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vader501st

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Edited By vader501st

@leikeylosh Indeed.

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@aiat_gamer

TLoU was nothing compared to Skyward Sword.

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Edited By vader501st

@leikeylosh It depends. I seldom agreed to Tom's reviews, however his opinion pieces used to show things from an interesting, even if controversial, point of view.

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@aiat_gamer I refer to the overly abrupt criticism when it comes to some games.

This was a harsh review, and that's putting it mildly.

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Edited By vader501st

Ladies and gentlemen, here's Tom McShea Part II

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Edited By vader501st

@kalpesh_78 Indeed, but the engine doesn't hold up well, and I don't mean visually, that would be unfair. iDTech is very prone to driver issues since it doesn't make any use of multi-gpu setups whatsoever.


In this day and age releasing a AAA title with no SLI or Xfire scaling doesn't bode well. And makes the whole effort of owning a rig like that a waste. That did hurt my experience with both Rage and Wolfenstein a lot.

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Edited By vader501st

Hopefully he'll fix that atrocious engine.

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@Cloud_imperium So you're saying that a PC reveal which had outaded, low-end hardware equivalent to the Seventh Generation somehow looked better than the most recent release on the eight generation of consoles.

Brilliant.

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Edited By vader501st

@mkeezay22 So you agree that not every FPS will necessarily lack in the detail dept, then. That's my point, the fact that a game has a larger scale does not mean more detail. At all.


Of course there are exceptions like GTA and Watch Dogs (The PC version) that manage to do both, but at a heavy cost. Games like Just Cause 2 and Fuel are much larger but also have huge dead zones in them. What we have seen from Elite: Dangerous does not in any way, shape or form justify having a high-end system brought down to its knees.

I would also go out on a limb saying that the PC version of GTA V is more likely to do that than anything that will be released this year. Provided there is a somewhat decent optimization, that is.