That Dragon, Cancer Review

The father, son, and the holy spirit.

Spoiler warning: This review discusses plot elements that may be considered spoilers.

There’s a section of That Dragon Cancer where Amy and Ryan Green, the game’s creators and lead characters, have to tell their two older sons exactly what’s happening to their baby brother Joel. The most straightforward answer to that question is one no child--really no parent--should ever have to hear: Joel is diagnosed at a year old with a merciless form of brain cancer, and given less than a year to live. This is not the story Amy and Ryan tell their other children.

The tale they tell is a bedtime story, recorded, and given life in That Dragon, Cancer as a pixelated Ghosts n’ Goblins riff; Joel is a brave knight who shoots enemies with spears. At the start, he's bound to succeed in his quest because of divine grace, the light of God helping him out, eventually forced to do battle with a physical manifestation of the titular dragon, cancer incarnate. The battle stops dead, however, when one of the boys mentions a neighbor who also died of cancer, and asks, in that guileless way only children can, where the neighbor’s grace was when that neighbor died. Amy answers that: sometimes, the grace manifests when the brave knight doesn’t have to fight anymore, and they can rest.

More than it is any sort of game with a victory-state, or a satisfying climax, That Dragon, Cancer is Ryan and Amy’s abstract, dream-world document of the continual search for, if not their own grace, then at least respite for themselves and their lost child. As such, it’s hard, bordering on impossible, to judge as a game in the strictest sense, even under looser Gone Home/The Beginner's Guide terms. It has no need or interest to entertain anyone who plays it. The existential terror and disorientation of the experience has no real satisfaction, just the hope that expressing it can let its creators lift the burden. There are no Achievements, no points to be gained. There is only the ability to weave and work abstractly through the pain of its creators as they did, the interactivity of the medium allowing them the freedom to craft often virtual cathedrals to stand in monument of it.

Ryan and Amy struggle to help their other children understand Joel's plight.
Ryan and Amy struggle to help their other children understand Joel's plight.

Crucially, every emotional breakthrough, every new revelation, every gut-stab of a memory in That Dragon, Cancer must be discovered, confronted, and processed, as it undoubtedly had to be in the minds of its creators as it happened. The only tools you have to do so are the ability to look around, and a single button to interact. A single button lets you hear recorded family memories, the narrated, desperate thoughts of the parents. A single button keeps Ryan from drowning in the seas of his depression, to view the endless “thank you” cards at their hospital, to experience even the sheer mundaniaty of life with a loved-one's lethal illness staring you in the eyes. In That Dragon, Cancer, coping is a gameplay mechanic. The fact that it’s difficult to do so is deliberate and appropriate. Even as rudimentary as many of the obstacles are in That Dragon, Cancer, there are still moments where the game prevents the player from moving on without struggling with the decrepit, Myst-like point-and-click-to-move control scheme. In that regard, it actually has more in common with early horror games of the medium than it does any of the “walking simulators” that have cropped up in recent years.

The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day.

Joel was expected to not last the year, and lasted four. It’d be so easy to call his defiance of those odds a miracle, but the game has no compunctions of bursting that bubble before it ever inflates. The scene after we hear Amy talk of grace and miracles to her children is a sequence where Joel can’t stop crying because of the pain in his head, to the point of banging his head against the crib to make it end. You have the ability to walk with him around the hospital room, to try and feed him, to give him juice that he promptly vomits up, with Ryan finally resigning to prayer and, ultimately, complete surrender to the fact the crying won’t end. The miracle isn’t that Joel’s tumor goes away. It’s that, for a brief moment, Joel sleeps. The screaming nightmare is over for a night, with the knowledge that it will return. It is terrifying, and more frighteningly, it happens to millions every day. Imagine there’s a disease that causes that level of agony to very real children. There is no physical means of stopping it, and despite Ryan’s constant pleading to God for deliverance, the Lord neither takes Joel away, nor does he give him peace in any sort of timely manner.

That Dragon, Cancer effectively conveys real, complex emotions.
That Dragon, Cancer effectively conveys real, complex emotions.

God plays a huge role in That Dragon, Cancer. This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful. That said, there are moments where that faith is questioned, where the dissonance that comes with having faith in something that doesn’t seem to have much faith in you must be sorted out. While Amy’s faith remains true from beginning to end, Ryan’s faith seems to take the biggest hit during the game, particularly during a sequence with the detritus of his tiny life displayed as an inconsequential dot in the middle of a vast ocean, crawling with malignant, throbbing tumors.

The game never flinches from the evil of cancer, which ultimately makes the moments of happiness, as simple as they are, mean the world. The game is constructed to let players find the beaming light in less grandiose moments: finding time, even after a hard doctor’s visit, to get excited for dinner, roadtripping to California, watching Joel feed ducks at a lake, letting him ramble about how loud lions can roar, or watching his favorite cartoon on a tablet. Surrounded by immeasurable pain, the tiny details have lingered in Ryan and Amy, enough to pockmark the darkness inherent in this game with a simple, untouchable joy.

This family is in dire need of a savior that won’t come, and it may very well depend on the player’s own relationship with God how one chooses to interpret the fact that, despite that absence, they remain hopeful.

That Dragon, Cancer ends on a deliberate image; it’s an image that, at first, feels entirely unearned, schmaltzy and cute in ways that, even at its most playful, the rest of the game isn’t. In narrative terms, we see a written ending, showcasing a faith in something beyond all the death and disease that gives us all what we love most in this world. From the side of its creators, it’s a permanent place where a mother and father have distilled everything wonderful about their child. This is the only place where we truly meet Joel. Not his disease, not his limitations. Just the child they got to know, surrounded by everything he loved.

It’s virtually impossible to not bring one’s own biases into That Dragon, Cancer, because death and disease are universal. Just as it’s impossible to quantify whether the exploration of those two heavy topics is worth the time and considerable emotional energy, it’s impossible to truly quantify the immeasurable value of being able to not just forever present the best version of a person to the world, but being able to earn his presence in every way his parents did.

The Good

  • Powerful meditation on life and death
  • Spirituality presented without taking any one side
  • The language of old video games used to wonderfully imaginative effect

The Bad

  • Clunky controls and glitches sometimes get in your way

About the Author

Justin Clark was able to finish That Dragon Cancer in about two hours. He WAS going to make pancakes for breakfast the next morning. Those plans have changed.
856 Comments  RefreshSorted By 
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bubbalooga

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A game is supposed to immerse you, take you out of your world and into another.

This takes players on a journey into the endless abyss of grief and the lingering thought of inevitable death. Those of you who say "Wow this got a 9" or "What's the big idea" are obviously playing call of duty or battlefield or some other filthy generic game to pass the time. Remember that there are others who don't have an easy life where they can come home after work or school and not have a heavy burden on their shoulders. Having lost a family member to cancer myself, I implore those to take 2 hours out of their time to invest into this story, so they can learn to cherish what they have, even if it's only for a brief moment.

TL;DR

To all you uneducated teens: A game doesn't have to have the best graphics or the most addicted gameplay to gain a high score.

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Kaobasa

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@bubbalooga: I like how people like you try to sit up on your ivory tower and belittle people by saying they don't know shit because they play COD or something. You're really no better than the people you're trying to shit on.

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noah364

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@Kaobasa: You have to be completely honest. No, a person who plays a lot of CoD or a lot of Battlefield is not inherently less able to appreciate artistic games, is no less of a gamer than anyone else, and has opinions just as valid as everyone else's. But if you've played either of those games, you know what the communities are like. There is a large segment of the population that plays nothing but those games, and believes that this tunnel-vision-view of gaming, that the only "real" games are the big-budget-twitch-shooters, is the only view that should be tolerated.

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bubbalooga

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@noah364: You're absolutely right. They aren't able to appreciate less, but they're focused entirely on the 'black hole void' that is casual season pass gaming.

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Kaobasa

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Edited By Kaobasa

@noah364: Very rarely do I ever see comments like that. Anywhere. I don't play CoD games, they don't interest me, so I wouldn't know how the community is in those games. Though I know it doesn't take a genius to know how it probably is. But it doesn't surprise me either. CoD isn't unique in how toxic some players can be. With that many players you're bound to run into it frequently.

What I do see though, time and time again, are comments like what the original poster made. It doesn't even have to be provoked. It's just something that's tossed out there anymore because they think it gives some kind of validation or credibility to what they have to say. Well, guess what? It doesn't.

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bubbalooga

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@Kaobasa: Oh really, how so? Simply because I can identify a gamer who has 0 respect for an IP with a story so tragic it would rip your heart and feed it to you?

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Kaobasa

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@bubbalooga: You're just making an assumption though. That assumption being that anyone who doesn't like this game simply must be a big CoD fanboy.

Do you not see how that's... I dunno... A really stupid assumption?

For someone who enjoys such fine artistic nuances in their video games it baffles me that you would say something so simple minded.

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bubbalooga

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Edited By bubbalooga

@Kaobasa: It's not a stupid assumption. Look at sales and figures for the two games i mentioned. If that's not a clear indicator of EA/Dice controlling the masses with rubbish, then I don't know what else to say, hence why I made the valid connection between a casual gamer and one that can appreciate art within gaming.

Edit: I wouldn't call the story of a child with cancer a 'nuance', that's incredibly ignorant, not to mention insensitive.

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Kaobasa

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Edited By Kaobasa

@bubbalooga: A valid connection? Based on what evidence? Because a lot of people play those games that equates to them being "casual" and not able to admire artistic intentions? That's ridiculous.

Lets not forget also that art is subjective. Something you feel is high art someone else may view it differently. But that's not exactly the point I'm making here. My final comment in my last post wasn't about the game at all. It was in relation to your mentality.

You seem to want us, or at least me, to believe that you're "ahead of the curve". You can appreciate these fine artistic intentions because, as a mature and wise individual, you have the capacity to be able to do so.

But then you turn right around whip out your pointy finger and start flinging out comments that the filthy casual peasants couldn't possibly understand a game like this.

You're the poster-child for being pretentious.

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Foxhound71

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Wow I am truly not surprised that this game got a 9. All of these walking simulator/ playable novel games are on the rise. Makes me miss Silent Hill 2.

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adamgamer23

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Edited By adamgamer23

This game should not receive a GameSpot rating, at all, because it seems like a game you can never actually win: like a modern-day Kobayashi Maru of gaming. As honest and heartbreaking as the creators' recreation intentions are in this game, I don't see any supportive benefit for those of us currently battling this disease by portraying cancer in a gaming format where you can't win, and are forced to relive the same death over and over again in replay without a rare hope of survival. What casual gamer wants to play a rough-looking cancer videogame that can never, ever have a random victory when slivers of hope exist in the real world? And why is something this short-sighted getting a 9? I applaud the creators' bravery in turning a personal tragedy into a functioning, virtual keepsake that can hopefully provide support for those battling similar cancer experiences, but I question the presentation of the finished product as a pure gaming experience. Cancer sucks; it doesn't mean that a game's graphics have to, too, and it doesn't mean that blocky, mediocre textures and overly linear gameplay should be rewarded as a by-product of the grief process.

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Mommas_b_o_y

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yikes, why would you want to play a game about cancer? what's the sequel, Ebola simulator?

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lenyora-sama

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@Mommas_b_o_y: AIDS: the game

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finalfantasy94

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Edited By finalfantasy94

wow this got a 9. Man all it takes to get a high score these days is being artsy and trying to tell a "message"

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noah364

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@finalfantasy94:

http://www.rottentomatoes.com/m/schindlers_list/

Wow this got a 96%. Man all it takes to get a high score these days is being artsy and trying to tell a "message."

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skateryanboarde

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@finalfantasy94: Ever consider that different genres of games have different metrics? :|

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Deadlysyns87

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@skateryanboarde: nah we shouldn't excuse games with frustrating mechanics because of good story

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mogan

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mogan  Moderator  Online

@Deadlysyns87: Depends on how good that story is.

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stevo302

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Gone Home has a lot to answer for.

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mogan

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@stevo302: Beyond the new console port, I'm not sure what you'd pin on it.

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Tylermaxx

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WOW, a 9... This indie-hugging mindless scoring of titles have to stop, this is becoming a trend, we almost want the industry to go small it sounds like. Next thing you know big budget companies might stop making graphically and interactively great games and just make these low budget high payout games...... WHATS THE BIG IDEA???

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Veldi

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@Tylermaxx: Graphically and interactively great games ? Haha. Triple A games are becoming cash grabs more than anything else. EA, Activision, WB, Ubisoft, the focus of big publishers is to hype the crap out of mediocre games nowadays, not making great games. An insane part of the budget for a lot of video games is now on marketing to get a maximum of day 1 revenue instead of relying on long term revenue by releasing a quality product.

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Gelugon_baat

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Edited By Gelugon_baat

Just so anyone knows, Tylermaxx scored Destiny a tenner.

It won't take anyone long to connect the dots that Tylermaxx might be the kind of person that favors hyped-up big-budget stuff and considers them "graphically and interactively great games".

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PrickPear

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Edited By PrickPear

@Tylermaxx: Same thing with the Lucky Tale game... make a hipster 8-bit game for hipsters and wahlah!

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CatAtomic999

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@prickpear: That... is an excellent counterpoint, actually. Destiny... blech.

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PrickPear

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Edited By PrickPear

@CatAtomic999: Just how I see it. "It's so underground bro cause it's 8-bit, you know for us hardcore gamer believers." lol

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deactivated-583e460ca986b

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@Tylermaxx: The industry is shaped by dollars and not review scores. 2 COD games were in the top 10 in sales in the U.S. in 2015. Gamespots goty, The Witcher 3 is nowhere to be seen in that list. Star Wars Battlefront and COD BLOPS 3 scored 7's but sold in the top 10. As the years go by it's become more and more clear that gaming journalist do not have the consumer in mind when they write reviews. They use this platform to A) show off writing chops and B) as a social/political platform to get their views out there. Call of Duty and Madden will continue to sell millions with or without coverage the same way most indies will sell less than 100,000 copies regardless of glowing reviews.

The coverage means more than the review score, but both are losing steam because of Twitch and Youtube. That's why Gamespot, IGN etc have dumped their talented writing crews for these young freelance writers.

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Gelugon_baat

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@GoldenElementXL: They never had the consumer in mind. You might want to look at this video where Peter Brown disagrees that gaming journalists should "represent" the masses.

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deactivated-583e460ca986b

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Something has to be done about the review system here. 2 hours in length, clunky controls and glitches scores a 9 on an indie title while this would knock a big budget game down to a 6 or lower. I'm not saying anything about the quality of this title since I haven't played it yet. But I love indie titles. I just think the inconsistencies in video game reviews need to be addressed. Maybe Gamespot needs to drop the number rating or something.

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jerms82

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@GoldenElementXL: i would love to see review sites drop number ratings. People would have to actually read the review and determine how that one particular critic felt about the game rather than just scrolling down and whining about the score.

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Snowx1

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Edited By Snowx1

@GoldenElementXL: You are underestimating how difficult it is to review something like this. I don't know how to explain it in words that make sense. You can't look at this through the same eye as you look at say, a game like Call of Duty.

You have a game like Call of Duty where at the end of the day it is just a bunch of made up random nonsense that has almost no basis in reality and than you have something like this where the whole concept was built around the struggle to cope and hopefully find a light at the end of the tunnel with something that is very real and affects tons of people everyday in real life.

I was watching a let's play on Kind of funny games and you can tell that the father and everyone else that helped build this really poured their heart into creating this. The emotions are very real. The game may lack fluid controls and have a few glitches, but overall it really hits you hard If you have ever been in a similar circumstance in life. The questions about a higher power looking over you and the situation where other people have gone through the same thing but couldn't pull through but you believe that your child will be different and pull through. The questions you ask yourself after you find out the timeframe of life left like what you can still do in life while you have it to live. I think that it got what it deserved as far as a review goes.

I don't mean to sound like I am calling you out or anything. I am just trying to give a reason on why the scores are so different and why games can never be looked at as kind of the same since every game is unique and some experiences may not have the best gameplay, but they tell a very real story and do it well. I may have failed completely at explaining. I don't know. I just wanted to try and help answer what you was looking for.

There are going to be people that say ohh..this is not a game and this sucks, yada yada...most likely a younger crowd...I would feel bad for you if you are over 25 and don't see the value of why the review is what it is. Maybe it just takes a certain kind of person to understand the value of something like this, or perhaps maybe you just have had to go through certain circumstances in life to really grasp the meaning.

Anyway, sorry for the long reply. I hope that I have helped you a bit in your thinking.

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deactivated-583e460ca986b

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@Snowx1: So all a game needs is a powerful story to score high? Someone posted above "All Big Rigs needed was an emotional story." In a sarcastic way, that pretty much sums up what you're saying. Games need more than story to score high. There are controls, graphics, fun factor, value and many other things to take into consideration. And that is why a 1-10 scale cannot be used with a game like this. At least not the same 1-10 scale that is used for games with tight controls, high replay value and polish. Memorable and powerful stories are important in video games, but they aren't the only thing that matters.

Regarding your questions about my age, I'm a 32 year old male that had experienced loss everywhere from grandparents, an Uncle, a cousin and an older brother. I appreciate the story this game is telling and commend the writers for telling a story that isn't common in video games. But would the game be better with more polish and better controls? Absolutely. So how can it be a 9 without those things? Why is story so heavily weighed on the review scale? Because if I am not enjoying controlling the game and the glitches occur often, I may not even stick around for the story.

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Gelugon_baat

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@GoldenElementXL: Tell that to CBS.

I know that both former reviews editor Kevin vanOrd and current editor Peter Brown would prefer that there are no numbers, but CBS Interactive wants numbers because it wants to appeal to a broader range of audiences - which include people who put too much stock into arbitrary digits.

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noah364

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Edited By noah364

@Gelugon_baat: And people who don't want to read the reviews. Just scroll to the bottom and think they have the full idea of what was written about.

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Fandango_Letho

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That faceless child is a matter of nightmares. It looks like a monstrosity, Sure, I understand that this is an art style, but goddamn.

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Oemenia

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I'm going to wait for any dirt on this game before believing this review.

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pikanoob

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Ok, but is it actually fun?

I get that games can be mostly works of art and it seems like this is that. But should we really be rating art on the same scale we use to rate other games? If its truly art, a scale out of 10 makes no sense. You dont give picasso a 3/10 or monet an 8/10, why would it be different for a game that only wants to be art?

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PrickPear

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Edited By PrickPear

@pikanoob: I'm guessing it's more of an "experience game" with a message rather than something you'd invite your buddies for over to your place while drinking beers.

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Hurvl

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"That Dragon, Cancer effectively conveys real, complex emotions" Hear that, David Cage, and all others who treats "emotions" as the latest buzzword? Maybe you should look at this game instead of doing what you usually do if you want emotions in your games.

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leikeylosh

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@Hurvl: I take a David Cage game over any indie game in a heartbeat.

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Hurvl

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@leikeylosh: Lots of indie games seem to be rather good, as long as they don't feel like pretentious art projects from an art student wanting to impress his teacher with something profound. In a game I want things to do, I want to play around with stuff, you know, game + play = gameplay.

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PrpleTrtleBuBum

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Edited By PrpleTrtleBuBum

Atleast I hope comma doesn't become a new fad in game titles

"That Dragon, Cancer is a rewarding game... Sorry what?

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lordshifu

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this is a great review, people who played too much mario or shoot em should definitely avoid this or come with a open mind, if you are expecting something gaming like you will be disappointed but if you come for a soulful journey this will fill you up!

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Gelugon_baat

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@RicanV:

You might want to do something about the above.

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Ferric24

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Edited By Ferric24

@Gelugon_baat: I flagged the comment as well, something I very rarely do.

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PrickPear

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@DrYuya: Looking for attention, mmm?

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Gelugon_baat

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Edited By Gelugon_baat

@prickpear: Nah, I don't think so. Looking at the dude's comments list, dude's a douche who makes remarks on a whim. I will just quote one of his remarks about the unofficial reveals of a certain Street Fighter character:

"She can leak all over the place and you wouldn't find me complaining."

He has a son by the way. Pity the child.

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PrickPear

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@Gelugon_baat: I'm all about free speech n' all that... but don't get why you'd go into some cancer game topic wishing people cancer. I wouldn't even wish my worst enemy cancer.

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Gelugon_baat

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@prickpear: Well, you can say that, but haven't you wished for harm to fall upon someone you despise before? Harm in any form?

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Gelugon_baat

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Edited By Gelugon_baat

@Chippiez: Don't be thinking that you can accuse me of how I misused the word "pretentious" without describing how I misused it.

Also, you are the pot calling the kettle black. I saw your rant about "SJWs" and how you extended the coverage of that label beyond its original definition. You used that label to cover up your "you are with us or against us" stance.

(If you bother to reply, I expect you to use this opportunity to repeat that rant again. I doubt that you aren't that predictable.)

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PrickPear

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Edited By PrickPear

Hey, it's a topic about love, this gives me an excuse to talk about some animals. :D

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Gelugon_baat

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@bfa1509:You know, you could have said that you want to be surprised like Quake, Crash Bandicoot or those other trend-setting games had surprised you. That would have provided a hell lot more context to your citations of old titles. Without that context, you just sounded like a nostalgia-ridden sod.

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bfa1509

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@Gelugon_baat: You must be a joy to be around...

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Gelugon_baat

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@bfa1509: Sarcasm is cheap humor. :\

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