Other Take

BioShock Infinite - A Fan Scorned Review

  • First Released Mar 25, 2013
    released
  • PC

Squandering infinite possibilities. Tom takes a second look at one of 2013's biggest games.

Our Other Takes present alternative opinions on s from unique perspectives. Click here to read our Featured Review!

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.

My love of the original BioShock is unwavering. Irrational's previous foray into a dystopian society explored the ways in which the foundation of civilization crumbles when everyone has only their own desires in mind. The powerful themes resonated throughout every inch of that modern-day masterpiece. Not only did plasmids add novelty to the combat, they furthered the ideas the game was centered around. Plasmids injected into your veins let you twist your body into an unrecognizable monster, and the enemies you fought against showed how debilitating overuse of these drugs could be. Important figures exemplified how various mindsets would function when the rules of decency were removed. Remember when you explored the blood-soaked hovel of J.S. Steinman, the plastic surgeon trying to carve beauty into unwilling patients now that morals had been absolved? Or when you gazed at the artist Sander Cohen's disturbing masterpieces? BioShock was a terrifying exploration of the manifestation of selfish desires left unchecked.

BioShock Infinite begins with a similarly intriguing premise. Jaded by the unclean, corrupt beasts that rule democratic lands, Zachary Comstock founds a city in the clouds free from the shackles that have been destroying the modern world. Columbia is a place of pure hatred. The elitist settlers believe they are the chosen ones, elevating themselves above the unwashed masses who dared to be a different race or have less money than the privileged few. The stage is set for a sobering exploration of how a segregationist's mentality is ultimately doomed. However, Infinite avoids taking a stance on the situation that it constructs, instead diverting its attention to a pair of characters who encompass tired stereotypes (merciless killer, gifted damsel) that have no relation to the thematic elements set up at the outset. With nothing of value worth exploring, Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth never says no to a dance off.
Elizabeth never says no to a dance off.

Booker DeWitt is a guilt-stricken war veteran who readily massacres hundreds of individuals. Relating to the protagonist is nearly impossible, and not just because he's a terrible person whose hands are perpetually drenched in the blood of his enemies. Because Booker's words and actions so often conflict, it's hard to take him seriously. Why would we ever believe that he regrets killing Native Americans at Wounded Knee when he still willingly enters battle zones with murder on his mind? Infinite desperately tries to engender sympathy for Booker by giving him a troubling backstory, but it feels as empty as the rest of this adventure because his motivations are continually ignored to allow for another extended battle sequence. It hardly matters that he's on a rescue mission because there's so little investment in who he is. Instead of offering an emotionally complex individual as the star, Infinite instead introduces a female companion who desperately tries to give the game moral grounding.

Infinite quickly devolves into a mindless shooter buoyed only by its stunning artistic design.

Elizabeth is a bird in a cage, spending her days locked in a tower as she peruses the books that make up her most readily available companions. No average woman, she has extraordinary powers that allow her to open portals to other realms. A strong-willed woman who is well read with abilities that would make a superhero envious doesn't seem like a weak damsel, and yet Infinite trudges down the tired path of using women as prizes, so she's thrust into that role regardless. She's rescued by Booker early on in this adventure, and accompanies him as he mows down the armed citizenry of Columbia. Sadly, she's little more than an item dispersal system with a fancy dress. Elizabeth helpfully tosses ammunition and health when Booker gets low, and unlocks doors, but otherwise she serves as a bystander. She does offer one nice touch of humanity. When Booker kills enemies in particularly violent ways, she recoils in disgust, which is more character development than is found elsewhere.

Located where the sun touches the sky, Columbia is a gorgeous city in which every new location contains its own beautiful touches. Marvel at the intricate railway system connecting one floating section of town to another and appreciate the down-home sensibility of the quaint storefronts. Despite the disgusting people who live there, Columbia is a place where you want to spend your time, gazing at the myriad delights as you listen to the serene music that fills your heart with joy.

BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.
BioShock's Big Daddy's made sense in Rapture. These fools are just poor imitators.

Treasure those quiet moments when you're allowed to soak in the stunning sights, because such respite is all too rare. Around every dazzling corner await gun-toting soldiers who are all too eager to make your life miserable. Infinite pushes unceasing waves of attackers your way to ensure little more than a minute passes without your trigger finger seeing action. Sadly, in the six years since BioShock introduced a fascinating world with mediocre shooting mechanics, Irrational has still not been able to inject the core action with the same appeal as the aesthetic wonders. The claustrophobic locations of BioShock's Rapture have been replaced by a sprawling cityscape in which enemies snipe you from across great distances, which transforms the personal conquests of BioShock into exhausting, pixel-hunt ordeals in which you're constantly being peppered by unseen heathens offscreen.

The chaotic endeavors are tiresome rather than thrilling because haphazard enemy placement urges you to sprint pell-mell across Columbia's skies. With no fluctuation in the rhythm of combat, these battles quickly lose what little appeal they offered. There's no deeper strategy necessary to dispatch the brain-dead foes who hunt you, so once you've succeeded in a few encounters, there are few surprises to keep you invested. With exhaustive numbers and thick skins, enemies long overstay their welcome, and there's not even interesting punishment to keep you fearful of death. Fall in battle, and you're resurrected right where you left off. This mechanic was introduced in BioShock and made things too easy back then, and it's even more baffling six years later that this punitive-free system is still being used. It's troubling that Infinite forces you to spend so much time engaged in these boring ordeals. As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

No Caption Provided

The standard assortment of guns Booker carries fail to enliven these excursions. However, vigors imbue you with crazy powers that complement your bullet-spewing antics. By tapping a button, Booker can unleash a murder of crows at enemies, or push them into the setting sun with a blast of water. Shocking enemies with an electrical bolt is certainly more interesting than peppering them with a pistol, but vigors have such little depth that they too grow stale before long. There's little reason to experiment with different powers, because once you have a projectile in your inventory, you can keeping using it until your hand grows tired. More troubling is how little thematic relevance vigors have. Their counterpart in BioShock is plasmids, and there's a reason plasmids exist in Rapture aside from diversifying the combat. But why would the citizens of Columbia, who consider themselves to be better than their peers, deign to infect their bodies with a foreign substance? It doesn't make any sense, and subsequently feels like it's stealing from BioShock without understanding why such powers resonated so deeply in the first place.

As you fend off attackers for upwards of 20 minutes at a time, it becomes clear that these fights are terrible filler in a game bereft of meaningful content.

And then there's the ending. Infinite's argument that an evil megalomaniac will always exist is an extremely cynical outlook. That history shows this is the case doesn't matter, because whether it's true or not isn't important. What is problematic is that Infinite, which desperately tries to avoid making an insightful statement on American exceptionalism or racism, doesn't lay the foundation for such a pronouncement to exist in the first place. Issuing this statement is merely a shallow way to link the universes of the BioShock games. Instead of exploring the inherent problems that would urge Comstock to found Columbia or Andrew Ryan to create Rapture, it takes the easy approach by stating the what without delving into the why. Contrast this late-game revelation with what transpired in BioShock. There, we realized that in a society built on objectivism, the protagonist doesn't even have free will. Such twists are satisfying only when the game builds on them throughout rather than just throwing them in at the end as Infinite does.

Infinite is a poorly conceived adventure that struggles to form a cohesive whole. By borrowing the core elements of BioShock but never working them properly into the narrative, the action is constantly at odds with the story. Infinite stands as one of the greatest disappointments in my gaming life because I know what Irrational is capable of and could only see the squandered potential of its latest foray. Infinite has a fascinating world, in both visual design and story premise, so it's a shame that its vision falters, shying away from exploring any potentially unsettling plot thread in favor of focusing on choppy action sequences that endlessly drag on. BioShock Infinite is an incoherent mess that fails in both its shooting and its story.

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The Good

  • Gorgeous visual design
  • Amazing soundtrack

The Bad

  • Tedious, never-ending combat
  • Story refuses to explore difficult situations the premise presents
  • Mechanics clash with the narrative

About the Author

The original BioShock is one of Tom's favorite games ever. He will most likely love any game that tells a fascinating story and uses the mechanics to build on those themes.
1393 Comments  RefreshSorted By 
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yearssomuch

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It's genuinely sad that we live in a day and age where a hipsters opinions are so prevalent that you can dismiss such a fantastic game with such an insulting score, and people will take you seriously.
Look, I get that the game was overhyped and overrated, and I can agree with this. But Jesus Christ, a 4/10? You're completely out of your mind. Nothing about the game was broken, nothing about the game was so inherently awful that you could justify such a pathetic score.

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DiverseGamer

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Edited By DiverseGamer

@yearssomuch According to the score, The Walking Dead Survival Instinct is a better game than this.

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Grenadeh

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@DiverseGamer @yearssomuch Yea welcome to professionalism.

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joesguy

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@Grenadeh @DiverseGamer @yearssomuch You do realize that there are multiple reviewers on the site, with multiple opinions, right? How is it unprofessional if he's honest about this deeply flawed game?

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yearssomuch

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The only reason he ranked it so low was because he spent all of his time comparing it to the original BioShock. The shooting mechanics? Bad, but only in comparison to the original BioShock. The enemies? Bad, but only in comparison to the original BioShock. The vigors? Bad, but only in comparison to the original BioShock.

Why hasn't this guy been fired yet?

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joesguy

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@yearssomuch Because they were bad on their own merits, not just compared to the first game. Why would anyone fire Tom for giving an honest opinion. You ought to learn how the world works...

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Grenadeh

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@yearssomuch Obviously neither Tom nor anyone else has actually played all three BioShock games.

The shooting mechanics are completely identical to those in BioShock 1 and 2. The enemies are FAR more challenging, far less arbitrary and annoying, and inarguably better than the splicers, or Big Daddies, or Big Sisters. While BioShock was a great game and BioShock 2 was a great game, you can't actually have played them and then proceed to act like the combat was so unique or the mechanics were so spot on and so different from Infinite.

Because they absolutely weren't.

The ONLY legitimate complaint Tom and anyone else can make about this game is the fact that, unlike the original games which were claustrophobic, practically on rails shooters that easily funneled you through environments that you didn't necessarily care to look at - BioShock Infinite makes you shoot a lot of people while you are probably more interested in the area design and the differences in each alternate reality.

Any other complaint is childish and illegitimate.

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Bilal100

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Agree 100% with the review the gameplay was dull and boring and the ''mind blowing'' story everyone was so hyped about contradicted itself and had too many plot holes which made it unacceptable for me.

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EddySincere

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So true! I never played the first and heard nothing but good about it. So, needless to say, I was greatly anticipating Infinite. To my great disappoint it was a huge let down. It had the sincerity and genuineness of an artfully decorated cardboard cake. The icing was sweet and the presentation grand, but as you cut into the cake and played the game it ultimately had a hollow feel that left me hungry. I think my frustration can be summed up in one sentence: They raised the issues but refused to dig into them. Unfortunately, we're left with a lot of style and virtually no substance. Playing it safe is for EA, I expect better, Irrational!

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demonthief458

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Edited By demonthief458

For once i actually agree with Tom, Bioshock Infinite was crap, it expected me to spend all my time shooting up enemies for no reason, there was no plot. If the shooting mechanics where particularly good then that would be fine. They were not. So the game was a failure. Never thought i would say this but thanks for the review Tom.

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Grenadeh

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@demonthief458 Wow someone is illiterate and shouldn't be gaming.

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Liquid_Johnny

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Agree, this game was boring. Solid review.

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luxemboss

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Edited By luxemboss

I think I've never agreed with a single one of Tom's opinions. I still read them and accept that opinions differ but it's something (for me) to think about nonetheless.

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DuaMn

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At last, someone that has common sense. To me Bioshock Infinite is a boring mess. I really didn't like it and all the hype about this game is really annoying to say the least.

I have no problem with people loving this game though. It's alright to like a generic shooter too, but at least let's agree on that this game has really big weaknesses compared to best games of shooter genre.

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elbcen

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Edited By elbcen

I think reviews like this should become the norm, and I really love Mc Shea's take on this game specifically. Games like Bioshock Infinite and even The Last of Us are well-made and can be engaging, but they are bad games because they don't offer much gameplay, even when some of the mechanics may be interesting. Either that, or the gameplay is just constantly in conflict with the narrative (and loses) as was mentioned in regards to this game.

If one wants to make a story-driven game, I think one should look at certain JRPGs, like Kingdom Hearts, where the story may even be the main reason you play the game, and yet you are playing the game more than you are watching it and actually enjoy the gameplay enough to consider it the focus of the game. Then it doesn't matter whether the story was actually good or just confusing.

Then again, you can't argue the fact that many, MANY players enjoy these types of games. Last of Us is loved by the masses, and so was this game, so players like me must be in the absolute minority. So, now I wonder, what should be the review-norm? Review it in terms of gameplay or just in terms of how well-made and polished it is.

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Grenadeh

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@elbcen You're calling TLOU on the same level as Infinite? No. Simply no. They both have great stories, but Infinite definitely has better gameplay than TLOU ever did. This review is an absolute load of opinionated shit made solely through the lenses of nostalgia goggles, by someone who didn't even play BioShock within a year of writing this review.

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kocur

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great review. exactly how i feel about this game. it´s a shallow and disappointing hype. the mindless console based saving checkpoints combat is awful. no sense for depth, atmosphere and intelligent combat strategy.

in my opinion infinite is an epic fail.

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kenundrum7

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I enjoy coming to the review page and seeing Tom's ridiculous score. It reminds me to not give him any credence for his opinions. I heard it said no opinion can be wrong, but somehow his is. Even if you do not like the game, you cannot reasonably give it a four.

That is absurd.

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deactivated-5bda06edf37ee

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i agree to some extent. as an interactive movie, 9/10. as a game, 2/10.

grand total: 5.5/10.

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kenundrum7

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@groowagon A 2 out of 10? Please. It is not that bad.

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kocur

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@kenundrum7 @groowagon in fact, it is unfortunately

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Edited By Earthen80

I liked Bioshock Infinite because of its story and the way the vigours made you feel like some sort of supernatural being, but on some of the points I have to agree with Tom. The original Bioshock's playing mechanics felt more unique, taking down a Big Daddy was like an event I always looked forward to. In Infinite it just felt like enemies were being thrown at me relentlessly.

In any case I still think 4/10 is very harsh, a solid 8 is more appropriate.

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Xenrathe

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Edited By Xenrathe

Tom makes some good points, but I'm a little stunned at how far off the mark he is with regards to what this story is "about."

In his entire review, he fails to mention the word "choice" a single time - despite the fact that almost every aspect of this game is blatantly about choice & free will. Everything from the Heads / Tails board to 'actual' choices like the symbol for Elizabeth's necklace (which doesn't make a difference) all point to the notion of the illusion of choice.

Instead Tom chose to focus on 'American exceptionalism' & racism & such, topics which were blatantly subordinate to the main. Of course they're atrophied - it's better to consider those characterization of Columbia, rather than major plot points. It'd be like if I watched Gravity and complained about how the film messed up their commentary on space trash & pollution of our skies & such. It's like, well, dur, that's not the point. That's just background.

Rather Bioshock Infinite is an almost unparalleled commentary on the nature of 'choice' in games. Which is that - in reality - very few games, even those which tout branching plot-lines, offer any real choice; all pathways basically lead to the same ending.

While harping on a so-called divorce of gameplay & story via vigors, Tom fails to mention other brilliant aspects. For example, that every death represents a branching pathway (why do you think, after dying, that Booker has the grainy black dream in his office - it represents a NEW Booker being 'chosen' by the twins, one who will make slightly different choices and therefore live where the first one died). That's a rather cool mind-blowing aspect, a far cry cooler than Bioshock's rather magical vita-chambers. Or that the player's relationship with Elizabeth is built up because she actually does serve some useful purpose (playing on the hardest difficulty - the health, ammo, and salt can and will save your life).

Speaking of Elizabeth - bad characterization? Saying she plays the "typical" role of a prize is a cheap and easy cultural shot since it's in vogue to do so. But honestly, what "prize" female kills a rebel leader WITH A PAIR OF SCISSORS? And gimme a break in complaining about Booker's characterization, as if it were any different from Adam's? In the end, I agree with the writer Elmore Leonard, who always disliked describing his characters. Rather he wanted readers to picture his characters based off how they talked, and their actions, and I think Bioshock Infinite does a pretty good job with that.

So, in the end, Tom brought up a lot of good points, but the review over-all is marred by an apparent misunderstanding of what the game was even trying to do. Certainly one of the big differences of Bioshock and Infinite is that Bioshock's deeper themes are readily apparent and the 'trick' ending is understandable without much thought. Not so with Infinite - it's only if you discuss and truly ponder the full course of the game that you'll come to appreciate its genius.

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Grenadeh

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@Xenrathe Absolutely agree with you.

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Edited By Rechact

@Xenrathe Bioshock Infinite isn't really about the illusion of choice in games. Yes there are meaningless choices, but the game doesn't make much of a point about those, or put them central to its gameplay or story. Even if it was, the notion of the illusion of choice in games is a trite topic. You learn about it in design school, Extra Credits has done shows on, there's a game that came out in 2011 called The Stanley Parable that's entirely about the illusion of choice. Not to mention that the first Bioshock was absolutely about the illusion of choice or freedom in games (would you kindly?) and why would you retread exactly the same ground in the follow-up?

The problem, and I agree with Tom here, is that they made a world that clearly highlights racism and American exceptionalism (it's more than merely background, in the same way that Randian ideology is more than merely background to Bioshock) and then they do nothing with it. That thread is lost in favour of a plotline that makes no sense. (How does killing Booker at his baptism effect anything but a tiny subset of worlds? The notion of infinite worlds means there will be exactly infinite other worlds in which Booker goes through with the baptism. To stop Comstock you'd have to stop the beginning of time.)

That said, Bioshock is still a carefully constructed game, and the frequent allusions and foreshadowing are quite well done. The art and music are exceptional. The combat was unfortunately totally underwhelming. Nonetheless, it deserves a score higher than one typically associated with games that are technically broken disasters.

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Xenrathe

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Edited By Xenrathe

@Rechact @Rechact I should have expanded upon my earlier statements (but was trying to keep the length down) to say that it also explores the illusion of choice in real life, and last I checked the arguments of determinism vs free will are anything but trite. After all, the search for a physical "Theory of Everything" or "Unified Theory" is, at least according to Laplace and notwithstanding Heisenberg's Uncertainty Principle, a search for a theory which can predict all interactions. There's a difference between 'trite' and 'has been done before.' As well make the argument that all romance everywhere is trite because love stories have been done ad nauseam since human civilization began.


As far as why would you retread the same ground... it's pretty clear that they've done exactly that. After all, they specifically mention, "There's always a lighthouse. There's always a man. There's always a city."

Randian ideology is more than background in Bioshock... but racism and exceptionalism are not in Infinite. I'm going to quote Ken Levine:

"As a student of American history, it is a much broader story than what’s shown in Columbia, but I don’t feel that it’s the purpose of the game or the responsibility of the game to be a survey of American history. Certainly there are many things that are in Columbia that were very prevalent at the time, whether it’s charismatic religious movements, whether it’s a sense of growing nationalism—which was very present at the time. I’ve talked about that before, so I won’t bore you with that again. Or the deeply institutionalized racism and classism, which were… It was so prevalent that when you go back and read the writings of known figures like Teddy Roosevelt, who was extremely progressive in so many ways… I’m not using “progressive” in the sort of “Fox News versus MSNBC” way. I’m just saying that he was involved in anti-trust, in splitting up large corporations like Standard Oil. He was also a champion of the rights of the poor. But he was also what you would call a neoconservative in a lot of ways. He was very keen on American expansion. When you read his writings as sort of what you would call, at the very least, an extremely compassionate conservative, he would refer to Jews and African-Americans in the most horrible of terms. He was a man of his time. Abraham Lincoln, if you read his writings now, you would ascribe him? Even though he’s the most important abolitionist of all time, and a great man, he was a man of his time. He viewed African-Americans as a lesser race. He just thought they should be free. Thomas Jefferson owned slaves. George Washington owned slaves. People were men of their times, and this is a game that’s set in a time where, if you don’t have those elements in the game, it’s just dishonest, you know?"

The quote makes it pretty clear that he included them as authentic elements but that the game AS A WHOLE was not about that.

The plotline does, in fact, make perfect sense and highlights an interesting element to Bioshock Infinite: it requires thought and investigation to get the full meaning of it. Other parts in the game make it clear that the universe is "self-healing." That is, it seeks to cancel out any paradoxes or foreign elements in a dimension. I quote: "The universe doesn't like peas mixed with its porridge." An infinite number of Elizabeths (symbolized by all the different ones drowning Booker) drown Booker in an infinite number of universes, thereby 'fixing' the universe by removing the paradox. It's hard to talk about whether this "makes sense" because the physics are not well understood. When encountering infinite mathematics, both relativity and quantum mechanics break down. But we DO know that the universe can handle infinite pathways because that's essentially how electrons choose the "path" they travel - by Feynmann's "sum over [infinite] histories."

I don't really take issue with Tom's score (or with Tom himself, for that matter). It reflects his disappointment and anyone who reads the review should be able to see that and judge accordingly. Rather it is that his review reminds me of one of Roger Ebert's later film reviews (see Thor, for example). In his old age, he began to miss KEY plot points, or mis-interpret what the film was trying to do entirely, an important metric when writing criticism. Tom, in his fan-scorned disappointment, appears to have misunderstood what the game was trying to do.
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timeformime

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@Xenrathe Well said - Tom thinks Infinite tries to avoid making a point about exceptionalism and racism, but he didn't notice that it had a completely different point to make. Ken Levine has stated ad nauseum that he shows racism and exceptionalism as a product of their time, not as something to make a point about.

It's fair to say Tom missed the point of Infinite. Or worse, he stubbornly based a professional review of a game on the arbitrary point he wanted it to make.

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MR_TUBBy

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Edited By MR_TUBBy

I don't know that I would rank this game so low, but you have given me some interesting points to mule over the next time I think about Infinite. Thanks Tom.

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iowastate

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finally someone who agrees with me about that game ))))

where was anything innovative or special about Infinite

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Joseph225

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I expected more from Infinite. I didn't finish the game yet (Stopped playing when I reached Comstock House), but I agree with Tom. The gameplay is tedius. I will give Infinite a second chance in the future. The only part I liked was when you were escaping Monument Island.

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Edited By Kriswarrior83

4 out of 10 what a disgrace its at least a 9

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I respectively disagree with your opinion.

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Bilal100

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Edited By Bilal100

@TheBlueDrew it's respectfully*....................

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TheBlueDrew

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@Bilal100 I forgot the part where I'm suppose to care

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Bilal100

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@TheBlueDrew @Bilal100 and you're replying those comments,nice to know your life is even busier.

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TheBlueDrew

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@Bilal100 @TheBlueDrew just noticed this post and if you're going to comment on my grammar you could at least double check you're own posts it's "You're replying TO those comments"

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Bilal100

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@TheBlueDrew @Bilal100 Indeed it is,thanks for correcting me.

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TheBlueDrew

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@Bilal100 @TheBlueDrew And you're correcting comments on a Tuesday night, nice to know you have such a busy life.

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Bilal100

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Edited By Bilal100

@TheBlueDrew @Bilal100 supposed* to....................

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jinzo9988

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I agree with most of what he said but I think the final score is a bit silly. I just bought it a week or two ago on a Steam sale... around the same time as NBA 2K14. I have 3 hours played total for Bioshock Infinite and 29 hours played total for NBA 2K14. At its core, Bioshock Infinite is the same old shit we've seen over and over and over again and it's a testament to how old shooters are getting even when you change up the environment, characters/enemies, weapons, and powers so drastically from the common real life inspired shooter... at least for me it is. By contrast, I absolutely hate sports and because NBA 2K14 is so good and so drastically different from the status quo from me, I look forward to my next play session... I'm driven to continue playing the MyCareer mode.

I have no drive what so ever to pick up Bioshock Infinite again. Once the novelty of the graphics/art design and how different the plot is from most shooters wears off, it has little to offer. If you're totally into shooters, you'll like Bioshock Infinite. If you're getting completely sick of them, not even something as radically different as Bioshock Infinite will turn you around. The shooter mechanics aren't even that great... there are better shooters out there. I don't understand why this game is rated so highly.

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jackblade_live

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Edited By jackblade_live

Tom Mcshea, are kidding me? You really barely touch bioshock infinite. I had played this game and it deserve at least 9 out of 10. The only game I agree with your review of the video game is beyond two souls only. I think you should start study a basic book "How to review a video game properly" before you get fired, you idiot :)

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PCISCOOL

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C'mon Tom Mcshea, look in the mirror and see what a joke you have become!!

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D3dr0_0

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@PCISCOOL He was always a joke.

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No_SuRReNDeR

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Please Insert things like "this reviewer is an Idiot" below.

( Because not agreeing with someones opinion makes them an idiot. )

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UFO2012

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Yes it's true, this reviewer is an idiot!

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Iemander

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Edited By Iemander

Bullcrap really, what a big coincidence that pretty much every high profile release gets amazing scores from Gamespot. And when a game gets a lot of advertisement from publishers on Gamespot, there's pressure to deliver a good score.

That they dare to give this game a bad score 7 months after release is seriously weak. Get both opinions from both reviewers AT RELEASE. And please POST THEM AT RELEASE.

No running in circles anymore Gamespot. Don't think we've forgotten what you've done with Jeff Gerstman.

Nice quote about the malpractices of Gamespot:
"Events such as these (Low scores to high profile games) led to Gerstmann being "called into a room" (Of management) several times to discuss reviews posted on the site. "

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intsaniac

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@Iemander This is a new feature on gamespot. They've already posted a second opinion on GTAV. Chill out man.

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Iemander

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Edited By Iemander

@intsaniac @Iemander We'll see in a year's time if a high profile release's bad grades get posted before the high grades. I expect 0/100, but I hope 50/50.

Battlefield 4, Call of Duty Ghost, Assassin's Creed IV, Watch Dogs, I'll be there in the comments section posting the Jeff Gerstmann incident where ever I deem it applicable.

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intsaniac

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@Iemander Whatever floats your boat mate.

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DeathThrash10

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I never understood the praise that this game gets, a 4 seems more reasonable to me. I agree with the Pros and Cons particularly the bad combat and mechanics. Personalty id take a game with a bad story and good game play over the opposite any day, but everyone has their preferences and that's why I appreciate these other take reviews.

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