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How Fallout 76 Aims To Stop People From Being Jerks

"Think of PvP more like issuing a challenge to somebody."

236 Comments

We learned a lot more about Fallout 76 during Bethesda's E3 2018 press conference. In addition to seeing a trailer with gameplay details, we also learned that Fallout 76 is an always-online multiplayer game. You can still play by yourself, but the characters you encounter in the game are all controlled by other human players.

This setup opens Fallout 76 to some issues, though--namely how people will behave when things get sticky. How do you prevent someone from targeting you and trying to ruin your game? We spoke to Bethesda Senior Vice President Pete Hines about the online nature of Fallout 76 and how Bethesda aims to preempt potential issues.

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Now Playing: Pete Hines Reveals More On Fallout 76, The Elder Scrolls, and More | E3 2018

"When you see a person in the world, they're a real person, and now you have to figure out [what role they play]...maybe they're being super helpful, maybe they're wandering the world as a trader and just trading with people, maybe they're being a bad guy and they're part of a raider group," Hines said. "[We allow] for that sort of tension but with systems in place that keep it from being abusive. So you can't be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again; the game literally doesn't allow that to happen to you."

He continued, "Death isn't supposed to be a super negative thing. You don't lose your progression, you don't lose all your stuff, somebody can't kill you and then take everything in your inventory [and then you have to] start over."

The question remains how PvP will function exactly, but Hines emphasized that it's not a dog-eat-dog world. "Think of PvP more like issuing a challenge to somebody as opposed to just, 'no matter what I want to do to somebody, I can,'" he explained. "The game only lets that go so far before you can basically say, 'I don't want to participate in this challenge anymore.'"

Hines compared PvP in Fallout 76 to fighting a Deathclaw in Fallout 4. If you attempt to kill a Deathclaw and die, when you respawn, you can either decide to try again or move on and do something else. "That should kind of be how it works for any human person," he said. "They can't keep coming after you, just like that Deathclaw wouldn't come running across the map and keep chasing you."

Hines also emphasized that Bethesda plans to continue supporting and tweaking these systems as time goes on. It remains to be seen how they work, or if intrepid players figure out ways to circumvent the rules in place, but the upcoming (but currently undated) beta is a good time to test how they work.

Fallout 76 is set to release on November 14, 2018 for PlayStation 4, Xbox One, and PC. For more on Fallout 76, see our roundup of all the Bethesda news.

Got a news tip or want to contact us directly? Email news@gamespot.com

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freedom01

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Edited By freedom01  Moderator

How about adding a server that does not allow PvP. There are players out there that don’t want to deal with PvP.

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Urgelt

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@freedom01: What we *think* we know about this title - stay tuned for changes - is that when the game is finished, virtual servers will be user-configurable. You'll be able to claim a virtual server for yourself and let in only the people you want to invite, or no-one. Likewise, you can accept invitations from other virtual server owners.

There will be some totally-open-to-the-public servers, but they'll be constrained as to number of people, 'dozens' not 'hundreds' or 'thousands.' On a map four times the size of FO4, random encounters will probably be rare, though there will likely be tools for joining up with other players for co-op play. Or to issue challenges, I suppose.

Details are sketchy at this point, but it's clear that Bethesda has given thought to annoying troll behavior and intends to make it quite easy to avoid it.

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whoknows

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Edited By whoknows

@urgelt: He said in another interview there wasn't gonna be any mods or private servers at launch. Didn't say how long it would take to add them tho

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Urgelt

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@whoknows: Yes, I know.

There won't be mods at launch because Creation Club is a follow-on thing. The optics are bad if stuff is carved out of the initial game for microtransactions.

And yes, no private servers at launch, but Bethesda intends to deliver private servers later on. It's in the pipeline. Which got me to wondering if they would go the extra nine yards and include DM tools.

A guy can hope.

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arc_salvo

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Edited By arc_salvo

Well, I guess we'll see how the final game turns out, but I'm thinking they'll find out that Players can always find new ways to abuse the systems and have to patch in solutions fast if they want to solve these problems.

I hope they listen to calls for an offline mode, even if it's limited or content-locked. Even some single-player capable story DLC would help.

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deactivated-5c746fddbe486

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I’m going to play as a quest giver

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snugglebear

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@tibua: You're just gonna send me to the other side of the map and then hide behind a bush and laugh at me!

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Urgelt

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@tibua: A very large question looms in my mind: will this title include Dungeon Master (DM) tools for the virtual server owner (player)?

If so, then you could be more than a quest giver; you could run campaigns, using the game as a virtual playground for your stories. Such tools might permit the player-DM to observe invisibly, play different characters, spawn monsters or remove them,create objects on the fly (like dropping a note on the ground), ban players, and so forth.

The last game that had player-controlled servers and DM tools was Neverwinter Nights. There were some differences: graphics were primitive back then, areas were small, player-developed free mods were available in the tens of thousands, and the server was hardware controlled by the player-owner, rather than a virtual server operated centrally. FO76 is shaping up to be rather different: a gigantic seamless open world where the only mods are from the Creation Club (and probably amount to little more than cosmetic microtransactions). Nothing has been said about DM tools, but the title would make more sense if it includes them, because otherwise, story-telling in this title will be awfully limited. No NPCs and only dozens of players (at most) means story-making will be almost entirely emergent.

I have nothing against emergent stories. The FO franchise has been full of emergent stories since FO3. But in previous games there was still a narrative structure present. This one appears to have none, other than what the players themselves will provide. It just makes sense to me that if you're going to hand-off the story-making power to players entirely, that DM tools would be part of the hand-off.

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pfjarschel

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@urgelt: This is literally the only thing that could make me slightly interested in the game.

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DaleHarrison

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Agree with Jenovaschild. The one thing we learn from history is that we dont learn from history. Currently online games are littered with microtransactions and an almost endless stream of paid for DLC. Whilst most of the time DLC is great, if it is only cosmetic, its pointless. Likewise, with the microtransactions, it they allow people to unlock skill points etc, it will vastly alter the playing field.

Really like this analysis of Fallout 76 https://www.sp-bx.com/bethesdas-e3-showcase-fallout-76-details-and-news/

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jenovaschilld

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I love always online, multiplayer... for some games. The world of Fallout is not one of them. Tacking on multiplayer, dlc, and of course where it always leads to - a constant stream of microtransactions can be as irritating as sand paper underwear. It is bad enough that developers put immersive storytelling on the backburner and plot as an after thought. But what will it be like when you are going through a dark dangerous vault, low an ammo an health with the goal in sight only to see a couple of douchebags teabagging each other, blocking the doorway while spouting racist spam.

Again I love always online, having played mmos since EQ PC to WoW for more then 20yrs, but only for some games. Imagine super mario world 8-4 and someone trying to sale you coins online, or Final Fantasy 7 just after Aerith's death offering to level you up for bitcoins, or Morrowind in the Red Mountains to fight Dagoth Ur and you have a few players jumping around all over making it hard just to initiate the fight.

Online games are usually best when it is built around the game as a mechanic integral to the gameplay, not decided by publisher accountants and focus ad groups.

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IrishInstigator

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@jenovaschilld: Yea. For players who like immersion and want to lose themselves in another world, multiplayer almost never mixes with that. I find it nearly impossible to be anything but painfully aware, that I am playing a video game when it is always online. On the other hand, there are single player games I've played in the past that genuinely would immerse me and make me feel like I was in that world. Not all players want the social experience in video games. Some people play video games because the social experiences in life bore/tire them, and they want to get away from that for a while.

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jenovaschilld

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@irishinstigator: great replay, you get my meaning for sure. I mean, I remember one of the complaints to the great and amazing FALLOUT 3, was that you felt lonely at times. Stating they felt isolated deep in a vault or while wandering a wasteland, that the tension was to uncomfortable. And I was thinking, what an amazing game to invoke these emotions in the first place !! I loved every tense, creepy, (insert adjective) of every Fallout game there is.

But I would miss the escapism that these games provide and that tacked on multiplayer pulls you out of.

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Addoryan

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Edited By Addoryan

What ever happened to multiple servers? You choose Non PvE, or PvP when you start. Problem solved...

How is this a thing in 2018? We had this sh*t locked down since 2000

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Ragnarocking

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@addoryan: Bethesda evolves very slowly.

They are still using the same fucking engine and now they are shoving netcode into this mess? what could possibly go wrong?

And this time we have no modders to fix the game since it's always online.

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whoknows

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Edited By whoknows

is it just me or did they really answer anything here?

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wtf_666

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@whoknows: It depends on your definition of the word answer.

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BenderBrain

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Edited By BenderBrain

@wtf_666: I think in this case, it's the politician's definition - Give an answer, but not to the question asked.

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Nz

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Edited By Nz

Seems ambiguous to say that you can still play solo and offer no details on that at all. Is "solo" a limited campaign like in some other games? A few brief missions and that's it? They are killing the magic of these games in order to appease a crowd that already has enough of these type of 'always online' games.

The gaming industry for the most part just doesn't get it. I don't care about playing games with friends and multiplayer troll fests, making settlements with Preston, I would like a video game, you know..one like New Vegas. I don't remember any online arenas in that game and I played it until my eyes bled. And so did a lot of other fans. Why not start making games for us again? Solo only games.

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wtf_666

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@nz: I don't think there's any campaign. Not a single player game, but you can play "solo". Run around and kill/buy/whatever with other people around the world. Yay.

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m7stech

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Edited By m7stech

No NPC humans in game? so all quests are given through robots and terminals ? yeah thats boring

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Sgt-Damain

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Always on line..eat a bag of ****'s

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wtf_666

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@Sgt-Damain: Wash it down with a glass of pi**.

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Sgt-Damain

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"You can still play solo, but the other characters you encounter in the game are other human players."

Doesn't sound very solo...

17 • 
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daleksec1977

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They haven't got crap to stop trolling, it's not going to happen. Dicks will be dicks. Balls to Fallout 76.

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Corsaro

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Edited By Corsaro

I hope they have dedicated servers that don’t allow for any sort of pvp, not that I don’t like pvp but it would be nice to have a non pvp map akin to destiny’s patrol areas

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idakooz

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Bethesda has lost a fan. Fallout 76 totally does not interest me which is why I am passing on it. Why did they make the bone head decision to make the game always on-line? Aside from this, the game doesn't really sound interesting at all.

Tbh, Bethesda has been pumping out some crappy games recently.

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wanderz

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@idakooz: look at it this way... 4 months ago we weren't expecting a new fallout game.. and for many of us, we still aren't expecting an actual fallout game.. just a game in the fallout universe, not for us. :)

sorta like fallout shelter didn't ruin my experience in fallout 4... i would really have liked a new fallout single player game, or even co-op fallout rpg(ish) style... fallout 76 is not that.. so we just wait for something else. (like elder scrolls 6 in a couple years evidently)

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BenderBrain

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@idakooz: I'm with you. Was wanting a deep, single player RPG, but not gonna happen. Looks like I will pass on this too. Oh, the answer to why? C'mon you know already know the answer. Begins with 'M' and ends in 'Y'

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wtf_666

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@idakooz: Because of Fortnite, PUBG etc etc... I'll wait for Fallout 5.

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Thanatos2k

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Edited By Thanatos2k

Either he's not telling the whole truth or the game sounds really boring and badly designed.

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Chrono99

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Get ready for constant nukes everywhere. Its going to be a nukefest

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asnakeneverdies

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Edited By asnakeneverdies

If everyone in the world must be a person IRL, then there are no NPCs for the player to help, or rain down hatred upon, or to manipulate into war with other factions. Sounds like they compromised on all fronts to make this an online experience. Doesn't the Conan Exiles game have NPCs in it?

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BeefoTheBold

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Edited By BeefoTheBold

I now understand why Bethesda made such a point of emphasizing how dedicated they were to single player gaming last E3. They must have known that their next Fallout game was going to be multiplayer focused back then.

And also...um...yippie? Death with no real consequences other than respawning? Yeesh. How tense will that be.

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gamingdevil800

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The game sounds like a big open world with nothing to do apart from getting better gear, building settlements and being a jerk to other players...

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wanderz

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@gamingdevil800: nope... there isn't any building settlements either.. no npcs, so no settlers, so no settlements.

you can build YOUR camp, mini town (and it's portable, so obviously not to big).. that's about it from what we've seen.

there will be quests and areas to explore, resources to collect.. but meh.. wait for something else.

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Urgelt

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@gamingdevil800: I don't know. You could be entirely correct. But...

There is a way forward for this title that might be interesting.

Back in the day, when Pen and Paper dungeons were literally the only option for RPGs, my group used to dream of a computer game that gave us a visual playground for our player-invented stories. No more arguing about how many steps across the paper grid you could take in how many seconds! No more arguing about what was in range or not! Arguing over the details used to take up *so* much of our time, no foolin'. A game environment that handled combat resolution would have been great.

Neverwinter Nights was the only game title ever produced that even attempted to provide this kind of virtual playground for player-run story-making. It was less than ideal, but quite a few campaigns were operated over the years on that platform, and some are still operating.

If that is the direction Bethesda is going with FO76, then they'll have to furnish some Dungeon Master tools. The way you would gain access to the tools would be to create your own virtual server world and become its owner, invite the players you want to entertain into the server, and use DM tools to craft the stories you want to tell.

The tools would have to include ghosting (invisible movement around the world, so you can observe without interacting), spawning or removing monsters, creating objects on the fly, creating and inhabiting characters to interact with the group, banning players, that sort of thing.

At that point, the quality of the game experience will depend largely on the quality of the DM.

I can see that being a very worthwhile thing, and something no other game does, except for NWN, and that title is ancient, creaky, low-graphics, involves tiny world spaces, and runs on player-owned servers. This one would be a huge, seamless virtual world, a much more ideal space for player-crafted stories.

We have no indication whatsoever that DM tools are intended by Bethesda. But if they are, then we have to look at FO76 as something more than a mere soft-survival title with no story structure and no NPCs. It could be an answer to a PnP dungeoners' wish list from decades back.

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