Fallout (Amazon Show) Review - Of The People, For The People

A great cast and interesting characters make the Wasteland a fun place to visit in Fallout, but a thin world means you wouldn't want to live there.

Capturing what makes the Fallout series endearing as a TV show is a tall order. So much of the experience relies on the sense of discovery that comes from wandering the Wasteland. You may enter a subway tunnel on a whim and encounter a city made up of people who think they're vampires, or meet a guy who is also a tree. Whether it's speaking with the leaders of factions about their values and deciding whether they're your values, or just sneaking around a supermarket overtaken by murderous robots, Fallout is often about the strange and fascinating stories you stumble on along the way to whatever it is you're supposed to be doing.

And in that, Amazon's eight-episode streaming adaptation of Fallout, from Westworld creators Lisa Joy and Jonathan Nolan, falls short. The show is at its best when it sticks close to its protagonists, who are all separately journeying through the Wasteland. But a huge part of the story is made up of narrative diversions, and these rarely get much attention. While the stories of the large cast of major characters and their experiences are compelling, the pit stops themselves are often a little flat.

Fallout maintains all the familiar conventions of its video game counterparts, and there are a lot of elements of that formula that serve it well. After a brief stint in a 1950s-inspired retro-future Los Angeles, we see atomic bombs annihilate the city and, by implication, the rest of the world. More than 200 years later, the story picks up underground in one of Fallout's familiar shelter societies, Vault 33, where extremely polite people live idyllic--if boring--lives as they await the day when diminished background radiation will allow them to return to the surface.

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Where the games usually follow the adventures of one of these Vault Dwellers, the show smartly flips its focus between three different main characters: Lucy MacLean (Ella Purnell, Yellowjackets), the daughter of Vault 33's leader who soon finds reason to leave its safety; Maximus (Aaron Moten, Emancipation), a young acolyte of the technology-obsessed, militant, and vaguely religious Brotherhood of Steel; and The Ghoul (Walton Goggins, The Righteous Gemstones), an irradiated bounty hunter with a zombie-like face.

All three characters intersect at various times as they all pursue a similar goal from different angles, and swapping between their perspectives and experiences with the Wasteland is the engine that keeps Fallout moving. Purnell's Lucy politely asks people for their compliance as she levels a gun at them, and repeatedly finds herself dragged into bad situations by her strong sense of moral duty. Maximus is defined mostly by ambition and the desire to belong as an orphan saved by the Brotherhood, but more than anything, he wants to see himself as a hero. And then there's The Ghoul, a nigh-unkillable gunslinger who marauds around like a funnier version of No Country For Old Men's Anton Chigurh. He's the kind of guy whose mere presence almost always portends certain death for everyone else in the room, and they always know it.

Goggins is often the glue that keeps Fallout together. The Ghoul channels a scarier, semi-psychopathic take on a character like the smooth-talking Uncle Baby Billy of The Righteous Gemstones, and is constantly a pitch-perfect addition of semi-goofy chaos and showmanship. The show juxtaposes The Ghoul's Wasteland murderer present with his past--he was alive before the bombs fell 200 years earlier, when he played a do-right Western lawman in the movies. That allows the show to demonstrate how far both the world and the man have fallen. The Ghoul's ability to show empathy one moment and a murderous glee the next hits exactly the right tone for the world and the show, and he's always compelling to watch.

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Purnell and Moten are strong as well, serving as something like mirror images of one another. Lucy's experience coming to terms with the harsh realities of the Wasteland force her to consider compromising her values or deal with the unforeseen consequences of her actions, and Purnell captures the character's wide-eyed, sheltered mix of capability and cluelessness perfectly. Moten's Maximus, on the other hand, is enigmatic and pragmatic--simultaneously a little bit terrible at this whole end-of-the-world survival thing but surprisingly adaptive, both physically and ethically. Both characters bring a nuance to their more heroic archetypes that makes it fun to watch them explore and learn to deal with a world that often wants to kill them. Fallout also regularly jumps back to Vault 33 to follow its funny, sheltered inhabitants while Lucy's brother, Norm (Moisas Arias, Ender's Game), starts to learn things about his world that the powers that be want to keep secret.

The main trouble, though, is that the world around the main characters is often a lot less interesting, largely because it feels like Fallout isn't really willing to linger on any given place or give it much depth, apart from one notable exception. Lucy makes her way to the surface survivor town of Filly early on, and as these places often are in the games, it's ingeniously constructed from various piles of junk; a bus serves as a tunnel between structures, the tail of a plane has been repurposed into a business sign and a chunk of a room, and so on. The place, like most of Fallout's sets and locations, has excellent design and a ton of character, which is highlighted even more when Lucy heads into a shop owned by an old survivor named June (Dale Dickey, Breaking Bad), who hilariously and mercilessly dunks on her for being a doofus Vault-Dweller.

But before long, the whole place becomes nothing more than the backdrop for a gunfight. The action scene itself is a fun one, full of the head-popping, legitimately surprising gore that marks battles in the games, but it makes Filly feel more like a set than a place with a people and a history--something the Fallout games are all about.

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The Ghoul notes how the Golden Rule of the Wasteland is that one will always be "sidetracked by bullshit," and the story constantly takes everyone on unexpected tangents away from their goals, to do things like find medicine to treat wounds or track down vital information. The show obviously knows those side quests are foundational to the Fallout game experience, but what the show misses is how those diversions make the world feel alive because of how weird, interesting, and developed they are. While all the moments in Fallout provide important and enthralling character development for its protagonists and several other interesting major characters, the events and places themselves are a bit thin and unmemorable. They are fun asides, but tend to leave me wishing we could hurry up and get back to the main plot--the exact opposite effect of these same moments in the games.

The main plot, for its part, picks up some steam as the show goes on, although it also attempts to do a lot to weave things into a greater mystery than Fallout, as a world, really requires. Criticisms of Westworld often center on how convoluted that show became, especially as it tried to dodge the theorycrafting of viewers, and felt like it traded meaningful stories for unexpected twists. Fallout's mysteries are decidedly less twisty, in a good way; there's a larger picture being drawn as things go on, but it mostly doesn't overwhelm a focus that stays squarely on how these elements affect the characters. But by the end of the season, the point is no longer about venturing through a post-apocalypse or the drama that represents, and we're squared up on a larger plot of villains and conspiracies that makes the whole world feel a little smaller and more manufactured.

The show also sometimes drastically oscillates between absurd and tragic tones, such that it becomes tough to know how to feel about some impactful moments. Fallout is an inherently funny world, a satirical send-up of 1950s culture and capitalism punctuated by Wasteland raiders' heads exploding or British robots cheerfully attempting to remove your organs. Often the show captures that feel and there are a lot of legitimately hilarious moments. Goggins has a ton of great lines that are just slightly goofier than they are badass, Purnell's entire deal is consistently funny, and Moten makes his way through a few scenes with exactly the right look of "uh, whoops" on his face.

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But the show also has dramatic, emotional moments, and it's often good at getting the audience to care about its characters enough that the over-the-top violence becomes less funny and more legitimately harrowing. There are a couple of slow-motion fight scenes over Johnny Cash songs or various other '50s oldies, indicating that these moments should maybe be viewed as more absurd than our interest in the characters make them feel. It's not that every joke feels off, but there are times when the experience swings so far one way or the other that it seems unable to settle on what kind of show it wants to be, and so just mashes it all together.

Still, over eight episodes, I often had a good time with Fallout, particularly because its primary characters and their experiences are so engrossing. The show makes a lot of hay from the weird and goofy setting of the game series, and does a great job of filling it with fun, fascinating people. Though it feels like the show could have leveraged its setting even more, seeing how characters cope with life in a world that is both murderous and ridiculous keeps Fallout entertaining, even through its shortcomings.

The Good

  • Characters keep the story compelling
  • Main cast is consistently great, and Walton Goggins elevates every scene he's in
  • Generally strong use of the Fallout world, with many great-looking sets and costumes
  • A lot of legitimately hilarious moments

The Bad

  • A lot of the side characters and locations feel underdeveloped and a little flat
  • Tone swings wildly between dramatic and absurd, confusing some of the story
  • Overarching mystery tends to overtake the story by the end of the season

About the Author

Phil Hornshaw is a contributing writer to GameSpot who is glad Fallout did not include any scenes about base-building. Amazon provided the series' eight episodes ahead of release.
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phili878

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I knew it will be crap the second I saw main characters walk around with make-up or appear to just have gotten out of the hair parlor, then a fuselage of a Boeing 737, a plane design absolutely wrong for the Fallout universe. Swept-back wing designs only existed until WW2 ended, since during the nuclear revolution, airline aircraft fuselage designs changed to blended-wing fuselage since the airplanes where equipped with nuclear reactors which needed way more space. Sure, you can overlook that detail but if one is just a tiny bit into lore, that alone will destroy a show.

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ID0ntKn0w7

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@phili878: it's revisionist history. There also wasn't a nuclear war in the 1950s.

"Ayn Rand didn't build an underwater city in the 40's! What bullshit!"

"Hitler wasn't killed in a movie theater! I want my money back!"

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hosedandhappy

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@phili878: It sounds like there isn't a single show on TV that you will enjoy.

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phili878

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Edited By phili878

@hosedandhappy: admittedly, it’s been difficult lately with all the mandatory required woke inclusions, let alone teenage drama crap BUT, it appears to be getting better. 3 Body Problem was very promising because for the first time since years they took some jabs at those requirements and the show was enjoyable without being forced to know who is straight, gay or non-binary.

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Robertos

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Edited By Robertos

@phili878: Then just stay away from media, it's not designed around hyper political weirdos.

You would explode watching X-Men 97' while obsessing over race and sexual orientation rather than just watching a good story.

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phili878

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@robertos: I don’t watch movies that are basically 100% made in one room in front of a green screen and on a computer. Also, they pumping out superhero movies on almost a monthly basis these days.

Thanks for the warning tho, I really appreciate it 👍

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hosedandhappy

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@phili878: Um, what? You think them including a 737 is a woke inclusion? Literature in general probably isn't a thing for you if you're that caught up with people that aren't exactly like you. What does someone being gay or non-binary have to to with anything? When are you being forced to know? People who are non-binary or queer exist in real life. It would be silly if they didn't exist in TV shows.

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phili878

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Edited By phili878

@hosedandhappy: I’m not biting

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hosedandhappy

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@phili878: Of course not. Biting would give away your sexual proclivities. Keep that secret. Keep it safe.

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esqueejy

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@phili878: Narrator: "The score of 7 is not a rating of "crap.""

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phili878

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Edited By phili878

@esqueejy: crap was a bit harsh, if people are not really into lore and enjoy it I am sure it would be a good show.

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illegal_peanut

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@esqueejy: And the best part is that it literally says, "Good" right under the 7.

So bro obviously can't read.

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phili878

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@illegal_peanut: 😘

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illegal_peanut

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Just a reminder for everyone. This EASILY could've been another Halo TV series.

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hosedandhappy

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@illegal_peanut: Is that a good thing or a bad thing? Don't most people think the Halo show is pretty good?

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mogan

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mogan  Moderator

@hosedandhappy: Both seasons have 5.7 user scores on metacritic, so I don't know that Halo's gone over terribly well.

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hosedandhappy

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@mogan: User scores are usually pretty meaningless, especially when you're dealing with something like a video game adaptation. I just took a cursory glance at the user reviews, and, as expected, there's a lot of "THIS ISN'T HALO. 0/10." Just like the "The Last of Us" tv show's user score is dragged down to a 6 by hundreds of 0/10 scores because reasons.

I haven't seen it myself, but most of the discussion around the Halo show seemed to have settled on it being a pretty good, not great, sci-fi show that doesn't stick too closely to the games. That sounds pretty good to me for an adaptation. We already have the story from the games in the games.

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GunsBlazing777

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9/10 IGN

Currently 91% Rotten Tomatoes

So....

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LordBeefJerky

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LordBeefJerky  Online

@gunsblazing777: 7/10 would also add to the fresh score on rottentomatoes.

So….

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GunsBlazing777

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@lordbeefjerky: Yep. Very much below the average. So...

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LordBeefJerky

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LordBeefJerky  Online

@gunsblazing777: Are you sure you understand the rottentomatoes ranking?

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hosedandhappy

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@gunsblazing777: I don't think you understand how Rotten Tomatoes works. The 91% doesn't look at what score it got. It means 91% of reviews gave the show 3/5 or better. Gamespot is right in line with that.

If you look at Metacritic, they actually factor in the scores. Fallout has a 72 in Metacritic, so Gamespot is right in line there as well.

Not a whole lot to complain about.

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phili878

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@gunsblazing777: perhaps Gamespot actually had the guts to take Lore into account as well and the fact that in a post-apocalyptic environment people shouldn't be walking around with perfect hairstyles and Hollywood style make-up, let alone botox.

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ID0ntKn0w7

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@phili878: Hair look good. People shave. Probably smell good too. Me no like.

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GunsBlazing777

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@phili878: Playing the games, alot of the NPCs have perfect Elvis-like hairstyles. Fallout is one of those games where it doesn't take itself too serious

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phili878

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Edited By phili878

@gunsblazing777: Absolutely wrong, the originals FO1 and FO2 when you saw in-game “ccinematics” (if you can call it that), nobody had make-up, or amazing hairstyles etc., and I doubt Fallout was born with Fallout 3. The reason you see such things in post FO2 were due to limitations in the character creation menu. Each NPC was created with the same options you had yourself and there’s not much you could do to make your character look a bit rough around the edges except sliding up the age.

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esqueejy

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@phili878: Or, you know, this is the opinion of one person that Gamespot chose to write an article voicing their own opinion on something.

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hardwenzen

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Edited By hardwenzen

Watch The Gentlemen and 3 Body Problem instead of this garbo😑

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esqueejy

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@hardwenzen: I'm sure they all do a much better job acting than tubby Steven Seagall LARPing as a martial artist though.

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phili878

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Edited By phili878

@esqueejy: although Steven Seagall being the worst of the worst actors during the days of good actors, he’s always Steven Seagall ❤️

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hardwenzen

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@esqueejy said:

@hardwenzen: I'm sure they all do a much better job acting than tubby Steven Seagall LARPing as a martial artist though.

A true legend of our times.

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s0ldier69

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Damn, bummer. Thought they might have got this one right.

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mogan

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mogan  Moderator

@s0ldier69: I mean, a 7 means "Good" so it sounds like maybe they at least got it pretty close to right.

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GodofHeck42

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@s0ldier69: it’s got a 91% on RT. IGN gave it a 9. Gamespot is the odd one out.

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KirkAlbuquerque

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@godofheck42: lol citing RT

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snake3rules

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@kirkalbuquerque: whats funny about pointing out the majority of critics liked it?

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Akriel_Boulve

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@snake3rules: The problem is that RT was proven to be on the dole with paid reviews, so you can't say for certain that the reviews for ANYTHING are genuine.

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mogan

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mogan  Moderator

@Akriel_Boulve: Rotten Tomatoes was proven to be skewing their review averages?

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Akriel_Boulve

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@mogan: Yeah it was a big deal news story for a while. Then people got bored of it and went on their merry way. See the other post for a news article blurb on the subject. Don't want to spam it.

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snake3rules

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Edited By snake3rules

@Akriel_Boulve: what? RT is an aggregator of other sources reviews, so I think its the other sites/reviewers that are sometimes “paid” for positive reviews.

Furthermore many of the reviews counted are from major outlets like av club, variety, ign etc… this isnt an aggregated score from 5 random YT influencers or something.

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Akriel_Boulve

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@snake3rules:

They are not purely an aggregator. If they were then it wouldn't be much of an issue with them directly. No, they have curated reviews from "professional reviewers", and the normal normy reviewers, but they also allowed in bot and paid reviews from various companies. Here's a quote from an article on the subject.

"A new report from New York Magazine suggests that Rotten Tomatoes scores can be easily manipulated, alleging specifically that a public relations firm, Bunker 15, has paid low-level, often self-published reviewers for positive write-ups as a way to game scores. One alleged example from the exposé involved the 2018 movie Ophelia, a reimagined take on Shakespeare's Hamlet told from the point of view of his girlfriend, played by Daisy Ridley. The film reportedly had a 48% rating, but after the PR company's alleged paid reviews, that was bumped up to 62%—taking it from a green "rotten" tomato score to a red "fresh" one."

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OldDadGamer

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@s0ldier69: Might have, but I was worried it would fall into the very traps Phil mentions. Fallout has always been about finding things, discovery, finding YOUR way. It isn't a game about telling a singular story, like the Last of Us. The best a TV show can do with a game like Fallout is to tell a singular story in that world, with ghouls and the Brotherhood and vaults, etc. That's just plain what Fallout isn't.

Now, you CAN make a good show just telling a singular story in a world, but when you have a game like Fallout that has such a following (and I am someone who sang Maybe to my kids as a lullaby, so count me in the following), show producers seem to have this need to make it as "true" to the games as possible. Thus, they mash everything they can about the experience into it. Once they succumb to that, mashing everything about four massive games into eight hours, it's just can't be good. Too much will get glossed over.

Seems, based on this review, that's exactly what they did.

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ThatsGame

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@olddadgamer:

"Once they succumb to that, mashing everything about four massive games into eight hours, it's just can't be good. Too much will get glossed over."

No offence. I really hope no one is watching this show based on Fallout 1-4 being jammed into 8 episodes, because this ain't it. Maybe people glossed over Jonathan Nolan's comments and Todd Howard as well (because of spoilers about the show) when it takes place, but this show is not supposed to be based on during the games. Its a fresh take and is supposed to be viewed that way. They have released the timeline of the games to the show and where it all takes place and honestly its best if people watch this show knowing the timeline. As a result I don't know God forbid people may actually enjoy the show much more than scrutinize it? I know I did.

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esqueejy

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Edited By esqueejy

@olddadgamer: To be fair, they always face a bit of a pickle...rock and a hard place.

If they DO try to be "true" to the source content: tantrums.

If they DON'T try to be "true" to the source content: tantrums.

Everything, particularly with the gaming community and gaming content/adaptations, has become a game of picking their poison at this point.

I prefer to just approach it (and other adaptations from game to TV/movie) on its merits as a stand-alone product. The In this case, I think having a TV show mimic the sort of free-form random encounters and sidetracking that occurs in a real Fallout game is too much of an "ask" for a medium that requires more succinct and purposeful story-telling. They don't have 400 hours of meandering about a game world to fit it into. They have 8.

That being said, I have yet to watch it and who knows, maybe I'll hate it....but if I do, it won't be because "they didn't make it enough like the games."

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OldDadGamer

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@esqueejy: Agreed on all points. The problem is, when shows are damned if they do, damned if they don't, they often try to thread the needle, which is the worst thing you can do. You're right, having a show that mimics the side tracking would be too much of an ask in eight hours. But, as Phil points out, they still tried to do some of that, underbaked it and interrupted the overall narrative. They tried to avoid everyone's tantrums and, when any medium tries to do that, it winds up taking away from everything they did well.

I mean, we see that "try to be everything to everyone" just in games alone, he said, looking at Ubisoft. When you try to make everyone happy, you just end up annoying more people.

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esqueejy

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@olddadgamer: This is true too. Attempts to please everyone often turn out to be folly that pleases nobody. That said, the show seems to be getting rave reviews so far, so I'm not yet convinced they tried to thread the needle. That's not to say constructive criticism like the above opinion isn't valid, just that it doesn't validate the silliness we're seeing (and will no doubt see more of) consisting of "Ah ha! This one review out of many affirms my confirmation bias that the show is a dumpster fire! I was right about everything!"

What I AM convinced of, however, is that the gaming community has a tantrum addiction haha

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brianericford

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@olddadgamer: Perhaps, but this review doesn't necessarily line up with any sort of critical consensus that the show "can't be good" -- there are lots of reviews that argue that it's not only "good" but quite good to excellent.

I'm not discounting this take, but that's really all it is: A subjective take that doesn't seem to land amongst an objective consensus. My overall sense, as a fan of the games and after reading multiple reviews, is to be really excited to dive in.

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OldDadGamer

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@brianericford: Sure, it is subjective. All I was saying is that the take was something I feared.

I think, too, that different reviewers across media will have different thoughts on this depending on whether they played/liked/disliked the games. Some TV critic who has never played a Fallout game and is just looking at this as any other show is going to have a different response than someone who has played the crap out of the games. Sort of like an intense comic book fan is going to react differently to Marvel movies than some critic who doesn't know Iron Man from Mr. Clean. That may be why you're seeing so many different takes. I kind of wish that non game site reviews (like the really bad one I just read on CNN) would say whether the reviewer was familiar with the games. Would inform our decisions as to who to listen to, I think.

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Edited By brianericford

@olddadgamer: I think it's clear that people with different exposure to the source material will have different views, but I will say I've read the gamut and have read really positive takes on gaming sites and on non-gaming sites. With all that said, I personally put more stock in "cold" takes, because people who are too invested tend to have weirdly personal expectations.

I guess my largest overall point is that you probably shouldn't put too much weight in this review given the broader reaction. Just watch it and see.

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