mahan-k / Member

Forum Posts Following Followers
133 338 64

mahan-k Blog

Bioshock: Infinite, one of the greatest games ever created

I'm going to keep this short and simple; Bioshock: Infinite was a masterpiece. It was everything I hoped it would be, and it didn't dissapoint in any shape or form. Every time you think you know what's going to happen, the game throws a crazy twist at you. And the ending....oh my god the ending. 

I'm already playing the game again on 1999 Mode, and I'm liking it even more than the first time I played it. All the little touches here and there actually make sense to me now. It's amazing how much attention the game developers paid to details. 

I'm not going to go into any more details because I am definitely going to write a review for this game. All I have to say is this: you HAVE to play Bioshock: Infinite. It's memorable, thought provoking, beautiful to look at, fun to play, and all in all a wonderfully crafted game. 

Now if you excuse me, I'm going to go back and play some more Bioshock: Infinite.... 

My most anticipated game of 2013

Hey guys! 

Sorry I haven't been active on GS lately, I've been very busy with school work. This is just a VERY short blog about my most anticipated game of the year (hopefully I'll have time to play it). So let's get to it. 

My most anticipated game of 2013 is....


Bioshock: Infinite 

Official_cover_art_for_Bioshock_Infinite

Bioshock 1 is my favorite FPS game of all time. The game was perfect in almost every aspect: from its original and deep storyline to its fun and innovative gameplay. The only issue with the game were the endings; they definitely could have been a little bit more developed. Other than that small nitpick, the game was excellent. 

Bioshock 2 however was very disappointing to me. It was more of the same in terms of gameplay and atmosphere, the story was forgettable, and more importantly, it didn't have the same impact on me that the first game did.

Despite being letdown by the second installment, I am very excited for Bioshock: Infinite. I have high hopes for Infinite mainly because Ken Levine, the mastermind behind the first Bioshock, is the director of this game as well (he didn't direct Bioshock 2). I'm also glad that the game takes place in a different location, Rapture was becoming stale. Based on what I've seen from the trailers and gameplay footages, the game is going to have a lot to offer. Let's hope that it won't disappoint. 

Feel free to leave a comment :) Let me know what your most anticipated game of 2013 is! 

The Hobbit was a masterpiece, don't pay attention to the negative reviews!

Believe it or not, I've never seen any of the Lord of The Rings movies. I always hear how amazing they are, but I've never been able to watch them. That being said, when I watched the trailer for The Hobbit last year, I thought it looked amazing. Therefore, I was very excited to see The Hobbit in the theatres. But then the first reviews for the movie came out....and let's just say the scores weren't as high as I thought they would be. I was shocked, and a little bit skeptical. However, despite my skepticism, I went to the movie theatre today and saw the movie with my friend. To my surprise, the movie turned out to be amazing. It not only was the best movie I've seen all year, but also one of the greatest movies ever made. Well, one of my favorites at least! Maybe I loved it so much because I haven't seen the Lord of The Rings trilogy and this was my first experience with these characters and this universe. Whatever the case is, I think the negative points that the critics made in their reviews were unjustified.

First of all, despite what many critics say, the pacing is NOT uneven. The first hour of the movie is obviously a little bit slow, but it was a perfect introduction to the characters, and did a great job in explaining the back story. These things HAD to be explained; otherwise the movie would have felt rushed. Which brings me to the next complaint I've heard: there were some unnecessary scenes in the movie. I couldn't disagree more. Every single scene in the movie served a purpose. Even the ones that seemed unnecessary at first led up to important story elements later on. Plus, the acting was perfect. While Ian McKellen (Gandalf), Martin Freeman (Bilbo), and Richard Armitage (Thorin, the king of Dwarves) gave the best performances, all the other actors did a brilliant job in giving life to their characters and making them badass and believable :P

Another complaint that I've heard is about a wizard character in the movie (cant remember his name); people say he's VERY annoying, and some even compare him to Jar Jar Binks from Star Wars. While I understand why people might have this mindset about a character like him, I could still counter this argument by saying that this "annoying" character was only in the movie for ten minutes. Also, he played an important role; his short story arc led to something significant later on.

The Hobbit was beautiful to look at, it had amazing cinematography, the music was epic (very memorable by the way, I'm still humming the main theme), the story was perfect (no plot holes), the dialogue was very clever and funny (the conversations between Bilbo and Gollum were a prime example of how great the writing is), all the jokes had me laughing, the battle scenes and special effects were very well done (although most of the battles aren't big in scope), and in the end, all these factors came together to make The Hobbit a truly satisfying experience from beginning to end. It was a delight to watch, and I had a smile on my face throughout the entire film :)

The movie was two hours and forty nine minutes, but time flew by, and I only say that when I really enjoy a movie. I loved everything about The Hobbit, and now I'm definitely going to watch the Lord of The Rings trilogy!Watch The Hobbit people! It's a perfect fantasy movie! It's epic and memorable, trust me! Don't listen to all the negative reviews.I have nothing bad to say.

The Hobbit gets an A+ from me, the highest score I could give to a movie.

Thanks for reading :)

2012, year of sequels

2012 should be called the year of sequels. Most of the triple A titles that were released were sequels and games from already established franchises. Plus, many of those games didn't even live up to the expectations. Granted, there were a lot of sequels last year as well, but at least those were great games and didn't disappoint. I just don't feel like game developers are capable of releasing games with original ideas anymore. Don't get me wrong, I'm not saying triple A titles are bad by any means. After all, popular games such as Assassin's Creed, Uncharted, Dead Space, Call of Duty, etc. were successful enough to become franchises. My point is that while these popular games are good, and even great in some cases, they don't bring anything new to the table, and they tend be forgettable. That's mainly because developers don't take risks; they stick too close to the same old formula. Little tweaks that are made here and there don't help much either. This is why I either play retro games on my emulators, or I watch people on YouTube play indie games.

Unfortunately, indie games aren't that amazing either. Games such as Journey are beautiful to look at and they have unique art styles, but they're more like two hour interactive movies. There's no gameplay. Just because your game looks different, doesn't mean it's revolutionary. Same goes for games such as Braid, Outland, Super Meat Boy, and many other indie titles. The only indie game that I thought was a breath of fresh air in the survival horror genre was Amnesia. That game was different because gamers hadn't played a true survival horror game that relies on psychological horror rather than jump scares for a long time.

Bottom line is that this year was disappointing. There were some good games such as The Darkness 2 (which was overlooked just because it wasn't necessarily a triple A title) and even some great games such as Max Payne 3 and Borderlands 2, but most titles were either disappointing or shallow. Even the indie developers who claim that they release "original" games fail to make a truly unique game, a game that's different not just in terms of visuals. That's the issue with gaming industry nowadays. Hopefully, Far Cry 3 and Assassin's Creed 3 will be good. Those are the only other two games I will be playing in 2012. I'm looking forward to 2013 because it seems like a number of original IPs are going to be released, so that will be interesting!

Here's a list of the best games I've played so far this year:

- The Darkness 2

- Mass Effect 3

- The Walking Dead (Episodes 1-5)

- Max Payne 3

- Borderlands 2

- Silent Hill 2 HD

Games that I want to play:

- Sleeping Dogs

- Lollipop Chainsaw

- Spec Ops: The Line

- Far Cry 3

- Resident Evil 6

- Black Ops 2

- Hitman: Absoluation


Note: I will post a blog about my favorite games of 2012 by the end of December. These lists aren't set in stone and they might change.

DmC Demo Impressions (PS3)

I've never been a huge fan of the DMC (Devil May Cry) games. I used to have DMC 3 for PS2, but I didn't get to beat it. Plus, back when I had that game my English was awful and I could barely make sense of the story :D When the DMC collection came out this year for PS3/Xbox 360, I decided to buy it and give these games a shot. As a gamer AND a fan of the action/adventure genre, I felt obligated to do so :PI beat DMC1, and I thought it was a great game. Skipped DMC2 because people say it's awful, and began playing DMC3. I got to the tenth mission, but I got caught up with other stuff and didn't get to finish the game. However, after playing the demo for the newest installment in this franchise (which is basically a reboot), I will go back and beat DMC3, and then buy DMC4 and beat that game too just so that I'm not out of the loop when the new DMC comes out next year. After playing the demo, I am sure that I will be purchasing the game.

As you can probably tell by now, I really liked this demo. It had everything I like in action/adventure games; the speed and intensity that the DMC games are known for, exploration and roaming around the levels in order to find keys, items, or hidden power ups, a kick ass soundtrack that pumps you up during the combat, good platforming, and a number of other aspects such as a very diverse and in depth combat system. It wasn't anything ground breaking, but originality is something that game developers fail to achieve nowadays with their games.All that matters is that based on this demo, it looks like the game is going to be solid.

The strongest aspect of this demo was the combat system. While nothing new, it was still satisfying to launch an enemy into the air, juggle them for ten seconds, then slam them into the ground with a red axe that Dante carries with him as a weapon. Just like the previous DMC games (and a lot of other action/adventure games), the combat is mainly about linking as many moves as possible together, thus getting the highest combo rank possible. Well, that is the goal, but it is difficult to achieve since the enemies in this game are smart. You have to have good timing in order to dodge some of their attacks, especially when surrounded by more than two enemies. Combine that with having to use certain moves on specific enemy types in order to break their guard, and you'll get a combat system that's fast yet requires you to actually think before you attack, rather than letting you win by mindlessly mashing a button. It's really damn fun, and satisfying.

The controls are great as well. Again, it's the standard control scheme for most action/adventure games, but what's important is that they don't feel clunky for the most parts. Just like the previous DMC games, you can shoot by pressing square and use your sword by pressing triangle. By pressing circle, you can launch enemies into the air and start a combo. In order to use your other weapons (in the demo, Dante carries an axe and a scythe in addition to his sword), you hold down either L2 or R2 (depending on which weapon you want to use). While holding one of those buttons down, press square, triangle, circle, or X to perform different moves. This is great because gamers can swap weapons by simply holding down a button, which makes the combat faster and more intense. It also makes it easier for the gamers to link combos together.

The demo consisted of two levels: the first one was an actual level where you had to fight enemies, do some platforming and find keys to open doors, and the second level was just a boss battle. The first mission was mainly for showcasing the new features of the gameplay, while the second mission was there to give the gamers a taste of the boss battles they will be facing in the final game. The question is was the taste left in the gamer's mouth after fighting the boss good or bad? It's a subjective matter, but in my opinion, the boss battle was just okay. The main issue is that we've seen these types of bosses in countless other hack n' slash games. You hit the giant monster with your sword until it's dizzy, then a weak spot pops up on the screen. Now all you have to do is damaging that weak spot somehow. In this case, you had to rip off the monster's tentacles; the tentacles were the weak spots. We've seen this pattern before. It's been done to death. Was the boss giant? Sure. But nothing about it was memorable. Bayonetta had giant bosses, but every single one of those bosses were memorable. Even the mini-bosses in that game are more fun to fight than the boss battle in this demo. Also, Dante has the most bizarre conversation with this boss before the battle starts, which feels forced and unfunny.

Overall, I thought the demo was great. Even the boss battle, despite being very unoriginal, was still quiet fun to tackle. The graphics were extremely detailed and impressive (thankfully, there weren't any graphical errors in the PS3 version of the demo), the art style was a treat to the eye, the gameplay was overall solid (only minor issue being the camera), the soundtrack was intense, and last but not least, it was a lot of fun just to link all the combos and rack up as many points as possible, especially because you're being graded at the end of each level.

I'm not expecting a masterpiece, but what I am expecting is a very solid hack n' slash title. Hopefully, there will be some memorable and epic bosses in the final game.


Score: 8/10

DmC_box_art.png

Loooong cutscenes make Metal Gear Solid games...boring?!!

Hello everyone!

I just wanted to ask a question about MGS games. It seems like there is a group of people (a small group of people) who think long cutscenes in MGS games make the games boring, over dramatic, and tedious. While I think this statement is a bit of exagrration, I think it is true to a certain extent. Specially about MGS4 where the last act of the game consists of two long cutscenes, and there was only six-seven hours of gameplay during the entire game.

In my opinion, MGS3 was very balanced in this regard and it had a much better storyline than MGS4.

I wanted to know what you guys think about this. Do you think long cutscenes make Metal Gear Solid games boring?

Shadows of the Damned concluded - Final Thoughts

Hello everyone!

After a long delay, I finally finished Shadows of the Damned :P I have to say, I thought the game was so much fun! After all, it was made by Suda 51 (creator of No More Heroes) and Shinji Mikami (the mastermind behind Resident Evil games).

Shadows of the Damned plays like Resident Evil 4/5, but it's alot more complicated than those games. However, the controls and camera angles are identical to RE4 and RE5 with one major difference: you can actually move while aiming! Something that wasn't fixed in RE5 for some strange reason.

There are also alot of puzzles in the game, and all of them are enjoyable. There are some challenging ones, but they never get annoying and you feel accomplished after soliving them. Most of these puzzles are based on the concept of darkness. You will understand what this concept is once you play the game.

Boss battles were great, and they all had a story behind them. All of these stories were really messed up and sad except for one, which didn't really have that emotional punch like the other ones. Overall, these background stories added alot to the game.

The story itself was pretty decent for an action game, but what made it great was the dialogue. The lines were very clever and the jokes were never overused, so they always felt fresh. Plus, the main character's sidekick, Johnson, is really funny and he never gets on your nerves.

One other thing I have to mention is the ending. I thought it was a definitive and great ending, but at the same time it left the possibility for a sequel. I was surprised since I thought the game would end in a cheesy way :P Fortunately, that was not the case haha!

Last but not least, the voice work. One word: outstanding! The music is a mix of spanish guitar and good rock/metal, and it fits the gothic atmosphere of the demon's world perfectly. Voice actors did a fantastic job in giving life to the characters and all the lines were deilvered masterfully.

Of course, the game is far from perfect. First of all, graphical glitches really bugged me. The graphics themselves were great, especially the art design, but the main issue was with textures not loading properly. Nothing game breaking, but still noticeable and unpleasing to the eye. Also, the shadows were poorly designed.

Another problem that I have with this game is the fact that you can't skip the cutscenes. I don't know why the developers didn't give the gamers the option to do that. I think it was really a mistake by them. Also, there is no real reason to replay the game unless you're going for the trohpies/achievements. So there is pretty much no replay value.

Overall, Shadows of the Damned was a unique action/third person shooter game with great humor, good atmosphere, and catchy music. Give it a try guys :) Don't ignore the existance of games like this and Catherine just because of major realeses such as Skyrim!

Final Rating: 8.5/10

(Click on the picture below for gameplay footage of the game)

Merry Christmas :D + Skyrim

Hello everyone!

I said in my previous blog that I will buy Skyrim before 2012. Well, I don't have to do that anymore since my 8 year old brother bought it for me as a christmas present :D He saves his money in a piggy bank and he has more than 300$ :D So he spent 70$ and bought the game for me! But before I start Skyrim, I need to finish Shadows of the Damned, MGS 1, and MGS 2 :P Or maybe I'll start palying Skyrim after Shadows of the Damned, which is almost over!

Oh by the way, Happy Holidays/ Merry Christmas everyone :D Hope you guys all get great gifts :)

So, GOTY award went to Skyrim... and also, my pick for GOTY

Hello everyone!

I just checked GameSpot's GOTY awards today and found out that Skyrim won. Interesting :P

Well, I haven't played Skyrim yet! Actually, I haven't played alot of games that came out this year. But, seeing how people are going crazy over Skyrim and also because I'm a huge fan of Fallout 3, I'm going to buy Skyrim before 2012.

Now, it's time for my pick for GOTY! Keep in mind tho that I didn't get to play alot of great games that came out this year, but I got to play the ones that I was interested in the most.

First, let's look at all the games I played in 2011:

- Alice: Madness Returns

- Catherine

- Shadows of the Damned

- Deus Ex: Human Revolution

- Uncharted 3

- Batman: Arkham City

- Outland

- Little Big Planet 2

- Dead Space 2

- Dark Souls

Funny thing is I played a number of great games this year that weren't released in 2011! But you know what? I'm still going to include them in my list :P

- Metal Gear Solid: HD Collection (technically, the games are really old but the HD bundle was released this year)

- God of War: Origins (another HD re-release)

- Persona 4 (not released this year, but I played it in 2011)

- Metal Gear Solid 1 (released in 1998, but I bought it two days ago :D)

- No More Heroes 2 (released last year, but I played and beat it in 2011)

- Fallout: New Vegas (released last year, but I played it in 2011)

- Borderlands (released in 2009, but I played it this year)

- The Sly Collection (another HD re-release, the games are old)

-----------------------------------------------------------------------------------------------

And my GOTY award (best game I played in 2011) goes to:

Metal Gear Solid 3: Subsistence (from MGS:HD Collection)

One word: masterpiece. This game wasn't released this year, but it was on the MGS: HD Collection and I played it this year. Actually, I just beat it a few days ago. MGS 3 is way better than MGS 4, and it's the best stealth game I have ever played in my life. During the ending, I shed a few tears. That says alot since I don't get too emotional when it comes to videogames. I'm not going to go into too much details, but MGS 3 is my pick for GOTY. I don't care if it wasn't released this year! The game is still perfect! And just because I beat it this year, I'm going to give it the GOTY award.

2nd best game of 2011: Batman Arkham City

3rd best game of 2011: Deus Ex: Human Revolution

What are your favorite games of 2011? Feel free to leave a comment :) Thanks for reading guys! And Happy Holidays! 2012 is going to be another awesome year for gamers!

Metal Gear Solid 3: Snake Eater is a masterpiece!

Hello everyone!

Okay so I finally finished MGS3. Man, what a game! It was definitely better than MGS4. The storyline was fantastic, the graphics were great, the boss battles were so clever and emotional (especially the final boss :'( ), the ending was perfect, and the music...omg the music!!! The main soundtrack is one of my favorite video games soundtracks of all times! I wanna start playing the game again right away :D This time I'm going for the platinum! And then I'll move on to MGS: Peace Walker, and then MGS 2 haha! That's the chronological order apparently :P

And yes, I played this on the PS3 since I have MGS:HD Collection. I bought it around two weeks ago :P The review of the game will be coming out soon so stay tuned for that if you're interested in the game :)

Thanks for reading guys!