meteo_ryte's forum posts
Playing a good game is the main concern. Having fun, getting in some action. Trophies are a big bonus, though.
Hard for devs to design games with that high of resolution, i suppose. OR, tv's with1080p isn't quite the norm in every household across the globe, so companies probably stillwant to appeal to everyone.
Something with the freedom of GTA in an epic and beatiful gameworld the size of GTA: SA+, with in depth character customization and a great leveling / progression system...with an awesome story and memorable characters like those from RDR with speech options like those from Fallout 3 that affect the outcome of the main plot and how NPCs react towards you...a game that promotes multiple playthroughs that will keep you entertained for hundreds of hours...with tons of unique side missions and a huge variety of vehicles...multiplayer would not be needed but could be a cool idea such as the style of multiplayer from GTA: IV / RDR that you can just play for fun...and some other cool stuff, now that would be the ultimate game
From all of the games dev's ou there now imo Rockstar are the only ones that could pull a game like that off and make it work really well, a game that would be cared for and looked after with fast pactches for any problems that occur and possible free DLC LONG down the line, a game that would have nothing to do with the likes of companies such as EA and Acti whojust 'milk' their gamers for money and leave games unfinished / in need of patches
I think i just decsribed GTA V:D
Pretty much this, but the free-roam needs to be expanded, like combining GTA with AC, which i guess would be free-roam + free-running. Character convos don't necessarily need mulitple outcomes but i do like the ability to complete missions in various ways, for replay value. A good example of that would be the new dlc game, Stacking - play the demo and you'll see what i mean. I LOVE customization. Choosing everything from gender to clothes to equipment, i want all that. KotOR is a great example of that. I appreciate gaming variety but i hate racing or timed elements. Escaping an exploding ship or fleeing from a monster are fine, but timed traps or obstacle courses or whatever, hate those sooo much. Lots of attack variations, just different ways to dispatch enemies, adds just plain fun to a game. Some creative hack-n-slash tops off my days perfectly. I'm down for any time period; past, present or future. But whatever it is, it should all be relevant & consistent. Weapons of the future shouldn't be in the past; i like some plausibility in my inplausible gaming experiences. Keeps it grounded. I don't want a game to be too bizarre unless it's on the scale of Katamari or something.[QUOTE="gmaster456"]360 controller to small :?? How big are your hands?ChiliDragon*sighs dramatically* I should have been a basketball player... :( :P T be honest, it's not about the size in my hands, so much as it is the fact that I have tendinitis in one wrist (tendinitis = fancy doctor speech for "severe carpal tunnel") and if the controller isn't large enough that I can completely relax my wrist while holding it, I get cramps after just an hour or so of gaming. I can almost do it with a 360 controller, but since I prefer the PS3 I really want to find a bigger controller for it.i know how you feel but not from using the ps3 controller. Playing handhelds hurt after a while, since they're all designed small now. I've only had luck with the dual shock controllers. Aftermarket controllers are always missing a feature, like they're not wireless, or if they are they're not bluetooth, they use regular batteries, they don't have six-axis, or they're not comfortable. This was especially dis-hearting since i wanted the Tron edition controller but it's wired and has no six-axis. :( I
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