Review

God of War: Ascension Review

  • First Released Mar 12, 2013
    released
  • PS3

The multiplayer's a bust, but God of War: Ascension's campaign is a gloriously bloody adventure filled with exhilarating combat.

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It's hard to imagine a time in Kratos' life when he wasn't whipped up into a mad, revenge-fuelled frenzy. After all, if his last five outings have taught us anything, it's that whether you're a demon, or a monster, or even a god, Kratos isn't afraid to quench his bloodlust by severing your head. So it comes as something of a surprise to see a calmer, more thoughtful side to his character in God of War: Ascension. This isn't a story about revenge, or uncontrollable rage, but the tale of a tortured mind in search of the truth.

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Sadly, that makes things a little less exciting. Sure, like in all God of War games, the action is bloody, over the top, and entertaining. And the sense of scale as you clamber over vast statues that stand as tall as mountains, or joust with the tentacles that topple entire cities is impressive too. But without that constant fury permeating every punch, kick, and bloody hack-and-slash dismemberment, God of War: Ascension doesn't deliver that same gut punch of instant gratification as its predecessors.

There's an element of series fatigue at play too, mostly because there's little mechanically in Ascension that wasn't taken to its logical conclusion in God of War III. The mythical beasts, the huge sense of scale, and the grotesquely violent combat are all here, but Ascension is not a fresh take on those things. Instead, it's mostly down to the story (set 10 years before the original God Of War) to provide a change of pace, charting as it does Kratos' descent from a regular, albeit uber-strong human being into an unhinged ball of rage.

It's a story that tries so very hard to have you relate to the mellowed-out Kratos. And sure, there are a few touching moments when Kratos reminisces about his deceased wife and child, but for the most part Ascension's emotional impact is limited to cut scenes of him looking moody, or getting a bit angry with one of the three evil furies he's chasing. It's hardly enough for you to empathise with his character, particularly since those scenes are surrounded by many hours of Kratos viciously tearing the heads off demons while he happily splashes around in their blood without a care in the world.

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But it's those hours, gruesome beheadings and all, that prove to be the most entertaining. Combat is God of War's forte, and it's as exhilarating as ever in Ascension. Slaying goat men by snapping their spines in two, disemboweling a centaur, or tearing through the skull of a harpy are dark pleasures that few games can replicate with such ferocity. If you're a fan of the series, they're all things you've seen before, of course, and they're even performed using the same button-mashing quick time events.

That's not to say there haven't been a few changes, though. An enjoyable new minigame replaces many of the quicktime events, letting you take down larger foes without following a specific set of commands. Instead, you're free to stab away at enemies, only stopping to dodge attacks that are handily highlighted by a brief moment of slow-motion swinging. Dodge enough attacks and stab enough times and your foe is torn in half. Or its brains are squished. Or its jaw is turned inside out. God of War certainly isn't for the squeamish.

Kratos' blades of chaos make a return in open combat, letting you conjure up all manner of impressive looking combos with just a few simple button taps. After just a few battles you can hack, sweep, and hurl enemies into the air with a fluidity that's mighty impressive, and mighty rewarding too. As enemies get stronger, combat becomes more challenging, with a greater emphasis placed on the timing of blocks and dodges in order to avoid enemy attacks.

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There's also elemental damage to worry about, with Kratos able to switch between fire, demon, ice, and electricity powers for his blades at will. Each of them doles out a different status effect, with electricity's ability to shock enemies for a brief period of time and suspend them in mid-air a particularly useful one. There's also the usual array of devastating spells to unlock, each of them linked to an elemental power.

It's all very slick and precise, and as you tear out the heart of a fallen medusa after a wonderfully skilful combo, it's hard not to be impressed. The simpler secondary weapon system does wonders here too. Now you can pick up various weapons, such swords, spears, and giant mallets, from fallen victims, which can be used for a brief amount of time to mix up Kratos' fighting style. Having a constantly cycled secondary weapon keeps the combat fresh and interesting, and the different effects of each weapon--the giant mallet knocking enemies to their knees, for instance--open up new ways to attack and string together combos.

Where the combat falters slightly is in boss battles, which remain formulaic and require you to memorise each boss's repetitive movements before launching an attack. And unlike the boss battles in previous God of War games, Ascension's boss battles aren't particularly taxing, thanks to simpler patterns and quick-time events. The battles do at least play to Ascension's impressive sense of scale, though. Whether you're attacking a giant bug that has sprouted from the hands of a decrepit statute, or are fighting a fire-breathing demon that towers above the city, you can't help but be in awe of the sights on offer. Plus, the final boss is one of the scariest to have graced a video game: those with a tender disposition may want to watch out for nightmares afterward.

Numerous puzzles break up the action to great effect. They start off simple enough, often just requiring you to pull a lever to open a door, or pull a block around to reach a tall platform, but they soon become complex, particularly during the latter half of the game. It's there that you pick up powers that let you rebuild and destroy sections of the environment and create a replica of yourself to pull switches or stand or blocks. Combining powers results in some excellent brainteasers that mix up spatial awareness with old-fashioned logic for some interesting challenges.

Less successful are the drawn-out platforming sections that make use of Kratos' blades to swing and leap across the environment. Awkward camera angles that don't quite line up with platforms make them trickier than they should be, while many of them simply go on for too long; you're itching to get back to the combat long before you leap across that final chasm. Fortunately, there aren't too many of these sections to deal with, and on the whole, the campaign moves forward at a fast-enough pace to keep you interested, even if it doesn't reach the exciting breakneck speeds of God of War III.

But there's more to Ascension than just a single-player campaign. Yes, for the first time, God of War has a multiplayer mode. And like most multiplayer modes tacked onto a largely single-player adventure, it's not something you're likely to play more than once, and only then out of morbid curiosity. The focus is on arena battling in matches of eight or fewer players. You pick a faction for your character--which mimics the elemental powers found in the single-player campaign--dress him up in some fancy coloured armour, and then get to killing.

No Caption Provided

Combat is similar to that of the single-player, although it has been noticeably slowed down, no doubt to give other players more of a chance to dodge, block, or parry attacks. Not that it makes a whole lot of difference when it comes down to battle. There's a certain amount of timing involved, for sure, but more often than not simply mashing buttons is enough to land yourself a kill. You can break up the physical attacks by performing impressive-looking special moves with cooldown meters or by launching magic attacks by collecting mana. Magic is useful in a crowded battle, but one-on-one physical attacks can rarely be beaten.

The vast majority of Ascension's multiplayer modes are based around Favour of the Gods. In these modes, you must collect a certain number of favour points by killing others, opening chests, and taking control of altars scattered around each of the arena-style maps. The maps themselves are pretty to look at, with plenty of cool environmental weapons for combatants to use, such as fiery flamethrowers and spikes that brilliantly impale multiple opponents at once. And for a brief amount of time, the mode is fun too, but there's little to hold your attention for long. Combat is slow, while the environments themselves are often too big, meaning you spend most of your time looking for opponents rather than fighting them.

Trial of the Gods fares better. It's an endless-wave mode where you and a friend are pitted against CPU-controlled enemies to see how long you can survive. Here, the arenas are much smaller, and each wave brings with it a new set of enemies, which keeps the action focused and exciting. It's not a particularly original mode, but it's well executed and challenging too. The reward for all your hard work is experience, which can be used to unlock new moves, magic attacks, and weapons for your character. The levelling system doesn't bring anything new to the multiplayer party, but it works well enough.

No Caption Provided

You're unlikely to play the multiplayer outside of a few practice sessions: it simply isn't deep enough to hold your attention for long. Fortunately, the single-player has a few tricks up its sleeve with a New Game Plus mode that unlocks after you complete the game, allowing you to use objects that give you unlimited mana, or dole out extra damage for some truly wondrous action-packed combat. There's a harder difficulty level too, should the single-player not be challenging enough, and there are plenty of unlockables in the form of artwork and behind-the-scenes movies.

The single-player is where you should spend your time. No, it doesn't quite reach the audacious and rage-filled moments of God of War: Ascension's predecessors, nor does it move the series forward in any way, but it's skilfully put together, and wonderfully satisfying to play. The mix of Greek mythology and lurid schoolboy fantasy still manages to simultaneously charm and gross out all at once, and that's a trait few games can boast, let alone execute with such confidence. Not to mention Ascension looks stunning, from the lighting effects that make for moody encounters in darkened dungeons, to the detail that has been thrown into each and every stab of a knife, and each drop of blood that flows from a downed enemy's recently spilled guts. Yes, it's all very juvenile, but boy is it fun.

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The Good

  • Tight, satisfying combat
  • Impressive sense of scale used to great effect
  • Revels in its own juvenile bloodiness
  • Stunning visuals

The Bad

  • Chilled out Kratos isn't anywhere near as exciting as angry Kratos
  • Multiplayer lacks originality and compelling modes

About the Author

Mark is a senior staff writer based out of the UK, the home of heavy metal and superior chocolate.
1385 Comments  RefreshSorted By 
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symphony4flamez

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Asshole Sony, only bothers with making their few exclusives so nerdgasmingly beautiful and exciting. Imagine if they tried with every multi console released game also? Lazy developers could be making top dollar. This game is great though, its as exciting as the previous gow III with more added content to setting and combat.

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Albelnox0

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@symphony4flamez Few exclusives? wrong console bro

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symphony4flamez

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@Albelnox0 @symphony4flamez Uncharted, Infamous, Killzone, Gow. 4 must be quite a vast number.

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withoutdogma

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Just proves what the PS3 can still do. They will go all out with a god of war PS4 game in a few years. Gamespot gives it an 8 but COD games have been practically the same for years and get scores of 9s and 8s.Enjoy the game. Critics are supposed to nitpick about everything. Multiplayer isnt made for gow.

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deactivated-606c6d4c02bc6

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@withoutdogma I share with you the opinion about PS3, he still useful.

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GoranZipy

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@WolfCronje @withoutdogma Wolf if i am to place a gender on my system my PS3 is surely a SHE.

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cincinnatixd

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@m4a5 ya ill get back to my kiddy educational games i guess when i am done with god of war since they seem to have a lot in common i guess.
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cincinnatixd

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For the most part it is still a great game it just feels to similar to the rest of the god of war games after so many sequels it just gets hard to stay fresh sometimes. Multiplayer is the only major addition that stands out and so far it is pretty fun i would say give it a try before judging it.

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m4a5

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Edited By m4a5

Well look at that. An overall score of ~8. I guess the ps fanbois were wrong about how this should've been given a 9 or 10... -_-

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cincinnatixd

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Edited By cincinnatixd

@m4a5 love how people that have no interest in the game just come here to say there ignorant comments that no one wants to here. Why not go play your call of duty or something instead of spamming non sense all over forums.

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conmbo2

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Edited By conmbo2

@Heroleo60c haha are you kidding me? 3 was awful

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Hig1134

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@conmbo2 @Heroleo60c Anyone who says God of War 3 was awful has zero credibility. Congratulations.

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zephyros09

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@conmbo2 @Heroleo60c Are you kidding me? GOW 3 was GREAT. I don't know what planet you're on dude.

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conmbo2

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Edited By conmbo2

@zephyros09 @conmbo2 @Heroleo60c


Hey guys, I just liked the first two so much more. It was a huge let down for me. My disk kept on freezing toward the end too, but I just thought the plot wasn't half as good as 1

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conmbo2

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Def gona get my 5 bucks back... I thought 3 sucked... if this plot is the weakest of the 4 then I can't imagine it being good

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zephyros09

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@conmbo2 GOW 3 was GREAT. I don't know what reviews or what idiots you're talking to but you definitely got that assessment totally WRONG.


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GoranZipy

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@conmbo2 Your comment is bad and you should feel bad.

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LukeWesty

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http://www.youtube.com/watch?v=288LZkhlEjQ

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LukeWesty

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Edited By LukeWesty

A HONEST view on the multiplayer.

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warhawk-geeby

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@LukeWesty Good share, i'm not particularly a fan of the GOW games but the multiplayer does at least look pretty deep, had no idea. Not just something tacked on as a lot of people are claiming (read that as trolling).

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LukeWesty

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I think people are unhappy with the reviewer's take on the multiplayer like myself because it come's off as a huge piece of trolling. It influences people into believing this multiplayer is tacked on when it really isn't. I found the beta experience fantastic.

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LukeWesty

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@JBob_kane17

What you don't agree with the word people are crap at the game who buttom mash... it's a fact you idiot.

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theslimdavylp

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Multiplayer looks horrendous... such a waste of time and money

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sma3

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dat Chimera had the quickest evolution in crature history

just cut snake tail and become 2 legged

and later :3

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franzito

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8.0? GoW is not what used to be anymore...

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Assemblent

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@franzito Nop, GOW is what it used to be... as well as Gamespot reviews.

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Nightrunner0007

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@franzito Yep...not what it used to be..it is still a great game

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FighterforJC

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One of GoW3's greatest flaws is the inability to replay levels. I guess you can have multiple save files if you want to do that, but it's inconvenient. The upgrade-centric gameplay combined with the devs' stubbornness to allow players to be overpowered during a second playthrough takes away from replay value.

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pilot_riaz

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@FighterforJC Ninja Gaiden 1 had a good replay value, the next replay will be harder.

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-JMD-

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I prefer a single player experience with +12 hours of gameplay, than a singleplayer game with 5 hours of gameplay and a stupid multiplayer....

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GamerOuTLaWz

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Edited By GamerOuTLaWz

@-JMD- But this GOW is longer than any other GOW games.

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pilot_riaz

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@GamerOuTLaWz @-JMD- are these games about 5hrs? I just ordered the GoW Collection, still currently playing 3. Will play 1 & 2 soon

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Holyblack13

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Edited By Holyblack13

@GamerOuTLaWz @-JMD- lol thank you!


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N-bellic

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@queuing_for_PS4 Ffs the game is called GOD OF WAR, not just 'war'.

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Heroic_Sausage

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Edited By Heroic_Sausage

I love all the God Of War games, but part of me preordered this just for The Last Of Us demo. Sucks that I'll have to wait till May. Would be kool if there was a way to get it early by changing the date on your PS3.

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bannermanner

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@queuing_for_PS4 @LukeWesty Why would he do that? Every horrible thing that happens in all of the games is his fault. He's a one-dimensional homicidal terrorist ape.

I like God of War just fine, but I think it's time to move on.
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Derugs

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Edited By Derugs

Should get a -0.8. The game is a complete button masher. Every player plays the same and has the same experiences. Cannot edit Kratos or evolve him the way you want to. No free roam and no replay value. This game is painfully overrated.

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Doobsac

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@Derugs You have obviously never played a God of War game if you were expecting a GTA style free roam game. Next time do a little more research before you purcahse a game and expecting it to be something it's not.

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Holyblack13

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@Derugs Then obviously its not your type of game... don't bash it for other people bruh.

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FighterforJC

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@Derugs Multiplayer is overrated, period, and it's players like you that have prevented video games from evolving. You're complaining about multiplayer, good for you. multiplayer is for losers.

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LukeWesty

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@FighterforJC

You haven't played it dipshit

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LukeWesty

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Edited By LukeWesty

@Derugs

Only crap players button mash. On multiplayer those players get bashed.

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Studio35

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@queuing_for_PS4 @daviz88

But TR is actually is great game. it deserved it's 9.


Personally, I give Tomb Raider an 8. but that;s just me.


The gameplay is FAR better than Uncharted.

But Uncharted's story is still the best in the industry

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metalgrinch

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This looks way too similar to previous GoW games, and considering I was fairly disappointed with the third due to its lack of punch and brief campaign, this game doesn't look anywhere near as bloody (even though the reviewer says so but it's hard to believe after that footage), and nowhere near as innovative. I feel like this series, while still generally fun, really is on its last legs and doesn't offer anymore than just 1 single player playthough, then to sit on the shelf forever.

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kobra_kaiden

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Edited By kobra_kaiden

@metalgrinch They didn't innovate much before this one either. Square Square Triangle for days....

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Holyblack13

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@metalgrinch Nah they are saving the punch for GoWIV the main dude didn't even take them helm on this project someone else did even though while still within the studio. So I'm guessing he will be taking the lead on IV for the ps4


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hypgnosis

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@queuing_for_PS4 And everyone in the game will talk like that."LOL I AM KRATOS LMAO!"

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chris120379

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wont be happening day 1, ill just better wait, anyway just got myself Dishonored, didnt play it when it came out, ill see what the fuss is about, then wait x Bioshock Infinite review.

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Derugs

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@chris120379 good purchase ;)

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chris120379

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@Derugs @chris120379 GOTY...had 2 check it out

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