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Metal Gear Solid Actor David Hayter -- "I've Got No Particular Love for Kojima"

"The whole thing could have been handled better and a little more respectfully, but I'm not going to cry about it."

510 Comments

The voice of Snake in Metal Gear Solid V: The Phantom Pain was performed by 24 actor Kiefer Sutherland, not series veteran David Hayter. Now, Hayter has spoken up about why he was not involved with the project and explained that he has no intention to ever work with series creator Hideo Kojima again.

Regarding why he wasn't involved with The Phantom Pain, Hayter told Game Informer that he bumped into a producer for the game at a recording studio and was told Konami was going in a different direction. "That was basically it," Hayter said. He then spoke with Metal Gear English casting director Kris Zimmerman, who reportedly told him, "'We're going forward, but it looks like they are going to try and replace you.' They tried to do that before, and it never worked. They tried to get voice matches, and it never happened."

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Hayter further explained that the writing had been on the wall. There was apparently some amount of friction brewing between Hayter and Kojima, with the game designer hoping to find a different actor to perform the lead role, though it's unclear why.

"I had to re-audition for Metal Gear 3 to play Naked Snake," Hayter said. "They made me re-audition to play Old Snake, and the whole time, they were trying to find somebody else to do it. I heard that Kojima asked one of the producers on Metal Gear 3 to ask Kurt Russell if he would take over for that game. He didn't want to do it."

Hayter goes on to say that he cherishes the time he spent working on the Metal Gear Solid series, though he wishes his professional involvement with the series could have ended better.

"I don't have any ill will toward Kiefer Sutherland or anything like that," he said. "The whole thing could have been handled better and a little more respectfully, but I'm not going to cry about it."

Finally, he says he hasn't played The Phantom Pain ("that'll be 60 hours of humiliation") and that a future partnership with Kojima is unlikely to happen. "I've got no particular love for Kojima. I don't feel any need to go back and work with him again."

In 2013, before the launch of The Phantom Pain, Hayter said Konami never asked him to work on the game and never told him why he was passed over.

"If it were my choice, I would do this role forever," Hayter said at the time about Snake. "To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest."

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CXXAL

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I believe Kojima loves the Japanese actor a lot more than the American one.

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deactivated-583276a1d2d91

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Hayter is very salty. I mean, he is not a great actor or director either. I have seen than movie he wrote, some kind of werewolf BS. it was so bad.

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xWinson

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Hayter voice was terrible in MGS4 and Peace Walker - literally made me cringe at times, Kiefer sounded great in MGSV and it was a shame that he doesn't speak much.

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col10

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Will Hayter's repository of salt ever run out?

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BigBoss216

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They were trying to get a new voice because, it was a new character. So when no one else wanted to do it, they had no choice but to hire hayter again.

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rushiosan

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This guy was starting to have a hard time to fit a 50 year old man voice. No offense to him. Kiefer sounded way better as the aging Snake although the character only has a few lines. Hayter made sense in MGS 4 because Solid had accelerated aging due to him being a clone, he aged like 30 years in 10.

Hayter got a tribute in this game. Real Big Boss changes his name to Hayter while, for the first time (I guess) they reveal Solid's real name: David.

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BravoOneActual

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MGS4 was not a 10.

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Nadsat-77

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Edited By Nadsat-77

ConsideringVenon snake is not a Big Boss Clone it wouldn't make any sense for him to speak with BB voice. Hayter should play the game, i didn't like Kiefer voice acting but the decision to change the voice has meaning.

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N7Vakarian

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Edited By N7Vakarian

Just goes to show you Kojima is as much of a douche as most claim he is

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QTMew

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Edited By QTMew

@n7vakarian: I agree that he is a douche, but I think most of the gaming community idolises and romanticises him beyond reason.

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QTMew

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Edited By QTMew

Sorry, Hayter, but speaking against Kojima is one of the cardinal "sins" in the gaming community. It's like saying you don't like the Fallout series, Dark Souls series, or GTA V - people will just eat you alive. I can see it now, people will call you bitter, jealous, hater, etc... if they haven't already.

If Hayter's claims are true, then I truly feel sorry for him.

But hey, welcome to the Gaming Community, Hayter. It will only get worse.

:/

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lordtenchi

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Edited By lordtenchi

I said it before and I'll say it again: I swore I'd never play another Metal Gear game that Kojima wasn't involved in, meaning I would be done after playing MGSV. However, MGSV was such a letdown to me that I will put my foot in my mouth and play whatever Konami's next Metal Gear game is. Seriously, that's how bad a of a Metal Gear game The Phantom Pain is. There's nowhere left to go but up from that POS. It's awful. The gameplay is very good, I have no problem admitting that, but gameplay alone is not enough for me when it comes to this series... because past entries have been the complete package. They all excelled at gameplay, narrative, music, story (as convoluted as it is), character development and everything else that makes a game a complete package.

As a Metal Gear game, V is it the absolute worst in the franchise. I have a lot of respect for Kojima, but he seriously dropped the ball with MGSV. No matter how the story plays out, playing as an IDIOT MUTE Big Boss was completely LAME. Seriously, there's a part in the game where he falls and bangs the F out of his head and DOESN'T MAKE A SINGLE SOUND OR REACTION. It's just plain weird and cringe-worthy. Again, no matter how it all plays out, a clone is the same as the original person, so there was not reason not to have Hayter voice the character and give the "Hero" you're playing some friggin' personality. It's Kojima's starstruck infatuation with famous actors than brought on this majorly BAD decision.

A lot of people blame on Konami for everything. And I'm in no way defending Konami here, for the record I think they're an awful company who handles things in ridiculously terrible ways and they have NO CLASS. But I often wonder what exactly it was that started the friction between Konami and Kojima. When I myself am so disappointed with MGSV, and I see that so many other Metal Gear fans are as well, I can't help but see the obvious, which is that Konami had to have seen this coming. But we all know that Kojima is Kojima and he's gonna make the game he wants to make. How do we know that THIS isn't what actually started the break-up between them? It's something to think about. It would be crazy to realize that all this time we (myself included) have been dogging and blaming Konami for everything, that they actually knew what was best for Metal Gear all along and were upset because they knew Kojima was making a bad Metal Gear game. Again, I'm not trying to defend Konami, they definitely have some major issues as a company, but if we see that Kojima scewed up with MGSV... they saw it a LONG time ago.

To be honest I'm actually really interested in what comes next for Metal Gear. We already know that Konami was hiring for a new team to work on the next game. If they end up getting quality devs who are actually Metal Gear FANS, who knows, we may indeed get another great Metal Gear game... especially if they bring David Hayter back. Call me a fanboy, but Solid Snake is my favorite video game character of all-time and he would not be so without David Hayter. Hell, I'd even be cool with them bringing back Solid Snake. For all I care they can say Otacon and Naomi Hunter discovered a way to reverse his rapid aging process and maybe got him some expert plastic surgery. Not sure how'd they explain his radioactivity injuries and whatnot, but hey, it's Metal Gear so pretty much anything can fly, lol.

Just food for thought.

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rushiosan

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@lordtenchi: MGS V was not about Big Boss. The real one is talkative in the cutscene he shows up. Medic isn't. The whole "Phantom Pain" theme was masterfully executed with a doppelganger fooling every gamer in the world, and that twist, in my opinion, was what made MGS V so great. The feeling of emptiness through the whole game, the Peace Walker expanded structure, no hand-holding, pure gameplay experience pleased me. I like MGS cinematic model. I like the cutscenes. But it was too much. MGS 4 had serious issues with way too long movies and too little gameplay. They tried to go the opposite way, following PW structure (which many people liked for being a different MGS) but then people still complain. They demand for movies again. I seriously can't understand what you were expecting of an open world MGS.

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lordtenchi

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@rushiosan: I was expecting everything that V was but with everything we've always had in past Metal Gear games as well. Simple. There's no reason why it couldn't all be there. There was no need to sacrifice staples of the series that people have come to know, love and expect for no good reason. I never had any problems with cutscenes in pas MG games--I always enjoyed them. MGS4's cutscenes dig drag on for too long at certain times but not enough that I really had a major problem with it. In my opinion there was still plenty of gameplay in 4. And I know how MGSV ends, btw. I wouldn't be commenting about it without having played the game and knowing all the details.

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rushiosan

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@lordtenchi: Well, I guess it had something to do with finnancial costs too. They spent millions on the FOX Engine to make this game come to life, and a way too long period of adjusting and designing stuff, scanning facial expressions (which I believe it never happened in any other game in the series prior to MGS V), doing voiceovers for countless events (enemy soldiers and several MB interactions for example), so they had to cut something to make it affordable. That's when cinematic cutscenes were thrown away. Take other games as example, just like the *lazy* Battlefront and Titanfall. Some developers say the cost of a single player campaign is about 70% of the game thanks to the cutscenes and writing, so they just make a solid engine to throw multiplayer maps in it. Maybe Konami didn't agree to make another movie-esque MGS. Maybe that's why Kojima went open-world in this entry. Peace Walker had most of its cutscenes drawn as a sketchy comic book to cut animation and 3D rendering costs.

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deathblow3

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@lordtenchi: you ever thought that your issues with the game is because of konami not kojima. just saying they obviously had an issue with him maybe him not wanting to do what konami wanted and that is shoehorn a bunch of crap into the the game?

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lordtenchi

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Edited By lordtenchi

@deathblow3: I'd never rule out the possibility 100% but I highly doubt it in the case of MGSV. As a big fan I know A LOT about Kojima, his ideals and his personal tastes, and pretty much everything I don't like about TPP is linked to that. In cases like this, the publisher usually wants to stay more true to the fans to ensure sales rather than take such a distinct new direction---that's something the creator would want to do.

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Thanatos2k

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Edited By Thanatos2k

If you really look at the history, Kojima is really just a creepy pervert who is absolutely terrible at writing, not some legendary developer. He makes great gameplay for his games, and because Konami inexplicably started acting like the Hitler of gaming he's long gotten a pass from his behavior.

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lordtenchi

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@Thanatos2k: I don't think you're exactly a pervert for putting a little spice into your games. They guy likes women, so what if he puts a few little nods in his games for other guys who do? I do think he's a legendary developer, even thought I hated MGSV. It's hard to uphold something big and grand once you've gotten it started, just look at Star Wars and George Lucas... a lot of creators just kinda loose their edge after a while, especially under the pressure of trying to match the quality of or overcome what you've already created. I'll agree with you on the writing--telling a story isn't his strong suit, but you have to respect the man's knowledge of war history, guns and just anything military related in general. There's not a developer out there who is more well-versed in that area than Kojima. He's good at writing character dialog, too, just not so good at the overall story telling. Then again, you also have to consider that he never planned to keep making so many Metal Gear games, which means that he had to find a way to keep filling holes and makes ties in a story that he never planed on taking further. Not an easy task.

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Thanatos2k

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@lordtenchi: When you include alternate camera angles the player can switch to during cutscenes that do nothing but look up the skirts of the female characters, you are a creepy pervert.

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lordtenchi

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Edited By lordtenchi

@Thanatos2k: Dude, get real. Everyone is a pervert. Everyone watches porn and and enjoys sex... men and women alike. If you're someone who doesn't then you're probably the weird one or just some stick in the mud who's overly critical and drowning in hypocrisy. Either that or you just get off on being an annoying social justice warrior. Life is too short to be so damn uptight. Lighten up and maybe try going out and getting laid yourself?

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Thanatos2k

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Edited By Thanatos2k

@lordtenchi: Not everyone is a pervert. I am, but I recognize that and don't deny it.

I do like how your argument went from "I don't think you're exactly a pervert for putting a little spice into your games" to "Everyone is a pervert you need to get laid."

Kind of contradicting yourself once your argument fell apart.

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lordtenchi

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Edited By lordtenchi

@Thanatos2k: 90% of people are. Some people just aren't as open about it as others. The other 10% are true Asexuals. I don't even think pervert is the right word. I prefer hot-blooded. In my eyes, a pervert is some creep cruising around in his white van scoping out 10 year olds, or someone who is into just downright really weird sexual situations. Enjoying looking at a woman's body nude or scantily clothed is a naturally pleasant thing and vice-versa for women looking at men. Having a little bit of that in a video game with a mature or even teen rating is not a big deal. SJW's just like to get their panties in a wad about any and everything they can find to comment on, and the same ones who will go rub one out to porn later, lol. It's friggin' retarded.

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Thanatos2k

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@lordtenchi: Wanting to look upskirt of his female characters absolutely qualifies him as a white van driver.

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RUMADBRAH

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@Thanatos2k: Mature women no which is in his games. But if you replaced them with teenage girls then yes but those aren't his games just like that other guy said. I think you are confused.

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Thanatos2k

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@rumadbrah: No one would confuse most female characters in Kojima games for "mature women."

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RUMADBRAH

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@Thanatos2k: I think we played different games then.

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X-RS

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@Thanatos2k: Have you ever been to Japan?

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Thanatos2k

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@X-RS: Why do you ask?

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Edited By Arainthus

@Thanatos2k: Japan has the weirdest and strangest television programs, commercials, and even music videos out there. Just look some of them up on YouTube, if you haven't already.

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CyrusDrake20

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To me and many others, Hayter will always be Snake. It just goes to show you don't need a great emotional character to make a gripping hero. Honestly, I found Sutherland's work pretty boring and forgettable, even if it was probably a more realistic approach to the war-battered hero. When I played MGSV I realized ever more presently that the MGS series is quite over. Konami can try all they want to keep it going but it is dead to the real fans.

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ethanm1834

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Edited By ethanm1834

Well it seems to be over, regardless of how much he loved the role. The role would eventually end. I know a lot of people love him as Snake etc. Does it matter anymore? Ask yourself really does it matter right now? All voice actors eventually have their roles end and you have to move on. Sometimes its nasty like this, sometimes the series just ends.

I can't tell the dude how to feel, and I wish the best for the guy, but to me it sounds like a bitter break up. It's time for everyone to move on.

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Bread_or_Decide

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If it makes him feel any better the game was a total cluster f*k. A hodge podge of greatness, lameness, and wtf-ukery on a grand scale. It's best that this non-event in the series not be voiced by the real snake. Heck...in many ways its fitting that an imposter voiced snake. Both the game, the twist, and the voice are all just a wannabe Metal Gear Solid.

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rushiosan

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@Bread_or_Decide: That's why it's called "The Phantom Pain". You can pretend it's gone and it's just a bad chapter in the series, but we know you still feel it's there.

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thejokerman1992

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The way this was handled was pretty appalling. We're talking about a man who gave up half his pay check to get the original cast back for the Twin Snakes remake.

David Hayter is Snake. And based on the comments on this article, I think most fans appreciate that.

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Richardthe3rd

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Hayter's Snake was more iconic than it was "good" I'd say. Some of his work was a little overcooked; too overbearing, a little cringeworthy.

But he did sound like Snake, that's hard to deny.. He did do a good job and he did give the character a voice. When you heard Hayter you knew exactly who's character was speaking, and when I hear him do anything else, it sounds like Snake. That's pretty significant.

Think Konami and Kojima should've been more straight with him on this.

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Jagoff

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Edited By Jagoff

And nothing of real value was lost, because let's face it: David Hayter was never really a good voice actor. The grit he employs for Snake's voice is more comical than anything. Rarely, if ever does it actually come off as genuinely convincing, and this is highly apparant with his downright dreadful voicework in MGS4.

Big Boss/Venom Snake may not have been much of a talker in MGSV, but Sutherland was still able to incorporate the needed gravitas with his voice work that Hayter never managed to capture with his tenure in the series. A lot of Boss' dialogue in MGSV would have sounded idiotic had they been performed by Hayter's contrived gruffness. Sutherland is able to convey the grit naturally, and it's one of the aspects which prevent MGSV's narrative from going completely off the rails.

Alas, Phantom Pain is a game fans love to hate. But I do think it has an under-appreciated narrative upon considering how fans will easily gobble up BS fan-service as shown in Guns of the Patriots. Also, on a pure gameplay perspective, it destroys every other title in the series not called Snake Eater.

At the end of the day, Sutherland is now Big Boss in my eyes.

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Tangsta03

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Edited By Tangsta03

@jagoff: Hayter is actually a very talented man, he's done some excellent dubbing for Anime and his Lupin is still my preferred Eng Lupin over anyone else. He also wrote the excellent script for the Watchmen adaptation. However, talented men can be talented at everything, that's why we need to have so many different actors, because not every role can be played by Pacino or De Niro.

Simply put, Hayter was a desperate choice for Snake in MGS because the game hadn't reach world wide acclaimed yet. But since it was Hayter, fans have gotten used to him and will accept no other, even if they know deep down there are actors that could do a better job. It's a fascinating psychological phenomenon!

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Gunmaster51

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In terms of gameplay, MGS5 was definitely the best game in the series and quite possibly the best third-person action adventure game ever created. I loved how the game respected you as a player and never held your hand with anything. You were given the tools to accomplish an objective, and had to figure out the path for yourself. Everything you did was reflected in your score. Not a lot of other games do that.

But, in terms of story, MGS5 was definitely a huge letdown. The plot was shallow (it was basically a by-the-book revenge story until near the end), the characters (especially Venom Snake) were lifeless and uninteresting, and the way the narrative was told was weak. Barely any cutscenes and extended dialogue that MGS games were so known for. It doesn't matter if Hayter played Snake or not, since Snake maybe said 10 sentences throughout the whole game lol. What a waste, with its gameplay, MGS5 had the potential to be one of the best games of all time. But now, it just feels unfinished.

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KillzoneSnake

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I lost all respect for Kojima when i played MGSV. Who can seriously say this game is good? One of the most repetitive games i have ever played. There is no challenge even on extreme. SPOILER........... you dont even play as the real big boss... you play as a guy who hardly ever talks. MGS? Yea the worst!

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Psycho_Gamer

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Edited By Psycho_Gamer

I can clearly understand why David feels upset about this all these years, He put so much work in to Snake and Liquid that it became his baby. He got attached to doing the voice of those characters and then to be screwed over and get replaced with someone that never knew anything about a Metal Gear Solid game. No wonder why he feels betrayed when so many hours went in to those games. For me David is and will always be Snake and Liquid and since he hasn't been doing the voice for those characters it hasn't felt the same. What made me play MSG was because of the acting that he did with those characters. I feel that Metal Gear went down hill after he left it hasn't been the same and to me Phantom Pain was a big let down. Shame on you Hideo Kojima for ruining an awesome series when you decided to screw over the voice of Legendary Snake and Liquid Snake voice actor David Hayter.

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lostn

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Edited By lostn

"To hear anyone else's voice coming from Snake's battered throat, makes me a little ill, to be honest."

Don't worry David. Just play the game. You'll only hear about 5 minutes worth of Sutherland's voice anyway. If you had done the voice yourself, there wouldn't have been much to record anyway, and it could have been done in one day.

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Sound_Demon

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@lostn: Well if you actually paid attention to the story, we don't have the same Snake... so his personality would be different. Moreover his voice is much stronger than David's voice. He actually explains (in 2013) that the voice lines have been much more straight to the point as well. /watch?v=sj_UBSeduHQ

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Gunmaster51

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@Sound_Demon: Spoilers: Having a different personality doesn't mean Venom Snake should've been a mute (which he pretty much was). You forget that he was manipulated into thinking he was Big Boss. Which means he should've talked with the same style as Big Boss. That obviously didn't happen at all.

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