Disney Castle of Illusion HD Review

Simple, satisfying gameplay and Disney-quality art make Castle of Illusion a remake worth exploring.

After bouncing on ghosts in a dark forest, you suddenly find yourself soaring above the clouds. Later, as you step across the ledge of a bookshelf, tomes spring to life and blast you off your feet. Castle of Illusion Starring Mickey Mouse constantly places you in these kinds of fantastical situations, which are equal parts beautiful and dangerous. The platforming is a bit too forgiving, yet the game succeeds because it falls back on Disney's greatest magic trick: the ability to yank you from your living room and show you something truly imaginative, even if only for a little while.

Castle of Illusion is a remake of the 1990 Sega Genesis game of the same name, and it will instantly be familiar to those who have played the original. Mickey and Minnie are enjoying a beautiful day together when Minnie is kidnapped by the terrible witch, Mizrabel. You must--you guessed it--find your courage and save the helpless damsel before it's too late. While it makes sense to use the original plot as the blueprint of a remake, it's too bad it doesn't reach the heights of the newly added narration. The narrator comments on Mickey's various troubles, and his theatrical voice is enjoyable and may remind you of kindergarten story time--but it's difficult to substantially enrich a story as thin as tissue paper.

No Caption Provided

Jumping and bouncing are your primary methods of interacting with this world. Mickey's animations, as well as the movements of his enemies, are slow and deliberate. Because of this, Castle of Illusion is rarely a difficult game. Some areas can be accessed only by bouncing off an enemy's head. If you fail, the enemy respawns quickly, meaning you won't have to keep restarting the level to make progress or discover all the collectible games, cards, or peppers. Some platformers are about instantaneous repetition and twitch corrections. Castle of Illusion instead offers a slower, trial-and-error type of gameplay in service of collection and exploration. It serves this purpose well, but the minimal difficulty and dearth of levels ensure you'll finish the game in only a few hours.

Speaking of exploration, the art looks so great you'll want to stray off the main path just to see it all. The levels from the original game, including the forest, the library, and the toy land, are gorgeously visualized. The art style also uses scale to convey a sense of place. Marching toy soldiers are twice as tall as Mickey, and jack-in-the-box heads are suitable springboards. One level has you jumping across falling leaves and dangling spiders. Coupled with the narration, the art and effects really bring the storybook feel to the center of the stage.

No Caption Provided

Most of the levels are set along a flat plane, but boss fights often break into the third dimension. These battles provide a moderate and welcome challenge, as well as offer you atypical gameplay. For example, when you're fighting a dragon, platforms are pulled out from underneath you as you run "away" from the screen, forcing you to quickly jump to another one. One enemy spins wildly around a circular arena when struck. If you played the original Castle of Illusion, seeing how the designers adapted boss fights to newer technology will be a nice surprise.

The game does have one frustrating flaw regarding these battles, however. When your checkpoint before a boss also precedes a cutscene, that video can't be skipped. This may not seem like a vital flaw, but when the whole game is only a few hours long, and when the bosses are by far the most difficult part of the experience, those wasted minutes can really grate away at your patience.

No Caption Provided

When you have finished, it's easy to dive back in and complete everything the game has to offer. Because Castle of Illusion uses a hub structure, you're able to walk around the castle and reenter any of the previous levels. Finishing the story also unlocks a time trial mode, which encourages a style of play entirely different from what the mechanics suggest. Having the option to easily go back, beat levels, complete statues, and unlock outfits lengthens the legs of an otherwise stunted game.

At a time when many popular platformers are lightning fast or fiendishly demanding, the remake of Castle of Illusion Starring Mickey Mouse takes a different route. It's less about what you do, and more about where you are. Though they've substituted platform hops for page flips, the developers have crafted a Disney-quality world worth revisiting.

The Good

  • Fun and forgiving platforming
  • Narrator makes the game feel like a storybook
  • Beautiful art

The Bad

  • Some cutscenes can't be skipped on repeat viewings
  • Extremely short, even if you gather collectibles

About the Author

Brian Albert was a beloved freelancer at GameSpot until he joined the illustrious staff at IGN! We miss you, Brian.
62 Comments  RefreshSorted By 
  • 62 results
  • 1
  • 2
GameSpot has a zero tolerance policy when it comes to toxic conduct in comments. Any abusive, racist, sexist, threatening, bullying, vulgar, and otherwise objectionable behavior will result in moderation and/or account termination. Please keep your discussion civil.

Avatar image for McGuirex3
McGuirex3

581

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

"Some cutscenes can't be skipped on repeat viewings" "extremely short"

You gave this game a 7.0 for those two reasons?!! Are you kidding me!! You guy's really really do need to get into some other line of business, cuz your abviously very bored, to say the least!

Upvote • 
Avatar image for GameBeaten
GameBeaten

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

Edited By GameBeaten

@McGuirex3 I imagine the game is rated based on how fun it is and if there are any additional things that improve or hinder that fun to increase or lower the rating. Apparently, this a game is a 7/10 level of fun according to Gamespot.

That's my reasoning anyway. For all we know, this game could have gotten a 7.5 and then it was discovered "oh the cutscenes can't be skipped and it was kind of short. So it's a 7.0 instead now."

Upvote • 
Avatar image for TomMcShea
TomMcShea

879

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@GameBeaten @McGuirex3 Well, we don't have half points anymore.

Upvote • 
Avatar image for MAGIC-KINECT
MAGIC-KINECT

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@diskotheque @TomMcShea

I'm sure the olympics will abolish the half points too.

Upvote • 
Avatar image for GameBeaten
GameBeaten

916

Forum Posts

0

Wiki Points

0

Followers

Reviews: 20

User Lists: 0

@TomMcShea @GameBeaten @McGuirex3

Well, I wouldn't have known this if I hadn't made my last comment. So there's a minor plus for putting too much thought into how a website determines a rating.

I wonder how long it will take everyone else to notice this.

Upvote • 
Avatar image for diskotheque
diskotheque

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@TomMcShea I would agree. I mean, it's hard to justify why a game given an 8.5 would be better than a game given an 8 for example. The scores are so close it really doesn't matter.

Upvote • 
Avatar image for jpmorello2774
jpmorello2774

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@TomMcShea @diskotheque No reasoning just idiotic logic.

Upvote • 
Avatar image for TomMcShea
TomMcShea

879

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@diskotheque @TomMcShea Our last half-point score was for Gone Home, a couple weeks ago. I'm not sure of the reasoning behind the change, but I support it. The less numbers, the better.

3 • 
Avatar image for diskotheque
diskotheque

34

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@TomMcShea I thought you recently gave Ducktales HD a 4.5... when did you guys decide to stop doing half-points and why?

Upvote • 
Avatar image for TomMcShea
TomMcShea

879

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@McGuirex3 Games don't start at a 10 and then lose points. We explain the strengths and weaknesses throughout the text.

13 • 
Avatar image for Legolas_Katarn
Legolas_Katarn

15556

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 1

@TomMcShea @McGuirex3 You mean....I'm supposed to read the text?

3 • 
Avatar image for UmaSama
UmaSama

87

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 1

Edited By UmaSama

@Legolas_Katarn @TomMcShea @McGuirex3 When it's written, yeah.

Upvote • 
Avatar image for deactivated-637d15bfb1440
deactivated-637d15bfb1440

63

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@TomMcShea @McGuirex3 Eh, I just hope you don't get discouraged by people like the OP who clearly don't have a clue. Even if I sometimes don't fully agree with your score I, at least, in general find all the reviews helpful. Then again, that may be because I also read the text instead of just looking at the number.

Anyways, keep up the good work.

Upvote • 
Avatar image for jcwainc
jcwainc

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By jcwainc

I played it and liked it a lot so I give it a 8.5. so I vito your score

Upvote • 
Avatar image for MAGIC-KINECT
MAGIC-KINECT

25

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@jcwainc I knew a guy named "Vito" a long time ago. I VETO your comment :)

Upvote • 
Avatar image for Gelugon_baat
Gelugon_baat

24247

Forum Posts

0

Wiki Points

0

Followers

Reviews: 656

User Lists: 4

@jcwainc

Well, the number's still there, despite your "vito" (sic). ;)

Upvote • 
  • 62 results
  • 1
  • 2