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Nintendo believes Wii U messaging issues corrected

Director of product marketing Bill Trinen admits mistakes were made highlighting Wii U as a brand new console, believes GamePad experiences may lure Xbox 360, PS3 gamers to new platform.

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Nintendo made mistakes conveying the fact that the Wii U is a brand new console, director of product marketing Bill Trinen told GameSpot in an interview this week during the company's New York City media event. The executive explained that upon displaying the console from the first time last year, the company was inundated with questions of, "Is this an accessory for the Wii, or a new system?"

The problem didn’t get better quickly for Nintendo. CNN's (since-corrected) preview of the device at E3 2012 mistook the system for a simple Wii peripheral. And just a week prior, Nintendo of America president Reggie Fils-Aime appeared on Late Night with Jimmy Fallon to hype the technology, but the unquestioned gamer Fallon was obviously confused.

Bill Trinen.
Bill Trinen.

Fast forward three months to today, and Trinen now believes these marketing flubs are all but a memory. He said new marketing material for the Wii U will prominently feature the system and the GamePad, helping eradicate whatever issues consumers may have understanding what makes up the new system.

Elsewhere in the interview, Trinen confirmed there will be no multi-GamePad supported titles until 2013, explained why he believes the Wii U launch lineup will be the best Nintendo has ever had, and defended the Wii U’s generous four-month "launch window" period.

When I played Wii Sports in 2006, I immediately "got it." What game or application are you looking to with the Wii U to replicate this experience?

I think, particularly when you talk about Wii, what was beautiful about Wii Sports was anybody could look at it and say 'Oh, tennis' or golf or boxing and understand that. And you have that kind of instant 'Wow, this is different.' The thing that we're finding with Wii U that is similar but unique is that people are picking up the GamePad and people are having similar kinds of moments, where it’s like 'Wow. This is different, I didn't think I could do this with a game.' What's different from Wii Sports is that we're finding different people are finding that moment in different games. Obviosuly, in terms of showing off some of the breadth and possibilities with the Wii U GamePad, NintendoLand is really geared to do that. To show different ways you can use the GamePad.

"The thing that we're finding with Wii U…is that people are picking up the GamePad and having moments, where it’s like 'Wow. This is different, I didn't think I could do this with a game.'"

[Nintendo of America president Reggie Fils-Aime] said this morning that the launch lineup for the Wii U is going to be the best that Nintendo has ever had. Why do you think that this is?

Pretty simply, it's that 50 games in that launch window. What really strikes me, and what I’m excited about is the fact that we’re launching with a Mario game for the first time since the Nintendo 64. So that is big. And we've got NintendoLand, which really shows the diversity of gameplay with the GamePad. But at the same time, in that launch lineup, we’re seeing the content that from a gamers’ perspective, maybe you hadn’t seen on a Nintendo console in the past. We're seeing Call of Duty with online play right there in the launch window. ZombiU, and everything that it’s doing with the GamePad also is certainly more core content. You’ve got support from EA with the sports games; you've got the Bond game from Activision, so I think a lot of our third-party partners are really coming to the table with strong content right in that window. And on top of that, we've got exclusives as well, with one of my favorite games from one of my favorite developers, which is The Wonderful 101 from Platinum Games.

New Super Mario Bros. U is a Wii U launch title.
New Super Mario Bros. U is a Wii U launch title.

Launch window was a term we heard a lot today. It seems a little bit misleading because it's a four-month period [November 18, 2012 through March 2013].

I think that what's important is certainly with some past consoles, I would say GameCube might have been an example, you had launch day, and then you might not have had a whole lot in the way of additional content after launch day. And for us that’s why we talk about that launch window being so important. It's not just what’s there day one. It’s what’s there day one and then you’ve got this steady stream of content coming for months afterwards. And what that says is that if you’re going to go out and buy a Wii U, not only are you getting a great value for the system…but you're getting content coming at a continual pace. And the breadth of that content is so big that regardless of what your taste is you’re going to find something in those first few months that's going to keep you playing even after whatever games you bought in November.

What I was really going for there was that I think some may feel a little deceived because when you say "launch" you think close, but that's four months, or a third of the year.

Well, I guess one other clarification I would make on that is what we said today so far is that on day one, NintendoLand is going to be bundled in with the Deluxe set and New Super Mario Bros. U will be there day one as well.

THQ also confirmed today that Darksiders II would be a launch title.

Oh, and that's great. That’s the thing; today what we confirmed is two of our own titles. That’s not all that's going to be there on day one. If THQ has announced that, that’s exactly what we were hoping. Once we announce our games, the third-parties are going to start announcing their games in terms of what's day one and what’s coming after. I think that nobody wants to see a system launch with a few games on day one and then nothing for a few months. And that to us is why launch window becomes such an important piece.

Is there a target number you're shooting for with regards to first-party launch titles?

There is. But we'll update you.

Interoperability of devices seems to be growing in the household today. What is the role of the 3DS in the Wii U's future?

Nintendo has plans for Wii U / 3DS interoperability…but they aren't saying much just yet.
Nintendo has plans for Wii U / 3DS interoperability…but they aren't saying much just yet.

You got a little hint of that today when we confirmed Monster Hunter 3 for Wii U as well as for 3DS. And so that's going to be a good example of the interoperability between 3DS and Wii U. Also, we confirmed publicly already at E3 in 2011 that Smash Bros. is also going to do that. We know it's coming and that different developers are going to have different ideas about how to use that. And certainly our internal teams are thinking of that as well. Primarily, on launch day and during that launch window, what we’re really going to be focusing on is what are the unique experiences we can create with the GamePad.

Can you talk about how we’re going to be able to transfer our Wii Virtual Console data to the Wii U? That's kind of been a sticky point.

Oh, it's not a sticky point at all. You can transfer it.

Can you explain how that will work?

It's not sticky! (laughs) It transfers. With Wii U, obviously it has backward compatibility. The way that that transfer works is it's going to be similar to how you would transfer something from the 3DS to the 3DS XL. You'll basically by having the two systems connected, transfer the data over, and then what you can do is access that content by the Wii U GamePad main menu when you turn the system on, there's Wii mode, and that's where you go to play Wii games. And in there you can also find your virtual console or digital content there.

We were just a little confused about how that was all going to work.

It's going to work great (laughs).

Is Nintendo deliberately refraining from making many multi-GamePad-supported games, presumably due to the high cost of the controller? Because we haven't seen a lot of that.

No, actually, the initial launch window games, none of those are going to feature multiple GamePad support. For that reason specifically, the GamePad won't be sold as a standalone accessory on launch date. Once the content comes, and the teams are working on content that supports two GamePads…

At Nintendo?

Yeah, our teams are thinking about it. I'm sure to a certain degree the third-parties are also looking at that. But our anticipation is we'll start to see that sometime next year.

Do you think Nintendo has done a good enough job convincing current Xbox 360 and PlayStation 3 owners to pick up the Wii U version of a third-party game?

"The question is do you want to just play those games the way that you’ve done in the past, on [Xbox 360 or PS3], or do you really want to see how can the GamePad create new experiences in the games that I like to play?"

I think what we're really looking at is, number one, what are the unique experiences that we can provide. And we're obviously doing that with our own games. And then from a third-party perspective, the thing is that we've got an exclusive in ZombiU that's really unique, with great use of the GamePad. We've got third-party games like Call of Duty. They've done a really good job of integrating the GamePad, particularly having that two player experience on two different screens. You're no longer playing split-screen; you can play together full-screen. And to me that in and of itself is a reason to go out and say I'm gonna get Call of Duty on Wii U because that's the way I want to play. Every single one of the launch window games is going to take advantage of the GamePad in some way that's unique, and so to me the question is do you want to just play those games the way that you’ve done in the past, on those consoles, or do you really want to see how can the GamePad create new experiences in the games that I like to play.

Lego City Undercover surprised a lot of people at E3. How early on did Nintendo know it wanted to have a partnership with Lego for a game of this caliber?

We've been working with [Lego] for quite a while. We knew that we wanted to have a Lego game for the Wii U launch. Legos themselves, whether it's bricks or games, I personally love them. For us, Lego City Undercover seemed like a natural fit, and the game is going to be a lot of fun.

The Wii U has often been mistaken as a simple Wii peripheral. CNN ran a story about it being a peripheral; it was mistaken on Jimmy Fallon, and a Wall Street story from today even had it wrong. Is this a problem? How are you going about addressing that messaging issue?

Nintendo made sure to highlight the Wii U GamePad and console on packaging material to avoid confusion.
Nintendo made sure to highlight the Wii U GamePad and console on packaging material to avoid confusion.

I think early on maybe we didn't do a good enough job explaining it. Certainly at E3 2011, probably one of the big learnings was, from the images we put out of the system, they all focused on the GamePad itself and some of them didn't even have the console in there, and that's probably where the original confusion stemmed from. And so ever since then you’ll notice, particularly when you look at the package front that we showed at the presentation today, you see the GamePad prominently, and you see the console prominently. Those two are intricately tied together and that's why we’ve been talking so much today about that seamlessly connected screen, because that’s really what it is. It is a brand new console and the console itself is doing a lot in terms of what’s inside that box. I think the other thing that’s really going to be key for people, particularly when we show things like Nintendo TVii… is that it's connecting through the Wii U console. And so we're still working on that. Clearly we're paying close attention to that and I don't think it's going to be an issue going forward.

So there was a definite shift, when Nintendo admitted that it was not doing this correctly. You knew that the messaging was off?

I think we saw that there was confusion.

Can you give a timeline?

Probably the first or second day of E3 last year. We saw right away that people are asking 'Is this an accessory for Wii, or is it a new system?' And if you go back and look at our social media channels, that was one of the first things we clarified. This is a new system, with a new controller, and the two are seamlessly connected together. We always want to make sure that A) what we're saying is accurate and clear, and B) that people are understanding what we're saying.

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Axile11

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lets all be honest once zelda hd comes out we will all get the wii U

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JoSilver

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@Axile11 At the moment I want Pikmin more.

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ColoradoKindBud

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@Axile11

Honestly then, not even a new Zelda game cuts it for me anymore. I swear, we have been basically playing the same Zelda game over & over for the past 12 years or so. I'd much rather play OoT again.

Reboot some awesome games that never got franchised, (like Jet Force Gemini for example), and that would get me excited.

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xolivierx

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Edited By xolivierx

@ColoradoKindBud @Axile11 not to mention the last zelda game was trash and an insult to people who enjoyed previous Zelda games.

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abHS4L88

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Edited By abHS4L88

@bubba_1988

I wasn't talking about how much the users loved it because I'm aware that the attachment rate to those consoles was MUCH higher. I was still playing the PS2 after my brother got the PS3.

I was talking about how with every generation, the most popular console (or the easiest to develop for) was always the target for the most shovelware and this is very true of the PS2, PS1, (not too sure between the Genesis and SNES) and NES since they had the largest user base.

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abHS4L88

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@shadowhunter0

Lol, trying to end it quickly.

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bubba_1988

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@abHS4L88 @xolivierx You can't compare the Wii's popularity to the PS2/PS1/SNES. People who owned those consoles genuinely loved them. While the Wii was the most pop. console in #s bought during this generation most people became uninterested in it after year 2.

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shadowhunter0

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@abHS4L88 @xolivierx well I'm not going to getting in the middle of this argument

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abHS4L88

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@xolivierx

You said that the WiiMote is kind of cool yet you trash the game that uses it the best. I don't see how a game that forces you to strategize in battle and pay attention to enemy movements is dumbed down for kids, especially the dungeons which utilized every piece of equipment you had, and having you analyze the environment to solve puzzles. Boss battles were pretty epic and many required fast reflexes and precision and the story is one of the best in the series.

Again, just because you hated it doesn't mean it sucks. I can give you a whole list of awesome games I really don't like or care for but I'm not going to say they suck just because I don't care about what they have to offer.

Of course a lot of Wii games sucked, because it was not only the most popular system this generation, but also the cheapest to develop for. Same thing happened with the PS2, PS1, Genesis and NES, but unlike back then we have this awesome thing called the internet to show us which games are worth playing, and the Wii has way more than just 5 games.

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xolivierx

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@abHS4L88 Enough with the controls already I don't FCare about the remotes. The game sucked plain and simple it was dumbed down for kids, very linear, boring graphics, no immersion, dumb boss, stupid story. It was nowhere as near as what we achieved with Ocarina of Time, Wind Waker, A Link to the Past and even Twilight Princess which didn'T amaze me. The Wii mote is kind of cool, too bad the Wii and most of its games suck.

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abHS4L88

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@xolivierx

Just because you sucked at it doesn't mean it was trash. The controls worked perfectly after understanding how the WiiMotion Plus reads your movements. The only people it insulted were whiny shallow narrow minded gamers who can't get off their butts and try something new and would rather trash something instead of being open minded.

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JoSilver

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Edited By JoSilver

@ColoradoKindBud @Axile11 Sadly your dreams of a Jet Force Gemini reboot was killed by Microsoft.

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JudgementEden

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@ColoradoKindBud @Axile11

Jet Force Gemini is a RareWare game, hence if another was made it would be on Xbox, not Nintendo.

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Lordcrabfood

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@ColoradoKindBud @Axile11

This is 100% correct. I have stated this before, Zelda is stale. I have played most Zelda titles and they have become boring.

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alrepairs

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@ColoradoKindBud @Axile11 You don't play Zelda games. Not one.

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alrepairs

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@Axile11 @ColoradoKindBud and I meant Colorado with my comment..

Zombie day, perhaps.

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Axile11

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@ColoradoKindBud @alrepairs

Agreed

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ColoradoKindBud

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@Axile11 @alrepairs

His comment was confusing.

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Axile11

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@ColoradoKindBud @alrepairs

Ooops meant alrepairs sorry colorado

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ColoradoKindBud

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@alrepairs @Axile11

???

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Axile11

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@ColoradoKindBud

not really, Skyward sword had the run option which cut gaming time down a bit, but damn the wi motionplus it damn near tore my arm off I lost 10 pounds and muscle in my right arm lol

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Aletunda

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Edited By Aletunda

@Axile11 @ColoradoKindBud I hate 1:1 motion controller, annoying and finicky to slash, and aiming with a bow or projectile weapon was annoying, you have to turn the controller 90 degrees in order to aim 90 degrees sounds cool as a concept but fails in a gaming reality. just annoying

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Axile11

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@kavadias1981 @ColoradoKindBud

Yes I have colorado I have played Ocarina of Time, Majoras Mask, Wind Maker, and Twilight Princess

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deactivated-57fce817a4cf5

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@Axile11 @ColoradoKindBud Motion plus made that game for me but overall I agree with Colorado. The games haven't really been as... wowee as they were prior to and including Ocarina.

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JDWolfie

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And for those Nintendo fanboys that say the WiiU is going to be more powerful than the new Xbox or PS4, you're wrong. For the past two console genrations, both Microsoft and Playstation have made way more powerful game consoles than Nintendo. It's going to happen a third time. I know because I owned a Gamecube and there was no way I would have survived without my Xbox.

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Mantleman

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Edited By Mantleman

@JDWolfie The PS3 is the first high powered console Sony has ever made. the PS1 and the PS2 were weaker then the competitions. So say Playstation was more powerful then Nintendos is wrong but you got Microsoft right. This is the first time Sony went stronger then everybody else

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JoSilver

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@JDWolfie What in the hell are you talking about? Who ever said the Wii U would be more powerful than the next XBox/PS4?! What people have been saying is it's more powerful than the PS3/360 which it is.

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abHS4L88

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@JDWolfie

I've never seen any fanboys saying that the Wii U will be more powerful than the next Playstation or XBox, because that's obvious. Plus look at Nintendo compared to Sony and Microsoft, there's really no way they can compete on a hardware level against them because then they'll have to sell their consoles for a hefty price because they really can't sell their consoles at a loss.

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REbirth367

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@JDWolfie These types of comments are really getting repetitive.

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deactivated-57fce817a4cf5

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@JDWolfie Well. We don't really know anything about the new consoles yet so I would say that whichever fan boy's should focus on what we DO know. Besides, as I said yesterday, power has never factored into console sales so it doesn't really matter who says what.

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moviequest14

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@JDWolfie ''For the past two console genrations, both Microsoft and Playstation have made way more powerful game consoles than Nintendo'' Apparently you never found out anything about the ps2's power last gen , it was SIGNIFICANTLY weaker than the gamecube. The gamecube was pretty powerful for its time , it missed out on 3rd party multi-plat support because Nintendo ''scared off'' 3rd party developers in the n64 era.

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bubba_1988

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@moviequest14 @JDWolfie I wouldn't say significantly weaker than the cube. It was weaker though

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abHS4L88

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Edited By abHS4L88

@bubba_1988

The GameCube was nearly twice as powerful as the PS2 while the XBox was almost 3 times as powerful. Nintendo even stated that they didn't get to use the full power of the GameCube, and when I saw the best games on the XBox (graphically) they looked nearly as good as early 360 games.

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deactivated-57fce817a4cf5

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A lot of you are saying that you are only interested in conventional control methods and future, more powerful consoles. Do you realise that it is gamers like you that might be the cause of the problems that the industry might face in the future? A lack of innovation and more power could result in unaffordable, spiralling costs and an extreme shortage of creativity which would cripple and stultify the games industry.

You have to allow companies to introduce new ideas into the mainstream in order to continue growing. If it was up to you lot, with your narrow minded outlook on gaming, this industry would be a mess.

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Aletunda

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Edited By Aletunda

@kavadias1981 Were asking for more power, so too are developers so that they can create innovative games. Not saying that innovation is derived from core power, but a lot of AAA devs want more power to create greater and a wider variety of games

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deactivated-57fce817a4cf5

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@Aletunda For developers to use the excuse "we need more power to create innovative games" is silly. That is like saying that people can't produce the most original art without expensive equipment. But as you said, the biggest developers want the new tech. However I don't believe it will allow them to suddenly become more creative, but it is certainly a new canvass for them to work on and as artists, I think they will surely appreciate that... I hope. Still, the biggest developers are also the least creative of the lot since their primary goal always seems to be to churn out money making sequels. Nothing wrong with that since they are obviously giving gamers what they want. I know, that's the publishers fault. Bloody publishers!

Some gamers might want more power but if you ask them why I think you will probably find that they don't really have a clear answer to that. When they say "more power" I think what they really want are just new consoles, new engines, new IP's, new controllers, new features. Like many of us, I think they are just fed up with current gen, just like the developers.

I think maybe Wii U just isn't different enough for them, since the only thing that feels even remotely different is the tablet controller. I think many gamers wanted that new console spark but don't seem to have gotten it from Wii U. But I can't help but think, if Nintendo (the kings of creativity) are running out of ideas, what does that mean for the rest of the industry. Makes for a bleak future doesn't it.

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green_scorpion

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@kavadias1981 I love the powerglove. Its so bad!

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xolivierx

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@green_scorpion @kavadias1981 I have a Powerglove at home but no NES lol

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deactivated-57fce817a4cf5

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@green_scorpion Not tried that myself. Did it come to England? Was it any good?

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blindkorn09

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@kavadias1981

Great comment!!! : )

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ColoradoKindBud

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@kavadias1981

And what about those of us who gave the Wii a chance with it's new controller only to find that for the most part it was completely janky & didn't in the slightest way enhance the experience? I'm all for "new ideas" & "new ways to game" but for the most part, all that has ever meant in the gaming industry is yet another crappy gimmick. It's no different with the Kinect which is basically a broken piece of crap or the PS3 Move which is just a wii-waggle with a giant scoop of neon ice cream on top. While innovation is good, not all innovations are good, if you know what I mean.

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xolivierx

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@ColoradoKindBud @kavadias1981 you made me chuckle with the giant scoop of neon ice cream haha...so true..motion controls could be great if designed properly and let's face it most games don't even support motion control and when they do, it's pure crap(yeah I'm talking about you crappy Socom game). I don't mind new controls, but deliver with the games. Wii did NOT, I repeat,DID NOT, deliver with the games, and they did not deliver with HD, which is why alot of gamers are reluctant with the Wii-U

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abHS4L88

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@xolivierx

While the Wii U will continue using motion controls, it won't be a central focus like the Wii, so far only some minigame collections (like Rabids Land) and Pikmin 3 (just the pointer for the most part) will be using the WiiMote, the rest will use the GamePad and traditional controls.

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deactivated-57fce817a4cf5

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@ColoradoKindBud That's a very good point. All of those control schemes were a little... temperamental and as a result I think it put a lot of gamers off motion gaming (due to the precision we are so used to). However, I also believe that this new way of playing is still in its infancy. Play tests have described the gamepad as being perfect in how it interacts with what is on screen. So it looks like Nintendo is trying not to repeat its mistakes. I also believe that Microsoft will do the same. With the "kinect 2" being built around the "720", as opposed to the add on that was kinect 1, I think they will really nail it this time. As gamers we have to remember that this is a creative industry and we have to understand that without room to be creative, this industry is nothing.

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abHS4L88

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@shadowhunter0

Actually, one of the other users (craigprime) was talking to me about how there should be a union of reasonable gamers so we can have good discussions like these without blind fanboys dropping in and ruining it.

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shadowhunter0

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@abHS4L88 @alrepairs @kavadias1981 @ColoradoKindBud yeah it is until some fanboys comes in and ruins it but luckily that didn't happen

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abHS4L88

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Edited By abHS4L88

@alrepairs @kavadias1981 @shadowhunter0 @ColoradoKindBud

I thoroughly enjoyed reading this discussion :D It's rare when this happens but when it does, it's pretty awesome.

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shadowhunter0

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@alrepairs @kavadias1981 @ColoradoKindBud need to also add emptycow to that list has well

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deactivated-57fce817a4cf5

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@alrepairs @shadowhunter0 @ColoradoKindBud I think so too. I don't think seeker really takes it all too seriously so it's just fun to read what he has to say.

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alrepairs

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@shadowhunter0 @kavadias1981 @ColoradoKindBud lol word. I think Dreamfist is a little better with it tho...

Unlike SeekerofAngels, he's pretty hilarious.

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shadowhunter0

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Edited By shadowhunter0

@alrepairs @kavadias1981 @ColoradoKindBud

and SeekerofAngels was pretty bad also when he was on

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alrepairs

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@kavadias1981 @shadowhunter0 @ColoradoKindBud Other than that hilarious Dreamfist guy, I like the legit debates going on here..

Everyone makes sense in this thread tbh.

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deactivated-57fce817a4cf5

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@shadowhunter0 @ColoradoKindBud mmm another good point mentioning the issue with exclusives. It could go either way at this stage. Next gen consoles might alienate small to mid developers who might seek sustainable business on Wii U. Many of them are already losing patience with current gen and are keen to move onto new consoles. Plus Wii U is less risky due to its affordability which could result in a quick installed base for developers to access. On the other hand, they might be put off by the track record of third party sales on Nintendo consoles and just stick with current gen and take the risk with rival next gen consoles. Curious. I wonder how it'll work out in the end.

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ColoradoKindBud

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Edited By ColoradoKindBud

@kavadias1981

Well, I think true gamers should always keep an open mind. I'm all for anything that makes gaming more exciting, interactive & cutting-edge. I'm totally against outrageous hyperbole, fanboyism & consumers who refuse to do their homework.

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shadowhunter0

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@ColoradoKindBud @kavadias1981 yeah same here but also the wiiu needs to have exclusives that I want to play before I would jump on board

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@ColoradoKindBud hehe of course. I mean, the thing hasn't even been released yet so who knows what it'll be like in a years time. But it is great that you have an open mind about it.

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ColoradoKindBud

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@kavadias1981

Like I said though, if I play it & find that it really adds something to the gaming experience then I will def get on board. Just because it doesn't look like anything special to me now doesn't mean that I don't reserve the right to change my mind in the future ;)

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shadowhunter0

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@ColoradoKindBud @kavadias1981 exactly I don't see what is the big deal about the gamepad right now luckily Sony will be do something similar to it with the vita ps3 and lbp2 which I have all 3 I wasn't impressed with that either but if the dlc is cheap or free I will give it a shot to see if it is something that I would like

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@ColoradoKindBud I agree, it must definitely compliment the experience (enhance is maybe expecting too much at this stage) and that did happen on some occasions; but sadly not all. But I think we have the laziness of some developers to thank for that.

But an example of its great use would be Skyward Sword. It really was a far greater experience for me using motion control, than it would have been with an a.stick and some buttons.

Oh and don't get me wrong. I don't agree with companies releasing products that might seem as though they are still in beta. But they must realise that we aren't stupid. Look at the forums. People echo your irritation over these new control types due to their poor experiences and as a result, people don't want to buy them. So I disagree with you that it gives companies the license to continue releasing products that do not work properly.

But I also think that Nintendo and other developers realise that we won't let them get away with it again and are keen to do it right this time.

As for the gamepad itself, what you think of it is entirely your opinion. If you genuinely don't believe it will compliment your gaming in any way, then I don't believe this console is right for you and you are right not to buy it. And I'm sure we all respect that.

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ColoradoKindBud

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@kavadias1981

Again, I'm all for creativity. But only to the point that it somehow enchances the experience, not hinders it.

And saying that these peripherals are tempermental but we should be OK with that because it's fledgling technology is a bit of a cop-out. Consumers need to stop paying for Beta products that haven't been thouroughly tested, it simply gives these companies the license to continue releasing products that do not work properly. These game companies LOVE to hype the living crap out of their new tech and gamers are lucky if they end up getting even half of what was promised.

And I just don't see how having a second smaller screen in the WiiU gamepad in any way enhances my playing experience. At this point, it simply falls into the "another crappy gimmick" category, even if it does actually work properly.

Now I know a few people who are preordering the WiiU so if I play it with them & it amazes me, I'll get all over it. But I'm not holding my breath.

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dawnofhero

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Um, I think it's safe to say that most 360/PS3 gamers won't buy a Wii U over the gamepad, lol.

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