There are a lot of games out there that we claim are shining examples of innovation. But what if these games aren't as innovative as they initially appear? In fact, what if they're just blatant rip-offs of an early, uncredited game. Those are the games I'm about to expose. Well, one of them. The rest are kind of just grasping at straws but they're still not as original as you might think!
Game: Guitar Hero (2005)
Claim to Fame: First game to let you "rock out" with a fake guitar controller, first mainstream music game.

Stole credit from: Guitar Freaks (1998), Dance Dance Revolution (1998)

So what is the difference between Guitar Hero and Guitar Freaks? Well, about two buttons on the controller. Guitar Freaks just never really took off outside of Japan. Maybe it was the steady decline of the arcade, maybe it was the lack of songs that were actually English. Even though you might not have heard of the series, new versions of Guitar Freaks are still being released, with the game up to its 17th version (that's almost as many games as Guitar Hero).

The game could also be linked up with Drummania, a drumming simulator, so you could rock out as a full band (minus the singer) before Rock Band was even a thought (really, I checked the minds of Harmonix employees and everything). But of course, Guitar Hero was the first music game to break into the mainstream! While I can see why Western audiences didn't exactly get into Pop 'n' Music and Taiko Drum Master (which is shameful, really), there was one music game which I thought managed to connect with the West before the invention of Guitar Hero.

Dance Dance Revolution was, pardon the pun, a revolution. Sure, watching someone beat Through the Fire and the Flames is pretty impressive, but five years ago those same crowds would be drawn to the crazy Japanese kid moving his feet at blinding speed to some song no-one could understand the lyrics to (not that I can understand Dragonforce lyrics). Think about it - people wanted to use DDR in physical education lessons. And nothing says mainstream like sport. You don't see any music lessons using Guitar Hero as a teaching tool, do you?
Game: Shenmue (1999)
Claim to fame (well, infamy): Invention of "Quick-Time-Events"

Stole credit from: Dragon's Lair (1983), E.T. (1982)

Ugh, the QTE. We're all hate them, but you shouldn't hate Shenmue for creating them (but it's alright to hate Shenmue if you think its boring). Direct all your anger towards Dragon's Lair, the 1983 laser-disk arcade game. Asides from graphics that were really ahead of the time, it also had what are generally considered to be the first quick-time events. But I don't follow that school of thought. I believe that the first game to feature QTEs was something even earlier.

Ah, E.T. for the Atari 2600. We all hate it, except me. I still can't forgive it for having what I think is the first quick-time event, though. As I mentioned when I actually played it, the icon at the top of the screen changes depending on where you are. If you press the red button on the controller when it pops up, a variety of things will happen. I'll leave it up to you to decide, but personally I think that E.T. should be to blame for the invention of the QTE. Is there nothing that game can't be blamed for?
Game: Nintendogs (2005)
Claim to Fame: Starting virtual pet craze

Stole Credit From: Tamagotchi (1996)

Screw you, Nintendogs! You ain't got nothing on my Tamagotchi duck!

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