Review

LEGO City Undercover Review

  • First Released Mar 18, 2013
    released
  • WIIU

Lego City Undercover is a joyful open-world romp for players of all ages.

With Lego City Undercover, developer Traveller's Tales has distilled the concept of "fun" into its purest essence and poured it liberally over a city already overflowing with wit and charm. This open-world adventure is a happy-go-lucky delight with endless ways of making you grin. Imagine a giant playground in which your path to endless secrets is opened by hanging onto flapping chickens and riding a robotic dinosaur down the main thoroughfare. Imagine a carnage-free world in which you can jump into blocky cement trucks and mow down lampposts without fear of repercussion. Lego City is a silly, boisterous place busting at the seams with cute diversions.

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The entertainment doesn't end with the jokes, but it certainly starts with them. You play as Chase McCain, a once-great cop called back to duty to find Lego City's greatest nemesis: Rex Fury. Chase McCain? Rex Fury? These classic cop-show names couldn't sound more generic, but that's the point: Lego City Undercover takes great joy in adopting and skewering pop culture tropes of all kinds. In his quest to put Rex back into the prison from which he escaped, Chase buddies up with the mafia, making Goodfellas references along the way. (Sometimes, mobsters really do look like clowns, as it turns out.) When Chase learns kung fu, The Matrix jokes come fast and furious. Turn the right corner, and you might find a block with a question mark hovering in the air, an apparent refugee from a Mario game. And you'll know exactly what to do with it, too.

Lego City Undercover doesn't rely on quotes and connections for its kid-safe humor, though they provide plenty of fodder for laughs, both verbal and visual. Witness, for example, how time slows down in true action-film fashion as your charming plastic avatar runs along a wall in a daring display of Lego parkour. Or how a close-up of a cackling madman turns into a canny, self-aware commentary on villain stereotypes. But the funniest moments come when the whimsy arises from the characters and their circumstances. One gut-busting scene reimagines ice cream as both a delicious treat and a torture device; another has you listening in on the secret lives of farm animals. Your scatterbrained cop buddy Frank Honey is also a frequent source of gags, from the hysterical way he pronounces "computer" as "com-pyooper" to his recounting of a horse ride gone terribly awry.

The goofiness permeates everything you do in Lego City Undercover. The game offers many of the possibilities associated with open-city games like Grand Theft Auto, but replaces the usual violence with lighthearted charm. You can leap into any driver's vehicle and speed off, but you aren't carjacking--you're just borrowing the ride for police business. If there's a passenger in that vehicle, she'll happily stick with you as you tear through the streets. As you zoom along, Chase merrily cries out that his car insurance rates are going to skyrocket as Lego citizens leap out of the way. You can't harm these citizens, and no blood is shed, though your vehicle might lose bricks as you bang against railings and walls. It's such a hoot to watch the plastic pieces fly and your vehicle diminish in size that you might drive even more carelessly just for the fun of it all.

Lego studs are everywhere. Take all you want; no one cares!
Lego studs are everywhere. Take all you want; no one cares!

The police won't give chase either, unless the mission calls for it, so you're free to do as you choose. And what you choose depends on the disguise that's right for the occasion. Lego City Undercover's core feature is how Chase can immediately swap disguises from civilian, to construction worker, to farmer, and so on. What special actions you can perform depend on what costume you don. Functionally, this is similar to how Traveller's Tales' Lego games have always functioned, except that in most of those games, you don't swap disguises--you swap characters. Do you need to smash through the boulders getting in your way? Switch to your miner's disguise and smash them with your pickaxe. Need to break into a locked building? Put on your criminal outfit and pry open the door with your crowbar.

Everything you can interact with is marked with an icon that communicates what disguise is required. But you don't have access to every disguise at once: you earn new ones as you complete story missions. As you hop and zip through the streets, you spot all sorts of markers to activate, ledges to climb, and blocks to collect. As you scoot from mission to mission, it's hard to resist the lure of these secondary playthings. A plant that needs water grows into a vine that climbs up the wall, which takes you to a rooftop with a TNT dispenser. You then fly from a jump point to another rooftop, where there's a giant statue that you blow up with that stick of dynamite before gliding to safety by holding onto a furiously flapping chicken.

The city is loaded with these adorable flights of fancy. Their siren call is strong: there are costumes to collect and towers to climb--and besides, completing these tasks is a lot of fun. Any given thing you do may not be all that engaging (mashing a button to break down a door; pressing a button to grapple to a higher level), but these activities are strung into gleeful puzzles. The puzzles are never hard, but feel satisfying because they require so many costume changes. The glee is enhanced by the game's attitude. How can you not feel cheerful when a puzzle concludes with you firing a pig from a cannon?

Chase might be a city slicker, but that doesn't keep him from dressing like a farmer when necessary.
Chase might be a city slicker, but that doesn't keep him from dressing like a farmer when necessary.

The Lego series' platforming has always been floaty, and Undercover is no different. Jumping isn't quite precise, and camera angles aren't always best suited to the action required. You might leap onto a rock that seems like a perfectly reasonable platform and slip right off, or not grab a ledge even when it looks like you are well within the required distance. Fortunately, Traveller's Tales wisely made much of the locomotion contextual. Jog onto a wall-running platform, and you automatically skim along buildings like that well-known Persian prince. Press the proper button as you approach hurdles, and you vault over them or slide underneath.

Inexactness may make certain jumps a hassle, but for the most part, leaping and soaring through Lego City is free and easy: you press the right buttons at the right time, and Chase shows off his smooth moves, perhaps making a wisecrack in the process. ("I hope my legs don't give out!") And once you have unlocked all the available methods of transportation, moving about becomes even more enjoyable. Some cars allow you a short speed boost, making it hard to resist the urge to hit a ramp and catch air. You might hop into various boats and take on speed challenges, which are fun (if rather forgiving), or fly a helicopter to your destination. The trail of Lego bits leading you to your destination isn't always reliable, but that's a minor gripe when half the joy is getting there.

How can you not fall in love with a grin that cheeky?
How can you not fall in love with a grin that cheeky?

Almost everything you do rewards you with a constant supply of colorful little Lego studs. Studs are everywhere: covering the streets, pouring out of the doors you open, and sprinkling from above when you complete tasks. The Lego games have always excelled at drawing your attention with shiny baubles, and Undercover further hones the art of bling temptation. Studs are your fundamental currency, used to purchase goodies like new vehicles to summon, and if you don't spend them frequently, they could number into the millions over time. There is another kind of currency, too: Lego blocks, which you collect by solving environmental puzzles and, to a far lesser extent, by smashing everything in sight with your fists, your jackhammer, or the front end of a sports car.

Such blocks are your gateway to superbuilds. Superbuilds are larger structures and objects, like helipads and sand castles, that you build on predesignated platforms. Not only does crafting a superbuild grant you a convenience (Hey--a new place to summon a favorite police car!) or add to the fun (Hey--a big stunt ramp!), but it results in a dizzying and satisfying hyperspeed assembly of the object in question. It also results in a gratuitous shower of Lego pips to signal a job well done: a reward on top of a reward.

When it comes to boating, Chase really knows how to make a splash.
When it comes to boating, Chase really knows how to make a splash.

Superbuilds aren't just open-world comforts, however, but also the crux of many mission goals. While you can find the bricks required within self-contained mission environments, it's usually a good idea to go into a mission with currency to spare. Missions make excellent use of the same mechanics you fiddle with in the open world, but they also include optional side tasks you can't perform the first time through. Wonder what's underneath those jittery tiles? You won't find out unless you play the mission again once you've earned your construction worker disguise. What happens if you water that plant? You have to return once you're a farmer if you want to know. Lego City Undercover is constantly teasing you with the possibilities; it's just one clever carrot-and-stick after another.

Missions (and open-world puzzles, too) make great use of the Wii U's GamePad; you hold it up to the TV screen to scan for brick locations, eavesdrop on private conversations, and take photos of evidence. Lego City Undercover uses these mechanics sparingly, which keeps them from feeling gimmicky. The photography sequences are particularly enjoyable, since they allow you to admire the colorful city on the smaller screen, rather than the map that usually appears there. Unfortunately, the GamePad's screen spends too much time displaying a loading progress bar. Loading times don't intrude when you are exploring the open world, but the ones that occur between missions are frustratingly long.

Chase is remarkably light on his feet. Perhaps because he is made of plastic.
Chase is remarkably light on his feet. Perhaps because he is made of plastic.

Oh yes--there's combat too. It's such an afterthought in Lego City Undercover that it doesn't often register. Taking a cue from Batman: Arkham Asylum, fisticuffs involve tapping an attack button to punch and a counter button when a particular icon appears above an enemy's noggin. You can also grab foes and throw them, but there's nothing deep or impactful about these slippery-feeling melee battles. The combat's best feature is its visual wit. A little bullet time and a few acrobatic moves give the final punches a bit of Jerry Bruckheimer flair, and then it's off to do something a lot more interesting.

By the time Lego City Undercover's story comes to an end, you have guided Chase through every action-movie circumstance imaginable, and have probably seen the "twists" coming a mile away. And that's perfectly OK. The game knows you know where it's going, and it has fun at its own expense. You can imagine the winks and nods of the voice actors as they deliver their lines; the comic relief is broad, Chase's line readings are beautifully, achingly sincere, and an Arnold Schwarzenegger soundalike sounds more like Arnie than Arnie ever did. There are bigger, more complex, more beautiful open-world games on the market. But none of them are this good at making you feel so young at heart.

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The Good

  • Witty writing and characters keep you giggling throughout
  • The lure of Lego studs and collectables is hard to resist
  • Endlessly varied and entertaining missions and puzzles
  • Different disguises make for lots of diversity
  • Great use of the GamePad

The Bad

  • Inconsistent jumping
  • Unsatisfying combat
  • Exceptionally long load times

About the Author

Kevin VanOrd has a cat named Ollie who refuses to play bass in Rock Band.
204 Comments  RefreshSorted By 
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

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AlexFili

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Edited By AlexFili

I don't know what on earth IGN was thinking giving this game a 5, did they get the wrong version something? :o

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AlexFili

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Really sorry, I meant EDGE, not IGN. I prefer Metacritic since you get an average concensus

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deathblow3

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@AlexFili metacritic is lame the claims game scores that dont exist. i mean really a gamepro score gamepro went out of business months ago. and they said game spot gave sim city a 82. i know my math aint the greatest but 5/10 is 50/100 not and 82.

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deathblow3

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Edited By deathblow3

@AlexFili @deathblow3 well maybe but still doesnt explain the gamepro score if they dont have actual scores from everybody maybe they shouldnt put in place holders. they have lost all credibilty with me forever.

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AlexFili

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@deathblow3 @AlexFili Not sure if it was down to human error or anything but it says Gamespot gave it 50/100. There aren't any reviews that are between 80 and 83 so maybe it was a temporary mistake

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nintendoboy16

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nintendoboy16  Online

@AlexFili IGN didn't give it a 5. Edge did. And they are the supreme hard-asses in gaming journalism.

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Oldboy08

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So, when a huge game releases on PS3 and it gets a 8, suddenly it's not worth buying. But a Wii U game gets an 8. It's is an instant buy. Lol. Hilarious stuff.

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chipwithdip

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Edited By chipwithdip

@Oldboy08 Cause most 8s on the other systems are FPS games, so why bother?

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Vyvi

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@Oldboy08 That's what happens when there's a new system; people want whatever is decent.

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WoodenStick

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@Oldboy08 maybe the game is enjoyable????????????

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Darnasian

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@WoodenStick @Oldboy08 Why are you typing like this??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????

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nintendoboy16

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@Oldboy08 Who the hell came up with that logic?

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QtrArt

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look so fun,bought wii U in summer :D

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rasputin177

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You people are immature and pathetic. You want every single game you buy and play to get a 10 or at least a 9.5. Other websites have fed into this giving every decent game a score of 9. Thank you Kevin and GS for making review scores that actually matter. Instead of giving every game a perfect score to appease the fan base.

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Vyvi

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@rasputin177 People that care about scores in the first place are "immature and pathetic". Just read the actual review and see how you feel.

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Thyasianman

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@rasputin177 Agree 100%! And from what I read from the review, it seems like Kevin thoroughly enjoyed the hell out of this game. "But none of them are this good at making you feel so young at heart." 8.0 is not a bad score AT ALL. It also feels warranted from what he states are the cons of the game.

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Gurzociurlo

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@rasputin177 Words of wisdom. And 8 is actually a good score!

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Lord_Python1049

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@fluffy_puppy666 @MidnightMeteor Jewish Nintendo? You mean they can't open their Wii U's on the Sabbath?


Racist prick.

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GameBeaten

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I'm not sure why there are some people hoping this game goes multiplatform. It's published by Nintendo and even has a Mario reference in it (as seen in the video review).

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deathblow3

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@GameBeaten doesnt mean it can come to other systems unless they paid for exclusiveness. having nintendo publish the game doesnt mean anything either. console companies publish games all the time mass effect 1&2 published by ms. but they had no rights to the game itself so ea published it for the ps3 after bioware left ms.

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GameBeaten

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@deathblow3 @GameBeaten Bioware didn't leave Microsoft, they were bought by EA.

And as Vickman178 mentioned, Nintendo also funded Lego City Undercover besides just publishing it.

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Vickman178

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Edited By Vickman178

I believe Nintendo funded the game as well so no chance of a port. Same goes for Bayonetta 2 and Wonderful 101.

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Gamer_4_Fun

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Wish it came to PS3 :(

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Dirk_McHardpeck

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I love what LEGO has been doing lately. The Star Wars LEGO cartoons are hysterical and it's nice to see that the games are starting to have voices. The early ones' tendency to just grunt all the time got old fast.

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deactivated-63f241e0be72d

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I love the lego games humour and it looks as good as ever here, but why isn't there any co-op in this game? I honestly can't imagine enjoying these games half as much in solo, I've always played them co-op with my daughter. I don't have a WiiU anyway so I couldn't have played it even if I wanted too.

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NkoSekirei

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they ll probably bring patches to fix those issues and by the way the wii u is supposed to get a huge update coming in april that will fix the loading issues and system will be loading up faster and others things will get as well

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tommygun6644

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Leave it to Kevin-O to give legos an 8.0

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Kevin-V

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@tommygun6644 It's because of the "O."

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superbuuman

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@Kevin-V Nice one! :D

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Xplode_77

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Edited By Xplode_77

Lol! The cop with the mustache sounds like Coach Z from Homestarrunner!

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Johacamigames

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This actually looks great

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hippiesanta

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Edited By hippiesanta

alll lego games sucks ... and I believe this is the same case

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Kjranu

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Edited By Kjranu

This seems like a rehash of Lego Island and that game was heckuva fun. I'm not so into Lego though so I'm going to pick up NFS MW for Wii U instead.

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xtrento733

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*O* and 8.0? by kevin VanOrd? wow, i'll definetly buy this game

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beefdog

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@xtrento733 hahah i was thinking the exact same thing

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tommygun6644

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@beefdog @xtrento733 That means it probably sucks.

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DomesticCatnip

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Edited By DomesticCatnip

@Kevin-V @tommygun6644 @beefdog @xtrento733 My bet is that johnny has some nice xtra material for his awesome show! winky wink smiley face exclamation mark! i hear a backula flappin about!

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Kevin-V

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@tommygun6644 @beefdog @xtrento733 Well obviously. I mean, what I was I thinking, saying a great game is great!?

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superbuuman

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Release day buy...been such a long wait. :)

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rushiosan

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Edited By rushiosan

Unsatisfying combat - I saw that coming. They never got it right. In basically all LEGO games, combat is just a tedious excuse to deliver some action to the package. The real point was always collect studs and unlock achievements.

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Tanares

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Edited By Tanares

It's like a family-friendly GTA. I like it!

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deactivated-5e7f8a21de9dd

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This looks pretty damn good.

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Fryboy101

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This game is the main reason I wanted a Wiiu. because it's coming so soon, i'll have a reason to now pick up a wiiu

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Aletunda

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the only game on wii U that makes me consider buying a wii U, wish this had come out for xbox or pc though

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Euaggelistes

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Edited By Euaggelistes

Looking forward to picking this up Monday and having a game I can play with my children.

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deathwatch28

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Please release this on xbox it looks awesome

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Daian

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He must really like Lego, it is extremely unusual for him to rate it above the Metacritic average. Still I hear the loading times are crazy long and frequent so that sucks.

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hotdiddykong

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@Daian

Non of Gamespot's (or any sites) games are perfect with the Metacritic average, this isn't new.

Its load times doesn't hinder the actual game, if it did, it would've been noted, Gamespot are usually strict, heck, all games that are expected to do fantastic get only 8.5's whereas only when a game has pushed so much or did an amazing feat does it get a 9, Ni No Kuni being the only ones so far this year

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hotdiddykong

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Edited By hotdiddykong

Its still irking me how people are still throwing off anything on a Nintendo console or whine about not having it on their consolewhen they are the ones complaining there's no games or exclusives.

Its called exclusives for a reason geniuses.Its getting annoying how Nintendo is always and the only ones receiving this bullturd

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