Review

Gone Home Review

  • First Released Aug 15, 2013
    released
  • PC

With excellent writing and remarkable attention to period detail, Gone Home turns the process of exploring a house into a captivating and deeply poignant journey of discovery.

Some places tell a story. Homes, especially. For the people who live there, every knickknack on the shelf, every little dent in the wall, every refrigerator magnet or faded photograph or chipped mug can be part of their shared history as a family, part of the tapestry of memories both joyous and painful that binds them together. Gone Home gives you a house to explore, and as you do so, that house slowly reveals to you the story of the people who live there. That story is intimate and honest and beautiful, and the active way in which you piece that story together, coming to understand the Greenbriar family through the things you find as you investigate their house, makes Gone Home one of the most captivating story-driven games in the medium's history.

You play as Kaitlin Greenbriar, the older of Jan and Terry Greenbriar's two daughters. After spending a year gallivanting around Europe, you've come to your family's new home one rainy night in June of 1995, and although you expected your folks to be there, you find the house empty. Making the absence of your family a little more ominous are a scrawled note from your 17-year-old sister, Sam, on the front door, and a few emotional messages on the answering machine from a young woman tearfully asking Sam to pick up the phone. This opening immediately pulls you in and makes you concerned about Sam's whereabouts and well-being.

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Kaitlin's personality comes through in a few postcards you find that she sent from Europe and through some funny interaction prompts, but she is mostly just a vehicle through whom you experience the story. That story focuses on Sam, and periodically, items you discover trigger narration from her, as you hear journal entries she has written to Kaitlin. The story of a connection she forms with a classmate is a remarkable one for a number of reasons. Sam's struggles are presented with tremendous insight, making them so relatable that you can't help but understand what she's going through. This is simply one of the most human and grounded stories ever told by a game.

You'll repeatedly find yourself nodding along as she describes her feelings, because the writing precisely and tenderly expresses exactly what those experiences are like. The honesty with which she reveals herself to you through her journal entries, and the excellent voice acting with which these journals are narrated, is deeply moving. By the time you've solved the mystery of what's happened to her, both she and the place you explore as you find out about her will have left a lasting mark on you.

It's easy to get swept up in Gone Home because its environments are so convincing that you feel as if you're exploring a real place, at a very specific point in time. In fact, if you lived through the mid-'90s, Gone Home may feel like something of a time machine, as you find music magazines with the names of important alternative acts of the day on their covers and TV listings that indicate when shows like The X-Files will be on. But you don't need an emotional connection to the era to appreciate just how well Gone Home captures the texture of the time period; it draws you in through the sheer precision and authenticity of its details.

Sometimes friendship takes practice. Sometimes that practice means getting better at Street Fighter II.
Sometimes friendship takes practice. Sometimes that practice means getting better at Street Fighter II.

The '90s aren't just a background for Gone Home's story. Instead, the game is believably rooted in that era; the explosive popularity of Street Fighter II factors into Sam's friendships, and the huge Oliver Stone-fueled resurgence in JFK conspiracy theories impacts Terry's literary fortunes. Tapes you can listen to featuring music by riot grrrl acts like Bratmobile and Heavens to Betsy flesh out not just the time period, but your understanding of Sam as a person. Meanwhile, the game's excellent ambient score creates the sense that the entire house is thrumming with energy, despite being empty at the moment.

As you explore the house and find out what the Greenbriars have been going through, there are no puzzles to solve, no enemies to defeat. There's nothing to take you out of your journey of discovery. Instead, everything you find just reinforces the feeling that the place you're exploring is a real one, inhabited by real people. So much of the story is in the details; almost every letter or form or other document you can pick up and examine reveals something about the inner lives of one of the Greenbriars, and it's wonderful how the game respects your intelligence enough to let you piece things together yourself, rather than spelling everything out for you.

A form Jan submits requesting the permanent transfer of a colleague to her office speaks of trouble in the Greenbriars' marriage, for instance, while the notes Sam has exchanged with her classmate Lonnie, packed as they are with humorous doodles and cracks about teachers, portray the developing connection between the two of them in a way that rings incredibly true. These items aren't like the audio logs and journal entries you find in so many games that are clearly left around just to give you, the player, some narrative context. These feel like the authentic products of people going about the business of living their lives, which you just happen to be there to discover.

You won't forget Lonnie.
You won't forget Lonnie.

Gone Home executes on its ambitions flawlessly. The things in the Greenbriars' home take on an emotional heft as you come to understand the stories they tell, and although they're absent, you feel the presence of the Greenbriars all around you. Gone Home is an important game because it does something games rarely do: it tells a believable story, grounded in the real world, that focuses on women and treats all of its characters, women and men alike, as complex individuals. But the reason to play Gone Home is not for its importance. It's for the elegance with which its tale is constructed and communicated, and the captivating way that it makes you an active participant in peeling back the layers of one family's ordinary lives as their home tells you their stories. Like many of our own memories, those stories cut deep.

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The Good

  • Incredibly rich and convincing '90s atmosphere
  • Heartbreakingly honest, poignant writing
  • Respects your intelligence and lets you piece the story together

The Bad

About the Author

Carolyn is old enough to remember the 1990s. In fact, it was in the 90s that she played Myst, a game that captivated her by creating a fascinating environment that had a story just waiting for her to discover.
1883 Comments  RefreshSorted By 
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dark_harpy

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Edited By dark_harpy

@Alecmrhand I completely agree with every point you make. I saw this was IGN's best story of the year and since I love a good story, I played it. You pretty much described what I thought of it. I understand that the subject matter might feel close to some people's hearts, but there's nothing else to make the game exceptional. I have to admit that the house was designed quite well and it was a fun hour exploring it, but it will probably take less to forget it xD I guess I kind of feel cheated, because I thought it would be much more to the story and I was left disappointed. Really surprised it created so much fuss.

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Grenadeh

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Edited By Grenadeh


I was about to say how did this get a 9.5, considering I just beat it in less than an hour and yes I did read/see everything. Then I saw the review.

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gdgd1

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Edited By gdgd1

They Give this 9.5 and The Last of Us gets 8.

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maxgallow

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Edited By maxgallow

@gdgd1: Somebody had to pay somebody

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Cernwulf

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Edited By Cernwulf

@Sajius

A 2 hour celebration of women having equal rights as men? That seems a bit odd.

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Mr_Ditters

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Edited By Mr_Ditters

@Sajius


Any surprise that a transsexual would give this thing one of the highest ratings ever? This is exactly why you don't read the official reviews; they inject their worldview and bias into their reviews. Read the player reviews from real people who live outside the liberal utopia known as San Francisco.

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Sajius

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Edited By Sajius

@3Minotaur3 Dude... look at whos reviewing it... you're surprised really? This is the same "girl" that said GTA V had "problems with women"...


Of course "she" is going to think this is some deep masterpiece.

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D-Man

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Edited By D-Man

@3Minotaur3 Congratulations, this limp interpretation of the story is exactly why you are not a professional reviewer. In fact I doubt you even played the game for more than five minutes.

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bluefox755

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Maybe I'm missing the awesome in this 'game'. Since there is no game to speak of, the experience is entirely hinged on the narrative, one that is riddled with cliche. Replace Lonnie with your stereotypical teenage 'bad boy' and you have a done to death, predictable, teenage love story. I want my $6.79 back.

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D-Man

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@bluefox755 I pity your obvious cynicism and clear lack of imagination. I'm sorry you failed to suspend your disbelief long enough to enjoy this lovely game.

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bluefox755

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Edited By bluefox755

@d-man @bluefox755 What did I say that wasn't true? Tell me what I missed, genius. HOW exactly what I wrong??? Instead of calling me a cynic and saying I lack imagination, give me a valid refutation.

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bluefox755

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Edited By bluefox755

Just finished the game. I now understand why this particular reviewer scored the game so much higher than the average user sore.

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Sajius

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@bluefox755 If you notice, the user "d-man" replied to any negative/critical comments of this game with baseless name calling and insults (typical "tolerant" liberal tactic with zero refutes.) Look at the leftest fan base this game panders to and you will see why.

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D-Man

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@bluefox755 Watch out, Detective Dipshit is on the case!

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bluefox755

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@d-man @bluefox755 Good comeback bro. Have anything intelligent to say? Or just name calling?

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amar1234

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However a quick glance at user scores i can already tell that Carolyn's bias has done it again, and this games isnt as good as she thinks it is where as the games she bashes are actually really good. Why dont someone reel here in? Think about the game spot reader base lol, how many lesbian gamers actually come here? Cant be that many. Thier bread and butter reader base is the 12-25 year old white male, if they keep alienating them they gonna have tough time, if they go elsewhere.

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Royal23

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@amar1234 It doesn't matter how many lesbian gamers come here and how many of us are 12-25 year old males, gone home is a good game maybe not for everyone and maybe not the standard formula for a GOTY candidate but it is still a great experience. I don't know much of Ms. Petit or her alleged bias but having played gone home I would gladly give it a 10 out of 10. It does something different and it does it very well, with a solid story and great characters its something that I (even being a 20 year old straight male) was able to relate to and appreciate. By giving this game a good score no one is being alienated except for maybe a couple of homophobes but I highly doubt anyone is particularly missing their input. This game is great and if you haven't played it you should, you may not love it but it is very good.

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Grenadeh

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@Royal23 @amar1234 It really didn't do anything different. This is lesbian Myst in an over-sized west coast house with an incredibly cliche, albeit mildly engaging, teenage angst love story.

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amar1234

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Edited By amar1234

@Royal23 @amar1234


So you liked it, but when the vast majority of people dont , go look at users scores, that tells me something. WHat it tells me, is that game has major flaws, that certain people just cant see.Perhaps the game is like marmite you either love it or hate it. Either way a real reviewer would have commented on both sides of the coin, not just the good side. You are not a paid reviewer responsible for reputation of games, so you can say what you want i could care less. But if you ever become a reviewer for a prominent video game site i would hope you become little more professional.


PS the people get alienated not cause of one score, but several silly scores that are clearly resulted from a bias that the majority of readers DO NOT conform too. She bashed GTA and raves about this, for eg that is what i mean. This is why i say she shouldnt be the main reviwer for thsi site anymore and that GS should hire more reviewers. Let red blooded males review games like GTA and leave games liek this to her , it would be better.

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Royal23

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@amar1234 She gave GTA a 9, if she says the the way women are portrayed leaves something to be desired thats a fair concern, no matter who the reviewer is and she isn't the only one who said that about that game either. If you're saying that portrayal of women is something that should just be ignored in games you're being the stereotypical ignorant guy that gamers are portrayed as. Misogyny in games is real and if she sees it as something worth mentioning then good for her, she didn't take away from the score and still recommended the game across the board.


There are many games where the reviewer score and the popular opinion are different, that doesn't mean the reviewer is wrong. Also this game has a more 7s, 8s, 9s and 10s than it does any other score, but there are a number of 1's through 6's that bring down the average. There are many people who like it and some who don't which is fair for any game. Also I'd also suggest that a significant factor in this is the ambiguity that the game presents before playing it. Through trailers and that you cant really learn much so a lot of people (including myself) went in not knowing what to expect so they may have not liked it as much as if they had known what they were going into. Not to mention that many other reviewers including many straight males also gave it a good score. If you're going to suggest that because of her gender Ms. Petit should review certain types of games you're being the ignorant sexist mouth breather gamer that the mainstream media presents us all as.

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amar1234

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Edited By amar1234

hmm so this is the kind of game the "great feminine critic" Carolyn likes huh? She gave ita 9.5 aswell. She bashes many masculines games, and now she tells us to play this, this game better be good, as im going to get it now. If its rubbish i will have to start trolling you too. Why dont Gs just get more reviewers , let carolyn reviews games like this and have someone else review the more masculine game like GTa etc. This site is basically pwned by Carolyn she has basically free reign to do what ever the hell she wants.

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gunslayer5

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S.M.H

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Cernwulf

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Edited By Cernwulf

I don't think the review is misleading at all. A single paragraph is enough to convince me that many of the positive aspects of the game that the reviewer points out would be more appreciated by a female audience.

"You'll repeatedly find yourself nodding along as she describes her feelings..."

The honesty with which she reveals herself to you through her journal entries ... is deeply moving."

"The writing precisely and tenderly expresses..."

I'm not saying men are heartless creatures, but I for one am not going to complain about the audacity and deceptiveness of the reviewer, should I not be as enamoured and deeply engrossed into the story of a young female protagonist as the reviewer was herself.

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Killermonkey97

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@Cernwulf (sorry for the paragraph I'm about to unleash upon you) I am a man, and I find myself nodding along as she describes her feelings. It isn't that black and white. It's just a flat-out well-written video game. In my opinion, anyways, Carolyn wants to convince anyone that the positive aspects are worth playing to appreciate what is considered to her as good game design. You see, that's what people find misleading. No "gameplay"? Can be beaten in 2 hours (or 2 minutes if you want to look at a walkthrough and find stupid crap to complain about)? 20 bucks? Must equal not a good game,and they give her a lot of flak because it's so "not a game," and yet it gets the same score as our beloved Dark Souls and outranks GTA cuz, I dunno, feminism-eww. People are still thinking back when Gamespot used a little more "rigorous" way of scoring games. Kind of stuff that just wouldn't score well if we tried to go back to gameplay/sound/graphics/value/tilt category. But you're right, the review isn't misleading. She tells you it's story-heavy, got no puzzles, etc. People are skeptic because of that, which is fine, I was too, but there really isn't anything wrong with the game as far as what it offers, and you don't need to literally be a woman to realize that.

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Cernwulf

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Edited By Cernwulf

@Killermonkey97@Cernwulf

Sure, but to be fair, there is not much mention about the actual gameplay in the review; nor whether it's a short or long game. She even says that there are no puzzles, no enemies; to me, it just sounds like an interactive story. And the rating is, of course, completely subjective. One of the reasons why I pay more attention to reviews by critics with similar tastes to myself (i.e. I've agreed with most of their reviews) and other critics' reviews I generally take with a grain of salt.

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D-Man

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@Cernwulf Or you could just man up and try the game for yourself.

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musalala

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Edited By musalala

Its officially this is the Highest reviewed game this year and the only game to receive a 9.5, so its basically flawless? and has ZERO negatives no glitches no problems nothing? REALLY!!!!!!!!!

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Satori78

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Edited By Satori78

I would really want Gamespot to explain how is Gone Home better than Bioshock Infinite? In which aspect is it better? Story? Graphics? Atmosphere? Gameplay? Themes? Delivery?


In every one of the above, Bioshock Infinite should be the clear winner. Well, if you wanna be objective, that is...

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Sajius

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@Satori78 It's not better. The reviewer wants to be a woman, so giving this game such biased high praises is a way for her to self justify having the emotional side of a female. That's all.

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Royal23

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@Satori78 The story of this game is great, atmosphere is incredible gameplay suits the type of game and works well themes are cool and the delivery of the story is (imo) flawless. Being objective about any of these things other than graphics is impossible as they're all subjective ideas. This game deserves a 9.5, whether Bioshock does or not.

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Billieguy

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@Satori78 It has lesbians and the reviewer is transsexual. Not that there is anything wrong with that, ffs, but she sometimes is a little biased when it comes to gender equality/ feminism.

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Sajius

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@Billieguy @Satori78 The fact that you have to say "Not that there is anything wrong with that" after simply stating a fact is proof to the ultra politically correct nightmare we live in where everyone is afraid of offending the people who call themselves the most "tolerant".

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ParanoidPaal

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Edited By ParanoidPaal

This game is on sale for only $5 (from $10) on the Humble Bundle store.

I'm picking it up now, seems like an interesting game.

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Godlikan

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Edited By Godlikan

Decent love story but god... the score... cmon my grandma buy better love books on kiosks...

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limbo12

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You forgot one:


+ has lesbians

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limbo12

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Edited By limbo12

So all a game needs nowadays is a little nostalgia-whoring? lel.

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Edited By ferriswheel42

The discussion going on here reminds me of a wine-tasting event I went to in Spain with a bunch of Americans. Most people there were expecting a full pint of beer to get their moneys' worth, so they were disappointed when they got this tiny little wine glass. "How's this supposed to get me drunk?" was one of the comments. Most people went away from the event disappointed. I think they all missed the point.

Gone Home is great, but it's hard to quantify, and equally hard to explain that whether or not it's a game is irrelevant. The story is solid, and told in a way that is different from conventional visual novels and video games. Is it worth the price? To go back to the metaphor - if you like good wines, it's absolutely worth it. If you want to get drunk, it's not the best choice.

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owen84uk

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Edited By owen84uk

@ferriswheel42 What a fantastic analogy, thanks for this :)

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ferriswheel42

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Edited By ferriswheel42

My apologies, I didn't mean to sound anti-American. The point is, they were obnoxious and really liked beer. And that's totally fine. I just don't get why they would go to a wine-tasting event.

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JM_Lerris

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Edited By JM_Lerris

@ferriswheel42 I don't get why they drink Budweiser either, and I'm American myself. There's no accounting for taste. Sadly, many Americans don't realize there is good beer & wine out there and think the only point in drinking alcohol is to get drunk.

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sunnymay23

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Edited By sunnymay23

Played it, finished it, and I agree, it did not deserve even close to a 9.5. I also don't understand why poeple think the story is so amazing: the narrative was exactly like what I'd expect from a book marketed for teenagers. It didn't have anything all that controversial, did not have any twists and turns. It could have went way deeper into the topic it presented to make up for the lack of good graphics or sounds/music, but rested on tame.

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