Review

A Way Out Review: You Can't Have One Without The Other

  • First Released Mar 23, 2018
    released
  • PS4

Say hello to (me and) my little friend.

A Way Out is not really the hard-hitting, serious, emotional tale of two convicts escaping prison it appears to be. At times, it successfully strikes those notes, but extreme tonal shifts, gimmicky QTEs, and a terrible finale kill almost any emotion or tension contained in the game. In the end, entertaining environments and some inventive set pieces prove to be its saving grace.

Like director Josef Fares' last game, Brothers: A Tale of Two Sons, A Way Out contains two protagonists who experience the game's story together. Unlike Brothers, however, you'll need a friend to play with this time round; A Way Out is only playable in co-op, either locally or online. Whichever you choose, you'll always be playing in a split-screen that dynamically shifts between the respective views of Leo--a reckless, aggressive gangster cliche--and Vincent--a more cool-headed family man.

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Sometimes the screen will be split vertically, sometimes horizontally; sometimes evenly, sometimes unevenly; and sometimes not at all. This framing device is mostly used in interesting ways, such as giving more screen space to whoever's performing a more important action, or splitting the TV in three to also dedicate real estate to an attacking NPC. However, it can be a source of irritation, such as when I was talking to a friendly character, only for my partner to trigger a cutscene and for the screen to shift entirely to his view, ending my conversation prematurely.

This is a problem faced outside of cutscenes, too. A Way Out's small explorable environments often contain multiple characters to chat with, but if you and your co-op buddy both engage in different conversations at the same time, the game has no better answer than to play all the audio in parallel, meaning you struggle to hear either of the conversations happening in front of you. The problem is alleviated slightly if you turn subtitles on, as each side of the screen contains its own set, but the overlapping sound is still distracting.

Such issues do irritate, but they are more of a footnote than a major strike against A Way Out's co-op-only nature. Without a partner in crime, some of the game's standout moments wouldn't feel nearly as impactful. In one early scene, Leo and Vincent are attempting to hack away at their respective jail cells using a screwdriver. While your partner stabs the wall behind his toilet, you must keep watch from your adjacent cell for patrolling guards, occupying them when they get too close and warning the other player to look natural when your distraction fails.

This is when A Way Out is at its best: communicating with (and relying on) your partner both in-game and in real life makes these moments of tension consistently thrilling. There are a handful of these set pieces throughout the 7-8 hour campaign that feel unique and justify the decision of forcing you to play with another person.

The tone veers wildly from a Shawshank-inspired escape tale to a silly semi-parody of '70s crime dramas

But while those moments do carry some tension, it's because you're sat next (or talking) to someone you care about and never because you're playing as someone you care for. The protagonists and their motivations are the most generic B-movie fodder--gangsters with escape and revenge on their minds, but with the hackneyed added layer of troubled families. To make matters worse, the dialogue is stilted and unnatural. Conversations often end abruptly (regardless of whether your partner triggers a cutscene), and entire scenes go by without adding anything in terms of plot or characterization. Some lines in particular are cringeworthy--during one sequence in which a couple are interrupted while having sex, a female extra instructs her male partner to shut the door by saying, "I'm gettin' cold in my lady parts."

The tone veers wildly from a Shawshank-inspired escape tale to a silly semi-parody of '70s crime dramas, complete with overextended sideburns and an assassination across the border in a villain's remote Mexican lair. In one scene, A Way Out nails the feel of punishing prison life, and in another it lets you act like children on a playground swing. Sometimes those conflicting tones even crop up in parallel. One poignant late-game moment--where my character learned some surprising and emotional news on one side of the screen--was ruined by my partner interacting with a bicycle bell on the other side that caused his character to exclaim, "Ring ring, motherf***er!"

If it's not the dialogue dampening moments of tension, it's the game's numerous QTEs. While A Way Out does use timed button-tapping well in some instances, such as when our characters must time their pushes up a vent shaft while standing back-to-back, it also wastes scenes with gimmicky implementations. The final playable section of the game--the crux of this entire plot and hours of journeying and escaping and chasing--boils down to mashing Square / X. A Way Out's third and fourth acts are by far its weakest: save for one inventive story beat, all creativity is lost and the game turns into a mediocre action romp with anemic shooting and little else to do or care about.

Luckily, the rest of the game (which is much longer than the mercifully contracted finale) contains more interesting and varied environments. Throughout your journey, you'll travel from the prison to a forest, a farm, a cinema, a trailer park, and more, and each is filled with objects to interact with, puzzles to solve, and people to talk to. These diverse areas are small but dense, and they add color to what could otherwise be a monochrome world of good and bad. The trailer park was a personal favorite, offering a chance to pause and play some baseball or chat to secondary characters. There's even a Trophy / Achievement for exposing the aforementioned couple to the man's jilted wife. That this captivating space comes during what should be a time-sensitive moment, when playing baseball or exposing adulterous men would be the last things on anyone's mind, says everything about A Way Out's story and tone, however.

A Way Out has problems. By the time the credits rolled, my partner and I didn't really feel like we'd been on much of a journey with Leo and Vincent. We'd been on a geographical tour, sure--one that was often trite, gimmicky, or cringeworthy--but we didn't feel the pair had learned anything or grown in any meaningful way. I did, however, enjoy the journey I'd been on with my friend sat next to me. We had to look out for each other while escaping prison, work together to solve puzzles, and save each other's life on multiple occasions. Our characters might not have grown closer together, but A Way Out's forced co-op is worth it for the few standout moments it provides.

A Way Out is featured on our best Xbox co-op games and best split-screen PS4 games lists.

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The Good

  • Some creative set pieces and early-game puzzles make great use of co-op
  • Dense and diverse environments are a joy to explore
  • Dynamic split-screen is inventive and unique

The Bad

  • Tone varies wildly, robbing the story of any emotional investment
  • Dialogue is often cringeworthy and rarely interesting
  • Too many sections rely on QTEs
  • Final two acts lose all creativity in favor of mediocre shooting

About the Author

Oscar and GameSpot senior video producer Adam Mason were forced to sit next to one another for around eight hours while playing A Way Out. They enjoyed both the game and each other's company (mostly). EA provided GameSpot with a complimentary copy of the game for review.
123 Comments  RefreshSorted By 
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EuphoricShadow

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Edited By EuphoricShadow

A minor rant: I take reviews in general with a pinch of salt. There's been many cases in the past when critics were overly picky about things or perhaps giving things more credit than it deserves. Black Panther, as much as it was amazing to see my people and motherland being being depicted in a positive way for once in Hollywood, was really overrated in my opinion. From what I can remember Gamespot were really praising the film for so many things but I felt like the movie had so many shortcomings. Plus it being a Marvel movie I'm sure clouded their judgement, or maybe it didn't but the Marvel cash was too good to resist. Who knows.

All I know is that this game is worth purchasing maybe even at full price simply due to the humble nature and passion driven to make this game. I mean to even say something like that about an EA in this day and age is kinda surprising for me to say. If only more devs were like Josef Fares and his team then perhaps I wouldn't have to type up stuff like this. Kinda sad to see gaming in this state, where we hype pure garbage and somehow crap all over the rare games that try to do something risky, uncommon and truly ambitious. Eh it's whatever I guess, still plan on getting the game whenever I can and playing it with a friend locally.

Edit: Just realised the review was written by someone called Oscar. Not sure how I feel about that haha.

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ntcertified

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@euphoricshadow: I think the review here was pretty good imo. He didn't say not to buy the game but, rather showed it's strong points as well as its flaws. I don't believe in buying a game at $60 just because of the passion put into making a game. Developer passion isn't enough to make a game enjoyable. Yes this game is unconventional but, if the game isn't great it isn't great, rare or not. I plan on buying it but, maybe after a price drop. I think it definitely has potential.

And to knock on this guy because his name is Oscar....that is just wrong haha.

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EuphoricShadow

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Edited By EuphoricShadow

@ntcertified: The game is actually $29.99/£25.00, much lower than typical games of this budget. I agree with you entirely on the things you've pointed out and I haven't phased out the positive things that were mentioned in the review. I just think with a score they gave, which seems rather unfair, is immediately gonna throw off some folks who perhaps took interest in it from the get-go.

I'm more bothered about how they handled their reviews with other titles when those games have a lot of shady things going on. Battlefront 2 was one of those rare exceptions I kinda wished to see more from mainstream critics. I was only just messing with the dude's name... I know for a fact it hasn't got anything to do with it lol. Well maybe.

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xxdavidxcx87

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@euphoricshadow: EA are one of the best Devs out there, they only get all the flak because the babies need someone to throw thier rattles at, without them we wouldn't have battlefield, FIFA, the Sims, Titanfall etc.

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k00lenkrazey

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@xxdavidxcx87: First of all, EA are not developers. They are a publisher that own all the developers of those great games you named. Not only do they not make these games, they try their hardest to squeeze as much money out of these great titles as possible. They are literally the ones you should be hating if you are a fan of the games you mentioned.

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xxdavidxcx87

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@k00lenkrazey: you said first of all but made only one point, hmmm,

It's the same as naughty dog making a game for Sony, ultimately Sony made the game, staff paid by Sony, company funded by Sony, naughty dog is just a name for recognition, no different with EA and their studios.

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k00lenkrazey

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@xxdavidxcx87: No no no no no. Sony is a great publisher because of the creative freedom they give to their developers. Naughty Dog is NOT Sony. To say such a thing is to not give Naughty Dog credit for the amazing experiences they have created. EA on the other hand may be the complete opposite. They are know to usually get in the way of a games development and sometimes, completely ruin what was supposed to be a great experience as they did with Battlefront 2. A good publisher is one that gives the money and resources to a group of people to make the game they want. EA is NOT Dice, Respawn, or Maxis as Sony is NOT Naughty Dog.

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EuphoricShadow

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@xxdavidxcx87: Yep, but that was when EA used to be decent and set the example of what every publisher needed to be. Now embarrassingly CD Projekt Red has to remind EA what it means to be ethical and what it takes to be respected by investors and customers alike.

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USDevilDog

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Edited By USDevilDog

@euphoricshadow: euphoricshadow wrote: "All I know is that this game is worth purchasing maybe even at full price simply due to the humble nature and passion driven to make this game."

Humility and passion are worth praising, but they do not make a game worth purchasing. The arguments Oscar makes echo similar criticisms I have read about: awkward exposition transitions and some mundane mechanics. Polygon, Game Informer, and IGN all wrote about its subpar shooting and gameplay. IGN, by the way, offers a higher score for this game, but still criticizes its mechanics.

Personally, I am going to buy this game based off the strength of how much I enjoy Brothers: A Tale of Two Sons, but that's just my bias. I've been waiting for this game since its E3 announcement awhile back.

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EuphoricShadow

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@USDevilDog: I completely agree with you on the first point. But the awkward exposition you mentioned is some thing that's present in so many games as it is. Especially in a Telltale game which can be easily compared to A Way Out in numerous ways. Both are adventure games so it makes sense. But here's the thing, I've never experienced a game with so much stutters and freeze up moments quite like the Telltale games and yet I recall most of them getting so much acclaim regardless. It doesn't help the fact that most of those games are based off popular franchises.

However I will say that the game could have potential to be lackluster like most other games that come out. But I feel like it was worth pointing out the issues I have with this review when I'm seeing other sites giving this game a reasonably higher score. It certainly doesn't look like a 6/10 to me. But I guess time will tell once I get my hands on it. Been waiting on this one too since its initial announcement, really enjoyed Brothers. This one looks like it could be a step up from it.

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fatalbanana

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Edited By fatalbanana

@euphoricshadow: Yeah, anyone who likes or dislikes anything more or less than you are wrong and you are the only one with the right opinions. I agree you should take all these peoples jobs because your opinions are the best opinions and you can give the best purchasing advice because your opinions are of the people and everyone is sure to agree with them. Eff the man! EuphoricShadow for GameSpot president!

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EuphoricShadow

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@fatalbanana: Haha if that's only what you took from my comment then more power to you. I couldn't care less about the rating because numbers don't signify anything for me personally. But I know how much of an impact it can have on others. The moment someone sees a 6 they would immediately think it's complete trash and not worth looking into. So in a way it can be bothersome to see a unique game with flaws get a rating like that. Especially when other games get acclaim, despite the paywall nonsense after buying the base game and the formulaic designs that somehow get overused in some franchises.

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Chippa42

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@euphoricshadow: Just because a team has passion and they are being ambitious and risky doesn't mean it is good.
Buy the game and play it before saying the reviewer is wrong.

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EuphoricShadow

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@chippa42: I'm well aware that the game may not surpass any of my expectations but I'm pointing out the strange mentality I'm seeing where certain films and games happen to get praise despite some of their major drawbacks. Most mainstream critics see past all of that and yet somehow decide to give em a really high score regardless.

There's been numerous cases where a sequel to a long running franchise practically copies a lot of their old assets and codes and implements it onto their latest installment with subtle changes here and there. And yet they still get acclaim for doing something different. I just think there's a lot of bias in the industry. Judging from the gameplay I've seen of A Way Out I think there's a fair chance I could get more out of it than some of the Telltale games I've played. So far the game seems to be getting universal praise, with strong criticism that actually points out the flaws which is fair. Kinda wish most other titles could get the same level of treatment.

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deactivated-5ebc942967df5

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What did you expect from the guy that made Brothers?

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Eoniano

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Edited By Eoniano

Ni no kuni 2 Gamespot 9/10, IGN 7.8/10

A way out Gamespot 6/10, IGN 8.3/10

Weeaboo spot confirmed.

I don't trust IGN, but I laugh at gamespot. You guys are way worse.

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aiat_gamer

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Edited By aiat_gamer

@eoniano: What? Ni No Kuni got an 8/10. What are you smoking? Amazing that people are so desperate to crap on GS that they make stuff up.

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mdinger

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Edited By mdinger

@eoniano: Don't get so hung up on scores; there is no "grand panel" that determines them. The reviewer makes a score based solely on his/her subjective enjoyment of a game, so there is no possible way you can somehow compare the scores for A Way Out (by Oscar Dayus) and Ni no Kuni II (Peter Brown), let alone across two different websites - I doubt any involved agree with each other's scores either! Different games, different reviewers, different scores - you are annoyed/surprised by this why, exactly?

Please post YOUR scores for some games you played, and I'll post scores for MY experience next to them. Hint: there probably won't be a lot of consensus and, [gasp], neither of us will be "wrong" (tastes and all that).

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xhawk27

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That guy is soon going to say fk Gamespot. lol

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DaVillain

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Why does this game reminds me of Uncharted 4 with Drake in Jail? (Again)

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lucas182

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Edited By lucas182

Inmate 1: "What you in for?"
Inmate 2: "Something I didn't do."
Inmate 1: "So you're innocent, huh. I'm innocent too."

That's some inspired writing ri'dare

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Pac1Man

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I blame the Oscars.

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deactivated-5b0457a4d6084

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I passed on this $29.99 Co Op AA game too many good AAA games coming out soon, we’ll see how Far Cry 5 turns out.

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lonewolf1044

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@Eddie619: Sure enough an pass for me with the requirement to have an actual person present.

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muzza93

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@lonewolf1044: you can play online

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Elisson357

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The coop part really called my attention.

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lonewolf1044

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@Elisson357: Coop is nice locally if you have someone to play with.

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Pacer8888

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Edgespot, Back at it.

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EthanQuake

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Josef Fares: F**k Oscar

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XenomorphAlien

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Should I be surprised Gamespot gave this the lowest score so far?

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reaperinthyname

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@xenomorphalien: The reviewer is making some good points though.

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devilmaycryyyy

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Edited By devilmaycryyyy

6 is too harsh, I think that they should've give it 8.5, heck even ign gave it 8.3, lol.

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mdinger

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Edited By mdinger

@devilmaycryyyy: The Gamespot reviewer, if he worked for IGN , would almost certainly give it the same score he gave it here (at least if he has integrity). And Vice versa. Different strokes for different folks. It's fine to not agree with a score given reviews are mostly subjective, but that doesn't make him "wrong" (which is an objective word).

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SofaJockey

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@devilmaycryyyy: Gamespot usually rates below the pack (OpenCritic is at 79) often for fairly spurious reasons. I normally add 1 or 1.5 to Gamespot's score (and deduct 1 from IGN's score) and it seems to work out about right.

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OldDadGamer

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@devilmaycryyyy: I thought IGN used an 8-10 scale.

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dlCHIEF58

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Edited By dlCHIEF58

@olddadgamer: Unless there is "too much water".

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Snight01

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dude looks just like Nathan drake

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deactivated-5afeea4d8be41

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This looks like a perfect game for gamepass. Not sure if that's a compliment.

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dlCHIEF58

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@graffitiheart: Heard of EA Access?

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Vizard666

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Was planning to play this game with a friend. Now I don't even know.

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deactivated-5bd1e31726b43

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@Vizard666: Reviews are all over the place on this one. I've seen high 9s and than this review which is not flattering at all.

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mdinger

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@Legend_of_Link: Only a handful of games are universally liked/disliked. And you can pretty much ALWAYS find a contrarian review of anything. The text is much more important than the score in determining if this is something you're likely to enjoy.

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lodoss900

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@Vizard666: I'm waiting for user reviews.

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shane33046

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its OK, they'll release zombie dlc then EA will buy them and close them

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Robamcclellan

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Can you speak a little to replayability of the title? Is this a one and done? (Or I guess 2 and done if you play both people once). Will playing the game over with the same character and a different partner change things up at all?

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oscardayus

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@Robamcclellan: There are four or five moments in the story where you have to decide whether to approach an obstacle by, for example, brute force or by sneaking round, so replaying would allow you to see every eventuality. There are also multiple endings, but as far as I could tell, the ending you get is only decided by one event right before that ending, so you can just play that one chapter again if you wanted to. Otherwise, as much as I enjoyed the game, I had no huge urge to play it over again. I hope that helps! :)

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