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Gameplay Movie

Hi, I have uploaded a gameplay movie of Splinter Cell, if you havent seen it, well let's see it :D

comment me, i will upload more movies.

Conviction

Hi, i have a lot of splinter cell conviction gameplay trailer,and i want to show these to you, but i must to be at least level 10.:cry:

But i have a Document about splinter cell conviction's gameplay from wikipedia. thats great :

It has been reported that Splinter Cell: Conviction will be set almost entirely in open urban areas, with Sam using other environmental elements, such as crowds, for cover. It has also been said that Sam can use the environment for defense (i.e. using benches to block off doors). It will be possible to interact with nearly every object in the environment (i.e. chairs, printers, pieces of paper, etc.). Sam will have more close combat abilities as well, some of which include throws, kicks, and punches.

According to Ubisoft sources, Splinter Cell: Conviction will include cross-platform play between Windows Vista and the Xbox 360. This is possible with Games for Windows Live and Xbox Live.

Ubisoft Montreal took eight months alone to make the gameplay as lifelike as possible by making almost every object usable. Part of the reason for this was to abandon prescribed movements in interactions. Instead, Sam will be able to pick up an object from any angle and stance in a realistic manner. Objects are also simulated with realistic physics and will interact with other objects in the environment (for example, a chair thrown over a desk will hit the objects on the desk, knocking them over).

Another added feature is the crowd mechanic (similar to the social stealth of Assassin's Creed, also developed by Ubisoft), which is said to be a new mobile stealth device. Sam no longer works for the government, and thus, consequently, has limited supplies. Sam must use his immediate environment instead of specialized equipment. The crowds react to each other and to Sam's actions. Individuals may interfere with Sam if they see that he is armed or otherwise executing some form of suspicious activity. They may follow you, attack you, or call for help.

According to IGN, the game will be split across 15 episodes with an estimated game time of one hour per episode. The first episode will bridge the gap between Double Agent and Conviction.

Sam may no longer have his signature equipment, such as the tri-focal goggles, wetsuit and SC-20k rifle, but he seems to have additional skills to compensate for this. For example, Sam now possesses sixth sense which has been termed as the Hero's Instinct or Focus Vision. Upon activation the screen is hued grey, and any police or agents after the player will stand out even if they are obstructed from Sam's physical view. Also, Sam will have a submachine gun concealed under his hooded sweatshirt as his weapon. However, using it will obviously blow his cover, resulting in a poor performance. He may also use his new freedom to grab objects to take firearms and armor off of disabled guards, as seen in the promotional trailer.

Thomas

one of the montreal team members told this in a place for talking about conviction.:

Hi Everyone,

Thomas here, from the ConViction Team in Montreal.


We just wanted to give you a little heads up.

When we started thinking about ConViction two years ago (just when we finished SCCT) it was obvious for us that we needed new challenges, and that we needed to shy away from the light and shadow gameplay.
Obviously our main concern was YOU, as we knew that for the hardcore Fan, SC was defined by a gameplay, not a universe, not a character or else. Touching the gameplay was touching your very own perception of SC.

This we acknowledged, but decided to move forward... because we believe that we have something exciting to propose you, a new gameplay, that we hope will excite you as much as the Light and Shadow that we created 7 years ago.
I believe that it is all about perception. To us, Splinter Cell was about Stealth, Light and Shadow is only a mechanic to create stealth gameplay. We are working hard to keep on going with Stealth, however, we decided to expand the mechanics and to provide you more options to be stealthy. Splinter Cell was also about innovation, and we want to stay true to SC... ConViction is gameplay innovation.

All I can say is that we are the original Splinter Team, we are working towards the same standards of gameplay originality and polish, and we hope that as we will provide more info, that you will understand better our objectives and realize that we are not trying to create a subpar splinter cell, but an exciting stealth game, with Sam Fisher, in the Tom Clancy's Splinter Cell universe.
We didn't want to redo what we already did, we wanted to explore and take you with us in a new form of gameplay, a new way to play stealth. Change can be daunting to some, but we needed to move forward for our own sake, and hopefully have you onboard.
We needed to experience new things, we wanted to challenge ourselves and by doing so, are challenging you. We are not light and shadow, but we are Splinter Cell as much as we were 7 years ago, and I am convinced that once you'll have your hand on ConViction you will have the same pleasure of discovering a truly unique experience.

So for those who are supporting us in this delicate shift of direction, thanks for your trust in us, this is what makes us work even harder, and for those disappointed, we hope we will find a way to reach you and that you will let us prove to you that you can have an exciting Splinter Cell experience without Light and Shadow.

Cheers !

PS: as I am writing this post, a screen two rows in front of me is displaying only the Ambiant Occlusion effects (nothing else) of a map... who said we didn't have shadow Big Grin

SC Double Agent

Splinter cell Double agent built a new style of sam fisher and in my opinion, it was wonderful, it's missions, characters were greatly improved, at all, splinter cell double agent was Better than Choas theory and choas theory was better than Pandora tomorrow!! it means that splinter cell is going to be better and better. in Double Agent Sam was a prisoner in mission 2, his scape from jail was wonderfull too. in bonus mission (last mission) his fighting with moss was wonderfull, his scape in mission 10 (JBA HQ P4) Was Wonderfull, Sam's Double agenting was wonderfull, his stealth working and hacking systems was better than choas theory at least, and it was wonderfull too, Sam's style in double agent was new in splinter cell and it made splinter cell double agent With a new sam, his bomb in that cruise ship (mission 7). Remember!! :!

splinter cell double agent was The best in Series, i have played all of splinter cells episodes, but this one was The Best because it made me a BIG fan of splinter cell.

Chris Smith said that double agent is the best in splinter cell, and i can feel it now!!

Think about it!! Then talk about it!!

thanks for reading:)

Ubisoft

Hi my friends, oh i tried to build an account in Ubisoft.com, but i could'nt. i need help for this work.if you can build an account with username "Mehrdad1987" Or"Mehrdadghajar", you have helped me.i'm waiting for your comment for help or do this for me;).Very Very Thank you!!!!:)
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