Review

God of War: Ascension Review

  • First Released Mar 12, 2013
    released
  • PS3

The multiplayer's a bust, but God of War: Ascension's campaign is a gloriously bloody adventure filled with exhilarating combat.

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It's hard to imagine a time in Kratos' life when he wasn't whipped up into a mad, revenge-fuelled frenzy. After all, if his last five outings have taught us anything, it's that whether you're a demon, or a monster, or even a god, Kratos isn't afraid to quench his bloodlust by severing your head. So it comes as something of a surprise to see a calmer, more thoughtful side to his character in God of War: Ascension. This isn't a story about revenge, or uncontrollable rage, but the tale of a tortured mind in search of the truth.

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Sadly, that makes things a little less exciting. Sure, like in all God of War games, the action is bloody, over the top, and entertaining. And the sense of scale as you clamber over vast statues that stand as tall as mountains, or joust with the tentacles that topple entire cities is impressive too. But without that constant fury permeating every punch, kick, and bloody hack-and-slash dismemberment, God of War: Ascension doesn't deliver that same gut punch of instant gratification as its predecessors.

There's an element of series fatigue at play too, mostly because there's little mechanically in Ascension that wasn't taken to its logical conclusion in God of War III. The mythical beasts, the huge sense of scale, and the grotesquely violent combat are all here, but Ascension is not a fresh take on those things. Instead, it's mostly down to the story (set 10 years before the original God Of War) to provide a change of pace, charting as it does Kratos' descent from a regular, albeit uber-strong human being into an unhinged ball of rage.

It's a story that tries so very hard to have you relate to the mellowed-out Kratos. And sure, there are a few touching moments when Kratos reminisces about his deceased wife and child, but for the most part Ascension's emotional impact is limited to cut scenes of him looking moody, or getting a bit angry with one of the three evil furies he's chasing. It's hardly enough for you to empathise with his character, particularly since those scenes are surrounded by many hours of Kratos viciously tearing the heads off demons while he happily splashes around in their blood without a care in the world.

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But it's those hours, gruesome beheadings and all, that prove to be the most entertaining. Combat is God of War's forte, and it's as exhilarating as ever in Ascension. Slaying goat men by snapping their spines in two, disemboweling a centaur, or tearing through the skull of a harpy are dark pleasures that few games can replicate with such ferocity. If you're a fan of the series, they're all things you've seen before, of course, and they're even performed using the same button-mashing quick time events.

That's not to say there haven't been a few changes, though. An enjoyable new minigame replaces many of the quicktime events, letting you take down larger foes without following a specific set of commands. Instead, you're free to stab away at enemies, only stopping to dodge attacks that are handily highlighted by a brief moment of slow-motion swinging. Dodge enough attacks and stab enough times and your foe is torn in half. Or its brains are squished. Or its jaw is turned inside out. God of War certainly isn't for the squeamish.

Kratos' blades of chaos make a return in open combat, letting you conjure up all manner of impressive looking combos with just a few simple button taps. After just a few battles you can hack, sweep, and hurl enemies into the air with a fluidity that's mighty impressive, and mighty rewarding too. As enemies get stronger, combat becomes more challenging, with a greater emphasis placed on the timing of blocks and dodges in order to avoid enemy attacks.

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There's also elemental damage to worry about, with Kratos able to switch between fire, demon, ice, and electricity powers for his blades at will. Each of them doles out a different status effect, with electricity's ability to shock enemies for a brief period of time and suspend them in mid-air a particularly useful one. There's also the usual array of devastating spells to unlock, each of them linked to an elemental power.

It's all very slick and precise, and as you tear out the heart of a fallen medusa after a wonderfully skilful combo, it's hard not to be impressed. The simpler secondary weapon system does wonders here too. Now you can pick up various weapons, such swords, spears, and giant mallets, from fallen victims, which can be used for a brief amount of time to mix up Kratos' fighting style. Having a constantly cycled secondary weapon keeps the combat fresh and interesting, and the different effects of each weapon--the giant mallet knocking enemies to their knees, for instance--open up new ways to attack and string together combos.

Where the combat falters slightly is in boss battles, which remain formulaic and require you to memorise each boss's repetitive movements before launching an attack. And unlike the boss battles in previous God of War games, Ascension's boss battles aren't particularly taxing, thanks to simpler patterns and quick-time events. The battles do at least play to Ascension's impressive sense of scale, though. Whether you're attacking a giant bug that has sprouted from the hands of a decrepit statute, or are fighting a fire-breathing demon that towers above the city, you can't help but be in awe of the sights on offer. Plus, the final boss is one of the scariest to have graced a video game: those with a tender disposition may want to watch out for nightmares afterward.

Numerous puzzles break up the action to great effect. They start off simple enough, often just requiring you to pull a lever to open a door, or pull a block around to reach a tall platform, but they soon become complex, particularly during the latter half of the game. It's there that you pick up powers that let you rebuild and destroy sections of the environment and create a replica of yourself to pull switches or stand or blocks. Combining powers results in some excellent brainteasers that mix up spatial awareness with old-fashioned logic for some interesting challenges.

Less successful are the drawn-out platforming sections that make use of Kratos' blades to swing and leap across the environment. Awkward camera angles that don't quite line up with platforms make them trickier than they should be, while many of them simply go on for too long; you're itching to get back to the combat long before you leap across that final chasm. Fortunately, there aren't too many of these sections to deal with, and on the whole, the campaign moves forward at a fast-enough pace to keep you interested, even if it doesn't reach the exciting breakneck speeds of God of War III.

But there's more to Ascension than just a single-player campaign. Yes, for the first time, God of War has a multiplayer mode. And like most multiplayer modes tacked onto a largely single-player adventure, it's not something you're likely to play more than once, and only then out of morbid curiosity. The focus is on arena battling in matches of eight or fewer players. You pick a faction for your character--which mimics the elemental powers found in the single-player campaign--dress him up in some fancy coloured armour, and then get to killing.

No Caption Provided

Combat is similar to that of the single-player, although it has been noticeably slowed down, no doubt to give other players more of a chance to dodge, block, or parry attacks. Not that it makes a whole lot of difference when it comes down to battle. There's a certain amount of timing involved, for sure, but more often than not simply mashing buttons is enough to land yourself a kill. You can break up the physical attacks by performing impressive-looking special moves with cooldown meters or by launching magic attacks by collecting mana. Magic is useful in a crowded battle, but one-on-one physical attacks can rarely be beaten.

The vast majority of Ascension's multiplayer modes are based around Favour of the Gods. In these modes, you must collect a certain number of favour points by killing others, opening chests, and taking control of altars scattered around each of the arena-style maps. The maps themselves are pretty to look at, with plenty of cool environmental weapons for combatants to use, such as fiery flamethrowers and spikes that brilliantly impale multiple opponents at once. And for a brief amount of time, the mode is fun too, but there's little to hold your attention for long. Combat is slow, while the environments themselves are often too big, meaning you spend most of your time looking for opponents rather than fighting them.

Trial of the Gods fares better. It's an endless-wave mode where you and a friend are pitted against CPU-controlled enemies to see how long you can survive. Here, the arenas are much smaller, and each wave brings with it a new set of enemies, which keeps the action focused and exciting. It's not a particularly original mode, but it's well executed and challenging too. The reward for all your hard work is experience, which can be used to unlock new moves, magic attacks, and weapons for your character. The levelling system doesn't bring anything new to the multiplayer party, but it works well enough.

No Caption Provided

You're unlikely to play the multiplayer outside of a few practice sessions: it simply isn't deep enough to hold your attention for long. Fortunately, the single-player has a few tricks up its sleeve with a New Game Plus mode that unlocks after you complete the game, allowing you to use objects that give you unlimited mana, or dole out extra damage for some truly wondrous action-packed combat. There's a harder difficulty level too, should the single-player not be challenging enough, and there are plenty of unlockables in the form of artwork and behind-the-scenes movies.

The single-player is where you should spend your time. No, it doesn't quite reach the audacious and rage-filled moments of God of War: Ascension's predecessors, nor does it move the series forward in any way, but it's skilfully put together, and wonderfully satisfying to play. The mix of Greek mythology and lurid schoolboy fantasy still manages to simultaneously charm and gross out all at once, and that's a trait few games can boast, let alone execute with such confidence. Not to mention Ascension looks stunning, from the lighting effects that make for moody encounters in darkened dungeons, to the detail that has been thrown into each and every stab of a knife, and each drop of blood that flows from a downed enemy's recently spilled guts. Yes, it's all very juvenile, but boy is it fun.

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The Good

  • Tight, satisfying combat
  • Impressive sense of scale used to great effect
  • Revels in its own juvenile bloodiness
  • Stunning visuals

The Bad

  • Chilled out Kratos isn't anywhere near as exciting as angry Kratos
  • Multiplayer lacks originality and compelling modes

About the Author

Mark is a senior staff writer based out of the UK, the home of heavy metal and superior chocolate.
1385 Comments  RefreshSorted By 
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z302

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Edited By z302

Is this a joke? ...


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vanngoctien2

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Edited By vanngoctien2

@z302 This game is nearly same as previous GOW games about combat, music, and graphic.

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z302

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@vanngoctien2 @z302 weird: I made this comment yesterday about the pirate variant of Assassin's creed and it didn't post until i came to read this review.... Pretty odd.

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BIOJECT

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I have an excellent idea! Let this series rest. It concluded. It's done. Rather than milking a franchise dry, why not make a new franchise that is "God of War" style but with Norse, Egyptian, or some other mythology?

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Dr_Jackal

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@BIOJECT Fair enough. :-)

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Valdomer0

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Edited By Valdomer0

@BIOJECT God of Sun... eehmmm nope, God of All: Vishnu edition.... nope, let it be God of War.

I second you to let rest the franchise once and for all though.

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Sstrawberryjam

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@Valdomer0 Pope of War maybe? You take control of a cardinal in the vicious battle to become pope and eventually take the fight to those other pesky religions!

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Earl-of-Death

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Edited By Earl-of-Death

@Sstrawberryjam @Valdomer0 Sounds like an accurate representaion of the Crusades.

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Valdomer0

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@Sstrawberryjam @Valdomer0 Seems more like history than a game lol

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Namgis

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Plenty of ancient cultures have their own war deities. Including Egypt.

Maahes was a lion headed god of war. His wife
Menhit was a goddess of war. Her name translates as, she who massacres. I wouldn't mind seeing some fresh blood injected into the franchise.


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Earl-of-Death

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Edited By Earl-of-Death

@Valdomer0 @BIOJECT LOL. Still, it wouldn't be a bad idea to use other mythologies. It doesn't have to be part of the current franchise it can be an entirely new franchise

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Valdomer0

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Edited By Valdomer0

@Earl-of-Death well, the egyptian mythology can be used and would be great, but they'll have to make it carfully to not look like some spin-off of Prince of Persia with some Journey in it

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Fandango_Letho

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Edited By Fandango_Letho

@BIOJECT At least you don't get a full home console release each year. THAT would be overkill. I'm totally fine with a new home console God of War every two or three years.

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thekingofirony

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Edited By thekingofirony

I played the beta and didn't enjoy it.I will get the game when it drops in price.I've always enjoyed GoW single player and thats what i'm buying it for.

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FAIL_TR0LL

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Edited By FAIL_TR0LL

So is this going to be the next Feedbackula or is it going to be about EA's Sim City failures? I just need to know where I should focus my efforts.

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KamuiFei

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@FAIL_TR0LL Why not both? *Mexican music and cheering*

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dogfather76

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It's got a 76 on metacritic right now with 9 reviews. I was hoping for a bit higher but I'm going to play it anyways.

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dogfather76

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Edited By dogfather76

If it get above 80, I will be happy. That's kind of my own personal threshold on where I would maybe try games that I normally wouldn't. I agree that all the games being above 90 shows just how great the series is. At the same time, it also highlights where this one stands in relation to them.

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dogfather76

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True, but I find that metacritic goes down over time, rarely up. I will get it regardless of the reviews though.

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Devil_78

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I dont understand why you people judge the game based on this review . Try it yourself for god sake !!!! You are the judge ! .

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LeoLex_

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quit it with adding multiplayer all you dev T***S!

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deactivated-57bac25e99ee3

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I guess it does go to show that multiplayer is not necessary in every single player focused game. Still Santa Monica will likely take on this advice and avoid making the same mistake twice. (If they do make another God of War that is!!!)

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wexorian

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i would say 7.0

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FAIL_TR0LL

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@wexorian

I would say 69 because that's what I want to do with Kratos.

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wexorian

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Edited By wexorian

@FAIL_TR0LL @wexorian Quiet Kratos will come for you :DDD

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shravan_perne

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sad to see a game like God of war getting a derivative medal ... Granted its good enough to play ...

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dogfather76

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Well, I don't know anyone who expected the gameplay to not be drastically the previous five entries.

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shravan_perne

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Edited By shravan_perne

@dogfather76 well I was hoping for it .. :)

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BelaidKL

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Well.. The upcoming Feedbackula should be an interesting one indeed...

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robbie80

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Well happy with score can't wait : )

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Slim_Lyrics

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Edited By Slim_Lyrics

As someone who tried out and thoroughly enjoyed the multiplayer beta, that's one more aspect of the game i'm look forward to playing.

This game looks to be everything i expected (i.e. more of the same GOW) which is fine by me.

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dogfather76

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Well, I for one find this a bit disappointing. Considering it is one of my favorite franchises, I guess I kind of built it up in my head to think that it would be as good as the previous entries. I never really thought it would be any different than the other 5, but kind of hoped it would bring something new to the table. I will still play it eventually, but don't feel compelled to get it day one.

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Baroni88

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@dogfather76 They only dropped the score because of multiplayer. Stay away from multiplayer and enjoy the single player campaign and it'll feel like the rest of the series.

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dogfather76

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Edited By dogfather76

I'm still going to get it, no doubt about it. It's really just a question of when I get it. There are just so many good games that have come out (or are coming out). Having too many good games to play is a good problem to have. I think that getting the bad "derivative" icon is a bad, but I do not know anyone who didn't expect it. I think that any fans of the series will like it anyways.

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gamingnerd121

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@Baroni88 @dogfather76 But is that a good thing for a game that's getting stale?

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Bloody_basic

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Edited By Bloody_basic

YES, YES, YES!!!

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JustArtificial

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Why is this game given a free pass, when it's multiplayer sucks, and the whole point behind this title was to provide a multiplayer experience? It gets an 8 based on single-player, despite it's POINTLESS campaign? Christ, this site is becoming more like IGN every single day.

When a game has a story that doesn't progress the actual story, and the multiplayer isn't satisfying/innovating, an 8 sure as hell ain't what I want to see.

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Cthulhu2525

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@JustArtificial There is still a full campaign they added multiplayer. They made it clear it wouldnt affect the campaign. And God Of War campaigns have always been awesome. Thats probably why it got an 8.

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Zelda99

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@JustArtificial The game is still fun, not ground breaking, but fun. An 8 isnt a really high score for Gamespot, it a decent one

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Dragon-Power

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Thanks Mark for the Review .

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Badgamewontsell

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@Dragon-Power Thanks Dragon-power for the comment.

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dogfather76

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Thank you for commenting on his comment.

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FAIL_TR0LL

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Edited By FAIL_TR0LL

@fyahbwoy1984 @Slim_Lyrics @dogfather76

I would just like to thank Dragon-Power again for making this thread possible.

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fyahbwoy1984

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@Slim_Lyrics @dogfather76 take me to your leader

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Slim_Lyrics

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@dogfather76 And thank Santa Monica for this game

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Zelda99

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So a great game that's just not worth $63, guess ill wait till summer when the price drops

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angeloti83

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My favorite game and character ever in a game cuz it is always a great challenge... def a must play for a video gamer.

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phatsanta

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@angeloti83 I can just tell that your absolute garbage as a human being.

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FAIL_TR0LL

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@phatsanta @angeloti83

LOL, that might be the greatest reply to a largely benign comment that I've ever seen.

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wexorian

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@phatsanta @angeloti83 favorite character? I want you to post 10 good sides of kratos,

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Earl-of-Death

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Edited By Earl-of-Death

@wexorian @phatsanta @angeloti83 well... Kratos does treat most of the ladies right anyway ;)

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