That Dragon, Cancer Review

The father, son, and the holy spirit.

Spoiler warning: This review discusses plot elements that may be considered spoilers.

There’s a section of That Dragon Cancer where Amy and Ryan Green, the game’s creators and lead characters, have to tell their two older sons exactly what’s happening to their baby brother Joel. The most straightforward answer to that question is one no child--really no parent--should ever have to hear: Joel is diagnosed at a year old with a merciless form of brain cancer, and given less than a year to live. This is not the story Amy and Ryan tell their other children.

The tale they tell is a bedtime story, recorded, and given life in That Dragon, Cancer as a pixelated Ghosts n’ Goblins riff; Joel is a brave knight who shoots enemies with spears. At the start, he's bound to succeed in his quest because of divine grace, the light of God helping him out, eventually forced to do battle with a physical manifestation of the titular dragon, cancer incarnate. The battle stops dead, however, when one of the boys mentions a neighbor who also died of cancer, and asks, in that guileless way only children can, where the neighbor’s grace was when that neighbor died. Amy answers that: sometimes, the grace manifests when the brave knight doesn’t have to fight anymore, and they can rest.

More than it is any sort of game with a victory-state, or a satisfying climax, That Dragon, Cancer is Ryan and Amy’s abstract, dream-world document of the continual search for, if not their own grace, then at least respite for themselves and their lost child. As such, it’s hard, bordering on impossible, to judge as a game in the strictest sense, even under looser Gone Home/The Beginner's Guide terms. It has no need or interest to entertain anyone who plays it. The existential terror and disorientation of the experience has no real satisfaction, just the hope that expressing it can let its creators lift the burden. There are no Achievements, no points to be gained. There is only the ability to weave and work abstractly through the pain of its creators as they did, the interactivity of the medium allowing them the freedom to craft often virtual cathedrals to stand in monument of it.

Ryan and Amy struggle to help their other children understand Joel's plight.
Ryan and Amy struggle to help their other children understand Joel's plight.

Crucially, every emotional breakthrough, every new revelation, every gut-stab of a memory in That Dragon, Cancer must be discovered, confronted, and processed, as it undoubtedly had to be in the minds of its creators as it happened. The only tools you have to do so are the ability to look around, and a single button to interact. A single button lets you hear recorded family memories, the narrated, desperate thoughts of the parents. A single button keeps Ryan from drowning in the seas of his depression, to view the endless “thank you” cards at their hospital, to experience even the sheer mundaniaty of life with a loved-one's lethal illness staring you in the eyes. In That Dragon, Cancer, coping is a gameplay mechanic. The fact that it’s difficult to do so is deliberate and appropriate. Even as rudimentary as many of the obstacles are in That Dragon, Cancer, there are still moments where the game prevents the player from moving on without struggling with the decrepit, Myst-like point-and-click-to-move control scheme. In that regard, it actually has more in common with early horror games of the medium than it does any of the “walking simulators” that have cropped up in recent years.

The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day.

Joel was expected to not last the year, and lasted four. It’d be so easy to call his defiance of those odds a miracle, but the game has no compunctions of bursting that bubble before it ever inflates. The scene after we hear Amy talk of grace and miracles to her children is a sequence where Joel can’t stop crying because of the pain in his head, to the point of banging his head against the crib to make it end. You have the ability to walk with him around the hospital room, to try and feed him, to give him juice that he promptly vomits up, with Ryan finally resigning to prayer and, ultimately, complete surrender to the fact the crying won’t end. The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day. Imagine there’s a disease that causes that level of agony to very real children. There is no physical means of stopping it, and despite Ryan’s constant pleading to God for deliverance, the Lord neither takes Joel away, nor does he give him peace in any sort of timely manner.

That Dragon, Cancer effectively conveys real, complex emotions.
That Dragon, Cancer effectively conveys real, complex emotions.

God plays a huge role in That Dragon, Cancer. This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful. That said, there are moments where that faith is questioned, where the dissonance that comes with having faith in something that doesn’t seem to have much faith in you must be sorted out. While Amy’s faith remains true from beginning to end, Ryan’s faith seems to take the biggest hit during the game, particularly during a sequence with the detritus of his tiny life displayed as an inconsequential dot in the middle of a vast ocean, crawling with malignant, throbbing tumors.

The game never flinches from the evil of cancer, which ultimately makes the moments of happiness, as simple as they are, mean the world. The game is constructed to let players find the beaming light in less grandiose moments: finding time, even after a hard doctor’s visit, to get excited for dinner, roadtripping to California, watching Joel feed ducks at a lake, letting him ramble about how loud lions can roar, or watching his favorite cartoon on a tablet. Surrounded by immeasurable pain, the tiny details have lingered in Ryan and Amy, enough to pockmark the darkness inherent in this game with a simple, untouchable joy.

This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful.

That Dragon, Cancer ends on a deliberate image; it’s an image that, at first, feels entirely unearned, schmaltzy and cute in ways that, even at its most playful, the rest of the game isn’t. In narrative terms, we see a written ending, showcasing a faith in something beyond all the death and disease that gives us all what we love most in this world. From the side of its creators, it’s a permanent place where a mother and father have distilled everything wonderful about their child. This is the only place where we truly meet Joel. Not his disease, not his limitations. Just the child they got to know, surrounded by everything he loved.

It’s virtually impossible to not bring one’s own biases into That Dragon, Cancer, because death and disease are universal. Just as it’s impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it’s impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did.

The Good

  • Powerful meditation on life and death
  • Spirituality presented without taking any one side
  • The language of old video games used to wonderfully imaginative effect

The Bad

  • Clunky controls and glitches sometimes get in your way

About the Author

Justin Clark was able to finish That Dragon Cancer in about two hours. He WAS going to make pancakes for breakfast the next morning. Those plans have changed.
856 Comments  RefreshSorted By 
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rawkstar007

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Edited By rawkstar007

To me, it sounds like an interesting story but not much of an actual game. That may sound too simplistic, but I would need both story and gameplay to be interesting in order to consider a GAME so highly.

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MrGeezer

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@rawkstar007: Quick question: if you think that it sounds like it's "not an actual game", then why exactly is the lack of gameplay a negative feature? I'm not criticizing you for not having any interest in it, people have their own interests and that's cool. I just think that it's kind of weird that you criticized it for not being a game, and then called it a game.

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rawkstar007

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@MrGeezer: I didn't say it was "not an actual game." I said it was "not much of an actual game." If you need me to rephrase, what I meant was that it doesn't seem like it brings much in the gameplay department.

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Khosatralkhel

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This looks too depressing and boring (the worst combo). I get that cancer and death happen and affect people in obviously traumatic ways as both have happened to me more than once but I play games to have fun and escape, I can't think of a worse game to play.

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RedWave247

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@khosatralkhel: What better way to understand what someone has gone through than by walking in their shoes? That's what the game (and other stories in other medium) allows. Games - just like other other forms of storytelling - isn't just about fun and escape. It's about opening yourself up to experiences that you might not have and maybe learn something from it. In this case, you might learn some empathy for people who have to go through this sort of ordeal.

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Khosatralkhel

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@RedWave247: I've been through it so I don't need to be reminded but yeah if you are very young or haven't experienced it I suppose so but I hate to tell you but you will go through it yourself or someone you love will sooner or later so I wouldn't recommend rushing in to live the experience through a video game.

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aiat_gamer

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@khosatralkhel: This tired argument? "games should be fun". I don`t think I had any actual "FUN" while playing Silent Hill 2 and yet I count that as one of the best games ever made. If you are only after fun you will miss a lot of great things in all entertainment, movies, music and games.

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Khosatralkhel

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Edited By Khosatralkhel

@aiat_gamer: Being scared and overcoming baddies in the comfort of your own home can be fun, being shown depressing scenes which many of us have been through and don't want to deal with again in a video game isn't fun. Do you get it now? It's not an argument it's how I actually feel, not everyone here is trying to argue everything.

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anakvunky

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people always have complaints....

aside from that, I couldnt handle this game, even the trailer.... maybe its because I am a father.

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gldoorii

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I'm quite shocked at a lot of the comments here judging it and complaining. Obviously, that's what the internet will bring, but it's sickening to those complaining about ratings, whether or not its a "game", and complaining about propaganda. I've dealt with extreme depression over the past several years to the point of having suicidal thoughts practically 24/7. Not being able to figure out a reason to get out of bed each morning. I had no reason for anything. It started to change as my wife went through her pregnancy and I now have a 4 month old son that, in my mind, has saved my life, as I've put his before mine. Playing, or just experiencing their experience, trials, hopes, and tragedy hit me really hard and I couldn't imagine how it would effect me if it happened to my son. I hope people take the time to tune everything out and go through this game with an open mind to realize how small we all are, regardless of your beliefs.

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megakick

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Edited By megakick

Clunky controls and glitches sometimes get in your way and the game is worthy of a 9?

Once again story previews above basic mechanics...

GameSpot has the most biased reviews....

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aiat_gamer

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@megakick: I am guessing you never even played a adventure game? Story IS the main part of an adventure game, so other shortcomings can be looked over.

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megakick

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@aiat_gamer: Assassin Creed also had control and targeting problems and got a good score.

Controls are the basics in any type video game...

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Celtic_34

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I am a fan of the adventure genre. Not a fan of propaganda or people telling others how they should think or live their lives. It just shows ignorance on their part. The video game industry to me in general has lost a lot of that imo where some of this stuff just feels forced and not genuine.

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Celtic_34

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This is the same industry that has been dumbing down the populance for years and gave us such great titles as Grand Theft Auto for one reason alone and that's the bottom line. Now they want to go all preachy on us when they've probably done more to cause the disease than anything else. It's like McDonalds saying hey we are going to sell you crap but here's a salad.

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LouiXIII

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@Celtic_34: You're terrible

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Gelugon_baat

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@Celtic_34: "Preachy", you say? Do you remember what you said about Destiny and its supposedly addictive gameplay?

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Celtic_34

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@Gelugon_baat: I don't. I don't even play destiny. Are you sure that was me?

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Gelugon_baat

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@Celtic_34: I didn't say or imply that you played Destiny. :\

However, you have said that games like Destiny is not exactly being beneficent towards young people in Danny's The Point episode about that game. Aren't you being preachy yourself?

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Celtic_34

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My favorite games I've played recently are King's Quest and Grim Fandango. Just good natured fun. Some puzzles and thinking and no agenda games. Old school. I miss games like that that aren't designed to control your mind or your time. They aren't marketed as bigger is better and tns of meaningless content for marketing purposes. Just good natured fun. Like I said I like the adventure genre. It doesn't sell as well as it should imo because developers are too busy trying to market to other people.

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Gelugon_baat

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@Celtic_34: Are you sure that there are no "agendas" in those games? After all, Grim Fandango was designed by Tim Schafer, who isn't exactly the darling of the anti-SJW folks, and King's Quest has female characters who don't exactly follow typical medieval norms.

Also, Grim Fandango was remastered and sold to a nostalgic audience. It was practically recycled. As for King's Quest, do you realize that Activision is the publisher?

I don't see how the marketing of these two games that you cited is any less suspect than the marketing of the hyped-up big-names.

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Celtic_34

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Edited By Celtic_34

@Gelugon_baat: Yes they probably are marketed that way now though. To the nostalgia crowd. Everything is marketed now which is the issue. Particularly a game like this. They still didn't sell very well to todays crowd because they weren't preachy enough.

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Gelugon_baat

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@Celtic_34: If you have an issue with that, why did you play Grim Fandango? Won't you walk the talk?

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Celtic_34

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@Gelugon_baat: It's like saying Pacman and Ms. Pacman had an agenda and were preachy games. Come on now. Probably subtle but totally different times and not like this. People weren't telling me how I was supposed to feel over Ms. Pacman and gushing over it. There's a difference there. More just being fair with the whole Ms. Pacman thing. Being preachy no. That's the difference between being subtle and being preachy. It's a video game. Games back then knew this. Now it's absurd with the political bs.

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Gelugon_baat

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Edited By Gelugon_baat

@Celtic_34: Despite what you said, I think that you have some double standards there. :\

Your explanation sounds like hypocrisy to me.

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Celtic_34

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Edited By Celtic_34

@Gelugon_baat: Are you sure that was me in the destiny thread. Find the quote because I'm pretty sure it wasn't me. Sounds to me like you have an agenda anyways. I just enjoyed those games and no they did not come off as preachy at all. King's Quest or Monkey Island are not preachy games. Probably the farthest things from it. Imaginative yes. I've never heard anyone say those games are preachy. Sorry.

Yes they probably are marketed that way now though. To the nostalgia crowd. Everything is marketed now which is the issue. Particularly a game like this. They still didn't sell very well to todays crowd because they weren't preachy enough.

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Gelugon_baat

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Edited By Gelugon_baat

@Celtic_34: You made remarks about Destiny and young people under this article.

Well, if you don't see anything preachy about those games (despite King's Quest being about Graham telling stories to his grandchildren and seemingly influencing them) and Monkey Island having at least one assertive female character, how could you see any other "agendas" in other games? Could you name any game that you think is preachy, for example?

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Celtic_34

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Edited By Celtic_34

@Gelugon_baat: Wow that was me. I just looked through my history. That was over a year ago. I said Destiny was uninspired rubbish and unfortunately has an effect on kids and how things should be. I stand by that. I think games used to be more imaginative and not as driven by marketing as they are now. What's wrong with that? Seems pretty accurate.

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Gelugon_baat

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Edited By Gelugon_baat

@Celtic_34: Then aren't you being preachy yourself?

If you had stopped at "uninspired rubbish", I would have agreed with you, but you move on to make a statement about the effect of these games on kids.

That's not essentially any different from the opinions of some people who worry about the effect of violent games on kids.

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Celtic_34

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Edited By Celtic_34

@Gelugon_baat: @Gelugon_baat:I think the Batman games now tell a good story without being preachy. A lot of it is subtle. Pretty dark and hardcore though. GTA to me has gotten really dark in ways and almost a cliche of itself. Not a huge fan of the GTA universe. The Witcher isn't overly preachy. Just more fantasy fun and keeps it somewhat light. Assassins creed can be somewhat preachy and just downright cliche'd. I find a game like this preachy. Heavy Rain was pretty good. So was Until Dawn. More just fun horror and mystery games. LA Noire told a good story too. Fallout's writing seems very hollow to me. So do most Bethesda games. Fallout NV was a little better. I find games now to be overly on the dark side or controversial of preachy for ratings purposes. I don't see that same lighthearted fun. GTA for example tries to be so over the top that it's become a cliche. Alan Wake i really didn't find preachy at all. It's more how these games are marketed. GTA is hyped up so much. Some people just don't like GTA or that kind of game. I don't think I'm being preachy in saying that. I think with the amount of hype surrounding games like that it is what it is.

With the technology today I just feel like different things could be done with that. GTA doesn't have to be so over the top and controversial and it doesn't have to be hyped up like it can do no wrong either. For me I preferred LA Noire and it's setting but we'll be lucky to see a sequal and improved game mechanics.

Thing is I'm not being preachy because I don't mind these games. I just wish there was other stuff to choose from. GAmes don't have to be so dark all the time. They also don't always need to follow the same formula as far as game mechanics. Blade Runner is one of my favorite games and I'm looking forward to Cyberpunk because of that. But not everything has to be a GTA ripoff.

These are the games I play though. I tend to play games I like and I can't really compare to what else is out there. I like the adventure genre though and play a lot of open world action adventure and some rpg's. I don't play a whole lot else these days. But a lot of these games tend to be on the dark side of things. Uncharted is another series I play but that's about it.

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Gelugon_baat

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@Celtic_34: You could have distilled all of the above to the following statement: "I don't want hyped-up knock-offs."

If you had said that instead of saying things about the games industry being preachy and shit, you wouldn't have me bringing up your preaching about Destiny.

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Chogyam

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Edited By Chogyam

I love how people go out of their way to bash a game they will never play. A family makes a game, trying to cope with a tradegy, and GS users do what they do best. Bitch, moan and complain, like the kids they are.

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LouiXIII

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Edited By LouiXIII

@Chogyam: Sad but it's true. It goes to show how selfish and heartless people can be.

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Gelugon_baat

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@Chogyam: Yeah, I hear you. :\

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DEVILTAZ35

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Edited By DEVILTAZ35

@Chogyam: Or they just see through a rort.

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Celtic_34

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@Chogyam: I love how people like you go out of their way to bash and complain about people you don't even know.

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aiat_gamer

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@Celtic_34: The dumbest come back anyone can use, if you don` have anything useful to say, then don`t say anything.

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Gelugon_baat

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Edited By Gelugon_baat

@Celtic_34: Pot calling the kettle black, I say to you.

Do you even remember what you called the target audience for games like Saints Row and Sleeping Dogs? "Thugs", if you would recall?

That was in a review for Shadow of Mordor by the way. You certainly went out of the way to make that remark in a review about a game which is quite different from Saints Row and Sleeping Dogs.

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DEVILTAZ35

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@Gelugon_baat: Wow your memory must be good those games were ages ago lol

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Gelugon_baat

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@deviltaz35: What about your memory then? Do you even remember having wrote that?

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DEVILTAZ35

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Edited By DEVILTAZ35

@Gelugon_baat: Wrote what? i didn't write anything. i remember typing a few lines but not writing anything.

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Gelugon_baat

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Edited By Gelugon_baat

@deviltaz35: I will rephrase my question then: do you even remember typing those lines?

(Eh... I think I might have been mistaking you for another person.)

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DEVILTAZ35

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@Gelugon_baat: No idea maybe :) No harm done

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Celtic_34

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@Gelugon_baat: That's my point exactly though. Video game designers shouldn't be telling us how to live our lives. People are too obsessed with this stuff when what do they know about life?

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Gelugon_baat

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@Celtic_34: You are deflecting.

I am referring to the fact that you said that Saints Row and Sleeping Dogsare games for thugs. You have implied that the people who play these games are thugs.

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DEVILTAZ35

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@Gelugon_baat: nah just armchair thugs

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Gelugon_baat

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@deviltaz35: Okay, so you call them "armchair thugs" then.

Aren't you bashing these people even though you don't know them? After all, all you have to somehow justify your remark is that they are playing the aforementioned games - not the strongest of evidence, I say.

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DEVILTAZ35

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@Gelugon_baat: Mine was a joke :) , I didn't say anything else about it , i loved those games. Sleeping dogs had a pretty good fighting system and Saints row was quite good , very different to the Saints rows that came later which was really funny though.

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Chogyam

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Edited By Chogyam

I love how people go out of their way to bash a game they will never play. A family makes a game, trying to cope with a tradegy, and GS users do what they do best. Bitch, moan and complain, like the kids they are.

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DEVILTAZ35

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@Chogyam: All i see is someone bitching and moaning about others bitching and moaning.

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Gelugon_baat

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Edited By Gelugon_baat

@deviltaz35: Why make the same remark but with a different tone twice?

(Yeesh, there I go again. I have mistaken you for Celtic_34.)

(Unless, of course, you and Celtic_34 are one and the same. I doubt that though.)

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DEVILTAZ35

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Edited By DEVILTAZ35

@Gelugon_baat: Sorry i was only joking and no , definately not the same person lol. At least i hope not as if we are i am not aware of it. That is scary in itself :)

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