scotchex2 Blog
Hayden Panettiere and celebrity activists ...
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New Heroes season ...
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In praise of Solitaire ...
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Thought I'd take a moment to praise what is probably the single most played computer or video game in the history of the world. MS Windows Solitaire.
It's been standard on every PC since at least Windows 3.1, I think. How many hundreds of millions of bored office workers killed a little time playing that game?
The game was simple, but solid. And you got that bouncing cards reward if you actually won. And everybody could play. Solitaire was the ultimate casual game.
Browser-based games ...
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The internet is increasingly filled with browser-based games. Many of these are horrible, of course. How many tetris clones does the world need?
But some are quite good. My favorite so far has been Desktop Tower Defense. A surprisingly fun and addictive game. It's pretty basic in concept, but requires real thought and planning.
I look forward to the continued advancement of these types of games. They are nice breaks from the workday.
Classics: Space Quest ..
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The Space Quest series was one of my favorites as a kid. It was very funny with lots of inside scifi jokes. I remember really liking that you'd get points every time you got a further in the quest. There'd be like 300 quest points in the game and everytime you did something right a little music would play and you'd get a couple points.
The early versions required you to type out your commands -- use rock, fire gun, kick ball, etc -- but the later versions became point and click. And the SQ games taught a major life lesson -- steal everything that isn't nailed down, you might need it later.
Sports on TV; NCAA Football
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Sports on TV: Golf
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Classics: X-Com ...
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One classic I loved was X-Com: UFO Defense.
The game had an awesome B-movie scifi flavor to it. Aliens were invading earth and you were running some UN agency to fight them off. It was like playing several games at once. At the highest level it was a resource optimization game like Civilization where you had bases and had to research new tech, yada, yada, yada.
But when the aliens would attack you'd send in some elite fighting unit and it would become a turn by turn tactical battle game. And here it had RPG elements since your soldiers gained experience and abilities if they won (and survived) battles.
The battles were very exciting and tense. Each man had like 20 action points per turn, and you had to plan out the moves. So he'd move for 15 points, kneel for 3 and shoot for 2 or something like that. It had a fog of war system so you couldn't see what they aliens were up to if they weren't in your line of sight.
Real time strategy games and first person shooters have dominated the market since then, but X-Com was a fun game - a turn-by-turn tactical squad shooter meets strategy game. The artwork was great for it's time as well.
Civilization ...
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One of my favorite all time series of games is Civilization by Sid Miers. I've played almost every version of the series. The Civ variants, Colonization, Alpha Centauri.
I lost many nights to these games. The earlier versions required much more micro-managing to succeed. The end stage used to take forever as you were hand-controlling all your little road-bulders and farmers and had dozens of cities.
The latest Civ 4, has streamlined most of that. So now you can set an AI city manager that will govern each city. If you turn on all the helps the game almost runs itself -- especially if you are pursuing a peaceful tech strategy. If you decide to wage war then that's all in your control.
I appreciate the streamlining, since now each game takes much less time to play. Since I'm an adult now I can't do marathon game sessions. Still, some of the magic is lost when I leave the decisions to the AI to make for me.
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