I enjoy both Super Mario World Return to Dinosaur land and Sonic Megamix 3.0. Sonic Megamix has Sonic the Hedgehog, Mighty the Armadillo, Shadow the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna.The forums were talking about it. ! It cost me $35 + tax. Now I am the only one in the county to own Sonic Megamix cartridge while the rest of them own the rom. I think all the levels are from Sonic the Hedgehog + Starry Night and Metallic Base Zone

I had to own all the Super Mario platformers so I picked up this cart (Return to Dinosaur Island). Likewise, REturn to Dinosaur Island is the largest and best Super Mario World hack. It's great. Return to Dinosaur Island has all new levels unlike Sonic Megamix. This game has 47 levels. Return to Dinosaur Land is the unofficial sequel to the original Super Mario World. The gameplay returns, but the stages are new. If you liked SMW 1, then you should play Return to Dinosaur Land.
Does SMW 1 not require a sequel with the same gameplay? For some players, the answer is no. After the players rescued the princess, SMW 1 provided the Star Road and the Special Zone. Players would explore the Star Road and the Special Zone, instead of waiting for a sequel. So when Nintendo published Super Mario World 2: Yoshi's Island, the gameplay was so different from SMW 1.
But for some other players, the fact is that they exhausted the Star Road and the Special Zone. They found 96 exits in SMW 1 and have no new places to explore. Return to Dinosaur Land provides these new places.
Return to Dinosaur Land has no Star World, no Special Zone, no fortresses with Reznor, no Back Door to Bowser. It has only 59 exits, unless I missed some; but the stages tend to be long, so there is enough to enjoy. One stage put 900 seconds in the game clock.
Dinosaur Land has changed. Yoshi's Island and Yoshi's House remain, but without Kappa Mountain (the site of the Yellow Switch Palace during SMW 1). The other worlds in order are Mushroom Plateau, Wiggler Woods, Frozen Valley, Choco Peninsula, Urchin Ocean and Bowserland. Mario destroyed the castles during SMW 1, but Bowser and the Koopalings rebuilt them.
Now there are no shortcuts to Bowser. All secret exits either unlock a bonus stage, or unlock a switch palace, or continue the main path to Bowser. Mario must rescue all seven eggs before fighting Bowser.
Return to Dinosaur Land does contain a small number of new features. The world map now boasts lowercase letters in stage names. The most obvious new feature is a new sprite, a flying red coin worth five coins. One pipe sinks to the ground when Mario steps on it. One stage begins with a "No Yoshi" sign. A room of poisonous gas resets the clock to 100 when Mario enters. There is also the matter of the Twin Ghost Houses in the second world, which I do not spoil here.
Then there are new stages, of such very excellent design. There were almost no problems. I brought Yoshi to Bowserland 5, which helped so much because Yoshi can walk on munchers, but I saw graphical glitches in Yoshi's tongue, and in fireballs when spitting out red shells, so I subtracted one point and lowered my rating to 9, still my highest rating for any SMW hack. When Mario completes the sunken ship, the world map has no music, but I will not subtract an entire point there. Also, the physics for the moving fence in Bowser's Castle seem wrong; if I release the Control Pad, then the fence moves but Mario does not move with the fence. Very rarely, the graphics have gaps in the corners; this happens with the water in Frozen Valley 3, and with the cement blocks during the approach to the secret exit in Choco Peninsula 4.
Return to Dinosaur Land begins easy for the first world, but it has its difficult places. The fourth world, Frozen Valley, is more difficult because every stage is slippery; but Frozen Valley 2 and Frozen Valley 4 still allow Mario to recover if Mario slips the jumps between the narrowest platforms. Difficulty returns for the seventh world, Bowserland.
My favorite world is the sixth world, Urchin Ocean. SMW 1 did not have enough water levels, but Urchin Ocean has plenty of them. The third world, Wiggler Woods, is a fresh and fun forest maze, even if the player knows Forest of Illusion from SMW 1. If you want to experience this maze, then play Return to Dinosaur Land.
The Third game is Sonic The Lost Levels. is a hack of Sonic the Hedgehog 2 This hack features all of the zones that were cut from Sonic 2 during development. Some zones have been ported from the Sonic 2 Simon Wai prototype and then finished up, and some have been created based on magazine pictures and information from interviews with people who worked on Sonic 2.
Dust Hill Zone
Rock Zone - The music is Mystic Cave Zone 2 player.
Wood Zone - The music is the beta version of Metropolis Zone
Winter Zone
Hidden Palace Zone - Background music is the intended music for the level. Mystic Cave boss is used with the only alteration that the sequence of picks and rocks is omitted. Also, the bat badniks are utilized, which ended up being unused in the final Sonic 2
Casino Night Zone (Sonic 2 beta style) - Music is the beta music
Cyber City Zone - The music is 2 player Casino Night Zone
Gamespot should add these to thier game collection stats.
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