Review

Infamous: First Light Review

  • First Released Mar 21, 2014
    released
  • PS4

Ruthless neon on the wet streets.

In Infamous: Second Son, leading dudebro Delsin Rowe made little attempt to disguise his newfound powers; in fact, he reveled in them, delighting in the destruction available at his fingertips. Given Delsin's penchant for calling attention to himself by spray-painting street art on public property, such exuberance is unsurprising: he's a self-described rebel wearing a beanie and a denim vest, the kind of anti-establishment cliche born of focus-group testing and savvy marketing. If Delsin were a Simpsons character, he'd be Poochie.

I didn't care for Delsin very much.

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Aside from his appearance as a playable character in its challenge levels, Delsin has no meaningful role to play in Infamous: First Light, which is just as well, since resident dirtbag Shane has masculine bravado to spare. Shane certainly has no qualms subjecting First Light heroine Abigail 'Fetch' Walker to his loathsome pick-up lines and sexist drivel, an uncomfortable and heavy-handed story device designed to make Fetch a sympathetic lead from the get-go, as if her depressing backstory as a runaway were not humanizing enough. Fetch herself fulfills the role the plot expects of her--the street-smart young woman learning how to channel her rage into the superpowers she was once afraid of revealing. It's not the ham-fisted dialogue that makes Fetch so appealing, nor the by-the-numbers story she stars in, but rather actress Laura Bailey's nuanced and emotional performance, as well as Fetch's beautifully animated face.

It's bleak and lonely on the mean streets.
It's bleak and lonely on the mean streets.

Spending time with Fetch is a delight, which makes it a pity the story missions tie her down with so many limitations. As the plot leads you through its predictable beats, you improve powers and gain access to new ones by completing missions, collecting glowing shards scattered around Seattle, and performing a few mundane side tasks, such as preventing drive-by shootings--which actually just means beating up a few criminals or blowing up their vehicle until all of the hooligans are dead. Fetch's neon-based abilities allow her to speed through the city as a ray of light, enclose enemy agents in stasis bubbles, and create a gravitational singularity that sucks in nearby enemies and then detonates with a burst of light and limbs. And yet a good portion of the story tasks are boring sniper missions that bolt you on rooftops and have you firing neon at the shooting gallery underneath you. What a waste of Fetch's talents.

No Caption Provided
Delsin's art's got nothing on Fetch's.
Delsin's art's got nothing on Fetch's.

Where Second Son flourished--and where First Light also impresses--is in the fluidity of the interactions. Speeding through Seattle is a breakneck delight, particularly when you rush through one of the countless neon vortexes scattered about and pick up an additional speed boost. Seattle is a playground, and the collectible shards that improve your powers have you scurrying up skyscrapers and floating from rooftops. This is the same vibrant, high-fidelity version of Seattle that made Second Son such a fine showcase of the PlayStation 4's capabilities. There are no frame rate hitches to distract you, and there is little textural pop-in to grab your attention. It is you and the city. Obstacles are easily surmounted, making Seattle's borders the only notable boundary to your freeform exploration.

It doesn't take long to exhaust the supply of easy secondary activities, which is just as well: as wonderful as it feels to interact with Infamous: First Light, the game simply goes through the open-world motions. The morality system that makes the series stand apart is missing from action here, so the only guiding principles are your own, not the game's. You occasionally have the option to enchain guards and gangsters that try to flee the scene after you've wreaked havoc, but there is no reason to choose peace over murder: First Light is typically concerned only with its own neon fireworks. Given the way Delsin fully embraced his living power fantasy, it's ironic that his story would allow a (sort of) noble path, when the more conscientious Fetch is allowed no such redemption. First Light also displays the symptoms of retroactive continuity: several specifics of this story deviate from the details described in Second Son.

No Caption Provided
Once you max out your homing missiles you can sleepwalk your way through challenge arenas.
Once you max out your homing missiles you can sleepwalk your way through challenge arenas.

It's not in the open world, but in the challenge rooms, where Fetch is most able to let loose. Again, First Light is going through the motions here: you either fight progressively stronger waves of digital enemies, or you do so while rescuing the innocents they threaten. Zipping from corner to corner, blasting Department of Unified Protection guards and digital demons, is an absolute blast, at least before you earn the game's full complement of neon powers, some of which do not unlock until you finish the story. The freedom of movement, the ease with which you can chain melee attacks together, the responsiveness of the controls: all of these attributes combine into a silky smooth demonstration of otherworldly skill.

The time comes, however, when you learn how to exploit your powers and earn ultra-high arena scores. Once you've earned sufficiently potent and plentiful homing missiles, you needn't worry too much about exercising a full range of abilities. Instead, you can simply zip from one neon source to another, filling up on juice and spamming enemies with missiles until you are able to summon your colossal singularity and vaporize your attackers. On every level, I easily earned diamond-level scores, the highest you can receive, using this technique. Several times I allowed myself to die just because I'd gone for 45 minutes and had grown more than bored by the process. Combat is far too easy to abuse, and without tension, the battles have no sting.

Nevertheless, Infamous: First Light proves itself a serviceable time waster. Fetch is an engaging character, troubled yet intensely loyal, and though her story arc recalls more video games, film, and anime than I care to count, she still commands your attention. I spent about six hours with her in total, and managed a 100-percent playthrough in the process; if you're just in it for the story, you could probably zap your way through in around two hours. Given Second Son's greatness, I had hoped for something more than a time-waster, but this Infamous has no bite.


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The Good

  • Fetch is an engaging heroine
  • Silky-smooth combat and locomotion make it a pleasure to move around Seattle
  • Colorful powers make challenge arenas a temporary thrill

The Bad

  • Ham-fisted dialogue and characterizations
  • Exploitable powers suck all the tension from combat
  • Uninspired mission design

About the Author

Kevin VanOrd finished Infamous: Second Son earlier this year. In First Light, he earned diamond-level scores in every battle arena, earned every power, finished the story, and performed every side activity.
200 Comments  RefreshSorted By 
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jts1891

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In all honesty, while InFamous was a good game, I wouldn't spend any money on it's DLC. Unlike most people, I think the story was actually it's strongest point. But in terms of gameplay, it was really repetitive. While there are some superficial differences, the various powers play almost exactly alike with few exceptions. Then you've got the lack of variety when it comes to side-missions. All in all, it's a good game for a single playthrough if you stick with just the story missions, but if you spend time doing the side-missions, it gets boring by the time you get to the end.

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Kinguard73

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@jts1891 Then I hope you never [played a FPS or a sports game because then you just became one helluva hypocrite.

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FollowY0urBliss

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@Kinguard73 @jts1891

Are you serious? Comparing a game with a whole genre (fps or fpgame lol. I agree with you about sports games) with PLENTY of amazing games. Come on.... the second Infamous and Second Son also were repetitive to me. I didn't play the first one.

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heartindarkness

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mmmm this standalone is atleast an 8 if u take in all the reasons for it

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demonkingx5

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Madden better

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noah364

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Edited By noah364

@Mantan911 @NetGod I trust a well-educated critic more than the idiotic masses.

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JonnyBigBoss

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Edited By JonnyBigBoss

Sucker Punch really needs to spend time sitting around a table designing their next game. Frankly, inFamous' gameplay is extremely boring. The only people I've seen who are happy with the latest game are those who derive entertainment from graphics. As a gameplay guy, this is a seriously underwhelming AAA affair.

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GunEye

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@JonnyBigBoss I agree, I loved Infamous 1 for its story, 2 for its gameplay, but 3 couldn't deliver on both aspects. Too repetitive, boring missions, dull protagonist and lousy villain. Lack of interesting characters and new concepts. Its a shame.

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screenlion76

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@JonnyBigBoss Couldn't disagree more - Second Son (and now First Light) are easily my favorite games in terms of gameplay this generation so far.

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FollowY0urBliss

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Edited By FollowY0urBliss

@screenlion76 @JonnyBigBoss no, def repetitive.

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nikon133

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Edited By nikon133

Maybe game developers should start inviting (and paying) experienced writers to flesh out story, characters and dialogues. I'm pretty sure good comic books writers are still not too expensive to get, and looking at recent Marvel Universe movies, they seem to help a lot.

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jameshubert12

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over hyped and yet an over flop...

never mind this definitely was infamous...

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Jako998

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Wait a minute. Since its 1080p shouldn't the game be 9/10 ??? that's what PS4 Ponies were saying before. LOL fail game.

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PNOVA

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@jako998 wait a minute, xbox one is losing 3 to 1 in sales lol

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KamuiFei

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Edited By KamuiFei

"If Delsin were a Simpsons character, he'd be Poochie."

I dunno why, but this made me laugh.

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deactivated-58068e533d0c3

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Yeah just another pathetic review at Gamespot . Great DLC love it I give it a 11 /10

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Mickpunx

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So it's better than 100% perfect? Really? I think you need to get out more.

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deactivated-602ba4c72cdea

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@Gen007 @boardsport311 He's definitely grown on me over the last year or so. His reviews, while professional, are a nice change of pace from most of what is out there.

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TheExxorcist

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Edited By TheExxorcist

Although very beautiful. And still unmatched visually in a sandbox game, (although GTAV and Dragon Age and The Witcher may surpass)

It's not that great... they should have just left Infamous SS as it was ...

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Infinite_713

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@TheExxorcist I doubt GTAV will surpass Infamous Second Son in graphics. Its most likely going to look like an even more polish X360/PS3 version

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ArchoNils2

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Lol, you need a Pc ^^

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PNOVA

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if this was a xbox game they would of gave it at less a 7, look at state of decay. I doubt that game is of the same quality of infamous and developers are not as good as sucker punch

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Gen007

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Edited By Gen007

Dosen't matter 1080p 10/10. sarcasm btw but essentially this is what gs has become recently.

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Monarchy16

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Ah well, I will try it anyway to see the graphics, I'm worn out playing those retro indie games.

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vadagar1

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Edited By vadagar1

OH COME ON


I like Kevin and his reviews stop deleting my posts.... wt... I'M G-A-Y and I find Kevin interesting, its not a crime or grounds for deletion.... just stop, this is becoming insulting and frankly offensive to me

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Rooten

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Edited By Rooten

@vadagar1 ... if they are deleting your post, they have a good reason to do so!

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vadagar1

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Edited By vadagar1

@Rooten no they don't I think they thought i was making fun of Kevin which is something i would never do

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zeca04

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@vadagar1 @Rooten and what you wrote before it got deleted?

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vadagar1

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@zeca04 @vadagar1 @Rooten just that kevin's score of 6 was prefect and he is cool like that and he is cute : /


hardly lethal injection worthy crimes ....

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zeca04

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@vadagar1 @zeca04 @Rooten Well, if it was only that, i don't see any reason to delete your post, since everyone praises jess and lisa, which are two beauties, specially the latter.

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pip3dream

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I found this game to be really repetitive and boring. It LOOKS fantastic though. It just seems like you're really limited to what you can do, which is... kill bad guys over and over and over again.


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Kinguard73

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Edited By Kinguard73

Actually you get like half of what Dalsin's game was for the most part. It's definitely worth 15 bucks IF you liked Second Son.

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canuckbiker

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Seems legit. I've spent more on indie games that lasted less time without regrets.

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vadagar1

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Edited By vadagar1

@Animal-Mother @vadagar1 the universe is a waste of its own self

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dani3po

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Infamous: SS and his expansion are the perfect example of "style over substance".

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jecomans

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@dani3po It's a shame a series I liked so much was relegated to screenshot fodder to show of the PS4.

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vadagar1

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@eat_game_poop @vadagar1 well is sending messages and my phone number and building a shrine too much??!!

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Eat_Game_Poop

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@vadagar1 Not at all, stocking on the other hand....

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vadagar1

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Edited By vadagar1

@eat_game_poop @vadagar1 but he never sends me replies : /


I'm just a hot guy that will do things to him no man should ever do (GOOD THINGS)


god when i read that it kinda sound like silence of the lamps shish XD

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Eat_Game_Poop

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Edited By Eat_Game_Poop

@vadagar1 Yeah I think you just successfully went beyond Silent of the Lambs, congratulations!

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vadagar1

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@eat_game_poop @vadagar1 lol

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vadagar1

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why all my comments that said Kevin is awesome and s2xy were deleted : /

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Eat_Game_Poop

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@vadagar1 Maybe he is shy towards your advances.

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Karmazyn

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Edited By Karmazyn

6/10 ---- yawn. I will come back to my Divnity Original Sin. PS4 purchase delayed, once again. Uncharted you are the only hope.

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vadagar1

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I think Kevin is generous with his scores, but then again he is cool like that....

if it was me i would give it a 4 ... barely

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vadagar1

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Edited By vadagar1

OMG Kevin is HOT YAHHHHH :D


and yes the series was not much to begin with anyways, then again i don't like these types of games

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nikon133

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@vadagar1 Matter of taste. I always preferred Infamous to Prototype and other superpowers games, save for Arkham games. They usually allow for a bit more tactics with specific powers usage and different approaches to challenges, rather than crazy chaotic button mashing in Prototype... but then, I do like superpowers in general, so there's that.

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xwulfd

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Edited By xwulfd

i rather make them a DLC on delsin's arsenal. The rock powers are seriously underwhelming, theres not even a karma streak. >_>;

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