What do Gary Oldman, Elijah Wood, and a Purple Dragon have in common? If you guessed Spyro, kudos. As I was playing through the first couple of levels of The Legend of Spyro: The Eternal Night, I kept seeing the conventions of film instead of videogames. The story of Spyro starts on a cliffhanger ending of the previous title. Spyro takes the higher road by rescuing his defeated nemesis from a giant swirly vortex of doom, much to the displeasure of his sidekick Sparx. In the following scenes, the player takes control of our large headed friend as he wanders around some ancient temple. Dragons representing powers that Spyro will gain through the rest of the game lay around the temple sleeping, as Spyro's powers are sleeping. (Allusion, wow) The symbol of each power is subtly carved into the background above each dragon. Reigning over it all is a statue of a big daddy dragon, one I assume Spyro will eventually become. So in the first scene we have a story, an expectation, and a direction of where everything is going.
The main problem with the story of Spyro through the rest of the game, is that it gets slammed in your face every three seconds with unnecessary cut scenes. Hmm, what's it called when you watch something compelling without interacting with it, oh yes, a movie! In the end, I just wanted to see Spyro the movie/cartoon instead of playing it. It's a compelling story about a young dragon, unsure of his powers, faced with real world challenges and learning all to well that he's mortal. His sidekick is an anti-conscious who masks unethical ideas with humor. Meanwhile his old enemy is out in the world, a shell of her former self, and wrestling with her evil side, who knows, she may become a repeat offender. I'd pay my ten bucks for that.
Log in to comment