I could do this with a game.'"

[Nintendo of America president Reggie Fils-Aime] said this morning that the launch lineup for the Wii U is going to be the best that Nintendo has ever had. Why do you think that this is?

Pretty simply, it's that 50 games in that launch window. What really strikes me, and what I’m excited about is the fact that we’re launching with a Mario game for the first time since the Nintendo 64. So that is big. And we've got NintendoLand, which really shows the diversity of gameplay with the GamePad. But at the same time, in that launch lineup, we’re seeing the content that from a gamers’ perspective, maybe you hadn’t seen on a Nintendo console in the past. We're seeing Call of Duty with online play right there in the launch window. ZombiU, and everything that it’s doing with the GamePad also is certainly more core content. You’ve got support from EA with the sports games; you've got the Bond game from Activision, so I think a lot of our third-party partners are really coming to the table with strong content right in that window. And on top of that, we've got exclusives as well, with one of my favorite games from one of my favorite developers, which is The Wonderful 101 from Platinum Games.

New Super Mario Bros. U is a Wii U launch title.
New Super Mario Bros. U is a Wii U launch title.

Launch window was a term we heard a lot today. It seems a little bit misleading because it's a four-month period [November 18, 2012 through March 2013].

I think that what's important is certainly with some past consoles, I would say GameCube might have been an example, you had launch day, and then you might not have had a whole lot in the way of additional content after launch day. And for us that’s why we talk about that launch window being so important. It's not just what’s there day one. It’s what’s there day one and then you’ve got this steady stream of content coming for months afterwards. And what that says is that if you’re going to go out and buy a Wii U, not only are you getting a great value for the system…but you're getting content coming at a continual pace. And the breadth of that content is so big that regardless of what your taste is you’re going to find something in those first few months that's going to keep you playing even after whatever games you bought in November.

What I was really going for there was that I think some may feel a little deceived because when you say "launch" you think close, but that's four months, or a third of the year.

Well, I guess one other clarification I would make on that is what we said today so far is that on day one, NintendoLand is going to be bundled in with the Deluxe set and New Super Mario Bros. U will be there day one as well.

THQ also confirmed today that Darksiders II would be a launch title.

Oh, and that's great. That’s the thing; today what we confirmed is two of our own titles. That’s not all that's going to be there on day one. If THQ has announced that, that’s exactly what we were hoping. Once we announce our games, the third-parties are going to start announcing their games in terms of what's day one and what’s coming after. I think that nobody wants to see a system launch with a few games on day one and then nothing for a few months. And that to us is why launch window becomes such an important piece.

Is there a target number you're shooting for with regards to first-party launch titles?

There is. But we'll update you.

Interoperability of devices seems to be growing in the household today. What is the role of the 3DS in the Wii U's future?

Nintendo has plans for Wii U / 3DS interoperability…but they aren't saying much just yet.
Nintendo has plans for Wii U / 3DS interoperability…but they aren't saying much just yet.

You got a little hint of that today when we confirmed Monster Hunter 3 for Wii U as well as for 3DS. And so that's going to be a good example of the interoperability between 3DS and Wii U. Also, we confirmed publicly already at E3 in 2011 that Smash Bros. is also going to do that. We know it's coming and that different developers are going to have different ideas about how to use that. And certainly our internal teams are thinking of that as well. Primarily, on launch day and during that launch window, what we’re really going to be focusing on is what are the unique experiences we can create with the GamePad.

Can you talk about how we’re going to be able to transfer our Wii Virtual Console data to the Wii U? That's kind of been a sticky point.

Oh, it's not a sticky point at all. You can transfer it.

Can you explain how that will work?

It's not sticky! (laughs) It transfers. With Wii U, obviously it has backward compatibility. The way that that transfer works is it's going to be similar to how you would transfer something from the 3DS to the 3DS XL. You'll basically by having the two systems connected, transfer the data over, and then what you can do is access that content by the Wii U GamePad main menu when you turn the system on, there's Wii mode, and that's where you go to play Wii games. And in there you can also find your virtual console or digital content there.

We were just a little confused about how that was all going to work.

It's going to work great (laughs).

Is Nintendo deliberately refraining from making many multi-GamePad-supported games, presumably due to the high cost of the controller? Because we haven't seen a lot of that.

No, actually, the initial launch window games, none of those are going to feature multiple GamePad support. For that reason specifically, the GamePad won't be sold as a standalone accessory on launch date. Once the content comes, and the teams are working on content that supports two GamePads…

At Nintendo?

Yeah, our teams are thinking about it. I'm sure to a certain degree the third-parties are also looking at that. But our anticipation is we'll start to see that sometime next year.

Do you think Nintendo has done a good enough job convincing current Xbox 360 and PlayStation 3 owners to pick up the Wii U version of a third-party game?

"The question is do you want to just play those games the way that you’ve done in the past, on [Xbox 360 or PS3], or do you really want to see how can the GamePad create new experiences in the games that I like to play?"

I think what we're really looking at is, number one, what are the unique experiences that we can provide. And we're obviously doing that with our own games. And then from a third-party perspective, the thing is that we've got an exclusive in ZombiU that's really unique, with great use of the GamePad. We've got third-party games like Call of Duty. They've done a really good job of integrating the GamePad, particularly having that two player experience on two different screens. You're no longer playing split-screen; you can play together full-screen. And to me that in and of itself is a reason to go out and say I'm gonna get Call of Duty on Wii U because that's the way I want to play. Every single one of the launch window games is going to take advantage of the GamePad in some way that's unique, and so to me the question is do you want to just play those games the way that you’ve done in the past, on those consoles, or do you really want to see how can the GamePad create new experiences in the games that I like to play.

Lego City Undercover surprised a lot of people at E3. How early on did Nintendo know it wanted to have a partnership with Lego for a game of this caliber?

We've been working with [Lego] for quite a while. We knew that we wanted to have a Lego game for the Wii U launch. Legos themselves, whether it's bricks or games, I personally love them. For us, Lego City Undercover seemed like a natural fit, and the game is going to be a lot of fun.

The Wii U has often been mistaken as a simple Wii peripheral. CNN ran a story about it being a peripheral; it was mistaken on Jimmy Fallon, and a Wall Street story from today even had it wrong. Is this a problem? How are you going about addressing that messaging issue?

Nintendo made sure to highlight the Wii U GamePad and console on packaging material to avoid confusion.
Nintendo made sure to highlight the Wii U GamePad and console on packaging material to avoid confusion.

I think early on maybe we didn't do a good enough job explaining it. Certainly at E3 2011, probably one of the big learnings was, from the images we put out of the system, they all focused on the GamePad itself and some of them didn't even have the console in there, and that's probably where the original confusion stemmed from. And so ever since then you’ll notice, particularly when you look at the package front that we showed at the presentation today, you see the GamePad prominently, and you see the console prominently. Those two are intricately tied together and that's why we’ve been talking so much today about that seamlessly connected screen, because that’s really what it is. It is a brand new console and the console itself is doing a lot in terms of what’s inside that box. I think the other thing that’s really going to be key for people, particularly when we show things like Nintendo TVii… is that it's connecting through the Wii U console. And so we're still working on that. Clearly we're paying close attention to that and I don't think it's going to be an issue going forward.

So there was a definite shift, when Nintendo admitted that it was not doing this correctly. You knew that the messaging was off?

I think we saw that there was confusion.

Can you give a timeline?

Probably the first or second day of E3 last year. We saw right away that people are asking 'Is this an accessory for Wii, or is it a new system?' And if you go back and look at our social media channels, that was one of the first things we clarified. This is a new system, with a new controller, and the two are seamlessly connected together. We always want to make sure that A) what we're saying is accurate and clear, and B) that people are understanding what we're saying.

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Dav_id83

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Edited By Dav_id83

Its alright saying Ninty have caught up with PS3/360 on graphics ect but there still going to be behind when the next gen consoles come out from MS and Sony, I'd called the U a Wii-SLI/Wii-Crossfire because it's just the same as what the Wii was to the GameCube a console with 2x the power of the latter. Again I dont see the reason to own the U I havent bought a nintendo console since the GameCube and it'll still be like that

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dichromaticb3c

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Edited By dichromaticb3c

@Dav_id83

Wrong. Look at memory alone. The Wii U has 2GB RAM. That's four times what the 360 and PS3 has. To put it in comparison the Wii only had 88 MB. 2x the power of the later huh?...

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abHS4L88

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Edited By abHS4L88

@Dav_id83

It'd be quite a feat for Nintendo if the Wii U ONLY caught up to the PS3/360, whereas it's FAR easier for them to make the Wii U much more powerful (because technology shall win the day).

I love how people automatically assuming Nintendo will continue on the SAME exact path just because they did this ONCE with the Wii whereas before with the SNES, N64, and Gamecube they had one of the most powerful consoles of their respective generation.

Of course it's going to be less powerful than the next Playstation and XBox because both of them will come out afterwards because of how technology progresses, but let's take a look at which console was the most popular of generation 6, the PS2 and even though the shiny new Gamecube and XBox came out that were x2 and x3 more powerful than the PS2, who came out on top? Not saying the Wii U will come out on top but gaming history has shown us that the most powerful console NEVER does the best.

Generation 2: Atari 2600 (I believe 3-4 consoles were more powerful)3: NES (Master System was superior)

4: SNES (3DO and Jaguar)

5: Playstation (N64)

6: PS2 (Gamecube and XBox)

7: Wii (you know already) then XBox 360

So all this talk that the Wii U will "be left behind therefore will fail" really has no basis when history has never proven this theory to be correct, actually it's usually the consoles that are the most powerful that tend to do badly and Nintendo has proven that with the N64 and GameCube.

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dichromaticb3c

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@abHS4L88 @Dav_id83

Right on. Power doesn't = Win

Sales=Win IMHO. That's what attracts developers for better and worse :-( Larger install base = bigger target audience.

That's why some big console developers make or license bad ports of their games for IOS and Android. I am one of those people that has to have a tangible controller.

PS3 360 Wii 3DS Vita PSP DS and I'm cool. Soon to be WiiU.

Won't ever play another IOS or Android game reliant upon touch or tilt controller. I need buttons! I need a TV!

I need a comfortable chair with an optimal viewing angle and distance from my 50" plamsa HD3D TV!

I need a device whose main purpose is gaming!

I need to.... stop typing :-)

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diabolik_023

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so many console... but nothing as good as PC

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MVan86

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Personally I have seen nothing to make me believe the Wii-U is an 8th gen console rather than a 7.5 gen console. All the key features (HD Graphics, proper network, and more traditional gaming pads) are things PS3 and Xbox 360 released with 6 years ago.

Nintendo have merely looked to catch up to their rivals rather than really innovate and overtake them.

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abHS4L88

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@MVan86

They did innovate (with the GamePad and MiiVerse) along with overtaking them since the Wii U is much more powerful.

Plus, you're asking Nintendo, yes a videogame giant, to take on Sony and Microsoft, multimedia corporate juggernauts. This is a company that CANNOT sell its consoles at a loss (as the 3DS price cut was proof of that) but at the same time values the need to put out affordable tech.

Also think about Sony and Mcrosoft and what their next console could potentially be. Let's start with Sony, PS3 basically wiped out Sony's profits that they earned from both the PS1 and PS2, and it took the PS3 around 4 years being on the market before it started profiting Sony, even now being 6 years old it still sells at $250, to top it off, the PS Vita is hardly making an impact and also sells at a loss so does Sony really look like they're in a good place to release yet another super powered console? Especially when the PS3 still has more juice to give? Either they release a really powerful console in 2015 or release a console that's above the Wii U in hardware in 2013.

Now Microsoft on the other hand, while they're not necessarily in a bad place, it took them over half a decade to gain back the money invested in the original XBox (seeing is how it was only out for 3 years before the 360 came out) and the 360 too also lost Microsoft a lot of money (no where near as bad as Sony). As for the new console, they seem pretty much set on including the Kinect 2.0 into the system, now I don't know about you, but if the current Kinect is $110 right now, what more with a much improved one, that's built into the system nonetheless? Top that off with this supposed top notch hardware that everyone keeps on assuming the next XBox is going to have and VIOLA! a console that will retail for $599, maybe $699, again, it seems Microsoft will indeed make a more powerful XBox but will go the Nintendo route and focus more on innovative gameplay rather than prettier graphics (I know there's more to it than that).

To top it off, here's why the Wii U is indeed an 8th generation console.

http://gengame.net/2012/07/wii-u-will-not-be-behind-next-generation/

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Way2fonky

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Edited By Way2fonky

@abHS4L88 @MVan86

That was the best damn article about the industry I have read in a long, long time.

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MVan86

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@abHS4L88 Nope I don't agree. The Gamepad is the only potential point of innovation - the Miiverse is essentially Nintendo's take on PSN and Xbox Live, there's nothing new there. Wii TV is nothing we've never seen before either.

Okay, yes it's faster but that's not enough to make a declaration that it's overtaken the other systems - especially since it's brand new and the others even in their rehashed forms are 2 years old.

Hard-drive wise it's still lagging behind the PS3 and 360.

I will not disagree that the Wii and Wii U will likely win this generation, but the argument about money is not relevant to talking about the Wii U innovating.

I don't doubt that the Wii U is a step in the right direction, and heck I may buy one, for Nintendo but to me it merely looks like a mid (late in this case) generation rehash of the current console rather than the first genuine 8th generation console.

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abHS4L88

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Edited By abHS4L88

@MVan86

Yeah, that's where it gets fuzzy because with Call of Duty, the games are still rather similar to each other whereas Mario has many different types of games, like i don't want to contradict myself but that's how i see it.

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MVan86

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@abHS4L88 I suppose this is a subjective matter, but to me unless it's clear a game is a spin off then it's part of the franchise - you can have separate series in a franchise.

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abHS4L88

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@MVan86

Spin offs can be considered a different franchise, while all originated from the same IP (Mario), different franchises have been created from it, Super Mario (which is both 2D and 3D platformers), MarioKart, Mario Party, and the sports games.

As for Call of Duty, well I guess the Modern Warfare titles can be considered a different franchise than the Black Ops titles, both spin offs of the original Call of Duty.

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MVan86

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@abHS4L88 @emptycow They might be set in different universes but they are all Mario games. It'd be like saying the Call of Duty Modern Warfare games aren't part of the same franchise as the Black Ops ones.

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MVan86

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@xolivierx @abHS4L88 @MVan86 The highest selling console was a failure? ...Um sure.

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abHS4L88

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@emptycow

And all are different franchises! You do realize that Nintendo needs to make money right? On top of that they actually make sure each of their Mario titles are at least polished titles with fun gameplay, the only bad ones are the ones made by other developers, like the Mario & Sonic games (which are made by Sega).

And you think Mario has never been "milked" this much?Take a look back at the NES and SNES days, there were FAR more Mario titles then than there are now.

You know over the past 3 decades there have only been 34 Super Mario games?

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abHS4L88

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@emptycow

I know right? 1 2D Mario game per platform, 1 3D Mario game per platform (except for the Wii which saw 2), the milking is crazy! Why can't they be more like western developers and release Mario every year with multiple iterations of the same franchise on one platform?

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abHS4L88

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@xolivierx

No it wasn't, if the Wii was a failure, Nintendo would be out of the hardware market.

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xolivierx

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Edited By xolivierx

@abHS4L88 @MVan86 The Wii was a failure

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abHS4L88

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@MVan86

http://www.youtube.com/watch?v=C9R3z7VfX_Q

Imagine what this game would look like today with HD, with racers being pretty popular, Nintendo should definitely bring back what's arguably the most challenging racer in gaming.

And I'm pretty sure you've seen Metroid Prime, so just thinking about all of these games and the updates they'll be receiving. I think even just giving them an HD update would be good enough for many gamers, but of course, that's not what I expect of them.

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MVan86

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@abHS4L88 Don't know enough of them to make that decision, just saying they'll have to be blinders to be the drawcards the Wii U will need to compete with the 360, PS3 and the next gen consoles.

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abHS4L88

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@MVan86

Has Nintendo ever failed to deliver when it comes to their best franchises?

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Edited By MVan86

@abHS4L88 The games will have to be good to challenge the icons of the last decade's gaming.

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abHS4L88

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@MVan86

That's why I'm hoping for the return of F-Zero and Star Fox along with another new Metroid and maybe reboots of some of their other more challenging franchises. I hope they make a Wii U Kid Icarus along with more info on what Miyamoto's working on and Retro Studios since there's been no word on that yet.

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MVan86

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@abHS4L88 I play a bit online and find headset sound a lot better.

They have some big names but in an age that's been defined by Halo, Gears of War and God of War they need to step up.

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abHS4L88

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@MVan86

I don't have a headset or anything like that so I wasn't aware. Not an online gamer either.

They do, but they have the massive history of games as their disposal, so I'm not too worried.

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MVan86

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@abHS4L88 You can pause 360 and PS3 games to send voice or text messages.

I tend to play games really, might hop on Youtube to check something out but it's far from my preferred way or watching anything.

Possibly, Nintendo have a lot of work to do 1st Party wise to catch the killer apps of Xbox and PS3 that have defined gaming for the last decade or so.

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abHS4L88

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@MVan86

Sorry, I wasn't completely clear, I meant you won't have to exit your game in order to use the feature so you can pause the game to ask for help online.

I keep on it with the shows I watch (there are only 3 shows I currently watch anyways) so I wouldn't need much memory space since I'll keep on deleting.

Indeed and something I noticed was the lack of 1st party games at the Wii U conference which tells me that Nintendo is saving those titles for their E3 conference (imagine being bombarded with announcements/teasers of a new Star Fox, F-Zero, Zelda, 3D Mario, Kirby, Metroid, Donkey Kong along with the new IP Miyamoto has been working on, it could be one of the best E3's they've ever had). Also this gave the spotlight to the 3rd parties since that's always been an issue many have had with Nintendo's consoles.

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MVan86

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@abHS4L88 I'm not sure how well that'll function, it'll likely be terribly distracting - especially if you're talking to a friend while playing something else that requires a lot of concentration.

DVR to me isn't much of a draw, especially without a hard drive.

Yes but there'll be a lot more swapping and mucking about for it. Depends on how much you play and how many games you play.

It is something that has the potential to be special, and I'm also curious to see how the developers will use it - but the only way to know is to see it in action.

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abHS4L88

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Edited By abHS4L88

@MVan86

I meant during gameplay, as far as I know you have to exit out of your current session before being able to use that feature.

I know the 360 has NetFlix and Hulu+ but the real draw for me on Nintendo TVii is the DVR capabilities because I'm not much of a movie person (watch it once and I'm good) but there are a few shows I keep up with but the only DVR is in my parents room so that's something to look forward to for me.

You can connect a hard drive up to 3 TB to the Wii U, because if they included an HDD, it would drive up costs (like how the 200GB 360 is $100 more than the 4GB one) and many people won't even use up all that space (I've only used up like 15GB so far).

I'm excited for it especially looking at how sweet the launch line up of games is utilizing it and they can only get better (with the exception of the terrible developers), whereas the WiiMote was much hard to utilize appropriately and majority of the Wii's best games ended up barely using the tech.

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@abHS4L88 You can send messages (voice or text) through Xbox Live - not so sure about the PSN. Yes and the PS3 and 360 already have something like that, heck the 360 and Smartglass will be exactly what Wii TV will be.

That flew over my head, but I have to say I prefer a large hard drive.

I said the Gamepad was potentially innovative. How innovative it will prove to be is yet to be determined in my opinion.

I'm not sure about that, but only time will tell.

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abHS4L88

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@MVan86

Uhh, MiiVerse integrates itself into the games you're playing and allows you to communicate via the GamePad to other users either through text or through video, yeah I don't recall PSN and XBL being able to do that. As for TVii, while it's nothing new, it basically takes the capabilities of a computer, DVR, and cable and puts it into one console for movies and TV (which I'm excited for since my room has no cable).

It doesn't have a hard drive, it uses flash memory and if you need more space, that's entirely up to you how you want to add more storage (I'm personally just going to use an SD card).

I still don't see how the GamePad is not innovative, the fact that developers from all over were either bursting with excitement or at least intrigued by the idea is not a reaction you'd normally get from something that's "not innovative" and there's already many games on display that show how it changes up gameplay and these are just the launch titles.

And again, it's a new console, if what you're looking for is the visuals, all it needs is time, I mean look at the best looking games on the XBox and compare them to early 360 games, the visual quality was not that different, and with HD gaming, it takes longer to progress in the quality of the visuals we see.

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kpolicoff

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Edited By kpolicoff

I like where Nintendo is going with this. They're not just dismissing their previous technology and goin with what people might see as a gimick. They're embracing their past innivation and adding new to it. I truly look forward to a system that has the accessibility of the wiimotes, far superior graphics compared to the wii, ability to play wii games (maybe even render at higher resolutions????), and introduce the gamepad with every system (giving developers a reason to utilize it) as well as incorporate a new standard design controller. I also see a lot of practical use application for this system. Nintendo has been quick to introduce 3rd party applications to their products fairly quickly... as well as web browsing. I love the idea of being able to have friends watch shows on the big screen while I search on the tablet for another video to put up on youtube. The benefits of having a second screen is evident... anyone using dual monitors on their computer can agree to this. I'm very excited for the WiiU, and plan on getting one when it's released.

I just hope they eventually add stereoscopic functionality. It uses hdmi 1.4, so it CAN do 3d... and with the 3DS proving that 3D IS something that people can enjoy, who knows what they'll offer up there. I also can't wait to see what sort of interoperability they will build between the WiiU and the 3DS.

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abHS4L88

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@kpolicoff

There were rumors floating that the GamePad might've been able to use the stereoscopic 3D tech that the 3DS has but I actually don't care for that. The tech needs more improvement considering the very small sweet spot glasses free 3D requires. But great comment nonetheless!

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bubba_1988

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Edited By bubba_1988

Most of what I am about to say was discussed(really) long further down the thread. In the gaming world I'm all for innovation, god knows we need it after this generation (shooters anyone?). But when the "innovative tech does not improve game play it becomes a gimmick. What matters in a game to me is the attention to detail (footprints, quality of voice acting), the story and the new and exciting ways to complete the same old objective(sweet boss battles). I fail to see how an camera(kinetic) or motion controllers improved on these features this generation. However there was one thing i did like that Nintendo did. The speakers on the Wii remote were a nice touch. Can you imagine that implemented in survival horror game ( distant screams or water dripping in the back ground). I also think they need to improve on rumble. Like add other sensations (jerk, pulses) instead of low,med, high vibration.

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HybridExtreme

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@bubba_1988 WIImote speakers worked great with Silent Hill Shattered Memories for the WII. If you like horror games and you own a WII, Silent Hill is a great title!

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abHS4L88

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@bubba_1988

While motion controls haven't done that well in making a true impact on gaming, it's still growing and can only get better. Imagine when it does get to the point where whatever we're doing in front of our console is instantly translated into the game.

The next XBox is apparently going to have a built in Kinect 2.0 so if it's much more accurate and able to register faster, imagine playing a horror game and using your controller but also having to use gestures like opening a door or knocking off a monster, and while it may seem kind of wacky, it could add to the immersion if done correctly. I know some will hate it but it's those different kinds of possibilities that make these growing pieces of tech exciting.

As for the GamePad, I do see it as something that can only add to the gameplay instead of taking away. It can only take away if the developers botches the usage of the GamePad and forces the player to look away when they shouldn't.

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jmc88888

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Edited By jmc88888

@abHS4L88 @bubba_1988

People are forgetting that the game pad with the screen has all the buttons of say a 360 controller, just set wider with a few inches more in between. So 2 thumbsticks, bumpers, triggers, directional pad, and four buttons like the x,y,a,b.

But if people want a xbox controller like controller, they'll have one of those too, just with the thumbstick above the x,y,a,b instead of below it.

The system is obviously underpowered. But it IS a HD Wii.

It'll be vastly underpowered compared to an i7 and a GTX 670, hell probably a 560ti would mop the floor with the Wii U.

But, it still should be decent for the time being. Nintendo is a system that can probably get away with a weaker system. They did with the Wii.

Now they'll have (by quite a margin) the strongest console out there, compatible with almost all the old Wii software and motion controllers, and have the interesting controller.

I dogged the Wii U, but it really looks interesting. We still don't know when the 720/PS4 will come out, because it could still be 1-3 years away.

But no one really expected a real Next Gen Nintendo system. People expect the next xbox and playstation to be a next gen system. If the specs we've heard from a 6670 to a 7650, it appears if it's sooner and around that level, the Wii U won't be very much underpowered compared to the PS4/720. I hope that isn't the case. The 720/PS4 has to be able to be stronger than anything currently out there single card graphics wise. (now they have a leeway given the better latencies with console design as opposed to PC)

But even then PC really isn't a generational leap yet. If they can match the performance of a top end single card (or close to it) of a couple years from now, in a couple of years, then the PS4/720 will indeed be next gen. If they go cheap and utilize the rumor tech specs that have been floating around, they'll be marginally better than the Wii U. That would be really sad. No way my GTX 670 should be better than a 'next-gen' system that isn't coming out for some time, somewhere between 1-3 years.

Ok back to the Wii U. It has a tri-core processor at 3.2 ghz, capable of 4 threads per core. So it'll have 12 threads. That's pretty impressive for a really cheap part. Supposedly it's closely linked with the 360 processor. So one might say it's a pretty good upgraded 360 processor with 12 threads, yet really cool temp wise, and draws low power. The Wii U supposedly will only consume 75 watts. Wow. Somehow I think that's a bit of underkill. I think they need to bump that up a bit. Use a better graphics processor and go up to 110-140.

I haven't owned a Nintendo system since the N64, but I decided to pre-order one. I guess the 12 threads, Nintendo 1st party titles with backwards Wii compatible for all those games I never got to play (so all of the Wii games since I never played it), and that controller which has dual sticks and triggers with a hearty slate of 3rd party hardcore titles on the way, all sold me.

I saw the 3rd party hardcore games fiasco for the Wii a mile away. I'm telling you guys, everything I'm seeing is showing me this isn't going to be the case for the Wii U. It's now HD, it's now more powerful than anything that's going to be put out on the 360/ps3, it's going to be that way for the next 1-3 years (thus there is incentive for devs to make upgraded games for the Wii U), and when you see CoD, Aliens, 007, and actually a decent slate of 3rd party hardcore titles coming out during the launch window, it really looks like this time it REALLY WILL BE DIFFERENT. This system is capable of the hardcore games we love.

I'm not buying this because I want ultra graphics. I have my PC for that. But for everything else, it seems like it's going to be pretty good and might be the best version of games until the ps4/720 come out (for console games). Not this year, as some launch titles always cut things out. Just like the first Madden game on the 360 cut things out, so will the Wii U version. So it's really the Madden 14 version that will be interesting. It won't be on PC, and it should look better on the Wii U and have the play creating thing on that screen.

Also, another plus about the system (and at first I thought it was a minus) is the 8gb/32gb storage. I mistakenly thought it was a small hd. The whole 8 and 32 should of gotten my head thinking...what comes out in those sizes? Yep flash memory. So overall flash memory should be good and reliable. (probably great for kids who knock their consoles down....lord knows I pulled by NES off the table a couple dozen times). But here's the kicker, which I REALLY have to give Nintendo props for..... They are allowing us to buy aftermarket hard drives and connect them via USB. YES. So you can buy 10x the hard drive for the same price. They even made sure to say they aren't going to gouge their customers with the hard drive. (and also takes the HD out of the reliability part of their responsibility). So thus overall I'm thinking the Wii U with the 75 watt temp coolness, and flash drive, the overall system should be reliable.

I dogged it, but after thinking all the various aspects out, and knowing the Nintendo was never going for bleeding edge, this was a system I could get behind. Especially since I never got the Wii. If it was HD and had more hardcore titles, I would have gotten it. Well the Wii U is that.

Now Microsoft and Sony. Your job is to really make a next gen system. You really need to beat Wii U handily. Please do. Take your time and do it right, and reliable. Doesn't mean take a long time. But long enough to really make it next gen AND reliable. Make sure Kinect 2.0 actually solves the problem of the original.

Well I thought the Wii U was going to suck. But upon further review. I'm going to give it a chance. (no it doesn't mean I'm abandoning any of my systems, I'm just going to find a place for the Wii U and add to my overall suite of games 360/PS3/Wii U/ i7 920@4ghz and GTX 670 PC, and play the games I want on the system that I think makes the most sense for my enjoyment. I hope you all do the same with how you see fit.

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abHS4L88

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@emptycow

Look at how graphics have progressed within the past 6 years and compare that to every other generation. Of course the Wii U isn't going to make the current PS3/360 games look dated, it's new and developers are still getting a grasp of the hardware. Most likely when the next Playstation or XBox comes out, the games shown probably won't look much better than what the Wii U will be currently putting out.

The "true" next gen didn't kill the Dreamcast, it was the marketing hype surrounding the PS2 and poor management at Sega, along with the new CEO pulling the plug on the Dreamcast. That is no where near the case with the Wii U, especially since Nintendo's the one backing it up and knows how to make their products desirable to the masses.

Try answering this, give me ONE generation in which the most powerful console did the best since you keep on believing that whatever Sony/Microsoft put out is automatically going to be the best just because it's more powerful.

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abHS4L88

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@emptycow

I'm crazy? Okay you can have your top of the line super powered consoles, just be ready to spend upwards $700-$800 (because you wouldn't want Sony or Microsoft to pull out because they had to once again sell their consoles at a heavy loss would you?).

The new XBox has already been reported to have a built in Kinect 2.0, add that tech with up to date hardware and it's looking to be a VERY expensive console.

Nintendo doesn't sell their consoles on "gimmicks" alone, that's why their first party games showcase these "gimmicks" since it's all about the games.

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abHS4L88

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@xolivierx

So why bother responding?

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xolivierx

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@jmc88888 @abHS4L88 @bubba_1988 I didn't read that, just so you know

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abHS4L88

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@jmc88888

Wow, that was a lot but again, great points. I respect all 3 companies and what they have to offer, but what I do love about Nintendo as a business is their tenacity and overall patience. They know they're up against corporate juggernauts yet they no longer try to take them head on because it's pretty much a no win strategy for them, and we've seen how much damage it can do to Nintendo if they've ever had to sell their consoles at a loss (with the 3DS). They need to get their major titles to sell along with the lesser titles that people like to label "cash grabs". I remember that one period where Sony released like one AAA title every month and because of that, sales for nearly every one of the titles did pretty bad yet they didn't even seem affected by it (although I'm pretty sure they learned their lesson from that).

Back to Nintendo, they do take their time ensuring that their own AAA titles are top quality and not just all hype but no substance. Even when dealing with gamers, the amount of BS they get for pretty much EVERYTHING and yet they still try to appease everyone because in all honesty, Nintendo can survive off more casual gamers but that's not what they want.

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jmc88888

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Yep I think that sums up what Nintendo has been trying to do with most of it's consoles. Find a sweet spot of what is needed, and utilize other gameplay aspects coupled with it's tried and true franchises to provide a great gameplay experience.

As I think more about it, the big gamble was the Wii itself. Not being HD at a time when people were migrating, was a big headwind. Even though most people didn't have an Hdtv when it came out, most were looking at them and putting them on their lists. So to get a console that wasn't while wanting an Hdtv surely created tension with people.

That said, the motion controls were big enough to overcome that.

But that takes us right back to the Wii U. Now it IS HD. It has the power to do the multiplayer FPS. It can do anything the 360/PS3 does, but at actual 1080p with some more stuff up the sleeve. How much more, remains to be seen. But now it's a Wii + the unique controller + HD + multiplayer component, and it's ahead of its competitors.

Not all consoles have to scratch the same niche. While many would consider Nintendo/Sony/Microsoft direct competitors, it's showing us that really it's Sony vs. Microsoft, with Nintendo carving out it's own niche that's similar and definitely overlaps (far more so with the Wii U now) but is also it's own beast. It's quite true that they've been so successful that Microsoft and Sony tried to penetrate their niche with Move and Kinect. It also says something that while many are blasting Nintendo for adding the hella expensive controller that is bundled with the Wii U, the Xbox will be coming with an expensive Kinect 2. I'm thinking this probably will pressure Sony to keep with the Move, and probably all they need to do is upgrade the cheap camera that picks up the Move sensors and the idea behind Move was very compelling (but I feel they wasted some of that advantage with the poor PS EYE, as the Move could have been better with a better PS EYE, and like Nintendo, they could probably put out an HD 60 fps EYE that is light years better at a cheap price point now).

To finish this thought, the dev costs of games is usually made by decisions to do something. You can make high quality games with great graphics without all the overhead (still alot, but not the exponential growth we've seen). You can streamline alot of it, and not always have to have the game incorporate all the real cost intensive stuff. Of course alot of this stuff is now coming down in price, but some stuff just won't. If you need to hire actors to voice hundreds of characters like an MMO, then it's going to cost a ton. If you're going to create specific new tech for games, to have a slight edge (think of the first few iterations of facial scanning technology) where they'd put those balls on people's faces to accurately make the artist's face the character's face. It really wasn't needed. Of course it seems about half the budget of the game is freaking advertising. So it is quite possible to make a AAA game, that isn't full of bloat that surely is nice for some games, but most don't need it, and including them just adds the cost. The advertising cost is always very subjective, as how much do they really return from advertisements? Usually not much. If they didn't advertise Black Ops 2, would anyone really not notice? I can understand it more for new IP's. But for things like Madden, Call of Duty, World of Warcraft, it's just a waste. So yes it all comes down to what decisions the devs make.

Oh that and the value of currencies. People forget that in the real world (not the BLS statistical fakery) inflation runs at about 12 percent a year (not the 2-3 they coax with trickery). Thus really if costs double 8 years later, you really are 'breaking even' in terms of what's spent. A return to Glass-Steagall to remove the hyperinflationary fraud of derivatives backstopped by everyone's deposits which are then bailed out by various countries (because the deposits are held in hock....so you can't let a TBTF....fail....so put back in Glass-Steagall...so you can let them fail). Thus it's important to realize, even if costs go up, are they really going up because the number is larger? Not really. It's all about the value of the currency, and not just against other currencies, but in total against everything.

It seems Nintendo seems to think of these things a few steps ahead of the rest, and decided to fill the gap everyone else was leaving them. Take what the defense gives them, and stick with what works. So really it's quite amazing they managed to keep their costs low and yet while costs are spiraling out of control, they added more functionality. Now for a period of time they'll have the strongest console.

Yep after thinking this through, my respect for Nintendo has really gone up. Good read on that article you posted.

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abHS4L88

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@jmc88888

Wow, that was a long comment but was very thoughtful and well put. I do believe though that if Sony/Microsoft intend on releasing their consoles by next year, it really won't be much more powerful than the Wii U due to costs (especially Sony taking a huge hit from the PS3 and Microsoft including a built in Kinect 2.0).

Even Epic stated that even the next gen Playstation/XBox is unconfirmed to be able to run Unreal Engine 4 (3 still looks amazing so whatever anyways).

I was also thinking about the split RAM of the Wii U and realized it was to ensure that there would be no lag between the GamePad and the console itself (something SmartGlass and Cross Play will most likely suffer from).

But yeah, this article put me at ease that the Wii U should be all right regardless of whatever Sony and Microsoft come out with.

http://gengame.net/2012/07/wii-u-will-not-be-behind-next-generation/

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ydnarrewop

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Edited By ydnarrewop

A great read :)

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Kunakai

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Edited By Kunakai

I won't be getting this for the same obvious reasons that I didn't get the Wii, such a shame Nintendo keep focusing on gimmicks that turn away third party developers.

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abHS4L88

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@Kunakai

Give me one developer that has reported that the Wii U's GamePad doesn't at least intrigue them because so far every developer (aside from Bethesda) has stated that the Wii U's unique capabilities is exciting and creates new opportunities for gameplay.

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Kunakai

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Edited By Kunakai

@abHS4L88 I was referring to the fact that developers would have to come up with ways to implement the features provided, which most likely won't despite stating that it's "exciting", due to being able to develop for PC, PS3 and 360 without having to make many changes to the core game.

Every developer beside Bethesda (who're actually a publisher)? I'd like to see a source for that.

Taking advantage of this hardware to any level beyond a gimmick requires dedicated games, which have less sales potential due to being limited to one console which in turn gives less incentive for developers to target the console, pretty simple as far as I'm concerned.Another thing I dislike about this is that many games would expect you to shift focus from one screen to another during gameplay which seems unengaging to me (like the menus between weapon switching in Skyrim).Don't get me wrong, I like Nintendo, I loved the Nintendo 64 but since then they've failed to do anything that's really caught my attention.

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abHS4L88

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@emptycow

To you, anything new = gimmicks, so shut up.

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abHS4L88

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@Kunakai

I'm not going to post every article because that's too many links to post, but anyways, Crytek has stated interest, Blitz Studios made an article about the potential of the Wii U (found on NintendoLife), GearBox, Capcom, Namco-Bandai, and Capcom is currently working on more Wii U projects.

Indeed remaining exclusive could hurt sales, but doesn't mean it won't sell well period, Plus it seems pretty clear Nintendo's intent on pushing their 3rd party titles, especially the exclusive ones.

As for the shifting focus, it depends on the game, ZombiU forces you to shift focus to simulate more of what it would really be like if you were in the game yourself, so it depends on how the developers make use of the technology.

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