Disney Castle of Illusion HD Review

Simple, satisfying gameplay and Disney-quality art make Castle of Illusion a remake worth exploring.

After bouncing on ghosts in a dark forest, you suddenly find yourself soaring above the clouds. Later, as you step across the ledge of a bookshelf, tomes spring to life and blast you off your feet. Castle of Illusion Starring Mickey Mouse constantly places you in these kinds of fantastical situations, which are equal parts beautiful and dangerous. The platforming is a bit too forgiving, yet the game succeeds because it falls back on Disney's greatest magic trick: the ability to yank you from your living room and show you something truly imaginative, even if only for a little while.

Castle of Illusion is a remake of the 1990 Sega Genesis game of the same name, and it will instantly be familiar to those who have played the original. Mickey and Minnie are enjoying a beautiful day together when Minnie is kidnapped by the terrible witch, Mizrabel. You must--you guessed it--find your courage and save the helpless damsel before it's too late. While it makes sense to use the original plot as the blueprint of a remake, it's too bad it doesn't reach the heights of the newly added narration. The narrator comments on Mickey's various troubles, and his theatrical voice is enjoyable and may remind you of kindergarten story time--but it's difficult to substantially enrich a story as thin as tissue paper.

No Caption Provided

Jumping and bouncing are your primary methods of interacting with this world. Mickey's animations, as well as the movements of his enemies, are slow and deliberate. Because of this, Castle of Illusion is rarely a difficult game. Some areas can be accessed only by bouncing off an enemy's head. If you fail, the enemy respawns quickly, meaning you won't have to keep restarting the level to make progress or discover all the collectible games, cards, or peppers. Some platformers are about instantaneous repetition and twitch corrections. Castle of Illusion instead offers a slower, trial-and-error type of gameplay in service of collection and exploration. It serves this purpose well, but the minimal difficulty and dearth of levels ensure you'll finish the game in only a few hours.

Speaking of exploration, the art looks so great you'll want to stray off the main path just to see it all. The levels from the original game, including the forest, the library, and the toy land, are gorgeously visualized. The art style also uses scale to convey a sense of place. Marching toy soldiers are twice as tall as Mickey, and jack-in-the-box heads are suitable springboards. One level has you jumping across falling leaves and dangling spiders. Coupled with the narration, the art and effects really bring the storybook feel to the center of the stage.

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Most of the levels are set along a flat plane, but boss fights often break into the third dimension. These battles provide a moderate and welcome challenge, as well as offer you atypical gameplay. For example, when you're fighting a dragon, platforms are pulled out from underneath you as you run "away" from the screen, forcing you to quickly jump to another one. One enemy spins wildly around a circular arena when struck. If you played the original Castle of Illusion, seeing how the designers adapted boss fights to newer technology will be a nice surprise.

The game does have one frustrating flaw regarding these battles, however. When your checkpoint before a boss also precedes a cutscene, that video can't be skipped. This may not seem like a vital flaw, but when the whole game is only a few hours long, and when the bosses are by far the most difficult part of the experience, those wasted minutes can really grate away at your patience.

No Caption Provided

When you have finished, it's easy to dive back in and complete everything the game has to offer. Because Castle of Illusion uses a hub structure, you're able to walk around the castle and reenter any of the previous levels. Finishing the story also unlocks a time trial mode, which encourages a style of play entirely different from what the mechanics suggest. Having the option to easily go back, beat levels, complete statues, and unlock outfits lengthens the legs of an otherwise stunted game.

At a time when many popular platformers are lightning fast or fiendishly demanding, the remake of Castle of Illusion Starring Mickey Mouse takes a different route. It's less about what you do, and more about where you are. Though they've substituted platform hops for page flips, the developers have crafted a Disney-quality world worth revisiting.

The Good

  • Fun and forgiving platforming
  • Narrator makes the game feel like a storybook
  • Beautiful art

The Bad

  • Some cutscenes can't be skipped on repeat viewings
  • Extremely short, even if you gather collectibles

About the Author

Brian Albert was a beloved freelancer at GameSpot until he joined the illustrious staff at IGN! We miss you, Brian.
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rabeesami

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this game worth playing

who played the original game will love it more .

you can feel the effort in enhancing the game visual and audio.

in short word's .. i stoped playing video games since 10 years

this game brought me back ... never lose your soul in this stinky life

don't let life beat's you up .. remember who u was and what used to make you happy .

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mav_destroyer

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So it's true, you guys hate ducks.

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wyan_

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What the ****... no mention of the music at all... something I loved in the original. Is the music any good in this remake?

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o016945

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@wyan_ you can't just download the demo? The music is great IMO.

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AC-FAN-I-AM

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it looks very good

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AAKn

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Edited By AAKn

Graphics : 10/10

Gamplay : 10/10

Controls : 10/10

Replay-ability : 6/10

Difficulties : 8/10

Collectibles : 6/10

Easter eggs : 2/10

Presentation : 7/10

Sounds : 7/10

Technical Issues : 10/10

--------------------------------------------

Over All : 7.6 / 10

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Bluemeanie77

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it would be cool if they redo "Magical Quest starring Mickey Mouse" from the SNES...that was a GREAT game!!

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Emon85

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@Bluemeanie77 Dude, I used to own this game on SNES, I loved it! I really hope they re-make it and release it on disc. I don't recall ever finishing the game.

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Gulraizrashid

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some cutscene cant be skip just LOL and other one short game ..i really dont care about cutscene that cant skipped lol so this get 8.5 great

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joshphillips

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Love this game! To me it's a 9 definitely. The music, narrator, character and level designs are all amazing. The switch from 2D to 3D and back is extremely well done. This is by far my favorite Mickey Mouse game since magical quest.

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catach

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This game is TERRIBLE!!!!!!!! How they gave it a 7? At most an 4!!! If you COULD control poor mickey, but the controls are awful. It's a beautiful game with nice scenery and characters, but the control, oh the control is TERRIBLE!!! #shame

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gamer4ever7777

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7.5 or an 8 is a good score in my opinion

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TomMcShea

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@gamer4ever7777 Just a heads up, we don't have half points anymore.

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hadlee73

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Edited By hadlee73

@TomMcShea Good. One step closer to getting rid of silly numbers and just concentrating on the emblem system, which often tells me far more about a game than a number. If anything, sometimes you under-use the emblem system (eg. a game that gets 9.0 sometimes only has two things highlighted by emblems, which seems odd).

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Thyasianman

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@TomMcShea @gamer4ever7777 What Tom? Please, make the .5 come back, it's so crucial!

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adunoakenshield

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@TomMcShea @gamer4ever7777 On the front page, the Top 10 Games lists Gone Home, which has a 9.5

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rsouza

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Edited By rsouza

@adunoakenshield @TomMcShea @gamer4ever7777 And GTA V got 9.0 LOL... They forgot how to rate a game.

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catach

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@TomMcShea if GS don't have .5 points anymore, please remove the .0, it makes no sense at all
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sumukh3

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@TomMcShea @gamer4ever7777 That's disappointing isn't it?

I guess we can expect GameSpot's grading system to use Binary numbers in the coming years.

The old system where they used to give scores like 8.4, 9.3 etc. will be missed even more.

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natasc

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Sometimes is really hard to take those gamepost scores seriously.

Whatever, this is a classic, it was one of the mosy memorable games in my childhood and I'm totally giving a go!

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MooncalfReviews

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Edited By MooncalfReviews

Ignore Altered Beast, Shenmue, Jet Set Radio and western Yakuza releases.

Make dancing games, Mickey Mouse games, and 10 million Sonic games.

Gotta love Sega.

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Glongold

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@MooncalfReviews Altered beast would be kick ass. Shenmue? Let's face it GTA, Sleeping Dogs and soon Watch_Dogs have taken the mantle. Sleeping Dogs could be seen as it spiritual successor.

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o016945

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@MooncalfReviews You're right. Sega should invest in past properties that failed to make them profit. You should be the head of the company.

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gamer4ever7777

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@MooncalfReviews what's wrong with making Mickey Moue games?

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benbonney

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Edited By benbonney

@gamer4ever7777 @MooncalfReviews nothing but most shemue fans only have half a story as 3 was never released.

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o016945

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@benbonney @gamer4ever7777 @MooncalfReviews well, maybe people should have bought the fucking game to cover the costs. Nope, they didn't...and now Sega wishes to not invest. We were lucky to get Shenmue 2 after the failure that was Shenmue. Sadly, these companies need to make money, but at that time, people were more excited about the PS2 playing DVDs than they were about innovative games. It's sad really.

Will Shenmue 3 sell like hotcakes because of the demand? No...it won't. If Shenmue and Shenmue 2 did poorly, and the demands are from the fanbase who wants to finish the story, then we can most likely conclude that 3 would fail. They could conclude the story through another means of media though.

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mr_gibberish

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Be good to see a remake of Mickey Mania!


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Warlord_Irochi

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"but the minimal difficulty and dearth of levels ensure you'll finish the game in only a few hours"

That0s how the games were in the 90's. You had no saving feature in 95% of cases, so game could not last bore and 2.5h most of the time. it was all about replay value.

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o016945

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@Warlord_Irochi Yep, and games were 50 dollars then. COI was not a terribly hard game to beat, and it was very short, but people paid only 10 dollars less to get a game that could maybe last a single day. Now, gamers whine when a 60 dollar game only has a 6 to 10 hour campaign, provides post release patches, and provides a multiplayer component. Amazing what we get today in comparison to then.

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Ahiru-San

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@Warlord_Irochi today is all about replay value - so a few hours linear game is no go for this generation. I loved CoI back in the days, it was my first mega drive game, imported from japan.... but they could have make a longer game for today's standards, just saying..

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toyo75

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"Some cutscenes can't be skipped on repeat viewings..."

I can understand why this will irritate adults but since the game is primarily aimed at a much younger audience the reviewer should have excused this annoying feature.

Kids love cut scenes.

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greater_bird

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@toyo75 Not the same cut scene over and over again, when they get thrashed by the immediately following boss. Taking 4 minutes to get back in the game, and then continuously dying in the same spot is annoying to anybody.

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mr_gibberish

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Edited By mr_gibberish

@toyo75 Keeps them away from those white walls and that box of crayons!

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Carpetfluff

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Ah well, they don't all have to be fiendishly difficult do they? Given the look and who it stars, I don't think it's unreasonable to make a game that kids might actually be able to play without smashing the console in frustration. For me, the nostalgia value and the art makes it worthwhile - I died enough on the cartridge version to last me three games anyway.

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DesertLynx83

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Thanks for not letting Troll McShea review this game. He probably would've made up a bunch of false crap for it like he did with DuckTales. Anyway, got the game earlier and looking forward to giving it a go this weekend.

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Gelugon_baat

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@TomMcShea

Perhaps those of you at GameSpot should consider pushing for complete removal of the score system.

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MooncalfReviews

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@Gelugon_baat

Nah I like it.

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deactivated-637d15bfb1440

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@Gelugon_baat @TomMcShea I for one am against that. I find the scoring system helpful and in general I find that it reflects quite well how I feel about the games. If a game receives a score of 6.0 or below I know I can quite well expect to not like the game and therefore I can just skip the review altogether. On the other hand if a game receives anything higher than that I deem it to deserve a closer look.

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Gelugon_baat

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Edited By Gelugon_baat

@WereCatf

I consider myself to be terribly lazy if I happen to just depend on digits to make a decision on what games to play.

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deactivated-637d15bfb1440

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I still would like to hear some actual benefits to abolishing the whole scoring system altogether. Huffing and puffing and complaining in the comments section is not a good reason to do that as it 1) only affects the people who read the comments section at all 2) and even then, only affects the people who care about the complaining at all. It doesn't even guarantee that the amount of complaining in the comments section would diminish at all because people would then likely switch to complaining about the lack of such a system -- no benefit in that regards whatsoever.

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Gelugon_baat

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@WereCatf

In your eyes, of course.

Tell you what: let's just agree to disagree. I will never change my opinion on scoring systems.

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deactivated-637d15bfb1440

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@Gelugon_baat @WereCatf That happens only in the comments section, that's not a real advantage.

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Gelugon_baat

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@WereCatf

No huffing and puffing over arbitrarily assigned scores, of course.

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deactivated-637d15bfb1440

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@Gelugon_baat @WereCatf Just for the sake of discussion, though: what would there be to be gained from complete abolishment of any such scoring system?

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Gelugon_baat

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@WereCatf

Then what you want is not a score system - it's a binary verdict system of "recommended/not recommended".

That I don't support either.

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deactivated-637d15bfb1440

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@Gelugon_baat @WereCatf I would say that would be lazy, too. Alas, if you'd re-read what I've said you'd notice that I don't play all games above 6.0; I mostly read the reviews on anything above that and I still may decide not to play something.

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